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Fadeoc Khaos
Legion of Blood and Iron Event Horizon Ergonomics
2
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Posted - 2015.08.02 03:05:14 -
[1] - Quote
Hey, CCP
I was back from kinda of afk every cpl of days, while found myself forget to update skills, so I lost about 3.5D sp. and makes me recall before that there maybe a 12D lost 2 yrs ago.
sure we have evemon or lots of thingy to alert, and this is not a post about myself.
Is it possible to change the whole sp system, not the core, but just the behavior.
now we updated skill manually and skills complete by auto.
what about reverse it?
if we get unallocated sp like the sp gift as long as we pay plex, it grows like the skill training system right now, then we player do not have to plan or log in by times.thus, we could just allocate them as soon as we want. no one forget, no one lost.
I am just a RP solo miner, only one toon, never wanna sell it, but for the account sellers on the forum, they do not have to declare what their toons are good at, they just need to declare how many sp unallocated, who buys the toon, who allocates the sp as they want, and the trade market will be much more better I suppose.
But I do not know whether you "have to" need player log in or maybe my idea sucks.
It is just a not professional idea from a player, a suddenly idea.
Well, thanks for the great game. |

Nat Silverguard
Aideron Robotics
188
|
Posted - 2015.08.02 03:30:33 -
[2] - Quote
wrong forums.
anyway, as a relative newbro, during busy weeks at work, one of my EvE fix is to make a 50-skill plans on evemon and having it modified/changed every night.
your idea would make skill planning boring.
Just Add Water
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Fadeoc Khaos
Legion of Blood and Iron Event Horizon Ergonomics
2
|
Posted - 2015.08.02 03:39:03 -
[3] - Quote
Nat Silverguard wrote:wrong forums.
anyway, as a relative newbro, during busy weeks at work, one of my EvE fix is to make a 50-skill plans on evemon and having it modified/changed every night.
your idea would make skill planning boring.
why, you do not need to plan, acturally , you do not need to care about sp. once you need a skill, you just allocate. if you do not need anything right now, you leave it grow by itself for future usage.
you need a plan right now caz once u do not hang a skill up, you lost the point. and, the plan may not always working, because you may wanna change your gaming style via times.
with this system, you ll be very fine.
but ya, sounds like sth part of the game is removed. |

Nevyn Auscent
Broke Sauce
2328
|
Posted - 2015.08.02 04:20:28 -
[4] - Quote
So basically I can sell a character that can adapt to every patch by simply allocating new SP to the new overpowered flavour of the month. Rather than having to actually make decisions.
And you somehow with a 50 skill long skill queue managed to run out after a couple of days?
Lrn2play? |

Fadeoc Khaos
Legion of Blood and Iron Event Horizon Ergonomics
2
|
Posted - 2015.08.02 04:54:39 -
[5] - Quote
Nevyn Auscent wrote:So basically I can sell a character that can adapt to every patch by simply allocating new SP to the new overpowered flavour of the month. Rather than having to actually make decisions.
And you somehow with a 50 skill long skill queue managed to run out after a couple of days?
Lrn2play?
Ya, we now made decisions for the future, but it is fixed, we even do not know we have make a perfect plan, and with respect to your saying, these decisions would be bad after patches.
and As long as the unallocated sp exists, it means someone had pay the time it needed.
There is no difference except who makes the decision part. |

Webvan
All Kill No Skill
11984
|
Posted - 2015.08.02 05:37:39 -
[6] - Quote
Nat Silverguard wrote:wrong forums. ^^^^^^^^^^
This thread is horrid. What did us GD posters ever do to you to torment us in this way, man?? 
(well at leas it's not another WiS idea thread)
I'm in it for the money
Ctrl+Alt+Shift+F12
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ISD Buldath
ISD STAR
46
|
Posted - 2015.08.02 05:39:30 -
[7] - Quote
Topic moved to FANDI |

Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
360
|
Posted - 2015.08.02 08:53:14 -
[8] - Quote
Mate, you really need to check this forum section: Here
This idea or feature isn't as new as you might think. |

Fadeoc Khaos
Legion of Blood and Iron Event Horizon Ergonomics
2
|
Posted - 2015.08.02 09:05:33 -
[9] - Quote
Celthric Kanerian wrote:Mate, you really need to check this forum section: HereThis idea or feature isn't as new as you might think.
I think my idea is pretty new.
It looks like could achieve the same purpose, but it is much more.
With my system, the whole queue system could be removed. Also u do not need to plan for skills via softwares too much anymore.
It is not a longer queue or lost sp refund thingy. With this system, there will be no longer such issues.
Everyone will benefit, no one lost sp forever. |

