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Segraina Skyblazer
Royal Amarr Institute Amarr Empire
9
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Posted - 2015.08.21 01:31:16 -
[31] - Quote
Danika Princip wrote:Celthric Kanerian wrote:Segraina Skyblazer wrote: Nighthawk 75% bonus to Medium Missile Launcher rate of fire .
I liked the general idea until I saw this. After reading that I am on the edge of reporting your post for trolling attempt. I hadn't even noticed that. OP, why would anyone ever fly anything that isn't a CS under your proposal?
If you have any better ideas, I'm all ears.
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Lu Ziffer
Jelly Baby Corporation Fidelas Constans
75
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Posted - 2015.08.21 07:43:29 -
[32] - Quote
Segraina Skyblazer wrote: If you have any better ideas, I'm all ears.
Give the shield CS more ehp so they can be used in a big fleet situation and everything is fine.
Segraina Skyblazer wrote:Before I started training for CS last year I wasn't aware of PYFA or EFT and so I just went on here say as far as my training went. Now a year later and having max out skills for the Astarte, I've been EFT warrioring like mad to find an appropriate fit for the Astarte to run Level 4's in and later C3 WHs. But to my immense frustration, I can't find a fit that is anywhere close to cap stable with 2 med reppers unless I fit 6 darn cap mods whereas only 3 is needed for the Deimos. The Deimos has the same 4 mids and 6 lows slot layout as the Astarte, gets higher speeds, lower sig and almost twice the cap recharge. I find this to be a huge oversight on CCPs part in not properly balancing CSs after the HACs got their delicious buff. So I propose to CCP to please continue balancing the higher class of ships. SInce my last proposal for CSs didn't meet with favorable response, I've proposed another simpler one aimed at the root of CSs lacklusterness compared to the HACs. That is why I tell everyone to stay away from CS and Leadership skills unless they are willing to invest 1.5years into something that is not very big on action. CS are by definition very special ships. They were never intened for PVE and as soon as you fit them for their job which is to give fleet boost they will loose their dps. That is why a lot of fittings have only one gun or missle launcher and the highslots full of utility modules smartbombs, probe launchers, entosis links or cyno generators.
So I guess you skilled for the wrong ship but that is not CCPs fault.
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Segraina Skyblazer
Royal Amarr Institute Amarr Empire
9
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Posted - 2015.08.21 07:52:41 -
[33] - Quote
Lu Ziffer wrote:Segraina Skyblazer wrote: If you have any better ideas, I'm all ears.
Give the shield CS more ehp so they can be used in a big fleet situation and everything is fine. Segraina Skyblazer wrote:Before I started training for CS last year I wasn't aware of PYFA or EFT and so I just went on here say as far as my training went. Now a year later and having max out skills for the Astarte, I've been EFT warrioring like mad to find an appropriate fit for the Astarte to run Level 4's in and later C3 WHs. But to my immense frustration, I can't find a fit that is anywhere close to cap stable with 2 med reppers unless I fit 6 darn cap mods whereas only 3 is needed for the Deimos. The Deimos has the same 4 mids and 6 lows slot layout as the Astarte, gets higher speeds, lower sig and almost twice the cap recharge. I find this to be a huge oversight on CCPs part in not properly balancing CSs after the HACs got their delicious buff. So I propose to CCP to please continue balancing the higher class of ships. SInce my last proposal for CSs didn't meet with favorable response, I've proposed another simpler one aimed at the root of CSs lacklusterness compared to the HACs. That is why I tell everyone to stay away from CS and Leadership skills unless they are willing to invest 1.5years into something that is not very big on action. CS are by definition very special ships. They were never intened for PVE and as soon as you fit them for their job which is to give fleet boost they will loose their dps. That is why a lot of fittings have only one gun or missle launcher and the highslots full of utility modules smartbombs, probe launchers, entosis links or cyno generators. So I guess you skilled for the wrong ship but that is not CCPs fault.
It's no one elses fault but CCPs as far as I'm concern because they didn't finish what they started and that is balancing out the remaining ships, not just HACs and below. The CSs needs help or CCP needs to make proper T2 Heavy Assault Class Battlecruisers that are COMBAT focused that don't have crappy role bonuses. |

Ersahi Kir
Brutor Tribe Minmatar Republic
406
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Posted - 2015.08.21 08:18:44 -
[34] - Quote
The only command ship that I've really struggled to fit out is the absolution. The rest seem in an ok place to me. |

