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Kiska Myau
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Posted - 2006.12.08 10:59:00 -
[1]
Game balance.
I have been playing this game long enough and I think It lack the balance ship cost (loss) / time taken to get the isks back. Due to this problem this game lacks pvp.
Example: cost of fully fitted astarte for pvp is over 200 millions isks. To get those money back would take several days of ratting in 0.0
So what I am saying here is that not many ppl would risk to take ships in pvp and hostile 0.0 regions, other then big gangs where the chances of loosing ships r slightly lesser then solo pvp.
To solve this problem there should be insurance (player owned insurance companies maybe) for t2 ships, modules and everything else. So when u loose a t2 fitted ship u will not loose 200+ millions. Definetly the penalty for ship loss should exists (maybe 20-30% of total ships cost), so this game will not become WoW.
After this we maybe will be able to see more ppl fighting.
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Murehz
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Posted - 2006.12.08 11:02:00 -
[2]
Have you ever actually been in low sec. There is a stupid amount of PvP going on.
I do agree that tech 2 stuff could maybe do with better insurance but a few days of ratting in 0.0 when you loose one isn't too bad. Heck if your good at it the PvP should cover ship losses.
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Matke47
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Posted - 2006.12.08 12:45:00 -
[3]
Dount tray to make this game look like wow.Insurans system works perfect last time i checked.Its conected to the base item cost not how much are they soled on market.So max insurens for HAC's are about 20 mils.Game is not responsable that they are soled for 100mil and up.T2 producers are.Not enuf pvp?You got to be kiding me :-)
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Flitz Farseeker
Gallente Eve guardians
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Posted - 2006.12.08 13:10:00 -
[4]
There is a basic rule in Eve about not not flying what you can't afford to lose. That count's double for PvP and especially if you are thinking of flying T2 ships in PvP.
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Jin Freaks
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Posted - 2006.12.08 13:19:00 -
[5]
Edited by: Jin Freaks on 08/12/2006 13:19:45 I semi agree. U shouldn't be able to insure modules. It's ur own fault if u lose them. But HAC BC etc should have a higher insurance. I mean the current insarances for them are not realistic and just bull. Just make them like 80% of the average market price EDIT With market price I mean offcourse the cost to build one eh. Just to prevent flaming
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Matke47
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Posted - 2006.12.08 14:07:00 -
[6]
Edited by: Matke47 on 08/12/2006 14:08:11 Helooo?Incrise cost to build one by 80%?And what will that acoplise?T2 monopolist would rase there prices by the same amount and you will have even more expencive ship to lose.Prices of t2 ships need to go to there regular self and they will once invention heat up.Insure modules?Hmm dono if i like idea.It would be hard to create valid system.
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Dragonring Omega
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Posted - 2006.12.08 15:47:00 -
[7]
How exactly would player owned Insurance companies earn money?
The driving force behind insurance companies making money is not paying out insurance claims. To make the insurance model RL there would be a database of players and how many times they were reimbursed. I am guessing that no sane company would insure anybody but the "carebears" and newbieÆs and even then they would pay a pretty penny unless they had a long track record of zero claims. And the only way a PVPer and/or pirate could get insurance is to pay something approaching full cost of the ship that they were insuring, thus making insurance kind of pointless.
Anyway I just wondering what exactly you were looking for?
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Egil Kolsto
Caldari Collwood Collective
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Posted - 2006.12.08 15:59:00 -
[8]
Originally by: Jin Freaks Edited by: Jin Freaks on 08/12/2006 13:19:45 I semi agree. U shouldn't be able to insure modules. It's ur own fault if u lose them. But HAC BC etc should have a higher insurance. I mean the current insarances for them are not realistic and just bull. Just make them like 80% of the average market price EDIT With market price I mean offcourse the cost to build one eh. Just to prevent flaming
Ah, we would see a LOT more CNR in the PVP world with 80% recovery. Suddenly the CNR is no longer a pure mission mobile but a usefull investment =P
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Kay Rissa
Rage of Angels Morsus Mihi
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Posted - 2006.12.08 17:24:00 -
[9]
Whoever think that insurance is good as it is is wrong or never been in pvp. There r 2 sort of ppl: 1) who can play 24 hours a day 2) who can play 1-2 hours a day
Both of those ppl can go and pvp. but :
for the 1-st type of player it's not a big issue to loose a 200 million isk ship, its just another 12 hours of "very interesting" process called "ratting"
but for others who cannot afford to play 24 hours a day is a big hit, which means go back to carebearing for 2 weeks or go straight to e-bay.
Proud member of Rage of Angels |

Siakel
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Posted - 2006.12.08 17:28:00 -
[10]
Here's what will happen if you give T2 ships high insurance prices.
T2 producer builds ship. T2 producer insures ship. T2 producer self-destructs ship. T2 producer profits. T2 market dies. T2 consumer who wanted insurance whines
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