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Detri Mentality
Amarr Syndicated Intergalactic Alliance
0
|
Posted - 2011.12.09 08:46:00 -
[1] - Quote
Greetings New Eden,
For this brief posting I am your host with the most, Detri Mentality.
Have you ever looked at the Regenerative Plating Module@ and wondered what holes in the armor its filling by increasing the effective health pool?
Wouldn't it be more sensible if it functioned like anything else that is regenerative? You know, by regenerating?
It could even regenerate with some style - instead of being powered by the yellow sun as seems to be the case of passive shield tanking, it could be powered by the blood and rage of incoming fire. Per unit of time, the plating uses incoming damage to scare armor into generating more armor (an alternative is to base it off of incoming raw damage scores, the problem is that this requires tracking raw scores server-side which may result in missile-sized overhead). And as the fire persists, more armor babies are produced - there-by passively regenerating armor with a linear diminishing return.
Incoming fire causes a % of EHP per cycle to be applied as regenerated raw armor, with a cycle being per some period of time, and the last cycle ends after the last shot is received. There are amusing side-effects to this system; where-else can you counter the dreaded alpha with low-yield friendly fire?
Question
@http://wiki.eveonline.com/en/wiki/Basic_Regenerative_Plating |

Hired Assasin
Black Aces Against ALL Authorities
25
|
Posted - 2011.12.09 08:49:00 -
[2] - Quote
Detri Mentality wrote:There was an issue with parsing this post's BBCode
He mad
Detri Mentality What he tried to say wrote:Greetings New Eden, For this brief posting I am your host with the most, Detri Mentality. Have you ever looked at the http://wiki.eveonline.com/en/wiki/Basic_Regenerative_Plating and wondered what holes in the armor its filling by increasing the effective health pool? Wouldn't it be more sensible if it functioned like anything else that is regenerative? You know, by regenerating? It could even regenerate with some style - instead of being powered by the yellow sun as seems to be the case of passive shield tanking, it could be powered by the blood and rage of incoming fire. Per unit of time, the plating uses incoming damage to scare armor into generating more armor (an alternative is to base it off of incoming raw damage scores, the problem is that this requires tracking raw scores server-side which may result in missile-sized overhead). And as the fire persists, more armor babies are produced - there-by passively regenerating armor with a linear diminishing return. Incoming fire causes a % of EHP per cycle to be applied as regenerated raw armor, with a cycle being per some period of time, and the last cycle ends after the last shot is received. There are amusing side-effects to this system; where-else can you counter the dreaded alpha with low-yield friendly fire?  Teamspeak 3 with API and Web Interface Hosting : http://alturl.com/asde8
Catch me on EVE Gate, im allmost always on it! |

Halcyon Ingenium
Warm Holes
50
|
Posted - 2011.12.09 09:13:00 -
[3] - Quote
Detri Mentality wrote:Greetings New Eden,
For this brief posting I am your host with the most, Detri Mentality.
Have you ever looked at the Regenerative Plating Module@ and wondered what holes in the armor its filling by increasing the effective health pool?
Wouldn't it be more sensible if it functioned like anything else that is regenerative? You know, by regenerating?
It could even regenerate with some style - instead of being powered by the yellow sun as seems to be the case of passive shield tanking, it could be powered by the blood and rage of incoming fire. Per unit of time, the plating uses incoming damage to scare armor into generating more armor (an alternative is to base it off of incoming raw damage scores, the problem is that this requires tracking raw scores server-side which may result in missile-sized overhead). And as the fire persists, more armor babies are produced - there-by passively regenerating armor with a linear diminishing return.
Incoming fire causes a % of EHP per cycle to be applied as regenerated raw armor, with a cycle being per some period of time, and the last cycle ends after the last shot is received. There are amusing side-effects to this system; where-else can you counter the dreaded alpha with low-yield friendly fire?
Question
@http://wiki.eveonline.com/en/wiki/Basic_Regenerative_Plating
Not a bad idea. Don't ever see it happening though. I think you have the wrong forum too.
People say things like: "Oh, you make so much money. What do you need any more for?" Well, actually, *****, I never asked for your opinion. I'll let you know when I have enough money. -Gene Simmons |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
136
|
Posted - 2011.12.09 09:32:00 -
[4] - Quote
I can see it working, going to have to do a lot of math to balance it out |

Bumblefck
Kerensky Initiatives
1421
|
Posted - 2011.12.09 10:31:00 -
[5] - Quote
******* BBcode errors
my gem will have to remain hidden!
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |

Schnoo
The Schnoo
24
|
Posted - 2011.12.09 11:11:00 -
[6] - Quote
Hmm, I don't think so. At least armor is the only place where you may want to have active tanks when solo PVPing, and active tanks are so much more fun with the micro managing you need to do. On the other hand, with the addition of tier 3 BCs, of which 2 tornados can easily alpha an active tank HAC at 70km~ range with nice lock speed, it seems the whole active tank thing's becoming something unique to T3s that can spare a bit of buffer. |

Embrace My Hate
Black Horizon. Test Friends Please Ignore
52
|
Posted - 2011.12.09 11:29:00 -
[7] - Quote
Detri Mentality wrote:Greetings New Eden,
For this brief posting I am your host with the most, Detri Mentality.
Have you ever looked at the Regenerative Plating Module@ and wondered what holes in the armor its filling by increasing the effective health pool?
Wouldn't it be more sensible if it functioned like anything else that is regenerative? You know, by regenerating?
It could even regenerate with some style - instead of being powered by the yellow sun as seems to be the case of passive shield tanking, it could be powered by the blood and rage of incoming fire. Per unit of time, the plating uses incoming damage to scare armor into generating more armor (an alternative is to base it off of incoming raw damage scores, the problem is that this requires tracking raw scores server-side which may result in missile-sized overhead). And as the fire persists, more armor babies are produced - there-by passively regenerating armor with a linear diminishing return.
Incoming fire causes a % of EHP per cycle to be applied as regenerated raw armor, with a cycle being per some period of time, and the last cycle ends after the last shot is received. There are amusing side-effects to this system; where-else can you counter the dreaded alpha with low-yield friendly fire?
Question
@http://wiki.eveonline.com/en/wiki/Basic_Regenerative_Plating
The current regenerative plating fill a perfect place already.
A) Increase armor without using armor plates thus keeping speed/align times. Perfect if you need a little extra armor without slowing you down.
B) depending on the application it adds more armor than standard armor plates. |

Zimmy Zeta
Battle Force Industries
165
|
Posted - 2011.12.09 11:30:00 -
[8] - Quote
Still, the powergrid need and activation cost of armor repairers are absurdly high. Since the regenerative armor plates are among the least used modules in eve, I would personally welcome any change to their mechanics. -.- |

Shivus Tao
Broski Enterprises Elite Space Guild
113
|
Posted - 2011.12.09 11:35:00 -
[9] - Quote
Embrace My Hate wrote:Detri Mentality wrote:Greetings New Eden,
For this brief posting I am your host with the most, Detri Mentality.
Have you ever looked at the Regenerative Plating Module@ and wondered what holes in the armor its filling by increasing the effective health pool?
Wouldn't it be more sensible if it functioned like anything else that is regenerative? You know, by regenerating?
It could even regenerate with some style - instead of being powered by the yellow sun as seems to be the case of passive shield tanking, it could be powered by the blood and rage of incoming fire. Per unit of time, the plating uses incoming damage to scare armor into generating more armor (an alternative is to base it off of incoming raw damage scores, the problem is that this requires tracking raw scores server-side which may result in missile-sized overhead). And as the fire persists, more armor babies are produced - there-by passively regenerating armor with a linear diminishing return.
Incoming fire causes a % of EHP per cycle to be applied as regenerated raw armor, with a cycle being per some period of time, and the last cycle ends after the last shot is received. There are amusing side-effects to this system; where-else can you counter the dreaded alpha with low-yield friendly fire?
Question
@http://wiki.eveonline.com/en/wiki/Basic_Regenerative_Plating The current regenerative plating fill a perfect place already. A) Increase armor without using armor plates thus keeping speed/align times. Perfect if you need a little extra armor without slowing you down. B) depending on the application it adds more armor than standard armor plates.
Yeah, I never really understood why regenerative plating doesn't cause armor to passively regenerate, instead it has a crappy bonus that has nothing to do with its name. |

Rakshasa Taisab
Sane Industries Inc.
550
|
Posted - 2011.12.09 11:43:00 -
[10] - Quote
Postman Pat Postman Pat Postman Pat and his black and white cat. Early in the morning, When the day is dawning, He picks up all the post bags in his van.
~~~
Also, to make it work more like shields any time fleet bonuses or such get applied the armor needs to regenerate up to full health. 84,000 AUR ($420) spent on NeX store for Troll and Profit. |
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