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Saltire
System-Lords E N I G M A
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Posted - 2006.12.07 01:21:00 -
[1]
I think in order to get the rigs vastly and rapidly assimilated into the eve community a few changes are needed. These are either :-
A. Make building rigs use less, MUCH LESS components, at present it can take up to 5-6 level 4's loot to have a chance to build just 1 rig, this imo is not fair.
B. Increase, GREATLY INCREASE the ammount of components recieved from salvaging a wreck. At the moment you might get 1-4 bits from a BS wreck (player) and less from NPC bs wrecks.
comments?
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Drayion
Black Lance
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Posted - 2006.12.07 07:19:00 -
[2]
At the moment, salvaging for rigs just isn't worth the time. I spent just as long salvaging the L4 in a destroyer as I spent doing it. I came out with about 50 assorted components, but only 4 circuits, a major component in just about every rig. I understand that player wrecks yield far more salvage, but who is going to gimp their setup just to try and get 1-4 components each time when you need about 200 or more per rig?
Either of the suggested fixes would work, but I prefer the second one which would also drive down market prices on the individual components leading to more rigs being made. |
Necromincon
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Posted - 2006.12.07 09:56:00 -
[3]
A. Make building rigs use less, MUCH LESS components, at present it can take up to 5-6 level 4's loot to have a chance to build just 1 rig, this imo is not fair. null
Lol i would like to see that, i have salvage level 4, have done tens of levle 4 missions and ratting in 0.0 secs.. and can'teven build 1 rig...
So i believe the only way is to ccp increase the rig ammount the ships drop, or decrease the ammount of material needed, or we are missing the point.. if so.. i would like to see the light :))
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Testy Mctest
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Posted - 2006.12.07 10:05:00 -
[4]
As Oveur recently said a few times, next patch is alter rig production drastically in terms of neccessary components.
Scrapheap Challenge Forums |
Verus Potestas
Caldari Perkone
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Posted - 2006.12.07 10:05:00 -
[5]
It's getting degimped in the patch next tuesday: read the information portal.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |
Ricco Lonestar
Minmatar Shinra Lotka Volterra
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Posted - 2006.12.07 11:16:00 -
[6]
I hope player wrecks will be very significant in producing. And NPC wrecks very minor. After all it's a pvp game. Something to gain there would be nice.
Gives the looser something to whine about
. http://www.eve-ams.net/signature/Ricco%20Lonestar.jpg |
Ereinion Erinsal
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Posted - 2006.12.07 11:34:00 -
[7]
Heh, I was salvaging through a mission. Went through around 30 ships and didn't get crap. salvaging is a freaking waste of time.
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Rick Kritaris
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Posted - 2006.12.07 12:13:00 -
[8]
if it were easy and fast then everyone would do it and there would be no skill/profit...... i don't mind putting a little extra time in.
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Saltire
System-Lords E N I G M A
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Posted - 2006.12.07 12:13:00 -
[9]
Originally by: Ricco Lonestar I hope player wrecks will be very significant in producing. And NPC wrecks very minor. After all it's a pvp game. Something to gain there would be nice.
Gives the looser something to whine about
.
yes player wrecks yielding enough to build a rig or 2 per BS or somethingt would be nice, i salvaged a geddon i probed and killed in a mission and he dropped 1 item :-(
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Orion Shurtak
Amarr Free Player Corp
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Posted - 2006.12.07 12:26:00 -
[10]
Originally by: Ricco Lonestar I hope player wrecks will be very significant in producing. And NPC wrecks very minor. After all it's a pvp game. Something to gain there would be nice.
Gives the looser something to whine about
.
If this were just a PVP game then there would be no need for salvaging at all or any need to do mining or production either. PVP is a part of the game, but not the only aspect of the game.
I think the balance is good how it is. It will reward those who take the time to salvage and build the rigs. Player ships should drop more than NPC and I think there should be things you need for some of the better mods that you can only get from player ships. The BS that came uninvited to my deadspace mission droppped 4 nice items, but should be dropping more I think. --------------------------------------------------
Free Player Corporation
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Drizzits
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Posted - 2006.12.07 12:31:00 -
[11]
I spent 5 hours rating/salvaging got about 40 parts or so need about 400 to build 1 rig. NPC ships need to drop a lot more parts or rigs or going to cost 50-100 mill each they wont be worth the time/isk to build or buy
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SRRAE
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Posted - 2006.12.07 12:35:00 -
[12]
The problem is that you have to empty the cargo first.