Lu Ziffer
Jelly Baby Corporation Fidelas Constans
75
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Posted - 2015.08.21 08:23:46 -
[35] - Quote
Segraina Skyblazer wrote:It's no one elses fault but CCPs as far as I'm concern because they didn't finish what they started and that is balancing out the remaining ships, not just HACs and below. The CSs needs help or CCP needs to make proper T2 Heavy Assault Class Battlecruisers that are COMBAT focused that don't have crappy role bonuses. Can you read? Is it called Commandship or is it called T2 Heavy Assault Class Battlecruisers. What do the bonuses tell you? That it is a high dps and high tank ship or that it is a ship designed for fleet boost? You want a PvE ship take a faction BC, a Marauder, a faction BS or BS they all have good dps and good tank. You skilled the wrong ship because you did not bother to inform yourself it is your fault and now you can decide to take it or cry . The chance that CCP will add a new ship that is called the T2 Heavy Assault Class Battlecruisers and adds a new skill for that is higher then that they will rebalance the CS so that you are happy.
This is just funny by now.
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McChicken Combo HalfMayo
The Happy Meal
1081
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Posted - 2015.08.21 08:30:14 -
[36] - Quote
Celthric Kanerian wrote:Segraina Skyblazer wrote: Nighthawk 75% bonus to Medium Missile Launcher rate of fire .
I liked the general idea until I saw this. After reading that I am on the edge of reporting your post for trolling attempt. It's proposed with 4 hardpoints though. If my math is right that's 660 DPS with Rage and 3 Ballistic Controls.
Not supporting the idea however for reasons already mentioned. If they force boosters on-grid the MJD cooldown proposal perhaps has merit. |

Segraina Skyblazer
Royal Amarr Institute Amarr Empire
9
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Posted - 2015.08.21 08:31:56 -
[37] - Quote
Lu Ziffer wrote:Segraina Skyblazer wrote:It's no one elses fault but CCPs as far as I'm concern because they didn't finish what they started and that is balancing out the remaining ships, not just HACs and below. The CSs needs help or CCP needs to make proper T2 Heavy Assault Class Battlecruisers that are COMBAT focused that don't have crappy role bonuses. Can you read? Is it called Commandship or is it called T2 Heavy Assault Class Battlecruisers. What do the bonuses tell you? That it is a high dps and high tank ship or that it is a ship designed for fleet boost? You want a PvE ship take a faction BC, a Marauder, a faction BS or BS they all have good dps and good tank. You skilled the wrong ship because you did not bother to inform yourself it is your fault and now you can decide to take it or cry . The chance that CCP will add a new ship that is called the T2 Heavy Assault Class Battlecruisers and adds a new skill for that is higher then that they will rebalance the CS so that you are happy. This is just funny by now.
Ahh whatever, I'm gonna take a break from this game and play Star Citizen. Until they properly rebalance Command Ships or come out with T2 Assault BCs anyways.
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McChicken Combo HalfMayo
The Happy Meal
1081
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Posted - 2015.08.21 08:32:53 -
[38] - Quote
Segraina Skyblazer wrote:Lu Ziffer wrote:Segraina Skyblazer wrote:It's no one elses fault but CCPs as far as I'm concern because they didn't finish what they started and that is balancing out the remaining ships, not just HACs and below. The CSs needs help or CCP needs to make proper T2 Heavy Assault Class Battlecruisers that are COMBAT focused that don't have crappy role bonuses. Can you read? Is it called Commandship or is it called T2 Heavy Assault Class Battlecruisers. What do the bonuses tell you? That it is a high dps and high tank ship or that it is a ship designed for fleet boost? You want a PvE ship take a faction BC, a Marauder, a faction BS or BS they all have good dps and good tank. You skilled the wrong ship because you did not bother to inform yourself it is your fault and now you can decide to take it or cry . The chance that CCP will add a new ship that is called the T2 Heavy Assault Class Battlecruisers and adds a new skill for that is higher then that they will rebalance the CS so that you are happy. This is just funny by now. Ahh whatever, I'm gonna take a break from this game and play Star Citizen. Until they properly rebalance Command Ships or come out with T2 Assault BCs anyways. Can I has your Command Ships? |

