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Brother Tycho
Amarr
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Posted - 2006.12.11 18:39:00 -
[1]
Edited by: Brother Tycho on 11/12/2006 18:40:08 As the best candidate so far for a Amarr fix it deserves some kind of Dev reply even if its just to say "we dont like these ideas and the Amarr deserve to suffer for all the crimes they have comit against humanity".
My feeling is they dont know what to do with Amarr but now someone has done alot of the work for them (not 100% of the work as there are 1 or 2 things in the OP that need to be looked into).
After all is said and done Amarr make up almost 25% of the combat ships in the game, i say almost as the amarr are still a frigate short of a full fleet.
If every ship with a 10% per lvl cap use reduction had it changed to opt range and laser cap use was halfed it would be a great start.
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Brother Tycho
Amarr
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Posted - 2006.12.13 10:13:00 -
[2]
Edited by: Brother Tycho on 13/12/2006 10:17:46 Why does every one think pulses are better than blasters just because they have a few km better range i would rather have my pulses damage and tracking buffed and range nerfed as any pvp under 150km takes place at 10km with fracking nos and drones flying everywere.
Pulse lasers are close range weapons at the end of the day not only do they have the most pathetic dmg type there tracking sucks.
There are balance issues real world pvp but on paper you can play with stats and figures to prove any piont you want.
And a drone bay is alot more usefull than a utility high slot the fact you need a free high slot for nos tells you everything you need to know about lasers.
Oh and lasers do use ammo or do you just carry around 1 set of cristals and never use t2? in pvp cap boosters are our ammo on top of cristals. It's great being Amarr, aint it? |

Brother Tycho
Amarr
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Posted - 2006.12.13 10:33:00 -
[3]
Would a blanket drop of 10 base EM resists to armour and a blanket raise of 10 to EM shield resists fix the problems? maybe. It's great being Amarr, aint it? |

Brother Tycho
Amarr
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Posted - 2006.12.13 10:38:00 -
[4]
Edited by: Brother Tycho on 13/12/2006 10:39:25
Originally by: Goumindong Edited by: Goumindong on 13/12/2006 10:35:48
Originally by: Brother Tycho Would a blanket drop of 10 base EM resists to armour and a blanket raise of 10 to EM shield resists fix the problems? maybe.
15% DPS increase for armageddon vs armor, 7% reduction vis shields. Sure that is wise?
well i thought DPS vs armour was the problem and shield tankers have this weird idea that lasers are overpowerd lol
oh and im talking about the base resists you can still fit mods for a balanced omni tank. It's great being Amarr, aint it? |

Brother Tycho
Amarr
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Posted - 2006.12.13 10:52:00 -
[5]
Originally by: Goumindong
Originally by: Brother Tycho Edited by: Brother Tycho on 13/12/2006 10:39:25
Originally by: Goumindong Edited by: Goumindong on 13/12/2006 10:35:48
Originally by: Brother Tycho Would a blanket drop of 10 base EM resists to armour and a blanket raise of 10 to EM shield resists fix the problems? maybe.
15% DPS increase for armageddon vs armor, 7% reduction vis shields. Sure that is wise?
well i thought DPS vs armour was the problem and shield tankers have this weird idea that lasers are overpowerd lol
oh and im talking about the base resists you can still fit mods for a balanced omni tank.
I know, that is what the numbers come out to for multifreq. roughly. And no, i dont think a blanket damage increase is going to make "fix" Amarr
Of corse your right it wont but i was just brain storming i also feel the Amarrs problems lay in there ships not lasers.
With the Amarr we get decent turrets out of the box our cap use bonus just allows us to fire them a bit longer one thing ive always mused about is giveing a ship cap use reduction and rate of fire so a side effect of higher Rate of fire cancels out some of the benefits of the other bonus.
Damage makes more sence than rate of fire to me personaly but im not sure if theres a advantage im not seeing in RoF over raw damage. It's great being Amarr, aint it? |

Brother Tycho
Amarr
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Posted - 2006.12.13 13:23:00 -
[6]
Originally by: Aramendel
Originally by: Darax Thulain Wewt! My nub amarr alt has amarr battleship lvl 2, large energy turret lvl 2, and does not have enough skills to use active hardeners. 300k gunnery total.
I can ONLY KILL THE 3x800k BS spawns! The 1.1x3 and above I cant kill, plx fix amarr!
I can solo kill 3 * 1.55 angel BS spawns with a cyclone with lvl 3 in the ship and gunnery skills...
Thats probably down to dmg types i can just about do that in a Harbinger but it takes ages.
Thing is im all lvl V's in related skills so thats alot more time lol but the harbi's good for sanshas and blood shame i live in regions with guristas and angels.
Tripple 1.85 spawns get the raven treatment i only seem to use my amarr ships when when im bored of missiles but soon switch back as my raven tanks them better and kills them better even though ive only got lvl 4s in shield stuff and t1 launchers lol. It's great being Amarr, aint it? |

