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Kagutsuchi
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Posted - 2003.11.21 15:55:00 -
[1]
This topic is unrelated and not begun due to news past or present on this forum, TetraCorp Enterprises area neutral Entity with no current ties to any one group or faction.
However, it seems to me that with the advent of Player Stations on TQ, It will quickly become impossible for all but the most well organised and populated alliances to keep hold of the territory they are currently claiming!
This of course couls be wrong, I bet there are quite a few Alliance heads/members that will disagree with this. So perhaps I could hear your opinions on this, because I think everyone will agree, the biggest and most exciting promise for EVE atm, is the release of player built and owned stations Will the Alliances fall? Will they be replaced? Will your Alliance hold its own?...
A freind by your side is like an army at your back. |

Maud Dib
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Posted - 2003.11.21 16:31:00 -
[2]
Quote: This topic is unrelated and not begun due to news past or present on this forum, TetraCorp Enterprises area neutral Entity with no current ties to any one group or faction.
However, it seems to me that with the advent of Player Stations on TQ, It will quickly become impossible for all but the most well organised and populated alliances to keep hold of the territory they are currently claiming!
This of course couls be wrong, I bet there are quite a few Alliance heads/members that will disagree with this. So perhaps I could hear your opinions on this, because I think everyone will agree, the biggest and most exciting promise for EVE atm, is the release of player built and owned stations Will the Alliances fall? Will they be replaced? Will your Alliance hold its own?...
Player statons will just give people a place to attack when their foes are off line. Interesting to see what happens to your stuff in a hanger that goes boom. Not to mention if it will be really hard to build them then I can't see it effecting alliances at all.
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what
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Posted - 2003.11.21 20:15:00 -
[3]
It wont end alliances. The cost of a station makes it practically prohibitive but for the very rich corps to even begin to think about building one. At the expense and time to build, you need to guard it. It would seem best to have an alliance pitch in for the station.
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Bjorn Nilfheim
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Posted - 2003.11.21 21:54:00 -
[4]
i think his point was that if what we are doing in venal now is any indication, the destruction of a station will be rather easily achieved.
which i think is absolutely wrong. if it were possible for us to destroy these stations, i have a feeling that there would be ALOT more resistance, and that some corps in the NVA would be ordered to defend at all costs, rather than the current order of run away.
Admiral of the Forsaken Fleets Pillar of the Fallen Emperor |

Ar'leich Grade
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Posted - 2003.11.21 23:11:00 -
[5]
Stations may be made occupiable and indestructable, might be unrealistic but I heard something about that being a possibilty off another thread. When on the battlefield, if you try not to let others take the lead and have the sole intention of breaking into the enemy lines, then you will not fall behind others, your mind will become fierce, and you will mainfest martial valor. Furthermore, if you are slain in battle, you should be resolved to have your corpse facing the enemy. |

Jade Constantine
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Posted - 2003.11.21 23:51:00 -
[6]
Quote: if it were possible for us to destroy these stations, i have a feeling that there would be ALOT more resistance, and that some corps in the NVA would be ordered to defend at all costs, rather than the current order of run away.
Sadly I don't think so. I can't see anybody putting anything important in destroyable stations really. And frankly, even if we did defend at all costs i'd make no difference at the moment. Ravens dead in 20secs wouldn't really make much of an overall difference.
Occupyable stations, now, thats more interesting. In this current conflict we'd probably get a more realistic picture of what is going on.
JF Public Forum |

j0sephine
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Posted - 2003.11.22 00:02:00 -
[7]
Edited by: j0sephine on 22/11/2003 00:03:25
"Occupyable stations, now, thats more interesting. In this current conflict we'd probably get a more realistic picture of what is going on."
... That's pretty much how they're supposed to work (according to one of the older meetings with the developers) The stations and all other player-owned objects can be taken over after there's enough damage caused to them to bring them down to 'weakened' status. (and causing that damage requires long, long time to prevent situation when the station is taken over while all defenders are offline)
So, the side which manages to capture the station will hopefully be able to reprogram the station sentries, and set the access rights so only they can use station facilities... mhmm might be fun. :s
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Morkt Drakt
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Posted - 2003.11.22 00:19:00 -
[8]
Yup - one of the "Gods" said that station would be undestructible but probably captureable.
I think the key question is how long such would take... presumeably once getting XXXXX mariens to the station there is then some time period required (and some way to counter) and capture.
Who knows - but i dont see it weakening alliances, rather strengthening them... or forging close enough bonds to form single corporations form disparate origins.
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Kagutsuchi
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Posted - 2003.11.22 00:49:00 -
[9]
Player Stations wont be destructable??
That does make a big difference, although initially dissapointing, I think that yes, in the current enviroment, Capture would be a better solution.
I also now agree, that Alliances may actually find strength in this. But, if indeed the current alliances dont fall, How will new players get into the 0.0 space without joining one of the alliances? Taking HDY's case in point.
A freind by your side is like an army at your back. |

Morkt Drakt
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Posted - 2003.11.22 01:11:00 -
[10]
Its a missconception that any of the current alliances actually "control" anything other than a fraction of the areas they claim.
Most manage to blockade choke points on an intermittent basis or organise a raid or two - practically none actually have any means to take and hold territory.
If it wasnt for the "giveaway" features of the map interface you could easily sail in a fleet and using mobile refienries etc build your own station unhindered.
With the map then its just a case of doing it less obviously, or under the guns of your own fleet.
What we dont know are the mineral or building or skill reqs and until that time we are just guessing.
Onc emobiles are in though,a nd sentries and so forth, its a whole new ballgame... it also depends heavily on what happens to the various existing pirate factions and thelevel of station accessibility by standing.
Places like stain and venal are nominally under Sansha/Guristas sovereignity... you might see a lot of corps and alliances having to change plans as it is.
Its a far from certain future for any of the alliances and their claims.
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Jade Constantine
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Posted - 2003.11.22 01:13:00 -
[11]
There is actually quite a lot of unclaimed space ... Fade and Tribute are good examples for the NVA for example. We would love for new alliances to pop up and make a go at claiming these regions against the rampaging pirate hordes.
I think once stations are placeable then anyone who fancies 0.0 should be able to make common cause with allies and claim a bit.
Speaking as an NVA rep, we certainly want to see more people in 0.0 trying to make the surrounding regions more vital and prosperous.
JF Public Forum |