Segraina Skyblazer
Royal Amarr Institute Amarr Empire
9
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Posted - 2015.08.21 08:41:44 -
[39] - Quote
I said I'm taking a break, not Biomassing, at least not yet. Before I go on my Hiatus, I'd like to post another idea I came up with that I posted in another thread until the ISD boys shut it down since I already had this one.
SInce my last proposal for CSs didn't meet with favorable response, I've proposed another simpler one aimed at the root of CSs lacklusterness compared to the HACs. All original stats on CSs would remain the same with this proposal with only the following changes.
Since Command Ships have crappy cap recharge I propose to make them cap booster dependent and increase their cargo holds in the ranges of 650m3 to 750m3.
New Additional Role Bonuses for Command Ships
Role Bonus: GÇó Can use 3 Warfare Link modules simultaneously * 70% reduction in Micro Jump Drive reactivation delay * 100% bonus to Cap Boost Injected amount |

Daichi Yamato
Xero Security and Technologies
2649
|
Posted - 2015.08.21 11:55:27 -
[40] - Quote
Put nos in the utility highs rather than command links.
I didnt find it difficult to get cap stable with dual reps and an mwd...
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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Aurure
Krautfleet Goonswarm Federation
3
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Posted - 2015.08.21 13:20:35 -
[41] - Quote
Quick math injection here:
ROF bonused DPS multiplier gets calculated as (1/(1-ROF)). That's why 5% rof / level is stronger than flat 5% damage level, as it's not a multiplier of 1.25, but 1.33. The proposed role bonus would be a multiplier of 4.0. Which would give the Absolution some 24 effective turrets.
Tweak that, then let's talk :)
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James Baboli
The.Primary..
1030
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Posted - 2015.08.21 13:31:05 -
[42] - Quote
No to 4x DPS bonuses in the form of any 75% ROF bonuses. ROF bonuses scale ridiculously quickly, as they divide the DPS by 1-ROF%.
Each neutron blaster with void on your proposed astarte would be worth 312.4 DPS before damage mods, for a massive 1249.6DPS before any modules other than the guns are fitted. With 3 faction magstabs, assuming that I am remembering right and they aren't stacking penalized with hull bonuses, you end up with 2184.6, which puts this thing on par with a vindicator with 4 magstabs, 6% for ROF and LHT, and a t2 burst rig. With the same sort of 4 damage mod, 6% implant and t2 burst rig, it pushes an absolutely astounding 2798.4 DPS. Lovely.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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Segraina Skyblazer
Royal Amarr Institute Amarr Empire
9
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Posted - 2015.08.21 14:23:44 -
[43] - Quote
James Baboli wrote:No to 4x DPS bonuses in the form of any 75% ROF bonuses. ROF bonuses scale ridiculously quickly, as they divide the DPS by 1-ROF%.
Each neutron blaster with void on your proposed astarte would be worth 312.4 DPS before damage mods, for a massive 1249.6DPS before any modules other than the guns are fitted. With 3 faction magstabs, assuming that I am remembering right and they aren't stacking penalized with hull bonuses, you end up with 2184.6, which puts this thing on par with a vindicator with 4 magstabs, 6% for ROF and LHT, and a t2 burst rig. With the same sort of 4 damage mod, 6% implant and t2 burst rig, it pushes an absolutely astounding 2798.4 DPS. Lovely.
Actually I like to make another thread with a new proposal, but can't until the ISD close this one out.
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James Baboli
The.Primary..
1030
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Posted - 2015.08.21 16:11:07 -
[44] - Quote
Segraina Skyblazer wrote:James Baboli wrote:No to 4x DPS bonuses in the form of any 75% ROF bonuses. ROF bonuses scale ridiculously quickly, as they divide the DPS by 1-ROF%.
Each neutron blaster with void on your proposed astarte would be worth 312.4 DPS before damage mods, for a massive 1249.6DPS before any modules other than the guns are fitted. With 3 faction magstabs, assuming that I am remembering right and they aren't stacking penalized with hull bonuses, you end up with 2184.6, which puts this thing on par with a vindicator with 4 magstabs, 6% for ROF and LHT, and a t2 burst rig. With the same sort of 4 damage mod, 6% implant and t2 burst rig, it pushes an absolutely astounding 2798.4 DPS. Lovely. Actually I like to make another thread with a new proposal, but can't until the ISD close this one out. You would still end up as R17 at that point unless you get specific permission if I read it correctly. I would gladly support the cap buffs as a flat increase across the class though, but not tying it to boosters or other issues.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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