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Anthar Thebess
1252
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Posted - 2015.08.06 11:23:02 -
[1] - Quote
(This is not new proposal, but lets start talking about it again) Problem is simple.
Big groups have to many supers when compared to small groups. New sov enables those groups to get into the space by capturing first systems.
Still they have no chance to oppose big groups - as capital and super capital gap between them is to big. Whatever change to sov system CCP will propose , it will never change simple fact that groups like PL , NC, BL, CFC, Stainwagon , etc , have hundreds of supers - and those numbers are constantly growing up.
For example : When someone contract PL to evict someone from space - there will be no way of smaller group to do significant damage to PL forces , as PL will drop just 100 supers using them as a "i win" button.
Because of this i propose , to reduce and shift material costs of all supers that build price will be reduced. Super Carrier price should be around 5 bil Titan price should oscillate around 15bil.
On top of this i propose to halve the production time for all supers.
Every one will benefit from this , as much more people will have ability to get into the super. More people will fly them on multiple occasions, so more people will be dying in them ( stealth buff for PL killboard).
When you look at the current super count in game , and where are located , there are 2 options. We remove all supers , or make them cheaper so more people can get them and contest bigger players.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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CyberRaver
GoonWaffe Goonswarm Federation
19
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Posted - 2015.08.06 11:31:29 -
[2] - Quote
You are an idiot
All that will happen is that the bigger groups will get even MORE supers, and youll die just as easy whilst giving them juicy killmails
Sov is no longer about supers, its about nodes and being fast and mobile, 2 things which supers arent
Get out from under the rock and learn the mechanics before playing game designer |

Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
370
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Posted - 2015.08.06 11:36:51 -
[3] - Quote
Anthar Thebess wrote:
Because of this i propose , to reduce and shift material costs of all supers that build price will be reduced. Super Carrier price should be around 5 bil Titan price should oscillate around 15bil. .
Anthar... This would make it even easier than it already is for the huge alliances to build and dominate their land with an iron fist. Smaller groups won't stand a chance. |

Anthar Thebess
1252
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Posted - 2015.08.06 11:42:21 -
[4] - Quote
Yes every one will get more supers. But the limiting factor will be pilots / holders that sit in the supers. Mobility will be also the issue , not only because of the fatigue , but also because more groups will be able to hotdrop super capital fleet.
Base idea , use very simple rule. If currently group A have 200 supers , group B have none.
What will be better : 1. escalate cost so group A and B will have more problems building next 10 supers 2. reduce cost so group A and B will be able build 20 next supers
In first case , Group B still cannot do any thing, and Group A have nothing to fear. In second case Group A increased slightly its potential , but Group B can actually do something , as 20 supers allow them to contest group A , hotdroping careless pilots, and hitting stuff in different time zones.
Lets go a bit deeper into this.
Group A have 200 supers and 230 pilots , Group B have 0 supers but 50 pilots. (pilot is person that can actively play , not 3rd super on the same account)
At some point Group A cannot effectively expand any more, while Group B have big potential , and at some point we can get into the point where we will have 230 vs 50 supers.
Celthric Kanerian wrote:Anthar Thebess wrote:
Because of this i propose , to reduce and shift material costs of all supers that build price will be reduced. Super Carrier price should be around 5 bil Titan price should oscillate around 15bil. .
Anthar... This would make it even easier than it already is for the huge alliances to build and dominate their land with an iron fist. Smaller groups won't stand a chance.
Read my response pls.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Daichi Yamato
Xero Security and Technologies
2606
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Posted - 2015.08.06 11:43:03 -
[5] - Quote
what this does it make super supremacy more about player numbers with the right SP and less about null block economic power.
They'll certainly get used more but i have my doubts it would help smaller powers in the long run.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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Lu Ziffer
Jelly Baby Corporation Fidelas Constans
66
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Posted - 2015.08.06 11:43:58 -
[6] - Quote
Just increase the mineral production and prices will drop. Boost mining and looting. But the lowest price for a titan I can remember was 35bil with tritanium at 1.2 isk.
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Anthar Thebess
1252
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Posted - 2015.08.06 11:45:57 -
[7] - Quote
Daichi Yamato wrote:what this does it make super supremacy more about player numbers with the right SP and less about null block economic power.
They'll certainly get used more but i have my doubts it would help smaller powers in the long run.
There are tons of characters that can run supers. This will not be all V , but a super character that have all IV skills is better than none.
At some point in renter space we counted 70 ratting carriers in a region. All different characters, and multiple corporations.
There is not so far from ratting carrier to a super pilot.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Samillian
Angry Mustellid The Periphery
909
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Posted - 2015.08.06 11:48:46 -
[8] - Quote
Considering it is the established groups that have the production capacity, infrastructure and logistics already in place I really don't see this working out the way you intended. If anything this would not only make super / titan proliferation worse but increase the gap between haves and have nots especially as any entity with half a brain would put controls on the sale of hulls.
In my experience you don't solve a problem by exacerbating it.
Not supported
NBSI shall be the whole of the Law
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afkalt
Republic Military School Minmatar Republic
1757
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Posted - 2015.08.06 11:55:32 -
[9] - Quote
I'm squinting RIGHT now. |