Brother Tycho
Amarr
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Posted - 2006.12.14 09:26:00 -
[7]
Originally by: Wesley Harding Only way I'd fly Amarr is if they'd produce a missle using, armor tanked, drone boat.
There is huge potential for Armour tanked missile ships i would give my left nut for a 8/4/7 slot layout BS with 6 launchers a RoF and 5% armour res per lvl. I cant see how this would be overpowerd in anyway the raven aint. It's great being Amarr, aint it? --------------------------------
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Brother Tycho
Amarr
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Posted - 2006.12.14 17:20:00 -
[8]
Originally by: Mila Prestoc
Originally by: Brother Tycho
Originally by: Wesley Harding Only way I'd fly Amarr is if they'd produce a missle using, armor tanked, drone boat.
There is huge potential for Armour tanked missile ships i would give my left nut for a 8/4/7 slot layout BS with 6 launchers a RoF and 5% armour res per lvl. I cant see how this would be overpowerd in anyway the raven aint.
You mean a good Typhoon before its turned to rust?
Typhoon is a damn wicked ship ive been tempted to train for one so many times and i cant even stand projectiles and the look of it. It's great being Amarr, aint it? --------------------------------
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Brother Tycho
Amarr
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Posted - 2006.12.15 13:21:00 -
[9]
Edited by: Brother Tycho on 15/12/2006 13:24:43 Edited by: Brother Tycho on 15/12/2006 13:22:41
Originally by: Testy Mctest Philosophy
How to rip off someone else's thread
Lets examine the philosophy behind successful plagiarism.
Rule 1: Thou Shalt Copy All Formatting
Ensure your formatting follows exactly the formatting of the previous highly successful, highly respected post that you're copying.
Rule 2: Thou Shalt Write As Many Words As Possible
Because writing excessively long posts guarantees that a) you look clever and b) people don't read all of it but 'qft' you to make themselves look like they know what they're talking about.
Rule 3: Thou Shalt Include No Valid Points
Ensure your plagiarised post does not overshadow the original by making no valid point, no original points, or no points that make sense from any point of view whatsoever!
Rule 4: Thou Shalt Ask For Outrageous Things and Disguise them with Bogus Facts
For example, 8 turrets on the Harbinger.
Whatever *sees tumble weeds roll by*
Back to the topic im starting to think a few changes to the lasers themself may help out.
I think lasers suffer most from the need to down size for fitting and cap use reasons.
For instance i find a maller with dual focused pulses alot more practical than heavy pulses as fitting and cap use even with 50% cap use reduction cause me to gimp the hell out of the rest of my setup, the same can be said as you move up the classes with the Abaddon being the worse i had to downgrade to dual heavy pulses due to cap use when i tried a laser setup.
Atm i can fit 8 mega beams or mega pulses to a abadon but its not practical due to cap use so 6 mega pulses and 2 heavy nos are needed, or you could simply fit 8 1400mm 2 gyros and a full t2 tank and be a hell of alot more effective long range makeing beams obsolete.
blasters or auto cannons make better close range weapons, the apoc is better fitted with projectiles also. It's great being Amarr, aint it? --------------------------------
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Brother Tycho
Amarr Shadows of the Dead Xelas Alliance
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Posted - 2006.12.20 17:47:00 -
[10]
Originally by: Goumindong Edited by: Goumindong on 20/12/2006 16:51:20 So, a dev, whom you say can just create skills and items out of the ether was mad that he got podded? An act that would have literally zero penalties if he so wished?
Yea, I am not really seeing it.
Maybe tuxford would like to enlighten us and his thoughts about amarr.
However, i suspect that doing so would be more trouble that it is worth. I also suspect that he knows that.
re: Knezig. I would bet a dev has read the thread, simply because there are no replies does not mean they are not paying attention.
Amarr, Laser and Adaptive Nano are dirty words in the CCP office and if Tuxford was to so much as mention one of these in a thread it would explode with amarr whines so the ignore the problem untill no one flys amarr anymore and the problems fixed itself.
After all our lasers use no ammo!?! so we cant expect them to be any good plus we have 1 bs with a extra low slot so that gives us a huge huge tanking advantage over the other races and we have lots of high slots to fit nos makeing us instantly Uber not to mention damage types that work best against 1 in 10 NPC types in the game. so realy we rock..right? It's great being Amarr, aint it? --------------------------------
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Brother Tycho
Amarr Shadows of the Dead Xelas Alliance
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Posted - 2007.01.01 00:22:00 -
[11]
Amarr just have to few tricks up there sleve atm.
We dont get to play with speed tanking which is so important in 0.0 pvp.
We also suffer from the worse tracking short range turrets i could live with the cap use if cap wasent wasted on miss miss miss.
We have alot of worthless ships imo take our destoryer for example has to little grid for beams and 1 midslot!?! and our frigate and cruiser lineup are far from impressive.
The name of the game is versitilty atm.
Gank and Tank lose to Speed, Drones, Nos and EW.
In PvE we are fairly good but in pvp we are slow, easy to nos and effectively removed from a battle by just about all forms of EW.
It's great being Amarr, aint it? --------------------------------
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