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Cmdr Sy
Appetite 4 Destruction
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Posted - 2006.12.08 22:37:00 -
[1]
Abaddon 6MP/2HN - based on a friend's advice, and my preferred version so far
Highs: 6x MP II with MF L, 2x Heavy Diminishing Nos
Mids: Heavy Electrochemical Capacitor Booster (4x 800), Fleeting Warp Scrambler (20km), X5 or Fleeting Web, Sensor Booster II
Lows: LAR II, EANM II, DC (named), 3x T2 hardners (Explosive, Kinetic, Thermic), 1600mm Rolled Tungsten plate
Cargo: 16x 800 cap boost charges, one or two additional sets of crystals
Cap curves are here.
A number of assumptions were made, including the two nos being staggered 50-50, nos being E500 rather than Diminishing (oops!), Energy Management and Controlled Bursts skills being at L4 (sorry, I'm not that pro just yet), all modules being on auto-repeat non-stop, and cap injection commencing 36 seconds into the fight. But in practice, especially if multiple targets are involved, nothing is quite so straightforward.
In any case, at least you can see how long your cap will last as you use up your charges and cap is drained back and forth.
DPS dealt is roughly 378 assuming Large Pulse Spec is only at L4.
Resists are around 78%, DPS tanked is roughly 330 - mediocre, but you have nearly 16k hp of armour and 10k of structure at over 50%.
Abaddon 5MP/3HN
You can swap a Mega Pulse II for a heavy nos if cap survivability is more important than damage. Your overall cap use is slightly reduced while your cap input is greatly increased so long as enemy cap is available. No other module juggling involved. You can see how your cap curve would rise, as this change has the effect of cancelling one enemy nos.
Abaddon 6DHP/2HN
Alternatively, you can step down to using Dual Heavy Pulse Lasers. Although their damage modifier is lower, with their higher rate of fire and tracking, along with far lower cap use, you will be trading around 14% of your DPS for 23% greater laser cap efficiency. I have not produced a curve for this, but some quick pen and paper calculations suggest that a second LAR II would work, provided you do not rely on running both continuously for any length of time. A dual rep tank would be easily broken by nos, otherwise it is more or less cap-neutral for as long as your cap charges last.
Other possibilities
- I tried modelling probably every possible way of combining 2x nos and 1x neut, but even with a single rep tank, any such setup is suicidal if you are double-nossed and need to live longer than around three minutes. It would be devastating against a target without nos, though.
- Energized passive hardners - a nice idea, but the lower cap dependency is not really worth the reduced resistances (assuming you are using T2, not faction). Without cap, your guns won't be firing, so the passive resists are probably only useful on an 800mm AC setup.
- A second 1600mm plate is down to personal taste, you may not really need that damage control, but this is a sacrifice only worth making if you don't mind being a stationary gun platform. I hate aligning to warp with two plates.
- Other EW can be fitted if you have tacklers, but with a base scan resolution of 85mm, you will really need a good sensor booster.
Heat Sink II
I have come to the conclusion that people who complain about their cap running out in two minutes, are trying to fit one or more of this module. This is not an Armageddon. I repeat: This is not an Armageddon.
Disclaimer
The performance indicated is for information only. The capacitor simulation is a guide and not a benchmark. Assumptions have not been exhaustively declared. Someone who knows how to play can always do better.
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Vexy NiLakum
Amarr Dark Nebula Gallente Division Xelas Alliance
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Posted - 2006.12.11 07:28:00 -
[2]
Why damage control in a low slot?
--- Corp Pet & Recruitment Officer. DNGD Recruitment Ad
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LWMaverick
Quam Singulari Lotka Volterra
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Posted - 2006.12.11 07:50:00 -
[3]
Originally by: Vexy NiLakum Why damage control in a low slot?
Its pretty much = win, on all ships, especially after the hp boost :)
<3  |

Vexy NiLakum
Amarr Dark Nebula Gallente Division Xelas Alliance
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Posted - 2006.12.11 08:12:00 -
[4]
Originally by: LWMaverick Its pretty much = win, on all ships, especially after the hp boost :)
Really? How so? It wasn't a win before... 
--- Corp Pet & Recruitment Officer. DNGD Recruitment Ad
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Moonlord
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Posted - 2006.12.11 10:05:00 -
[5]
Edited by: Moonlord on 11/12/2006 10:13:07 "Heat Sink II I have come to the conclusion that people who complain about their cap running out in two minutes, are trying to fit one or more of this module. This is not an Armageddon. I repeat: This is not an Armageddon." This is just plain stupid, without damage u wont break any tank. In my opinion that setup classifies as a sitting duck and I would never ever go solo in that thing with that low dps. According to your curve u got very healthy cap even with one nos on u, why not deal some punch with it instead of making it a "who has got the most boosters in cargo" combat.
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Exiled One
Amarr Imperial Shipment
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Posted - 2006.12.11 11:04:00 -
[6]
Originally by: Moonlord Edited by: Moonlord on 11/12/2006 10:13:07 "Heat Sink II I have come to the conclusion that people who complain about their cap running out in two minutes, are trying to fit one or more of this module. This is not an Armageddon. I repeat: This is not an Armageddon." This is just plain stupid, without damage u wont break any tank. In my opinion that setup classifies as a sitting duck and I would never ever go solo in that thing with that low dps. According to your curve u got very healthy cap even with one nos on u, why not deal some punch with it instead of making it a "who has got the most boosters in cargo" combat.
Because 1v1 combat is 'who has got the most boosters in cargo'. If you want to solo in an abaddon then fit 4 MP II and 4 noses, then you might break another bs'es tank. It's great being Amarr, aint it? |

