| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Fink Angel
Caldari
|
Posted - 2006.12.06 18:42:00 -
[1]
Edited by: Fink Angel on 06/12/2006 18:47:32 I just don't think the two sides will ever agree on this one.
Mostly people talk about "Risk Vs Reward"
Where's the risk in jumping someone's mission in high sec, and stealing a kill? Is it by design of the game that someone should be able to jump into a LvL4 in high sec, pick off a battleship and get the bounty, while the mission runner is tanking all the aggro?
The last laugh WILL be on the casual mission runners, as by the definition, a casual player will find it easier to give up Eve than the hardcore 8 hour a day merchant.
When the casual players go, the income will drop, and Eve will die.
Simple as that. You childish gankers can't see past the end of your own noses. 
|

Fink Angel
Caldari
|
Posted - 2006.12.06 19:05:00 -
[2]
Anyone who thinks differently that when the casual players leave, that tumbleweed will blow through Tranquility, take a look at ANY other MMORPG that has made a hardcore PvP server. Popular for a short while, then it dies.
|

Fink Angel
Caldari
|
Posted - 2006.12.06 19:08:00 -
[3]
Originally by: OldPueblo Edited by: OldPueblo on 06/12/2006 19:04:11 I just had a moment of inspiration. Why don't we all just head to the nearest major hub and steal all the mission loot from all the newbs just getting started in EVE? I mean its perfectly legit right? No griefing here right? Lets take advantage of it being "perfectly fine" right now. Forcing all the newbs out of EVE quickly will accelerate the fixing of this issue quickly as CCP see's its new subscriber levels plummeting. We lose the newbs in the process, but hey who cares right? EVE is all about me! *\o/* So load up those scanners and set the overview to newb ships! YAAAAAAAARRRRRRRR!
You may laugh, but look at the patch notes. These are the sort of 5 year olds we're up against:
"Some VERY diligent griefers were able to exercise considerable effort with no gain to spoil the new player experience for new players. This has been resolved."
  
|

Fink Angel
Caldari
|
Posted - 2006.12.06 19:34:00 -
[4]
Originally by: Avon If that sounds all elitist, well, I don't care in the slightest. If it wasn't for the ability to play bad as well as good, Eve wouldn't have lasted much more than six months.
Yes, I totally understand that. I've heard of you. You've made a living from pirating. Proper pirating. I've hear you fight with honour. To be honest, I don't even care whether pirates are honourable or not really.
I'm surprised that you don't think that high sec mission griefers, for that is what we are talking about here, are not the lamest of the lame.
You have some balls, you're the flipside of the coin to the people I'm talking about, and you and your kind are good for Eve.
I'm not talking about ruining the game for you. I'm talking about stopping people ruining the game for me.
|

Fink Angel
Caldari
|
Posted - 2006.12.06 20:02:00 -
[5]
Originally by: Skeenee Al'Ramed /disagree! We need wrecks to loot. amd i don't see why you guys should be that protected! Change game if you can't take the heat!
Enough people will change game. Then strangely enough they won't be paying CCP. And CCP won't be able to pay for any devs. Or offices. Or servers.
Then you'll have no wrecks.
|

Fink Angel
Caldari
|
Posted - 2006.12.06 22:13:00 -
[6]
Originally by: Miss Overlord The only thing being nerfed here is the solo player mentaility
Let me ask it slowly. Why. Is. This. A. Problem. For. You. When. It. Makes. No. Difference. To. Your. Eve. Gameplay?
|

Fink Angel
Caldari
|
Posted - 2006.12.06 22:24:00 -
[7]
Originally by: Nir The Exodus-Revelations period was mission running easy mode.
Now it has gotten a little harder, finally a bit of risk to counter all that reward.
And you want to completely change it back? What ever happened to balance?
Help me out here. Have you been reading this whole thread? Do you understand it?
How the hell does someone jumping in on your mission and stealing loot that you need to complete the mission count as "risk" or "balance"? 
|

Fink Angel
Caldari
|
Posted - 2006.12.06 22:40:00 -
[8]
Originally by: d026 simple solution:
> 0.5 instanced missions < 0.5 free for all (but tweak the scanning accuracy/scanning time. right now its to easy to probe someone)
Yup. Can I ask a serious question here? Are deadspace missions not already supposed to be sorta instanced? I mean, what's the point of it being deadspace then? Why not just have all the missions in normal space?
Surely they didn't go to all the trouble of programming the whole concept of deadspace and acceleration gates just to stop people using MWDs in missions? Doesn't make sense to me. I seriously don't understand it.
|

