Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kyreax
Gallente Rising Sun Coalition
|
Posted - 2006.12.05 21:54:00 -
[1]
Just wondering, I haven't been able to log in since the last night, before the "fix" to salvage was applied.
Anybody know?
Training Salvage V...don't want it to be a waste of time. ---------------------------------------------------
Rising Sun Coalition is Recruiting! And...we don't smell funny like some other corps. |
Miss Overlord
Gallente Ferrum Pugnus New Eve Order
|
Posted - 2006.12.05 21:54:00 -
[2]
train it anyway with CCP making changes all the time who knows
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |
Farrellus Cameron
Sturmgrenadier Inc R i s e
|
Posted - 2006.12.05 22:19:00 -
[3]
Edited by: Farrellus Cameron on 05/12/2006 22:18:48 NM.
|
Selena 001
|
Posted - 2006.12.05 22:26:00 -
[4]
No. No noticable salvage difference (there is nothing in the patch notes saying they were "Fixing" salvaging anyway). The only adjustments inculded the lowering of the Salvage skill requirements. ___________
NATIONAL SARCASM DAY!! |
Varia Net
Caldari KO Solutions
|
Posted - 2006.12.05 22:45:00 -
[5]
The rigs are a fine feature totally screwed up.
The salvaged items are worth more than for instance the frigats they come from.
The rigs require so many of them, that the build of one rig costs as much as a battleship.
So... as we can't remove a rig, say 'nay' to ship trade on market.
And how do we fit those costly rigs on vulnerable cruisers and frigates?
And weren't newcomers supposed to have access to them?
I'd say the spawn rate needs a serious increase.
My portrait's all crumbled to a ! Estimate: 2 more years, for CCP, to fix it. |
Rogerano
|
Posted - 2006.12.05 22:56:00 -
[6]
Edited by: Rogerano on 05/12/2006 22:58:37 Agreed. Why bother "specializing" your rifter for tackling - which is a dangerous role - with 60+ million ISK rigs? Why bother creating any sort of specialist ship when the cost is so high? Unless of course rig specialization was destined to be a little used feature and only then by the richest players. gg.
If not then: - reduce component requirements for T1 rigs or - increase drop rates
|
DarknessInc
Minmatar Metalworks THE INTERSTELLAR FOUNDRY
|
Posted - 2006.12.05 23:02:00 -
[7]
O.o
become a salvager for a mission running, industrial rig building corp and get free Rigs!!!
<.< or atleast thats what Im doinnngggg wheeeeeeeeeeeeeeeeee
Providence/Charon Freighters
|
Akhtar Leon
Murientor Tribe Ushra'Khan
|
Posted - 2006.12.05 23:28:00 -
[8]
items droped got lowered .. with 50% or so .. also still not fixed the Armor Plate witch drops on most wrecks on amarr / sansha ships ... and is not required by any BPO's
|
Kyreax
Gallente Rising Sun Coalition
|
Posted - 2006.12.05 23:42:00 -
[9]
They were LOWERED? The drops are now fewer?
Do you have any confirmation of that? ---------------------------------------------------
Rising Sun Coalition is Recruiting! And...we don't smell funny like some other corps. |
Makree
Ubar Asteroid Hugging Collective
|
Posted - 2006.12.05 23:47:00 -
[10]
I just played with a salvager. And I can't see what you boys are moaning about.
Went ratting in a 0.8 Amarr system. Got something from about 75% of the wrecks. Dunno how useful the bits were, but if my success rate is anything to go by then there will be plenty rigs.
Maybe I got lucky, or the devs are being nice to me for once, but this looks ok to me.
|
|
Rey Xavier
Gallente Bluestar Enterprises
|
Posted - 2006.12.06 00:16:00 -
[11]
Hm, am a rather new player, and was flying one of the new missions with a corpmate today. You face quite a lot of ships there and the result is tons of wracks. Just wondering if it wouldn't be more constructive for gameplay if wrecks would (explosions should destroy most ships anyway) be only created with a chance of like 20-30% - but the loot and salvaged stuff from those wrecks would be hugely upgraded. Checking Wrecks all day does not seem that much fun to me, but I guess that suggestion has been posted before anyways and I'll leave it to the more experienced players to state how they like salvaging/loot in it's current form. ===============================
Ihr pers÷nliches Kreditinstitut |
Zarch AlDain
The Establishment Establishment
|
Posted - 2006.12.06 00:42:00 -
[12]
Originally by: Makree I just played with a salvager. And I can't see what you boys are moaning about.