Danika Princip
GoonWaffe Goonswarm Federation
3673
|
Posted - 2015.08.02 11:34:32 -
[10] - Quote
So In take it you want attributes removed too? And implants, yet you propose nothing to cover the hole in the market you're creating?
And how did you manage to run out of skills when the queue is fifty skills, regardless of length? Mine's 436 days at the moment, for example. |
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Fadeoc Khaos
Legion of Blood and Iron Event Horizon Ergonomics
2
|
Posted - 2015.08.02 12:08:57 -
[11] - Quote
Danika Princip wrote:So In take it you want attributes removed too? And implants, yet you propose nothing to cover the hole in the market you're creating?
And how did you manage to run out of skills when the queue is fifty skills, regardless of length? Mine's 436 days at the moment, for example.
The plant and attribute never changed, it will take effect when you hit the 'allocate' button of a skill.
you still need the remapping to achieve the same purpose.
The difference is the plant, you ll just need to plug in the right plant when u decide to allocate skills, after you have allocated the skillpoints, you could replace them again to ultimate your other purpose, you dont need to plug in the right plant all the time. So, you ll always want to replace them once you allocate the sp, I think that is pretty better market consuming factor, you ll need for instance Itellegence and Memory for science skill, after that allocate, in the next minute, you could replace them in to Memory and Preception for Drones. after all that, you could replace them with the plant suite with extra bonus with lower property. For those who do not want to do it this way, you could just plug in the right plants as before, but others will take advantage.
there will be never a queue, you just gain sp by time once you paid, you never lost sp, you gain every second since you were born if you paid.
whatever your skill queue is, you just allocate the sp to the skill you want, it doesnt matter you have learnt the skill or not when you are not online. you could just log in after 436D, and allocate the sp you gained immediately, or pay for 3yrs, after 1000D, you log in and allocate 1000D sp immediately.
For the queued skills right now, the only one matters is the one you are training right now, it is very easy to calculate the points and return them as unallocated ones once this idea deployed. |

Danika Princip
GoonWaffe Goonswarm Federation
3673
|
Posted - 2015.08.02 12:15:00 -
[12] - Quote
How does that make any sense? SP is SP, how does the game decide that unallocated SP is worth different amounts for different skills?
That 50,000 SP they gave us last week is 50,000 SP, weather you put it on a leadership skill or a gunnery skill. That's how free SP works, if you're proposing that be changed as well, please clarify. |

elitatwo
Eve Minions Poopstain Removal Team
774
|
Posted - 2015.08.02 12:19:57 -
[13] - Quote
ISD Buldath wrote:Topic moved to FANDI
Why? We had that a trillion time now and the response is and always will be a NO. Just lock it already for being so redundant and rule breaking that the pilot should donate all his stuff to me by default.
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
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Fadeoc Khaos
Legion of Blood and Iron Event Horizon Ergonomics
2
|
Posted - 2015.08.02 12:20:56 -
[14] - Quote
Danika Princip wrote:How does that make any sense? SP is SP, how does the game decide that unallocated SP is worth different amounts for different skills?
That 50,000 SP they gave us last week is 50,000 SP, weather you put it on a leadership skill or a gunnery skill. That's how free SP works, if you're proposing that be changed as well, please clarify.
sry for that, yes, this idea needs ccp change the whole machenism it works. and this is my suddenly idea talking with friend and it jumped out. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1488
|
Posted - 2015.08.02 12:23:49 -
[15] - Quote
This is a horrible idea to me and would simply result in tranches of perfect FotM pilots popping up after any rebalance or new ship release. It would also turn the character bazaar into simply a list of empty shells with x amount of SP. At least now somebody has to set up and manage a skill queue for them.
-1 ^ googol
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Fadeoc Khaos
Legion of Blood and Iron Event Horizon Ergonomics
2
|
Posted - 2015.08.02 12:46:21 -
[16] - Quote
Corraidhin Farsaidh wrote:This is a horrible idea to me and would simply result in tranches of perfect FotM pilots popping up after any rebalance or new ship release. It would also turn the character bazaar into simply a list of empty shells with x amount of SP. At least now somebody has to set up and manage a skill queue for them.
-1 ^ googol
Your worrying does make sense.
Even we benefit from the system right away at the same time, but the one who has more toons would benefit more after patches.
But the upside is we also have choice after patches, we could always reserve several sp for future.
Anyway, it is just my idea. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1489
|
Posted - 2015.08.02 13:07:55 -
[17] - Quote
Fadeoc Khaos wrote:Corraidhin Farsaidh wrote:This is a horrible idea to me and would simply result in tranches of perfect FotM pilots popping up after any rebalance or new ship release. It would also turn the character bazaar into simply a list of empty shells with x amount of SP. At least now somebody has to set up and manage a skill queue for them.
-1 ^ googol
Your worrying does make sense. Even we benefit from the system right away at the same time, but the one who has more toons would benefit more after patches. But the upside is we also have choice after patches, we could always reserve several sp for future. Anyway, it is just my idea.
I don't mean to put a damper on the idea as such (and don't let it put you of putting ideas forward) but this removal of the choices required in training would actually make for an incredibly dull experience. Sure you could apply SP wherever you wanted but then so could everyone else. every time a new release of ships or balancing pass came along the systems would be flooded with so many pilots flying the same FotM ships it would be tedious. Having the ability to have reserved SP would only exacerbate this problem as nobody would train anything but the exact skills required for FotM and simply save all other SP up for the next FotM.
It is the differences between characters that add to the fun, the choices (and yes the mistakes too) that make your character unique. Without such things as SP and the skill queue there would be no point even having a character at all. |

