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Ikanex
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Posted - 2006.12.05 22:05:00 -
[1]
Which skills affect how many RPs you get?
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Micklaine
Gallente Magna Association of Gallentean Starpilots
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Posted - 2006.12.05 22:49:00 -
[2]
As far as I know, the only skill that applies to the number of RP's you receive is the skill you are researching with the agent.
-Mick
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B Quadruplex
Coreli Corporation Corelum Syndicate
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Posted - 2006.12.06 03:49:00 -
[3]
From what I remember, and I may be wrong, your LP dish-out is based on:
Lvl andquality of agent. Your skill in desired research field (e.g. electronic engineering).
This being the case you would want your research field skill maxed and some skill points in negotiation. The latter skill to boost the effective level of the agent.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.06 06:02:00 -
[4]
Edited by: Akita T on 06/12/2006 06:06:16 RP/day = (1 + (EffectiveQuality/100)) * (AgentLevel + YourScienceskillLevel)^2
EffectiveQuality = AgentBaseQuality + 5* NegotiationsskillLevel + AgentCorpStanding
AgentCorpStanding = (1 + 0.04*ConnectionskillLevel*(10-BaseAgentCorpStanding)) * BaseAgentCorpStanding __
3 skills affecting RP: - relevant science skill level (under science tab, most effect) - negotiations (under social) - connections (under social, negligible influence, but helps get better agents faster) _____ -sig-
This is my only char. These are my skills
Always question everything, including yourself |

KillerOfMacros
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Posted - 2006.12.06 22:37:00 -
[5]
Originally by: Akita T Edited by: Akita T on 06/12/2006 06:06:16 RP/day = (1 + (EffectiveQuality/100)) * (AgentLevel + YourScienceskillLevel)^2
EffectiveQuality = AgentBaseQuality + 5* NegotiationsskillLevel + AgentCorpStanding
AgentCorpStanding = (1 + 0.04*ConnectionskillLevel*(10-BaseAgentCorpStanding)) * BaseAgentCorpStanding __
3 skills affecting RP: - relevant science skill level (under science tab, most effect) - negotiations (under social) - connections (under social, negligible influence, but helps get better agents faster)
Think the formula is this: AgentCorpStanding = (1 + 0.04*ConnectionskillLevel*(10-BaseAgentCorpStanding)) + BaseAgentCorpStanding
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