Anthar Thebess
1260
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Posted - 2015.08.06 11:56:37 -
[10] - Quote
Samillian wrote:Considering it is the established groups that have the production capacity, infrastructure and logistics already in place I really don't see this working out the way you intended. If anything this would not only make super / titan proliferation worse but increase the gap between haves and have nots especially as any entity with half a brain would put controls on the sale of hulls.
In my experience you don't solve a problem by exacerbating it.
Not supported Yes , but at current cost of supers new groups : - first establish infrastructure and logistics - get ISK /materials to build them - defend them without having super cover against groups that have dozens of hundreds of supers.
If they manage to do it. They will be still building supers much slower than bigger groups , so the gap will increase , not reduce.
This idea is not about creating new group that will have 500 supers , but about making small alliances/corporations to have 5-10 of them instead of none.
Remember that moving supers is hard due to fatigue, additionally they don't dock - so they always lock a character.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Barrogh Habalu
Forever Winter Absolute Zero.
996
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Posted - 2015.08.06 12:13:43 -
[11] - Quote
Big vs small thing aside, what's being proposed is "make fallout of power creep of the past matter less by standardising said power creep".
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
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DotheBarrel Roll
11
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Posted - 2015.08.06 12:14:43 -
[12] - Quote
Feawen doesnt like this. |

Lucius Kalari
Limited Power Inc It Must Be Jelly Cause Jam Don't Shake
21
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Posted - 2015.08.06 12:22:56 -
[13] - Quote
If anything, supers and titans should have build costs increased by 5x at least.
Hi, I'm Lucius Kalari and I'm .LIMP
LichReaper - according to zkill they probably wont make it past the undock
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Rivr Luzade
Exclusion Cartel The Kadeshi
1746
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Posted - 2015.08.06 12:34:10 -
[14] - Quote
Anthar Thebess wrote:This idea is not about creating new group that will have 500 supers , but about making small alliances/corporations to have 5-10 of them instead of none. You hopefully do realize that 5-10 supers in the face of entities like PL, BL, CFC, Stainwaggon, Hardknocks, Lazerhawks and others do absolutely nothing to help small groups to survive, foster and grow, right? All they do is lock up people that could sit in better ships that are useful more often; will cost the group a load of money for no returns and just turns into scrapheaps after the first launch; will wear them down because they cannot defend their production towers against an semi-organized onslaught against; and lock up their industrial capabilities that could be better used to build smaller, more useful ships. Only to name a few things that should make every alliance very wary to consider getting supers.
Fatigue and restricted range does nothing, absolutely nothing, to help small groups keep their super capitals or use them "safely" without instant interference by big entities. The big entities do not necessarily bring their supers, a proper sub-cap fleet of T3, Hac, BS is more than enough to reduce a couple of supers to dust. And big entities can bring these things en masse if tidi sparks somewhere and first intel is out about super capitals in the wild.
All in all, your suggestion is outrageous and completely counterproductive to the health of small groups.
Station Tab :: UI Improvement Collective
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TinkerHell
Nocturnal Romance Cynosural Field Theory.
161
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Posted - 2015.08.06 12:47:32 -
[15] - Quote
At 15b a titan i would just buy 100 titans for my corp and hand them out.
Then we have what..Titan online? |