Zan Shiro
Alternative Enterprises
717
|
Posted - 2015.08.02 13:21:01 -
[18] - Quote
Fadeoc Khaos wrote:Corraidhin Farsaidh wrote:This is a horrible idea to me and would simply result in tranches of perfect FotM pilots popping up after any rebalance or new ship release. It would also turn the character bazaar into simply a list of empty shells with x amount of SP. At least now somebody has to set up and manage a skill queue for them.
-1 ^ googol
Your worrying does make sense. Even we benefit from the system right away at the same time, but the one who has more toons would benefit more after patches. But the upside is we also have choice after patches, we could always reserve several sp for future. Anyway, it is just my idea.
CCP's only real checks and balance against FOTM is on patch release is there is eome time delay to everyone spamming it to where its an issue.
Lets have CCP in a magical patch make Niddy the most uber op carrier that has ever lived. Day one of this patch only minmatar cap pilots will have them. Anyone else wants it....they get time delay to train for it.
In this delay ccp gets more pure data to determine if they overbuffed niddy potentially. As if you spam enough of anything it can be be op. I'd be looking at drake. An , imo, rather meh to average BC. I flew mine in apoc, the days harbs and canes ruled the skies. It was not a stunning BC. Still is not stunning imo...I x-trained to get away from it tbh and never felt an urge to relive old times in it.
It was not buffed in anyway in this time. But all the same, somewhere drake train was taken up and now this average BC became the menace of the server. It only became a menace when spammed in the 1000's. When everyone x-trained for it. this delay in x-train controlled to some minor degree the time it took to get there. |