Fink Angel
Caldari
|
Posted - 2006.12.06 22:51:00 -
[9]
Originally by: Nir There are simple solutions to the whole "OMG some d00d just took my key mission objective itam!!" problem that don't involve locking people outside of deadspace permanently. But if you're going to play ignorant for the sake of arguement, go right ahead
Your posts have just been about the "good old days" pre Exodus, and comments such as "start to gang up already".
One is just a nostalgic trip or maybe waving your e-peen about how long you've been in game.
Two is not actually a solution at all. Unless you have so many hundreds of people in your gang you just totally surround the griefer's ship and stop them physically moving anywhere!
Come on then, give us some simple solutions, the floor is yours.
|

Fink Angel
Caldari
|
Posted - 2006.12.07 00:06:00 -
[10]
Originally by: Oldgiffer Most mission runners say they will simply leave. Go, noone will notice or care. You contribute nothing other than lag to the player community and you might aswell be playing a single player game.
I think you've solved it there. Time for two shards.
One for anything goes all lowsec or no sec grief and gank away. One where 0.5 or greater is actually safe and anyone who wants to go to 0.4 or lower for consensual PvP can.
Less lag for all. People can play the way they want. Win - Win situation, no?
|

Fink Angel
Caldari
|
Posted - 2006.12.07 00:24:00 -
[11]
Originally by: Oldgiffer As much as Id like to hear an end to the whiners a second shard would remove one of the great things about eve. We are all together and we have to work together to achieve things.
What's with the "We are all together" all of a sudden? Noone will notice or care. We contribute nothing other than lag to the player community.
No we aren't all together and no we don't work together to achieve things. Let's not beat around the bush here, I don't like your way and you don't like mine, so what's to lose?
Gankers & Griefers can do what they want without anyone whining, and I can play a game I enjoy with PvE when I fancy it and PvP when I fancy it.
|

Fink Angel
Caldari
|
Posted - 2006.12.07 00:31:00 -
[12]
Originally by: Oldgiffer nothing stops you from playing eve your way or me from playing mine. All it takes is a little effort.
Sheesh. Hello. Hello. Is anyone in there? What's this thread all about? It's about people griefing high sec mission runners. That's stopping me from playing Eve "my way".
It doesn't take "a little effort", there's no way of stopping this griefing.
|

Fink Angel
Caldari
|
Posted - 2006.12.07 00:43:00 -
[13]
Edited by: Fink Angel on 07/12/2006 00:45:32
Originally by: Oldgiffer Move to a less populated system, war dec, kill them when they loot your can, suicide gank them. Is your way of playing eve reliant on sitting in one system and refusing to adapt in any way to player interferance?.
I'm not going to move. If someone came and kept ****ting in your garden would you move house?
War Dec? Never had the need to war dec, so not sure of the mechanism. First, doesn't it cost me money? Second, that's a corps Vs corps thing isn't it? What I need is a personal war dec, where I can declare a war person to person.
Kill them? Well I'm in the middle of a LvL4 mission but I'll phone the Angel's bosses and see if they'd mind standing their troops down while I go and kill the griefer. It's the equivalent of having to tank sentries forced on you. Somewhat one sided.
Suicide Gank? I'm not going to lower myself to what I consider questionable borderline exploits too.
Of all of that, what got me thinking the most promising is the idea of a "personal war dec". I might start a new thread on that some time!
Edit: spelling
|

Fink Angel
Caldari
|
Posted - 2006.12.07 00:52:00 -
[14]
Originally by: Oldgiffer So basically you are saying you wont do a damn thing to change other than whine about it. Again nice tactics from the mission runners.
I'm saying my one prefered solution would be to have a personal war declaration where I could hunt him down to my dying days in any security system.
Otherwise, no, I believe I am playing the game in one of the styles as intended. A mission runner in high sec should basically be an instanced pocket that other's can't enter.
Take a look back at my post a little while back about the reason for Deadspace pockets. No one answered that, and I'll say again, I can't believe they came up with the whole idea of Deadspace just to stop people using MWDs.
|

Fink Angel
Caldari
|
Posted - 2006.12.07 00:55:00 -
[15]
Originally by: Uuve Savisaalo basically, what you mean to say is, you're a lazy oaf? And how exactly is this the game's fault?
I'm really not with you there! Lazy oaf? Well, yes , but I don't see where you got that from my post unless you're watching me on a webcam!
I'm saying if I could war dec him "man to man" without it involving whole corps then that would be my preferred solution.
|

Fink Angel
Caldari
|
Posted - 2006.12.07 01:18:00 -
[16]
Originally by: Uuve Savisaalo They alone, combined with introduction of freighters and increased overall playerbase
You can't say "they alone", then add a load of other modifiers onto it.
That's like saying "it's unique, apart from others of it's kind"!
And no risk in high sec? Everytime I make enough money to buy a new battleship I tend to lose my current battleship! Maybe I'm a crap player, but I seriously think the "no risk" thing has got out of hand, especially if you look at LvL4 missions.
Have you seen how much damage Right Hand Of Zazzamatazz dishes out? 
|