MaiLina KaTar
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Posted - 2003.11.22 05:10:00 -
[12]
Quote: Most manage to blockade choke points on an intermittent basis or organise a raid or two - practically none actually have any means to take and hold territory.
which is IMHO a direct result of the non-existant ship balance. Combat is just not persistent enough. Everything pretty much boils down to one big bs lagfight. We need frigates and cruisers as the common ships. Only that allows you to really claim territory, because you can fight for it over and over again instead of once every now and then. With battleships as the common ships real claiming will not be possible.
Mai's Idealog |

Lord Azraiel
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Posted - 2003.11.24 17:45:00 -
[13]
Yes, if we had something to actually do to inflict losses to our enemies besides blowing up their ships, the story would be a different. They would either a) be forced to defend their expensive holdings or b) say f it and let us have it and lose all that isk. I wouldn't mind, it's a nice hugely expensive item for free  "I'm comin' for ya, and Hell's comin' with me!" |

Talon SilverHawk
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Posted - 2003.11.24 18:48:00 -
[14]
If people had things to protect it would change warfare and make Alliances even more relevant as protection of stations, deployables etc will change Eve warfare as ppl will
a) Have something to protect b) Have more targets to attack rather than camping gates and hunting belts. c) Mean more joint efforts to protect and attack those assets
IMHO
Tal
What goes around comes around...
What goes around comes around...
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Bad Harlequin
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Posted - 2003.11.24 19:10:00 -
[15]
y'all are forgetting something. Sentry guns.
As you digest that, also remember stations aren't even really Soon, they're Later - mobile refineries, sentry guns, warp scramble sphere emitters and suchlike - those are all before stations. More than enough to get us started on how it all really works, yay beta.
and please dear bog please billboards 
actually billboards would be useful. No more border questions . "If you can read this and aren't an <alliance> member, don't jump through this gate."
What's going to happen first (i guess) is the semipermanent mining facilities will get set up in the remaining Bistot fields.
They won't be done in a single session (maybe) so the alliances will have focus again... some to guard theirs, some to go find the others 
Once completed, there will be little if any ninja mining in enemy alliance goin on any more.
In theory, we DON'T need to worry about 658743582*10^435 sentries at JIP and such, because they can only be anchored in certain areas (generally speaking, orbiting something...). That was confirmed by a dev to us at some point, or maybe me, i don't remember, but it *was* brought up as my primary fear of the things...
As for fighting. The reward for trashing a mobile refinery in use by an alliance will obviously be great - real actually supply strikes beyond random indy thrashing.
The risk is clear - the anitwarp fields mean anyone who wishes to fight will have to *fight*.
I don't think it's all enough by itself to 'save' PVP and the economy, and it worries me to keep seeing CCP believe - or at least say - that's some panacea that will Fix Everything.
But it should be innerestin' .
You are in a maze of twisty little asteroids, all alike. |

Jera
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Posted - 2003.11.24 19:32:00 -
[16]
Edited by: Jera on 24/11/2003 19:36:53 May i know what game are you talking about ? It sounds interesting.
Discuss loyalty to the State issues on the 'Caldari' channel
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Bad Harlequin
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Posted - 2003.11.24 22:14:00 -
[17]
Edited by: Bad Harlequin on 24/11/2003 22:17:42 precisely m'point, o queen of cola wars .
for those of you who missed out on beta, now's your chance!
edit: haha, unless, it only just now occurs to me, you are being serious and asking about Firearms? 
You are in a maze of twisty little asteroids, all alike. |

Athan
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Posted - 2003.11.25 05:17:00 -
[18]
Edited by: Athan on 25/11/2003 05:17:45 Bah, blatantly OOC, sorry :P.
-Ath, "hey, it's 5am" --
http://big.wayland.dk/Lottery.asp - The BIG Lottery |

Leo Graf
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Posted - 2003.11.25 05:39:00 -
[19]
I would hope that stations WOULD be indestructable, but capturable. What needs to be destroyable is these new "community" type bases. This type of a thing definitely needs to be destroyable. The sheer cost of a station should limit them to the very wealthy... and the fees they will need to charge to recoup their costs will be darn high. _____________________________________________ EVE GUARDIAN Chief Editor EMAIL - [email protected] EVE-MAIL - Leo Graf
Independance, Truth, Integrity; We are EVE GUARDIAN |

Bobby Wilson
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Posted - 2003.11.25 16:39:00 -
[20]
Quote: y'all are forgetting something. Sentry guns.
As you digest that, also remember stations aren't even really Soon, they're Later - mobile refineries, sentry guns, warp scramble sphere emitters and suchlike - those are all before stations. More than enough to get us started on how it all really works, yay beta.But it should be innerestin' .
S'what I was going to say. Alliances will be a heck of a lot easier to defend with the list of deployable items that are "coming soon TM". About 50 sentry guns would make each key choke point in Venal more secure, not less...
Besides, stations don't magically appear. You have to build them from scratch by local mining, using a mobile refinery if you are far from an exisiting station. There are very fews organizations in the game who could move into an hostile alliance area and build their own space station there, both doing their own security AND mining/hauling/building.
BW
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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