
Resipsa Loquitor
Hunters Agency Firmus Ixion
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Posted - 2006.12.05 18:55:00 -
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Edited by: Resipsa Loquitor on 05/12/2006 19:01:14
Originally by: Drusus Rensus I hope not. I'm relatively new, and just got out to 0.0 space recently, but even in the short while I've been out here, I can see clearly that some of the larger alliances already have way more territory than they really care about, or could hope to utilize. So you conquer a region, and then another, and then what? Lots of systems with little or nothing going on. Lots of resources that just sit.
I can appreciate that it's fun to wage war, but if you're just doing it for the sake of doing it (i.e. there really isn't any economic or ideological motivation involved) it just turns the landscape (space-scape?) into a mostly empty NBSI wasteland. That's my 2 isk, for what it's worth.
Unfortunately, you're also missing another, more subtle reason for holding and gaining territory: denying others access to it. By taking away resources from your enemy or from others that might become stronger and rival you, you prevent them from challenging you now and in the future.
For example - BoB taking Paragon Soul and Esoteria. Sure, BoB could have sent fleet after fleet after fleet every single day into ASCN space and crushed their fleet over and over and over. But, inbetween the battles, the miners and industrialists would creep out, get resources, fuel towers, and bring the goodies back. The factories would then fire up and make more ships. By taking the territory, they've starting to choak off those resource inputs, which will eventually starve the factories as material becomes more scarce and hard decisions have to be made as to what to produce next and more extreme (i.e., risky) measures for getting materials become accepted.
Another example - 10/10 complexes. HUGE money and items to be gathered. Getting in there and denying someone the ability to harvest its resources as well as costing them ships in defending it is a tactical victory. Getting to run the 10/10 yourself is lagniappe.
Denial might not be the great victory that everyone seeks, but it is a victory nonetheless. It might be the most sinister of victories too - starve your opponent slowly to death.
In fact, the best RL example I can think of right now is patent law: doesn't give you the right to succeed or profit from your invention, but it does give you the right to deny others the creation and use of your invention. That's where it's power comes from - the right to deny.
Res - It speaks for itself
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