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The Asteroid
Alts Online
17
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Posted - 2015.10.04 23:05:59 -
[31] - Quote
https://www.youtube.com/watch?v=oFc4jQghYDk&feature=youtu.be
She mentions a re-written attribute system, but I can't find any info on it anywhere? |
Amateratsu
The Pegasus Project
77
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Posted - 2015.10.05 19:54:21 -
[32] - Quote
CCP may not like the attribute system, but I'll bet you that (just like the learning skill) it will take them several years of forum complaints and debating, before they finally get their fingers out....... and remove them. |
The Asteroid
Alts Online
19
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Posted - 2015.10.05 20:07:44 -
[33] - Quote
Bumping everyone's attributes up by a certain amount and removing attribute implants from game would go a long way I think. I don't know how hard that would be to code, but it may allow more risk-averse people to be less risk-averse.
That would be more or less a band-aid though, and would cause LP to be even more worthless. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1622
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Posted - 2015.10.08 02:20:44 -
[34] - Quote
Aerasia wrote:But having Attributes impart some tradeoff for actual flight, where a pilot would choose their specialization based on role and strategy? If role based how is that beneficial? Much like current attributes effectively penalize off map training, wouldn't off attribute activities provide effective penalties as well?
If that's the core of the issue I'd personally be much more in favor of elimination than shifting a character development level issue to a global performance issue. |
Valacus
Shattered Silver
1
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Posted - 2015.10.15 19:52:16 -
[35] - Quote
Anthar Thebess wrote:Hard choices. EDIT: Chance Ravinne wrote:Another hit against the attribute system is how many RPGs or games can you think of where your character has stats/attributes that have NO EFFECT WHATSOEVER on gameplay?
I'm not saying they should, but it's just completely unintuitive and boring that there's no difference between playing with a highly Charismatic character or a highly Intelligent character. This is interesting idea. Intelligence - stronger scanner probes, data/relic analyzers and similar stuff Memory - better industry and science. Perception - more effective guns and missiles Willpower - more effective drones Charisma - more effective links, and ships capable of mounting them.
No, this is a bad idea. That just tells new players, "You can train or you can fight, but not both." Tank skills, fitting skills, navigation skills, and all the other little nuances that effects every ship in the game takes skills other than perception, so remapping to complete those would be a direct nerf to your combat performance, which is already sub-par because you haven't finished said skills and you can't fit your ship properly. I'm way more in favor of just completely eliminating attributes, given that right now they just serve to slow down all off the path training for no reason at all. And since the meta is constantly shifting like it does in all games, there's a chance your training path can change entirely and you're screwed for a year. I find that to be a pretty **** poor design. |
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