Mag's
the united
19944
|
Posted - 2015.08.02 15:16:14 -
[19] - Quote
Skillpoint idea thread.
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
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Avvy
Republic University Minmatar Republic
31
|
Posted - 2015.08.02 15:47:19 -
[20] - Quote
Fadeoc Khaos wrote:Hey, CCP
I was back from kinda of afk every cpl of days, while found myself forget to update skills, so I lost about 3.5D sp. and makes me recall before that there maybe a 12D lost 2 yrs ago.
sure we have evemon or lots of thingy to alert, and this is not a post about myself.
Is it possible to change the whole sp system, not the core, but just the behavior.
now we updated skill manually and skills complete by auto.
what about reverse it?
if we get unallocated sp like the sp gift as long as we pay plex, it grows like the skill training system right now, then we player do not have to plan or log in by times.thus, we could just allocate them as soon as we want. no one forget, no one lost.
I am just a RP solo miner, only one toon, never wanna sell it, but for the account sellers on the forum, they do not have to declare what their toons are good at, they just need to declare how many sp unallocated, who buys the toon, who allocates the sp as they want, and the trade market will be much more better I suppose.
But I do not know whether you "have to" need player log in or maybe my idea sucks.
It is just a unprofessional idea from a player, a suddenly idea.
Well, thanks for the great game.
I'd say your idea sucks.
Buying characters from the character bazaar with just sp unallocated. If CCP wanted that they could do that themselves. Someone trying to sell an old character and someone selling one with similar sp to allocate, which one do you think would sell?
Accumulation of sp or skill queue. With accumulating sp you would have to get rid of attributes and remaps so you would end up with a constant rate of gaining sp. With the skill queue you can leave attributes as they are and have some control over how quickly you can train skills depending on how you have the attributes set.
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Tiddle Jr
Galvanized Inc.
359
|
Posted - 2015.08.02 16:37:55 -
[21] - Quote
Hey OP,
Just put a sticky note onto your forehead - update your skills queue before log off! Problem solved.
Otherwise your thread considered as a sloppy joe trolling post.
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Iain Cariaba
1740
|
Posted - 2015.08.02 17:48:11 -
[22] - Quote
OP, serious question: Does your Mom work for CCP?
Because unless your Mom works for CCP, I don't think it's in the job description of anyone at CCP to come along behind you and make sure you're maintaining your skill queue.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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Xe'Cara'eos
A Big Enough Lever
316
|
Posted - 2015.08.02 20:12:35 -
[23] - Quote
this allows horridly adaptable characters, who just use their free sp to allocate into the FOTM ship - thereby removing more of EVE's consequences from EVE
I'll say this slowly and try to make it clear EVE is a game of consequences. skill training (or failing to) has consequences like not being able to fly the FotM ship, and having to stick with your decision of a month or two ago (or perhaps longer, in my case) by removing those consequences, you remove part of what makes EVE, well..... EVE
pick your ship - pick appropriate support skills - put them in the queue - then add a 12 day skill at the end (preferably one you think might come in handy). You can always keep pushing that 12d skill back and back, and if you don't come back for a day or a week, and it's half trained - well - power to the people and all that..
all of my skill queues are at least a month long atm, and most of those are only about 20 skills or so. my main's queue is 185d long, and it's only half full...... (and this is AFTER training every racial cruiser and 3 BS's to V) with the new skill queue - the only excuse for a skillqueue running out is that you've run out of things you want/need to train, which is not a particularly good one, since free medclones now.
overall: -1 undermines EVE's core values.
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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Nevyn Auscent
Broke Sauce
2333
|
Posted - 2015.08.02 20:49:54 -
[24] - Quote
Danika Princip wrote:So In take it you want attributes removed too? And implants, yet you propose nothing to cover the hole in the market you're creating?
And how did you manage to run out of skills when the queue is fifty skills, regardless of length? Mine's 436 days at the moment, for example. Removing attributes and Implants is a different story and actually a very good idea. The market hole can be covered by low grade only empire hardwirings which are cheap enough people don't care about, but useful, and by fixing some of the useless sets like sensor strength to be desirable as well. |

Avvy
Republic University Minmatar Republic
32
|
Posted - 2015.08.02 21:13:39 -
[25] - Quote
Nevyn Auscent wrote:Danika Princip wrote:So In take it you want attributes removed too? And implants, yet you propose nothing to cover the hole in the market you're creating?
And how did you manage to run out of skills when the queue is fifty skills, regardless of length? Mine's 436 days at the moment, for example. Removing attributes and Implants is a different story and actually a very good idea. The market hole can be covered by low grade only empire hardwirings which are cheap enough people don't care about, but useful, and by fixing some of the useless sets like sensor strength to be desirable as well.
Removing attributes isn't a good idea (attribute implants, depends how you view it).
Removing attributes would result in no need to have a skill queue, so we end up back with gaining sp to use as you will, once you have enough. It will also result in a constant rate of accumulation of sp which is kind of boring.
Removing or adding something to a game should only happen to enhance the experience not just to fill a hole (in the case of adding), another words don't add something just for the sake of it.
If you removed attribute implants I wouldn't replace them with anything, just use the 5 hardwire slots that exist and just renumber them 1 - 5. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2539
|
Posted - 2015.08.02 23:01:53 -
[26] - Quote
Rather than save skillpoints, it should save training time value at whatever your attributes were while the time passed. Then when you redeem it, how many skillpoints you get depends on what skill you apply it to.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Nevyn Auscent
Broke Sauce
2334
|
Posted - 2015.08.02 23:21:48 -
[27] - Quote
Avvy wrote: Removing attributes isn't a good idea (attribute implants, depends how you view it).
Removing attributes would result in no need to have a skill queue, so we end up back with gaining sp to use as you will, once you have enough. It will also result in a constant rate of accumulation of sp which is kind of boring.
Removing or adding something to a game should only happen to enhance the experience not just to fill a hole (in the case of adding), another words don't add something just for the sake of it.
If you removed attribute implants I wouldn't replace them with anything, just use the 5 hardwire slots that exist and just renumber them 1 - 5.
All the sets use the same implant slots as attribute implants, so there are still going to be 10 slots in use.
Also removing attributes does not remove the need for a skill queue. The skill queue is about making choices ahead of time as to what you will train towards. Attributes allow you to manipulate the rate at which you train. The two are different things and attributes actually serve to advantage the older players who are training alts vastly more than any new player, despite all the claims as to how it helps new players 'catch up'.
Removing the skill queue in favour of an SP pool removes the need to plan ahead and changes it to a reactive system 'Today I need to fly an Ishtar so I'll dump points into it since I have spare'.
Two very different things basically. And removing attributes from the game does serve to enhance the game, as it removes a barrier for actual new pilots who are forced to train off map, as well as fight an unintuitive and poorly explained system. Training at the same pace is hardly 'boring' either. No more boring than our current training anyway. |