I used to use a Exequrer (Gall cruiser, I cant spell it) to collect cans. 4 tractor beams and 1500m3 cargo. GREAT.
But fitted with 2 tractors and 2 salvage, it takes too long. What used to be a 30 min pickup of items after a mission is now over an hours work to pick up maybe 2mil of rigging junk. I could have done another mission by then.
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Tybor Uskayrt
Caldari United Electric and Power
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Posted - 2006.12.07 12:38:00 -
[13]
Originally by: SRRAE The problem is that you have to empty the cargo first.
I used to use a Exequrer (Gall cruiser, I cant spell it) to collect cans. 4 tractor beams and 1500m3 cargo. GREAT.
But fitted with 2 tractors and 2 salvage, it takes too long. What used to be a 30 min pickup of items after a mission is now over an hours work to pick up maybe 2mil of rigging junk. I could have done another mission by then.
so gang with a **** kicker and get in your indy...... eve is a team game too.
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Saltire
System-Lords E N I G M A
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Posted - 2006.12.07 18:31:00 -
[14]
we will see what happens next tuesday, rigs have low skill requirements so are obviously meant for everyone not just the specialists or the 23/7 mission players, hell, even they have a hard time getting enough to make a rig.
i look forward to what the GM's change on tuesday
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emepror
Gallente The Lookers
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Posted - 2006.12.07 18:43:00 -
[15]
i believe that NPC's really should drop 90% of the rig components. yes i know this is a pvp game but dont forget that a big part of the player bases doesnt do that and in pvp who really is gona put a tractor beam and a salvager on.
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Amy Wang
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Posted - 2006.12.10 13:05:00 -
[16]
Player ships dropping a lot more components then npcs would lead to people blowing up cheap ships for salvaging.
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voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
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Posted - 2006.12.10 17:14:00 -
[17]
Originally by: Amy Wang Player ships dropping a lot more components then npcs would lead to people blowing up cheap ships for salvaging.
I would for a start
1 build ship 2 insured 3 blow up 4 salvage 5 goto 1
Thus ccp has to balance how many materials their are on a pod pilot ship wreck at the moment damaged Artificial Neural Network only come from pod pilot wrecks and T2 materials for T2 rigs come mostly from pod pilot T2 ship wrecks.
As for pvp being the best source of rig material - that just does not work as most PVP would never fit salvager's on their ships. It's the industrious minded pilot that will make rigs just as we make most of very thing else in game.
If eve was pure a PvP as a lot of pvper consider it to be their would be no building at all or harvesting of recourse. What eve great is the mix of different play styles and the dynamic between them.
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Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.12.10 17:23:00 -
[18]
Originally by: Ricco Lonestar I hope player wrecks will be very significant in producing. And NPC wrecks very minor. After all it's a pvp game. Something to gain there would be nice.
Gives the looser something to whine about
.
untill now I've seen player wrecks yelding components for T2 rigs.
yes that's right, T2 rig components.
salvaged a power conduit component from an apoc (yes, power conduit, and not tangled power conduit, or whatever is the name of it) -------
Originally by: Tiuwaz for caldari perception weapons that hit up to 100km are short range weapons
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Argenton Sayvers
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Posted - 2006.12.10 19:31:00 -
[19]
Edited by: Argenton Sayvers on 10/12/2006 19:32:01
Originally by: Tybor Uskayrt
so gang with a **** kicker and get in your indy...... eve is a team game too.
So if you team with someone, he suddenly gets imaginary time that he can spend in additition to the 24h he normaly has? 2 players: 1/2 the reward ...
The (non-social) benefits of teaming only come from synergies (1 ship cannot break tank -> no gain. 2 ships can break tank -> infinitively better then case 1 etc). Salvaging has no synergies whatsoever.
Even for the typical interpretation of "multiplayer" in eve - several accounts logged in at once - you are better of getting another raven to blast the enemies faster.
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