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Belthazor4011
For Your Bacon Only The Marmite Collective
184
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Posted - 2015.08.06 12:42:39 -
[1] - Quote
As we all know EVEGÇÖs player numbers are going down, less new players and less daily logins. Which in turns causes all kinds of issues within the game besides having less people to fly with or shoot at.
Mainly the price of everything (PLEX and Minerals) going up and therefore making the game a little harder over all. Anyone remember buying their first Domi for less than 50mil? I do nüè
Now there have been many threads about this in this forum and reddit etc and some have had many good points and ideas. Almost all of which are at least better than the opportunity system. Which makes no sense to even someone who has played the game for years.
So below are maybe things youGÇÖve read before, things you have thought about yourself, some things CCP has even already mentioned and probably a few things you disagree with. Which is all fine by me, as a community (CCP and player base) we need to find solution. Because we all know EVE is awesome, ONCE you get into it and thatGÇÖs the tricky part as far as I am concerned.
Hereby a few steps which IGÇÖll number just so its an easier to talk about the ideas separately later on.
1. Starting SP: It should simply be higher 1 or 2mil SP?, you should be able to do more on day or week 1. Make the distribution own choice? Or having some base skills at 5 to begin with? (Mechanics, Electronics, Navigation, Drones, Gunnery and maybe even mining?)
2. Remove learning attributes: Intelligence, memory, charisma, willpower, and perception should be removed. They force very focused and informed long term training. Something you just canGÇÖt expect from someone that just started.
3. Starting implants: You start the game with a set of +3s in your head?
4. Less systems: Its great having 7000 or so systems, but empty ones are pointless. Let CCP take a reading of activity every 3 months? And aim for an daily average of 10 pilots per system? Which at the moment means we could lose quite a few systems. CCP can see which are the least used, the gates to these systems should be closed and if you have assets there you should get a pop up on login in which CCP/Concord offers to move these to a station of your choice. Having more people per system is just more fun no matter what you do in EVE. And if player numbers go up these gates can be opened again and if all goes really well even systems could be added.
5. Easier Travel: Since gates donGÇÖt go that far it would have to be wormholes. But we need better long distance travel, so per Empire space there should be a system or systems that always have a WH to the same Low/Null
So by example Jita (obviously not Jita but its an easy example) always has a WH to Outer Ring and Perimeter always has a WH to Solitude etc. On the dangerous end it should jump system every few hours to avoid camping. But this way you can always get from HS to the Low/Null Section Region of your choice. IGÇÖd be down there more if it was easier like that.
6. Your first 5mins in EVE The intro clip is nice and all but once you have made your toon you should just get a must read pop up (with an GÇÿIGÇÖm an alt please skipGÇÖ button) that says This is Eve, This is roughly what you can do, these are the known dangers in your first few weeks and this is how we will help you get started.
Then it explains step 7 to you |
Belthazor4011
For Your Bacon Only The Marmite Collective
184
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Posted - 2015.08.06 12:42:56 -
[2] - Quote
7. Real Rookie Corps Rookie corps are nice but they are not real training corps yet. Ivy, Braves and a few others do a decent job but they still have a fair amount of downsides. So my suggestion is to make a few CCP (aided by volunteers) corps.
-EVE Flight School (or whatever name you want) This is where you start, it has the career agents and rookie channel but this time staffed with CCP personnel to answer all questions quickly and correctly. You can stay in this corp for the first 6 months?! of your EVE career. To motivate people to stay let them learn skills a little (I said LITTLE lets not flip out) faster.
Then after a week it asks you which race you want to be (Manually you can do this quicker or later). And you are allowed but not forced to switch to the Gallente Flight School or Caldari etc. Same thing but the Corp Channel will now be focused on the race you chose. (This switch does NOT restart your 6 month timer)
A week after that (Manually you can do this quicker or later) you get the choice to switch to a corp which has a focus on a profession (Mining, Missioning, FW, Industry, Exploration, PVP) And youGÇÖd then be by example be in the Gallente Exploration Flight School. Same thing again, just adds a new (corp) channel with a focus on your chosen profession . (This switch does NOT restart your 6 month timer)
Again all these corps are CCP run (with help from volunteers), you can leave at ANY time. But you will be safe from war decs etc and get a bit of quicker SP for the first 6 months of EVE.