XxNeoStarxX
Blue Republic RvB - BLUE Republic
3
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Posted - 2015.08.06 12:48:34 -
[16] - Quote
This thread should be locked and never reopened. but let's say ye lower the cost to 5 bill a super iv got another 4 accounts ready with toon's than can fly the. WTS super toon 100b |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
137
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Posted - 2015.08.06 13:03:34 -
[17] - Quote
Worst... idea... ever.
Well ok not the worst, but close. |

Andy Koraka
Blackwater USA Inc. Pandemic Legion
58
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Posted - 2015.08.06 15:01:40 -
[18] - Quote
I don't think you've ever flown a supercapital class space vessel.
A dozen supercaps on their own just end up dead to an ishtar/fotm gang. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2687
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Posted - 2015.08.06 15:56:08 -
[19] - Quote
"lowering the bar would only hurt a smaller group"
Is that what these people ar e trying to say? really? |

Iain Cariaba
1749
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Posted - 2015.08.06 16:15:22 -
[20] - Quote
Anthar Thebess wrote:(This is not new proposal, but lets start talking about it again) Should've stopped right there.
Reported for redundancy.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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Frostys Virpio
KarmaFleet Goonswarm Federation
2083
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Posted - 2015.08.06 16:51:34 -
[21] - Quote
Rowells wrote:"lowering the bar would only hurt a smaller group"
Is that what these people ar e trying to say? really?
Well it probably would of been true without the jump change since you would be capable of helicopter dicking anyone's POS producing a super/titan.
Now it's not really the case. |

davet517
Body Count Inc. Pandemic Legion
170
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Posted - 2015.08.06 17:30:18 -
[22] - Quote
A super in every garage huh? You might want to think that through a bit more.
There is a version of what you're saying that might make some sense, that is, reducing their build cost AND their abilities at the same time. Make them just an incremental upgrade from caps, not a big leap up. Combined with letting them dock.
The fundamental problem with them right now is that they have no role in the game that justifies their cost - at least not in nullsec, where bubbles and TIDI make them very risky to use. They are seeing more use in low-sec, since low-sec entities are less afraid of a drop from us, or one of the other null powers. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2687
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Posted - 2015.08.06 17:38:15 -
[23] - Quote
Frostys Virpio wrote:Rowells wrote:"lowering the bar would only hurt a smaller group"
Is that what these people ar e trying to say? really? Well it probably would of been true without the jump change since you would be capable of helicopter dicking anyone's POS producing a super/titan. Now it's not really the case. Tell that to everyone else here. |

FireFrenzy
SUPREME MATHEMATICS A Band Apart.
552
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Posted - 2015.08.07 05:48:50 -
[24] - Quote
Your solution tp superblobbing is to make supers cheap enough that you can ACTUALLY USE THEM AS A LINE DOCTERINE?
"guys i am going to need you all to reship into nyxxes our spies tell us their wyvern docterine uses EM drones, we we want to plug that resist hole a little. Everyone reship into nyxxes" |

Anthar Thebess
1261
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Posted - 2015.08.07 09:54:09 -
[25] - Quote
FireFrenzy wrote:Your solution tp superblobbing is to make supers cheap enough that you can ACTUALLY USE THEM AS A LINE DOCTERINE?
"guys i am going to need you all to reship into nyxxes our spies tell us their wyvern docterine uses EM drones, we we want to plug that resist hole a little. Everyone reship into nyxxes"
Think about how epic this will be.
Currently supers act like old capitals. People use dozen of titans to reinforce towers , they are safer than dreads ( no siege) , immune to ewar, and have tons of EHP.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