Went ratting in a 0.8 Amarr system. Got something from about 75% of the wrecks. Dunno how useful the bits were, but if my success rate is anything to go by then there will be plenty rigs.
Maybe I got lucky, or the devs are being nice to me for once, but this looks ok to me.
Look at how many components are needed for a rig...and also which componenets you are getting compared to the useful ones...
Zarch AlDain
|
Montaire
Lacedaemon. Sparta Alliance
|
Posted - 2006.12.06 00:51:00 -
[13]
I hate to say it, but the drop rate on 0.0 rats is really pretty darned high.
You may want to try some harder areas for your salvaging needs.
|
Quivox Alkar
ORUS Corporate United Corporations of Eve
|
Posted - 2006.12.06 01:17:00 -
[14]
Edited by: Quivox Alkar on 06/12/2006 01:19:33 I have been told that certain mission's wrecks drop always nothing. In Portal to War 2/5 (lvl3 against Caldari/Amarr navy) I haven't been able to retrieve anything. This is a bug, right?
|
DarknessInc
Minmatar Metalworks THE INTERSTELLAR FOUNDRY
|
Posted - 2006.12.06 17:17:00 -
[15]
hell! I went to be a parasite in Kisogo.
Go in with Hurricane with 6x Salvagers, 1x 150mm II, 1x Tractor beam.
Warp to each deadspace and just SALVAGE.
The newbies kill the training frigates, but since they are so new, they cant use the Salvage skill and in turn, my being a parasite clears up overview cluttering wrecks away, gain rig component parts in the process, and everyone is happy.
<.< Except the newbie who tried to take on my Hurricane in his Ibis after I looted one of the wrecks and ejected the loot so I could salvage it. He damned shot at me for half an hour but barely got me to 75% shield!!! :O!
Providence/Charon Freighters
|
Pick Me
|
Posted - 2006.12.06 17:39:00 -
[16]
Originally by: Varia Net The rigs are a fine feature totally screwed up.
Is that so? Let's see...
Quote:
The salvaged items are worth more than for instance the frigats they come from.
If that was the case, every newbee in the game would make a fortune doing one thing all day long, salvaging. So that would put around what, 10% of the players base, so on a sunday afternoon, 3300 peoples salvaging rats everywhere, looting maybe one wrecks each 5 mins. That would be so many parts that rigs would be worthless. At least we got tech 2 rigs that are limited or rigs would all cost 100 isk.
Quote:
The rigs require so many of them, that the build of one rig costs as much as a battleship.
Don't you think the price will vary with demand and supply? It's not because today (one week after patch) there is'nt any rigs on market, everyone want all their ship rigged and salvaging is long and boring, that nobody will ever have cheap rigs. Mining is long and boring and peoples are doing it (not all are macroer).
Quote:
So... as we can't remove a rig, say 'nay' to ship trade on market.
Wow, now your head is gonna explode, according to the patch note, it's now even become impossible to do a contract with a ship that is not repackaged. SPLAT!!!
Quote:
And how do we fit those costly rigs on vulnerable cruisers and frigates?
Same way people fit tech 2 gears on tech 1 frig. Depend on the situation.
Quote:
And weren't newcomers supposed to have access to them?
They have the same access as everybody since rigging is taking level 1 of 2 skills that don't have level 5 requisite. So they can rig from day one.
Quote:
I'd say the spawn rate needs a serious increase.
I think the spawn rate is already too high but that can be ajusted at any time. Could even already be coded so that it depend on the ammount of rigs in the universe for all we know.
Are you whining just to whine? |
Forino Ovoli
|
Posted - 2006.12.06 17:50:00 -
[17]
Originally by: Makree I just played with a salvager. And I can't see what you boys are moaning about.
Went ratting in a 0.8 Amarr system. Got something from about 75% of the wrecks. Dunno how useful the bits were, but if my success rate is anything to go by then there will be plenty rigs.
Have you looked at the required material list on any of the rig BPOs?
In many cases 80-100 each of three different items.
How long did you salvage and how many items did you obtain? how many of them were of the same type?
Let's analyze with some hard numbers.
Just for the sake of discussion, let's assume a total of 280 parts needed to make a particular rig.
Assume the price falls to 50K per piece of salvage material. That's 14 million credits, at market price, to construct the rig. So the rig would cost that plus some markup amount.
Now, let's further assume you could salvage 40 pieces per hour (a VERY optimistic assumption, I certainly have not seen that kind of salvage rate).
