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Juan Andalusian
TAOSP Band of Brothers
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Posted - 2006.12.06 09:00:00 -
[1]
Edited by: Juan Andalusian on 06/12/2006 09:00:43 The following Armored Warfare links have these descriptions:
Damage Control:
Reduces the capacitor need of the gang's personal and targeted armor repair systems.
Rapid Repair:
Increases the speed of the gang's personal and targeted armor repair systems.
Now in a moment of wtfness during revelations testing you removed the need for repair systems skill from those modules. Effectively nerfing them twice in 1 go.
1) They rep quite a lot Hitpoints per sec now and, 2) They don't get the bonuses from those links anymore as those links were tied to the repair systems skill.
But you didn't stop here. To add insult to injury and even though there were 1-2 threads about the problems with Capital Remote Repairers and their cap consumption and use, you decided that such an overused and overpowered module was also in need of a nerf.
So what did you do? Apart from making them rep less hp/s as they were also affected by the double nerf of removing their ties to repair systems skill, you decided they needed to use even more Cap per sec and changed their cycle time and cap consumption accordingly.
I am very curious as to why would someone who is trying to "make combat last more" go around nerfing underused modules that can be pivotal at achieving that?
**Pain is meant to be felt** |

Radioactive Babe
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Posted - 2006.12.06 11:10:00 -
[2]
To be honest, its hard to make out what you are talking about ...
As far as I am aware, the stealth nerf only affects remote armour repairers and not personal ones. I have not tested this yet though, maybe someone who has tested could clarify. (ie not people who heard from a friend of a friend, or people who havent a clue but just like to join in at whinefests)
alas, poor risk and reward, I knew you well |

Juan Andalusian
TAOSP Band of Brothers
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Posted - 2006.12.06 12:12:00 -
[3]
Originally by: Radioactive Babe To be honest, its hard to make out what you are talking about ...
As far as I am aware, the stealth nerf only affects remote armour repairers and not personal ones. I have not tested this yet though, maybe someone who has tested could clarify. (ie not people who heard from a friend of a friend, or people who havent a clue but just like to join in at whinefests)
It's not a stealth nerf, it was mentioned and yes it's about remotes, as mentioned in the topic.
**Pain is meant to be felt** |

Vale Grobag
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Posted - 2006.12.06 12:16:00 -
[4]
you have the new rig that will reduce by 25% the capacitor need of that module.
on logistic ship, it will be a must have..
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2006.12.06 12:38:00 -
[5]
ôyou have the new rig that will reduce by 25% the capacitor need of that module. on logistic ship, it will be a must have..ö Cap isnÆt a problem they already get a large bonus to that. That problem is the repair cycle is now longer then it used to be so you repair less. That rig is a waste for most log ships.
Passive shield tanking guide click here |

Striker IV
Gallente Goa'uld Serpent Guards
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Posted - 2006.12.07 04:50:00 -
[6]
plus arent rigs exceedingly expensive? i think the change was unintended, lets hope devs see these posts and change things back. Team work is essential... It gives the other team something ELSE to shoot at!
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Juan Andalusian
TAOSP Band of Brothers
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Posted - 2006.12.07 10:30:00 -
[7]
Come on Tux grace us with a reply as to why you nerfed remoting?
**Pain is meant to be felt** |
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