8. Which means removing/nerfing the other NPC corps So all other NPC corps will be have to become unavailable to players. Flight school covers all the things NPC corps where made for anyways. I know there are a lot of casual players that like the NPC lifestyle. But really if you want to be alone how much different would a 1 man corp be? They are cheap and easy enough to make. And IGÇÖm sure someone will make an in game channel called GÇÿ1 Man CorpGÇÖ so you can still chat with others that play like you if you want to. Still in an NPC corp because you want to help rookies? Become a volunteer for one of the CCP Flight School corps!
9. Except for 1 NPC Corp (per race) Game mechanics just need an NPC dumping ground for if you leave a player corp or when your 6 months in flight school are up. This NCP corp needs HUGE nerfs so no one stays there. Super high takes, war decable, no corp chat etc.
10. Make player corps cooler Not sure how, but the natural incentives need to be higher. Corp logoGÇÖs on ships?, Higher paying missions that you can only do with X amount of corp members? Higher Incursion payouts if you are all in the same corp? Natural mining boosts if X members of a corp are in a belt? All of these I mean like 5% nothing crazy, but doing things with Corp mates should give natural bonuses. All these could also apply to Alliance mates obviously.
11. Well you tell me? Well me? Tell CCP and the rest of the community Anything goes, as long as it helps the sandbox we all love
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Kooshti
Pator Tech School Minmatar Republic
12
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Posted - 2015.08.06 12:44:25 -
[3] - Quote
did we need another thread for this? |
Belthazor4011
For Your Bacon Only The Marmite Collective
184
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Posted - 2015.08.06 12:58:21 -
[4] - Quote
Kooshti wrote:did we need another thread for this?
Since you replied so quickly there is no way you actually read it, you are no position to ask that question really.
But if you had read it, you-¦d have read the bit where I mentioned that there has been many things said about it by many people at many different times. But there are plenty of suggestions I have never heard before in there so yes a new thread.
That said I also didnt find a explict thread on the topic in either General Discussion or Features & Ideas on the first few pages. And anyone that doesn-¦t think this is first page material (The Subject not especially my take on it) doesn't understand the problem. |
Webvan
All Kill No Skill
12160
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Posted - 2015.08.06 12:59:42 -
[5] - Quote
Sooo turn EVE into fairy tail land because less people are multi-boxing and more people are multi-character training? Terrible list. Maybe try the f&i forum next time rather than dragging another one of these into GD?
I'm in it for the money
Ctrl+Alt+Shift+F12
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admiral root
Red Galaxy
2933
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Posted - 2015.08.06 13:01:12 -
[6] - Quote
OP should check out the stickies in F&I.
No, your rights end in optimal+2*falloff
CODE. forum - everyone's welcome (no shiptoasters)
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Eugene Kerner
TunDraGon That Escalated Quickly.
1620
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Posted - 2015.08.06 13:01:34 -
[7] - Quote
Can you name any source for these accusations? If not this is just another meaningless troll- post.
TunDraGon is recruiting!
"Also, your boobs [:o] " -á
CCP Eterne, 2012
"When in doubt...make a di++k joke."-áRobin Williams - RIP
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Kooshti
Pator Tech School Minmatar Republic
12
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Posted - 2015.08.06 13:04:33 -
[8] - Quote
Belthazor4011 wrote:Kooshti wrote:did we need another thread for this? Since you replied so quickly there is no way you actually read it, you are no position to ask that question really. But if you had read it, you-¦d have read the bit where I mentioned that there has been many things said about it by many people at many different times. But there are plenty of suggestions I have never heard before in there so yes a new thread. That said I also didnt find a explict thread on the topic in either General Discussion or Features & Ideas on the first few pages. And anyone that doesn-¦t think this is first page material (The Subject not especially my take on it) doesn't understand the problem.
93.72% of your post has been discussed plenty of times, all you have done is combine them all into 1 thread which makes the game look sh!t |
Tippia
Sunshine and Lollipops
25523
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Posted - 2015.08.06 13:08:06 -
[9] - Quote
Belthazor4011 wrote:As we all know EVEGÇÖs player numbers are going down, less new players and less daily logins. Which in turns causes all kinds of issues within the game besides having less people to fly with or shoot at.