Fink Angel
Caldari
|
Posted - 2006.12.07 07:13:00 -
[17]
Originally by: HankMurphy i'm not a carebear. i dont even like hi sec, i just go shopping there. but the way i see it is crystal fracking clear.
grief play in high sec is gghheeyy! it just is. you wanna make ppl frustrated to fill some vacant hole in your personality, head to low sec and do it.
When i want a good fight i go to the bar (0.0) and i pick a fight, i dont go to the elementary school playground and start knocking out 6 year olds 
Hank, I take my hat off to you. Very well put mate.
|

Fink Angel
Caldari
|
Posted - 2006.12.07 11:44:00 -
[18]
I've lost probably 5 battleships and one Cerebus to LvL4 missions. Once was a Tempest, then a Raven back to back when I went to collect my non destroyed items from the Tempest.
That disaster was in the drone mission where you end up on the big structure on the second stage. I got caught in the structure and the whole stage aggro'd me.
The other losses were all in the Zazzamataz mission with the mad initial DPS, and the fact it warps ganged ships about 80km from each other on warpin, so you can't even help out.
I have never petitioned a ship loss for lag or anything else. I have never CTRL-Q'd or pulled the network lead or any other out of game methods to avoid death.
That's fair game, but I will not have my game ruined by someone who is just out to wind me up. I have enough of that in RL thanks, without paying for it in my leisure time.
|

Fink Angel
Caldari
|
Posted - 2006.12.07 12:48:00 -
[19]
I've got 25 mill SPs and I like to run high sec missions. I'll say it again, I'm not interfering with your game in any way whatsoever, except providing 1/30,000th or the lag, so why do you have a problem with that?
I do occasionally venture into Lowsec and 0.0 and of course it goes with the territory to PvP and take the risk of death there. However if I get podded even the clone costs me many millions now.
Avon, Blacklight and all the heavy hitters. How do you make your ISK then? Or do you never lose ships to PvP? Surely you can't make a living just through PvP all the time?
One of the devs (Oveur?) said that ALL hardcore PvPers (or was it pirates?) have carebear alts.
|

Fink Angel
Caldari
|
Posted - 2006.12.07 14:59:00 -
[20]
Originally by: Lorn Yeager Oh noes, the "I will quit" argument. Then quit. Dont just talk about - quit. I will be watching your character.
Btw, can I have your stuff?
I'm certainly not one for idle threats. I just have clicked the "cancel subscription" button. I won't be in game anymore after 16th December.
Hopefully I will break my slight addiction and go off and (in the words of the "Why Don't You" kids for those who remember it) Go Off And Do Something Less Boring Instead.
To re-iterate a comment I made some pages back, the main thing that saddens me is that a lot of people can't see the wood for the trees here.
|

Fink Angel
Caldari
|
Posted - 2006.12.07 15:12:00 -
[21]
Originally by: Sendraks Personally I believe this can be solved by having the bounty mechanic changed so that in factors in damage tanked by the rat as well as damage dealt to it. That way it will be hard, but not impossible, for someone to take bounties off a player already engaged in a mission.
I love you, and want to have your children!  You should be on the Dev team mate!
|

Fink Angel
Caldari
|
Posted - 2006.12.07 15:22:00 -
[22]
Edited by: Fink Angel on 07/12/2006 15:23:58
Originally by: Radioactive Babe ... great, coming from a corp that infiltrates and steals corp assets
It's like the inverse of The Pied Piper Of Hamelin
All the griefers who read PC Gamer read about the GHSC scam, realised it was encouraged in Eve, and all came scampering along behind Uuve!
Edit: originally busted the quote tags!
|

Fink Angel
Caldari
|
Posted - 2006.12.08 12:48:00 -
[23]
I have been reading the whole 39 pages here, and it's got very off track.
We're (I think!) just asking for the game to be put back to how it was 2 weeks ago regarding high sec missions.
Not low sec, as I think we'll all agree that's a free for all. However it has become a bit too easy to probe out mission runners so most lowsec runners will probably relocate to high sec, going against CCPs plan of populating lowsec and 0.0
The fix? Well, ECM makes you harder to probe apparently. When a mission runner accepts a mission in 0.5 or greater, as soon as they've gone through the first gate, then their ECM strength should be 200 or something making them very, very difficult to find indeed.
In 0.4 > 0.1 the ECM strength should be multiplied in some way. 2, 3 times? I don't know really.
Then probes can still be used "normally" anywhere else, to find war targets etc.
|

Fink Angel
Caldari
|
Posted - 2006.12.08 13:13:00 -
[24]
I can't read that mate. You really need to stick some line breaks in at relevant points.
|
| |
|