Avvy
Republic University Minmatar Republic
32
|
Posted - 2015.08.03 04:31:08 -
[28] - Quote
Nevyn Auscent wrote:Avvy wrote: Removing attributes isn't a good idea (attribute implants, depends how you view it).
Removing attributes would result in no need to have a skill queue, so we end up back with gaining sp to use as you will, once you have enough. It will also result in a constant rate of accumulation of sp which is kind of boring.
Removing or adding something to a game should only happen to enhance the experience not just to fill a hole (in the case of adding), another words don't add something just for the sake of it.
If you removed attribute implants I wouldn't replace them with anything, just use the 5 hardwire slots that exist and just renumber them 1 - 5.
All the sets use the same implant slots as attribute implants, so there are still going to be 10 slots in use. Also removing attributes does not remove the need for a skill queue. The skill queue is about making choices ahead of time as to what you will train towards. Attributes allow you to manipulate the rate at which you train. The two are different things and attributes actually serve to advantage the older players who are training alts vastly more than any new player, despite all the claims as to how it helps new players 'catch up'. Removing the skill queue in favour of an SP pool removes the need to plan ahead and changes it to a reactive system 'Today I need to fly an Ishtar so I'll dump points into it since I have spare'. Two very different things basically. And removing attributes from the game does serve to enhance the game, as it removes a barrier for actual new pilots who are forced to train off map, as well as fight an unintuitive and poorly explained system. Training at the same pace is hardly 'boring' either. No more boring than our current training anyway.
Slots 1 -5 are attribute enhancements although some sets also have skill enhancements attached. Slots 6 -10 are skill enhancements. If you get rid of attribute implants you may as well just get rid of 5 slots as 10 skill enhancement slots seems a bit OOT to me.
Removing attributes doesn't effect the skill queue as you point out it's just a planning tool.
I don't see how removing attributes enhances the game. The barrier remains either way as the barrier is time. I call it boring with a constant sp rate because you have no control over it, it just is.
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Aerasia
Republic University Minmatar Republic
63
|
Posted - 2015.08.03 06:17:54 -
[29] - Quote
Avvy wrote:If you get rid of attribute implants you may as well just get rid of 5 slots as 10 skill enhancement slots seems a bit OOT to me. Well, I for one plugged in my High Grade Snake set for the +4 attributes.
Quote:I don't see how removing attributes enhances the game. In the same way picking a fly out of your soup enhances the meal. The gameplay presented by attributes is easily solved at best (setting up +5s with a consistent plan & remap), and just annoying at worst (newbros constantly flipping skill types to cover all their core skills). You don't want to lose your implants because unlike ship related bonuses, that SP is just gone. You don't want to change directions with your character more than once a year because you can lose months of progression with an improper attribute map.
None of this is terribly difficult, it's just restrictive and frustrating.
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elitatwo
Eve Minions Poopstain Removal Team
779
|
Posted - 2015.08.03 07:24:38 -
[30] - Quote
Aerasia wrote:Avvy wrote:If you get rid of attribute implants you may as well just get rid of 5 slots as 10 skill enhancement slots seems a bit OOT to me. Well, I for one plugged in my High Grade Snake set for the +4 attributes. Quote:I don't see how removing attributes enhances the game. In the same way picking a fly out of your soup enhances the meal. The gameplay presented by attributes is easily solved at best (setting up +5s with a consistent plan & remap), and just annoying at worst (newbros constantly flipping skill types to cover all their core skills). You don't want to lose your implants because unlike ship related bonuses, that SP is just gone. You don't want to change directions with your character more than once a year because you can lose months of progression with an improper attribute map. None of this is terribly difficult, it's just restrictive and frustrating.
Tell me about it. I had to train 10 skills for attribute enhancing and the core skills, starting with 50.000. But guess what, so did everyone before me too and I didn't have to make yet another whine thread on how to get newbies 200 million skillpoints in one week just by mining gazillion tons on veldspar and leveling up.
The que was made for the very reason to no longer inconvenience you.
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
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