Mainly the price of everything (PLEX and Minerals) going up and therefore making the game a little harder over all. Anyone remember buying their first Domi for less than 50mil? I do EhmGǪ
Beyond that, how would any of those ideas help with new player retention?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Vol Arm'OOO
Bagel and Lox
707
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Posted - 2015.08.06 13:14:31 -
[10] - Quote
New player retention is certainly the vogue topic for ccp these days. CCP has been hell bent on making things easier for new players in the hope that it would increase subs. However, the result has been paradoxical to say the least. As ccp has dumbed down the game, the number of folk logging in has steadily decreased. In the old days, sure the learning curve was high and retention of new folk was not great, but those new folk who did make it through the process were determined, and for all intents and purposes became near eve lifers. In effect, the learning curve was a form of hazing that shook out the casuals who were not dedicated enough to put in the effort to be committed to stay in any one game for a long time.
Sure by making things easier, ccp has lowered the barrier to casuals, but these folk are not committed to the game and thus leave whenever things dont spin their way, which in eve is a major problem since most of what you do in eve is about the journey not the actual event. For instance, combat is the best part of eve in my opinion, yet it takes up a fractional amount of actual play time - with most of the play time be geared towards finding and getting ready for combat. Of course a causal who is not committed to the game is going to find all of the process leading up to combat tedious, and will thus eventually leave the game as a result.
In short, the op's points are just a further dumbing down of the game, which will not improve long term new player retention because the basic mechanics of the game are not geared towards causal play styles. Instead, such changes will anger older players who will rightly feel that depth in eve is being sacrificed again for new players that never materialize as a result of such changes.
Now if CCP were serious about new player retention, it would embrace eve's differentness and work to increase the complexity and depth of the game, making the more attractive to hard core long term players, since these types of players are not serviced well in any other mmo out there.
I don't play, I just fourm warrior.
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Webvan
All Kill No Skill
12163
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Posted - 2015.08.06 13:21:43 -
[11] - Quote
Yeah and PLEX is going to go up no matter what. This was covered at fanfest last year. Anyone that bothers to do their game research knows this. Nothing you do will stop that, and the speaker at fanfest seemed surprised it wasn't at 2b already, seemed. Though he did mention it probably will, over 2b. This trolly smorgasbord thread of yours just needs... I dont know, a little more pssshhh.
I'm in it for the money
Ctrl+Alt+Shift+F12
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Tippia
Sunshine and Lollipops
25525
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Posted - 2015.08.06 13:28:56 -
[12] - Quote
Webvan wrote:Yeah and PLEX is going to go up no matter what. This was covered at fanfest last year. Anyone that bothers to do their game research knows this. Nothing you do will stop that, and the speaker at fanfest seemed surprised it wasn't at 2b already, seemed. Though he did mention it probably will, over 2b. This trolly smorgasbord thread of yours just needs... I dont know, a little more pssshhh. http://img.beyondreality.se/PsssshhhhBall.jpg http://img.beyondreality.se/PsssshhhhBalloon.jpg http://img.beyondreality.se/PsssshhhhBoat.jpg http://img.beyondreality.se/PsssshhhhBubble.jpg http://img.beyondreality.se/PsssshhhhCastle.jpg http://img.beyondreality.se/PsssshhhhCeiling.jpg http://img.beyondreality.se/PsssshhhhFrigate.jpg http://img.beyondreality.se/PsssshhhhMascot.jpg http://img.beyondreality.se/PsssshhhhProstate.jpg http://img.beyondreality.se/PsssshhhhSouffle.jpg http://img.beyondreality.se/PsssshhhhTrumpet.jpg
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Rhalina Sedai
Notice Has Been Served
26
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Posted - 2015.08.06 13:43:02 -
[13] - Quote
If you really want to shake Eve up and make it a true sandbox, bring back supers into high-sec. Let them dock in high sec stations and give us the means to attack the null alliances, from the most dangerous space in the game High-Sec. We come across players daily that have been playing the game for years and have never experienced null for a wide variety of reasons. Remove concord as well its ineffective.
