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Leath Helikori
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Posted - 2006.12.05 11:32:00 -
[1]
Suggestion: When Mining you can select from a range of options where the Ore you are mining gets deposited. For instance a cargo container floating in space, or the hold of your gang mate's industrial. This saves repetitive and pointless clicking and dragging of ore from your hold to a can.
I suggested this in corp chat and they suggetsed it would be like having a "bot". Now I can see the point, automating processes does make it easier to exploit the game, but there is no sense in making things more hassle for genuine players just because there are toerags out there. The current mining method is fairly boring and I don't think its unreasonable to suggest that the average player does it with the TV on or a book open. Why not save them a bit of RSI and just automate most of it.
So for anti-exploiter purposes asteroid belts should have spawns of slow moving, short ranged, heavy hitting pirates - easy to escape if you're there... lethal if you're a bot.
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Tony Mascaro
Caldari The Blue Moon Mining Corp
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Posted - 2006.12.05 11:56:00 -
[2]
Sorry to say but this would make mining way too easy. I would love to have this, don't get me wrong.
------------------------------------ ôThe peasant is weak in politics. However, with a sword, he shall be the blade of his nation.ö -Tony Mascaro |

Reggie Stoneloader
eXceed Inc. Ascendant Frontier
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Posted - 2006.12.05 12:00:00 -
[3]
It would make afk and macro mining easier, which is enough to keep it from ever being implemented, but I'd love it myself.
What's the official word on a mouse movement recording that would drag ore the inch and a half across my screen at a fixed interval without me actually doing it with my hand? It doesn't technically interact directly with the client, so does it land in the same wrinkle as a G15 keyboard? My EULA-ese is far from fluent. -------------- Civis Ascendant Sum |

Leath Helikori
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Posted - 2006.12.05 12:58:00 -
[4]
Originally by: Tony Mascaro Sorry to say but this would make mining way too easy. I would love to have this, don't get me wrong.
I think easy is the wrong word... mining IS easy. It's also highly repetitive in a way that isn't really necessary.
With ordinary miners, it currently requires an action once every minute (maybe 2 if you have a big cargo hold) - with strip miners it requires an action every 3 minutes. There is nothing difficult about this... it just requires patience, attention and a repetitive action. Why not get rid of the repetitive action? Its the patience and attention that proves you aint no bot.
Anyway like I said previously big, slow-moving, pirate miners (as suggested in my original post) could fix the problem of bots.
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Random Caldari
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Posted - 2006.12.05 13:13:00 -
[5]
The reason macro mining and bots are against the eula is they give the player using them an unfair advantage.
Why not implement this, it would in one easy step reduce the advantage macro miners have.
Another way to impact macro'rs would be to make it impossible to jettison ore and make the ore much smaller as well as reducing mining m3 of mining lasers and drones at the same time.
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Kakita J
Placid Reborn Placid Coalition
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Posted - 2006.12.05 15:46:00 -
[6]
This would reduce mining to a "get money for running EVE afk" activity, down from "get money for doing something boring in EVE". Basically, every player who does NOT have a mining alt which will mine afk all day would be left behind the rest who do.
-------------------------------------- "They better fix the *bleep* *bleep* *bleep* jump *bleep* gates before I *bleep**bleep**bleep* and then some."
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Kakita J
Placid Reborn Placid Coalition
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Posted - 2006.12.05 15:46:00 -
[7]
Edited by: Kakita J on 05/12/2006 15:48:34 double post
-------------------------------------- "They better fix the *bleep* *bleep* *bleep* jump *bleep* gates before I *bleep**bleep**bleep* and then some."
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Leath Helikori
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Posted - 2006.12.05 15:54:00 -
[8]
Originally by: Kakita J This would reduce mining to a "get money for running EVE afk" activity, down from "get money for doing something boring in EVE". Basically, every player who does NOT have a mining alt which will mine afk all day would be left behind the rest who do.
Hence the pirates... you're afk, you lose your ship.
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JP Dante
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Posted - 2006.12.20 09:49:00 -
[9]
Come on already! almost every post someone is whinning about the farmers and the afk miners. For every mmorpg out there's somebody selling the games currency for Real World cash. As long as there are people willing to spend real cash for monopoly money, there will always be farmers (In EVERY GAME). no matter what the developers do people will find a way. If you want to do away with the farmer you'll have to find a way to get rid of those who are willing to part with real cash for game curency.
As to the AFK Miner.... come on... they only exist in extreamly secure space because of radom rats which means your whining about some poor sap eeking out, what 10k, 20k of veldspar or scordite while he sleeps. Get over yourselves.
As to automating the ore transfer, I think they should implement some means by which it could be done. After all this game is suppose to be taking place far in human future. We have the abilty to reload our missile launchers automaticaly. althought theres no graphic that is moving a group of missles from cargo bay to launcher with out pilot intervention, so what the difference between that and ore from cargo bay to container?
And if this ability is available to EVERYONE... Then no one has an advantage... do they!
JP Dante
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Oarta
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Posted - 2006.12.20 10:00:00 -
[10]
Would love to use such a feature, but I don't think it should be put it. There should be an opportunity for someone to interfere with your mining operations (ore theft) if you are using jettison cans. It would just be too easy to have 2 accounts and mine for 30 afk at a time filling up your industrial.
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Frecator Dementa
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Posted - 2006.12.20 13:03:00 -
[11]
let's look at the current system: 1. If you are not afk mining, you can get more ore than afk-ing 2. Mining is boring
therefore, this is a game where people are encouraged and rewarded for participating in a goddamn repetitive and boring task. That's just plain wrong and stupid. Give us the damn "mine output into can" option so we can at least watch a movie while mining in highsec. (what's the worst think that could happen? we mine all the 100k units of veldspar in the belt? get real!)
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.20 13:14:00 -
[12]
The whole argument AGAINST "mine into..." is nonsensical, as already pointed out by the vast majority of people in here already.
That being said, I don't think it's the right direct approach. I would rather have mining barges with smaller cargo space (or even close to no cargo space for that matter), but instead with a [b]HUGE "ore/mining bay"[b] that would work pretty much like a corporate hangar array (corp haulers could just take ore from there), with the only difference that all ore mined goes DIRECTLY in there instead of the cargohold, and you can only REMOVE ore from there, not place any inside.
The added benefit ? Not sure, but I can imagine NPC corp Hulks semi-afk (or even *gasp* macro-)mining Veldspar in highsec... only to have ALL their ore "stolen" without any agression flags by a "corpmate" in a badger I. ___
There, pleases EVERYBODY, and is anti-macro-miner (or anti-massive-miner-in-NPC-corp) too ! Can anybody say win/win please ?
_ My skills | Mod/Rig stacknerfing explained |