Daichi Yamato
Xero Security and Technologies
2612
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Posted - 2015.08.07 12:04:47 -
[26] - Quote
Lucius Kalari wrote:If anything, supers and titans should have build costs increased by 5x at least.
No no no no no no. Hell no.
What that would do is the opposite of what I explained in my first post, which is make super supremacy be purely about a blocks economic power which, as we already know, creates a snowball effect where the richest are the only ones who can field supers and therefore the ones who can hold the field (and sov) most effectively and become EVEN richer.
Making them cheaper is absolutely the way to go (save from removing them all together) but like someone said, they could do with having their abilities pulled back to make them much easier to kill.
The more they die, the harder it is to accumulate an indomitable fleet whether rich or poor. The cheaper they are the easier they are to replace, rich or poor. Just like someone said they'd hand them out like skittles and thats not a bad thing if they aren't an 'apex force' and are counterable.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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Barrogh Habalu
Forever Winter Absolute Zero.
999
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Posted - 2015.08.07 12:19:18 -
[27] - Quote
Anthar Thebess wrote:Small groups all around eve will get supers , start to use them in bigger numbers. And this will improve the game because?.. Dude, you are literally saying "less people will fly one of those 400 ships and more will start using that 1 ship and it's good".
Anthar Thebess wrote:Look what nerft to jump range did in lowsec, capital super powers lose ships to lowsec people without a hope to save them. I don't see how it's even related. So lowsec closet supercap owners started to log them in and dunk each other now that they aren't hotdropped every time... And that has anything to do with your suggestion how?..
Your suggestion literally rides on some weird "coolness" factor. "Supercaps are cool, supercap battles are better!" Well, I don't see it. Meanwhile, by lowering their price you promote usage of now cost-efficient powerful ship over many others, reducing diversity of the game and fleet battles even more. You still promote absolutely unfun way they are handled (as in: don't log in unless you want to do particular thing and nothing else) that also kills diversity of gameplay process as a whole.
What is there to gain at all? It won't close the gap between "big guy" and "small guy" (already covered), it won't diversify and improve gameplay, it won't do a thing expect creating terminal phase of "get most of your guys into FOTM ship"... So?
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
406
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Posted - 2015.08.07 17:32:22 -
[28] - Quote
Just as, "trash in, trash out", so goes, "zero thought in, crappy idea comes out".
spend less time trying to create new game mechanics and more time thinking about the outcomes of those ideas.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Deadtired
Hounds of War. Hashashin Cartel
0
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Posted - 2015.08.09 21:56:46 -
[29] - Quote
My personal solution to Supers as they stand is to refocus them as Capacitor Warfare boats. Them currently being EWAR immune repping machines makes them extremely hard to counter. However if they were moved to be more offensive than defensive they would still be useful and more of them would die. Basically remove/decimate their rep bonuses and replace them with Nuet/Nos range/amount bonuses. Maybe some cap transfer bonuses as well but make their offensive ability better. |

Barrogh Habalu
Forever Winter Absolute Zero.
1009
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Posted - 2015.08.10 05:45:03 -
[30] - Quote
Deadtired wrote:My personal solution to Supers as they stand is to refocus them as Capacitor Warfare boats. Them currently being EWAR immune repping machines makes them extremely hard to counter. However if they were moved to be more offensive than defensive they would still be useful and more of them would die. Basically remove/decimate their rep bonuses and replace them with Nuet/Nos range/amount bonuses. Maybe some cap transfer bonuses as well but make their offensive ability better. Bhaals can already demolish almost any capacitor in one touch. Upsize that and there will be a problem to ships of any size.
Besides, it makes little sense to introduce almost as much neut boats as there's already in this game.
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
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