Crellion
Art of War Anarchy Empire
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Posted - 2006.12.11 11:23:00 -
[7]
Or fit 8xMPII and 3xHSII and 2xInjectors and 1xLAR... a gankathron better than the gankathron...
but then the emperor would faint.... Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

Etherios
Amarr Evolution Band of Brothers
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Posted - 2006.12.11 11:26:00 -
[8]
6 MPulse II + 2 HNos / 100mn ABII + 20k(or tracking dis if in gang) + web + Hcap Inj/3 EANII + 3 1600mm + Lrep II (34k+ armor with 69% lowest resist) Rigs= 1 15%Cap + 2 Armor HP
Well if u dont use rigs u get below 30k armor. Also if u like to warp out faster drop 1 1600mm and use a damage control. It can kill anything but a full nos domi. And i didnt check if u can kill the domi before u run out of cap boosters. Sensor booster? what u want to get on killmails? anything smaller than command/HAC/Bs wont even kill ur shield. And u get enuf sensor str to lock them fast. Also if u can run the 2 nos + the +15% Cap rig u can maintain all modules without loosing cap for a LOONG time.
Last Abaddon is a facking SKILL HEAVY ship. Dont fly it unless u have MAXED - all the Cap, Gun, repping, armor resist and last battleship skill V. To have at least t2 medium drones is a must also.
True sight isn't given to all that look for it.
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madaluap
Gallente Mercenary Forces Exquisite Malevolance
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Posted - 2006.12.11 11:31:00 -
[9]
Originally by: Vexy NiLakum
Originally by: LWMaverick Its pretty much = win, on all ships, especially after the hp boost :)
Really? How so? It wasn't a win before... 
Log into eve, type damage control in market search option...See the awesome (unstacked) resistances boost and than look @ the hull resistances increase.
i think i just changed all your ship setups in -1 lowslot +1 damage control  _________________________________________________ Breetime
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Imicusin
Black Sea Industries Cult of War
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Posted - 2007.06.11 14:58:00 -
[10]
infact that is my solo tanking set up when im in fleet its alittle bit different
but what you should do is getting 1 trimark armor pump, and 2 auxi pumps and you cut cycle rate of your armor reps down to 8s.
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kessah
Caldari Blood Corsair's
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Posted - 2007.06.11 15:08:00 -
[11]
Do you think you could work out the cap with:
8 mp t2
3x ccc rigs.
with Gamma and conflag\mf?
-------------------------------------------------------- Signature Your signature has been removed due to a lack of EVE-related content. -Darth Patches |

Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.06.11 15:20:00 -
[12]
Originally by: madaluap
Originally by: Vexy NiLakum
Originally by: LWMaverick Its pretty much = win, on all ships, especially after the hp boost :)
Really? How so? It wasn't a win before... 
Log into eve, type damage control in market search option...See the awesome (unstacked) resistances boost and than look @ the hull resistances increase.
i think i just changed all your ship setups in -1 lowslot +1 damage control 
This is pretty much a "must have" for any pvp ship, true. For pve setups, it's much more discutable.
------------------------------------------ A big nuke may be nice in a strategy game, but something like this in a game where every unit is a player, and each death costly, is insane. |

50freefly
Caldari Purify United Freemen Alliance
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Posted - 2007.06.11 15:43:00 -
[13]
Not good enough. My domi can do more dps (!), tank 3x as much, and kill your already pathetic tank.
If you are gonna use this ship, fit for gank for for nos/tank. No reason my domi should outtank you so much when you have a resistance bonus and such terrible damage.
Originally by: Eight Ace For reasons that have been lost in the mists of time all caldari ships are designed by two people. One does the left hand side and the other does the right.
And they never meet.
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Draghkar
Minmatar
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Posted - 2007.06.11 16:39:00 -
[14]
Edited by: Draghkar on 11/06/2007 16:39:01
Originally by: 50freefly Not good enough. My domi can do more dps (!), tank 3x as much, and kill your already pathetic tank.
If you are gonna use this ship, fit for gank for for nos/tank. No reason my domi should outtank you so much when you have a resistance bonus and such terrible damage.
My carrier can do more dps(!!!!) and tank x45 times better than ur domi(!!!!!).
Edit: retracting some baddie words :)
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Lore Isander
Caldari Sybrite Inc.
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Posted - 2007.06.11 22:24:00 -
[15]
Can I say?
8x Tachyon Beam Laser II
2x Sensor Booster II 2x Tracking Computer II
4x Heat Sink II
Whatever you want on the rest, load Gleam L, laugh at those "Places and excellent hit doing 1500 raw damage" logs  ---
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.06.11 22:38:00 -
[16]
Wannabe bhaalgorn: 4x h nosf, 4x dhp II injector, sb II(dunno, maybe i had mwd, but not sure), web, scram 3x lar, 2x eanm II, dcII, 1600mm plate talisman set
It's funny ship. -------- I tanked D2 capital fleet and all I got was truncated Erebus mail.
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Joy Renew
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Posted - 2007.06.25 18:56:00 -
[17]
Why the love for Pulse instead of Beam weapons?
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Lithalnas
Amarr Hadean Drive Yards Archaean Cooperative
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Posted - 2007.06.25 20:48:00 -
[18]
because pulses can track better and can shoot out to 40k and still have good damage.
personally i like to fit a target painter just to kill small stuff like frigates and drones. ------------- Hadean Drive Yards The EvE inflation, 80 Macro miners, 1.5b isk/day |
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