Moruvis
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Posted - 2006.12.21 11:01:00 -
[13]
Isnt everyone forgetting that unless you are using T1 miners, then you cant be afk for even 10 min and expect there still to be a roid that you are mining when you get back. You have to be present otherwise you will just be sitting in space not doing anythign
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codepic
Mithril Inc
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Posted - 2006.12.21 11:06:00 -
[14]
First I had a bad feeling about this but now that I think it more, I do feel it should be implemented. I don't like the current "forced to do boring and repetitive stuff". While mining COULD be relaxed.
I especially would love this to work in low sec / 0.0 Free Eve Wallpaper | Corporate Bookmarks |

The Longinus
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Posted - 2006.12.21 11:34:00 -
[15]
You want this automated so you can watch a move / read a book while you mine.
They wont automate this to prevent exactly that. You should not be making ISK while you watch a movie. You have to do something to make ISK. Hunters risk loosing their ships, traders spend hours studiyng the market, pirates risk being hunted and killed. Everybody does something, why should miners be any different.
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Elgar Lightfoot
Lightfoot Industries
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Posted - 2006.12.21 12:25:00 -
[16]
/signed.
I'd actually mine LESS if this were implemented, as I'd switch from using 2 barges to 1 barge and a hauler. I see it as a BIG plus to the game if this were added.
Just to clarify, I'd mine the same amount of time, It would be with just one barge instead of two.
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Chruker
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Posted - 2006.12.21 13:42:00 -
[17]
Edited by: Chruker on 21/12/2006 13:43:12 I would love to see this 'Output to' option. I usually mine in a Brutix with 6 x Miner II and a tractor beam. With all the mining bonus'es the miner can pull in 525 m3 ore per minute. So since the ship only has 400 m3 cargospace, I need to start the Miner in two sets of 3 mining lasers. This way I have time to move the ore out before the next batch comes in. However this means that every 40s I have to move ore to the can. That is 40s of boredom per minute. I can't even work in another window on the computer since there is no audible hint that the ore has been deposited. Even the the fact that the mining lasers are turning off is only audible when the last one turns of.
The 'Output to' option is a must even if I sit at the computer: - Like somebody else said, I still have to select a new asteroid when one runs out. But at least that has a clear audible warning. - I have to make sure that my Scout Drones can take care of the NPC pirates. And to warp me out if things gets to hot. BTW. why aren't there any audible warnings for low on shield, low on armor and low on structure? - When we mine in a gang everybody can select to output to the same jetcan which then get emptied regularly by the hauler.
In addition to all the anti AFK mining exploit arguments, the solo AFK miner also have the danger of ore theft if somebody in a industrial comes by and uses the opportunity.
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Oarta
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Posted - 2006.12.21 15:50:00 -
[18]
Originally by: Chruker The 'Output to' option is a must even if I sit at the computer: - Like somebody else said, I still have to select a new asteroid when one runs out. But at least that has a clear audible warning. - I have to make sure that my Scout Drones can take care of the NPC pirates. And to warp me out if things gets to hot. BTW. why aren't there any audible warnings for low on shield, low on armor and low on structure? - When we mine in a gang everybody can select to output to the same jetcan which then get emptied regularly by the hauler.
In addition to all the anti AFK mining exploit arguments, the solo AFK miner also have the danger of ore theft if somebody in a industrial comes by and uses the opportunity.
1) By having multiple targets mined simultaneously, you can mine for long periods of time without having to move or select a new asteroid. 2)Drones attack any ship who is hostile to the owner or the drone itself. Most times in .5+ two (2) heavy drones can kill anything without any commands or effort from the miner.
Given the above an Output to option or super large cargo space would allow someone to mine for long periods of time unattended.
Yes mining isn't the most exciting of tasks, but it should require constant interactions to function like the other ship oriented tasks.
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