FSOP (Free Systems of Panorad)
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Kooshti
Pator Tech School Minmatar Republic
16
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Posted - 2015.08.06 13:51:08 -
[14] - Quote
Rhalina Sedai wrote:If you really want to shake Eve up and make it a true sandbox, bring back supers into high-sec. Let them dock in high sec stations and give us the means to attack the null alliances, from the most dangerous space in the game High-Sec. We come across players daily that have been playing the game for years and have never experienced null for a wide variety of reasons. Remove concord as well its ineffective.
i remember hearing all the highsec mesiahs praising fozziesov as it was a way for highsec to go and destroy everything in null, the forces were forming, the forums posts were flowing, big ideas were formed, it was exciting and showed promises of victory, but it was all words and nobody has done anything yet :( |
Cien Banchiere
Extrinsic Arcadia Distribution
0
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Posted - 2015.08.06 14:09:59 -
[15] - Quote
I don't think these points have been discuss enough. Really.
http://cdn.meme.am/instances/58809649.jpg |
Belthazor4011
For Your Bacon Only The Marmite Collective
186
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Posted - 2015.08.06 14:10:04 -
[16] - Quote
Vol Arm'OOO wrote:Sure by making things easier, ccp has lowered the barrier to casuals, but these folk are not committed to the game and thus leave whenever things dont spin their way, which in eve is a major problem since most of what you do in eve is about the journey not the actual event. For instance, combat is the best part of eve in my opinion, yet it takes up a fractional amount of actual play time - with most of the play time be geared towards finding and getting ready for combat. Of course a causal who is not committed to the game is going to find all of the process leading up to combat tedious, and will thus eventually leave the game as a result.
In short, the op's points are just a further dumbing down of the game, which will not improve long term new player retention because the basic mechanics of the game are not geared towards causal play styles. Instead, such changes will anger older players who will rightly feel that depth in eve is being sacrificed again for new players that never materialize as a result of such changes.
The idea isnt to dumb down but spend more time and effort on training and explaining the game. EVE is hard, it is complicated and complex and it always should be no doubt about it.
But helping someone to understand the game better or at least quicker can't be anything but a good thing. Every good pilot I know that signs on at least frequently has had their own mentor or mentor corp. Myself included.
The whole idea is about offering that in a more reliable way to more people.
And sorry now I used the word PLEX, since its all everyone seems to read. Its just a small part of it and not really what this thread is about. Others made better ones for that.
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Jessica Hurt
Republic Military School Minmatar Republic
0
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Posted - 2015.08.06 14:11:59 -
[17] - Quote
Miner/freighter/carebear bumping/ganking => less miners and freighter pilots => expensive minerals
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Austneal
5th Fleet Bilgewaters
47
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Posted - 2015.08.06 14:12:21 -
[18] - Quote
Tippia wrote:Belthazor4011 wrote:As we all know EVEGÇÖs player numbers are going down, less new players and less daily logins. Which in turns causes all kinds of issues within the game besides having less people to fly with or shoot at.
Mainly the price of everything (PLEX and Minerals) going up and therefore making the game a little harder over all. Anyone remember buying their first Domi for less than 50mil? I do EhmGǪBeyond that, how would any of those ideas help with new player retention?
http://www.eve-markets.net/detail?typeid=34&limit=900#history
Would just like to point out that your history setting makes the graph a bit misleading. Try looking at prices over a greater time period. |
Belthazor4011
For Your Bacon Only The Marmite Collective
186
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Posted - 2015.08.06 14:15:06 -
[19] - Quote
Jessica Hurt wrote:Miner/freighter/carebear bumping/ganking => less miners and freighter pilots => expensive minerals
Well I think Code is its own form of content that has its own player base. So as far as the new player experiance goes I am not sure if the game would do better or worse without them.
Only Code I believe in is the Bro Code, true story |
Tippia
Sunshine and Lollipops
25525
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Posted - 2015.08.06 14:17:25 -
[20] - Quote
Austneal wrote:Would just like to point out that your history setting makes the graph a bit misleading. Try looking at prices over a greater time period. Ok. They're still not going up, and especially not in any way that correlates to player numbers and login activity.
Belthazor4011 wrote:The idea isnt to dumb down but spend more time and effort on training and explaining the game. EVE is hard, it is complicated and complex and it always should be no doubt about it.
But helping someone to understand the game better or at least quicker can't be anything but a good thing. The problem is that none of your ideas do that GÇö quite the opposite.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Belthazor4011
For Your Bacon Only The Marmite Collective
186
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Posted - 2015.08.06 14:19:50 -
[21] - Quote
Tippia wrote:The problem is that none of your ideas do that GÇö quite the opposite.
Im happy to disagree on the how to achieve the goal. I think CCP run Training Corps with people around the clock to answer questions would help train people.
But if there is an even better way its all good with me
Not looking to have my idea(s) executed but looking for us together to find the best solution. |
Belthazor4011
For Your Bacon Only The Marmite Collective
186
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Posted - 2015.08.06 14:26:23 -
[22] - Quote
admiral root wrote:OP should check out the stickies in F&I.
OP did, none of the Stickies cover this subject. Which I already said in my OP.
Either that or my forum searching skills are not as OP as yours?
OK thats enough OP in one reply |
Tippia
Sunshine and Lollipops
25525
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Posted - 2015.08.06 14:28:40 -
[23] - Quote
Belthazor4011 wrote:admiral root wrote:OP should check out the stickies in F&I. OP did, none of the Stickies cover this subject. Which I already said in my OP. Either that or my forum searching skills are not as OP as yours? OK thats enough OP in one reply https://forums.eveonline.com/default.aspx?g=posts&t=432569
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Vortexo VonBrenner
Tadakastu-Obata Corporation The Honda Accord
2076
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Posted - 2015.08.06 14:36:46 -
[24] - Quote
No, thank you.
Malcanis' Law...
ITT: ARE YOU NOT ENTERTAINED?
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Hadrian Blackstone
Immortalis Fratres Vacui Legio immortales CXCI
168
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Posted - 2015.08.06 14:38:12 -
[25] - Quote
Belthazor4011 wrote: 2. Remove learning attributes: Intelligence, memory, charisma, willpower, and perception should be removed. They force very focused and informed long term training. Something you just canGÇÖt expect from someone that just started.
3. Starting implants: You start the game with a set of +3s in your head?
What would be the point of the implants exactly? |
admiral root
Red Galaxy
2936
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Posted - 2015.08.06 14:38:35 -
[26] - Quote
Belthazor4011 wrote:admiral root wrote:OP should check out the stickies in F&I. OP did, none of the Stickies cover this subject. Which I already said in my OP. Either that or my forum searching skills are not as OP as yours? OK thats enough OP in one reply
There's definitely not a sticky there about skill points (feat. attributes and re-mapping), you're right, which makes your comment about their not being any relevant threads wrong.
Also, Tippia's posts need more psssshhhh.
No, your rights end in optimal+2*falloff
CODE. forum - everyone's welcome (no shiptoasters)
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Yarda Black
Militaris Industries Northern Coalition.
795
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Posted - 2015.08.06 14:45:02 -
[27] - Quote
You don't train for a sandbox man. You can learn how to do basic things. In that regard it was ok years ago and maybe still is. But tutorials and other forms of spoon-feeding never "worked" and they never will. CCP (and you) can keep believing that nonsense and if it makes them happy I will let them. Duders made a game I've been enjoying for almost a decade now. I'll give them their little illusion.
You either enjoy setting your own goals and getting there or you don't. Sometimes people can't think of goals for a while and quit. Some of those "quitters" come back and some don't.
If YOU want to retain new players YOU can do that by providing content for them to teach them what YOU believe works in the EVE sandbox and is enjoyable. |
Jonah Gravenstein
Machiavellian Space Bastards
24522
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Posted - 2015.08.06 14:51:34 -
[28] - Quote
Jessica Hurt wrote:Miner/freighter/carebear bumping/ganking => less miners and freighter pilots => expensive minerals
The effects of bumping and ganking on the supply and price of minerals is infinitesimally small, a rain drop in an ocean small. Ganking creates demand not scarcity.
Stockpiling and speculation have far more of an effect.
admiral root wrote:Also, Tippia's posts need more psssshhhh. Lets not start a psssshhhhing match .
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Remiel Pollard
Black Hydra Consortium. CODE.
6745
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Posted - 2015.08.06 14:53:44 -
[29] - Quote
Jessica Hurt wrote:Miner/freighter/carebear bumping/ganking => less miners and freighter pilots => expensive minerals
The stuff that goes into your T2 exhumers comes from low and nul. That is all.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Tippia
Sunshine and Lollipops
25525
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Posted - 2015.08.06 14:54:47 -
[30] - Quote
Jonah Gravenstein wrote:admiral root wrote:Also, Tippia's posts need more psssshhhh. Lets not start a psssshhhhing match . Cccchhhhicken.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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