The "pure" salvager could then expect to make 2M credits per hour.
The above analysis is VERY conservative.
|
Magnus Card
Caldari
|
Posted - 2006.12.06 17:52:00 -
[18]
Originally by: Varia Net The rigs are a fine feature totally screwed up.
The salvaged items are worth more than for instance the frigats they come from.
The rigs require so many of them, that the build of one rig costs as much as a battleship.
So... as we can't remove a rig, say 'nay' to ship trade on market.
And how do we fit those costly rigs on vulnerable cruisers and frigates?
And weren't newcomers supposed to have access to them?
I'd say the spawn rate needs a serious increase.
The only reason that they cost so much is because it is new and the demand is extremely high. As soon as more and more people have rigged their ships and people continue to salvage more, demand will drop and supply will continue to grow. So you can expect a fairly large drop in price in the next month or so. Just give it time it will happen.
<---- mods please fix the pic |
Ramblin Man
Empyreum
|
Posted - 2006.12.06 17:55:00 -
[19]
Like the above post said.
From another thread about the same topic:
Originally by: Oveur Wait for the market to settle and the salvaging improvements in next patch to hit.
#7
|
Rafein
Eye of God Axiom Empire
|
Posted - 2006.12.06 18:00:00 -
[20]
it seems the normal "pirate" can drop salvage in missions, guristas, angels, ect.
the "factional" enemies, though, never drop salvage. Such as Thukker Tribe, Drones, Mordus, Navy
|
|
Gorvan
|
Posted - 2006.12.20 01:41:00 -
[21]
Edited by: Gorvan on 20/12/2006 01:44:56 As Stated in this thread, prices will level off shortly. If you dont want to pay the Isk the invest in a Salvager and hit missions and belts. For 5 mil Im sure you too can invest a lot of time to get the parts needed, or you can cough up the Isk and go do what you like better. Most of us pay for tasks to be completed for us in RL one way or another. I for one wouldnt want to put the huge amount of time needed to create rigs and get little in return, so you pay for the time it takes me. The fact that you get more items in 0.0 makes sense to me as well. I think the current setup is not that bad at all.
|
Dammar
Ephorate
|
Posted - 2006.12.20 02:12:00 -
[22]
The drop rates are up quite a bit since the patch...especially for the circuit parts.
I've had as many 8 parts drop from cruisers/bc's, which was unheard of before the patch.
Saying that, I can't help but LOL at the people in this thread. Do your eyes work?
|
Miss Overlord
Gallente Ferrum Pugnus New Eve Order
|
Posted - 2006.12.20 02:28:00 -
[23]
its tiem consuming and yes 0.0 rats drop up to 8 wreck units itst he way its meant to be empire is less rewarding for a reason lower risk profile
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |
Xaroth Brook
Minmatar Doomcraft
|
Posted - 2006.12.20 02:46:00 -
[24]
Drop rates have changed... been salvaging with a mate while he was doing a L4 mission (Vengeance i think).. got only a few salvage short of making a shield rig ... total items salvaged in 2 hours time: 257.
the 40-an-hour really depends on how you do it... even if i 'share' the salvage with him, i still got >60 an hour... -=-=-=-=-=-=-=-=-=-=-=-=- Xaroth Brook Brainiac of Doomcraft |
Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2006.12.20 09:17:00 -
[25]
Originally by: Dammar Saying that, I can't help but LOL at the people in this thread. Do your eyes work?
I don't know, COULD it probably be the fact drop rates were only changed in the 13 Dec. patch, and most of the posts in here are from before that (namely, 6 Dec) ? _ My skills | Mod/Rig stacknerfing explained |
Miss Overlord
Gallente Ferrum Pugnus New Eve Order
|
Posted - 2006.12.20 09:31:00 -
[26]
could be expect CCP to tinker with a lot of things ( CONCORD agent activation hopefuly)
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |
Dammar
Amarr Ephorate
|
Posted - 2006.12.20 21:30:00 -
[27]
Originally by: Miss Overlord its tiem consuming and yes 0.0 rats drop up to 8 wreck units itst he way its meant to be empire is less rewarding for a reason lower risk profile
heh actually the rats dropping up to 8 parts I referred to was in EMPIRE, 0.7 to be exact. Still wanna talk like you know something?
Quote: I don't know, COULD it probably be the fact drop rates were only changed in the 13 Dec. patch, and most of the posts in here are from before that (namely, 6 Dec) ?
Huh, so they were. They must have rubbed their crystal balls eh?
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |