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Nirvy
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Posted - 2003.11.21 17:34:00 -
[1]
Will pirate drops be upgraded to drop Tech two items, such as tech 2 weapons and mods, or will we all be forced to mission who-re? Cant see to find anything from the devs except them rambling on about agent missions.
Muchos thanks
Nirv.
Mercenary | The Azath |

Atandros
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Posted - 2003.11.21 18:12:00 -
[2]
CCP said TL2 economy is going to be entirely player driven, so I quite doubt it.
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EveJunkie
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Posted - 2003.11.21 18:21:00 -
[3]
Actually if you look in the data files or go to TTI Nexus you'll see that there are lots of higher tech lvl special items that are probably destined for NPC drops.
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leoder
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Posted - 2003.11.21 18:23:00 -
[4]
Tech 2 items are allready dropping and have for a couple weeks. The stuff we are finding is not game changing but I am sure as we move to other areas, we will find more items.
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Caelian
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Posted - 2003.11.21 18:27:00 -
[5]
Edited by: Caelian on 21/11/2003 18:32:02 So basically producing stuff is going to be useless yet again? Or are they (severely) limiting the better drops?
I could understand at least some tech 2 drops being entered (then you're not restricted to missions to get those items) but we really want to avoid a tech level 1 repeat...
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Nirvy
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Posted - 2003.11.21 19:09:00 -
[6]
Edited by: Nirvy on 21/11/2003 19:10:21 Yup, we all know of certain Tech 2 drops that have appeared.
But Seriously, if CCP dont up the Rat loot to tech 2, there is no point at all to hunting, as standard market equipment will be superior, a la miner II
A source of tech 2 1400mm would be nice, or to make mod tachs available from sources other than the GM's handing them out Mercenary | The Azath |

Jash Illian
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Posted - 2003.11.21 19:19:00 -
[7]
Quote: Edited by: Nirvy on 21/11/2003 19:10:21 Yup, we all know of certain Tech 2 drops that have appeared.
But Seriously, if CCP dont up the Rat loot to tech 2, there is no point at all to hunting, as standard market equipment will be superior, a la miner II
A source of tech 2 1400mm would be nice, or to make mod tachs available from sources other than the GM's handing them out
'Standard' market equipment should be better than pirate loot, otherwise there's no incentive to buy it. As things stand right now, npc pirate hunters get paid to take free loot. Who the heck would want a 650mm Artillery they have to pay 100k to get when an npc will give you 40k in bounty + a 650mm Scout that performs better?
Now I do think something needs to be done with pirate loot to give it some value, but it shouldn't be complete items better than manufactured ones (special spawns exempted). Because that devalues the manufacturing market. I'd personally prefer the idea of salvage that could be broken down into valuable components required for the manufacturing process. Such as you get a damaged 650mm Artillery that can't be used. But from it you could salvage the targetting subsystem and firing mechanism which would be required for manufacturing a normal 650mm artillery. Perhaps even special components to allow better performance manufactured items if swapped for their normal counterparts.
But that'd take some major rewrites to do 
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Atandros
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Posted - 2003.11.21 19:22:00 -
[8]
Well, apparently new ships are going to be made out of components cobbled together, which will be manufactured from minerals & trade goods, so I don't think you're that far off Jash...although I doubt they'll be going into that much detail.
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Khar'du
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Posted - 2003.11.21 19:57:00 -
[9]
I must say i find that a quite good idea Jash.
It will be quite difficult to balance out production items and pirate loot unless they are the same, but pirate loot does no longer give the high end items. Or when a solution in the line of your suggestion could be implemented.
Anyway, the current imbalance should be removed as pirate loot being non-manufacturable is not right.
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EveJunkie
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Posted - 2003.11.23 00:53:00 -
[10]
I put up the idea of NPC's dropping components in the ideas lab months ago...no one bothered to reply tho.
I thought it was a a great idea myself. :)
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Znaei
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Posted - 2003.11.23 01:42:00 -
[11]
So if tech 2 will not be dropped by npc... where will ppl be able to get for example modulated Tachyon etc? Through reserch maybe?
Quote: 'Standard' market equipment should be better than pirate loot, otherwise there's no incentive to buy it. As things stand right now, npc pirate hunters get paid to take free loot. Who the heck would want a 650mm Artillery they have to pay 100k to get when an npc will give you 40k in bounty + a 650mm Scout that performs better?
But if the 'looted' (like Modulated Tachyon)are supposed to be worse than the market types... why bother bountyhunt or even research the item if it will only become worse?
clagnuts> im drunk just come back from pirates night in spain , wtf i thought it was some eve guys getting together for a drink , turned out to be a feken real pirates show , doh |

Ganja
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Posted - 2003.11.23 02:47:00 -
[12]
Quote: Actually if you look in the data files or go to TTI Nexus you'll see that there are lots of higher tech lvl special items that are probably destined for NPC drops.
Too bad TTi Nexus is waaaay out of date..
*laffs*
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Jash Illian
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Posted - 2003.11.23 02:49:00 -
[13]
Quote:
Quote: 'Standard' market equipment should be better than pirate loot, otherwise there's no incentive to buy it. As things stand right now, npc pirate hunters get paid to take free loot. Who the heck would want a 650mm Artillery they have to pay 100k to get when an npc will give you 40k in bounty + a 650mm Scout that performs better?
But if the 'looted' (like Modulated Tachyon)are supposed to be worse than the market types... why bother bountyhunt or even research the item if it will only become worse?
I dunno...maybe the bounties? Maybe the isk value of the recycled minerals? Maybe if you didn't just quote the first paragraph without the 2nd paragraph?
Regardless, NPC farming isn't advertised as a core feature of the game. The market and a player driven economy are. So if it takes making NPC loot worth less than player manufactured items to keep the market and player driven economy forefront, I'd sacrifice Modulated Tachyon Beams for Tachyon Beam Laser II being better in a heartbeat.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Znaei
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Posted - 2003.11.23 04:53:00 -
[14]
Quote:
Quote:
Quote: 'Standard' market equipment should be better than pirate loot, otherwise there's no incentive to buy it. As things stand right now, npc pirate hunters get paid to take free loot. Who the heck would want a 650mm Artillery they have to pay 100k to get when an npc will give you 40k in bounty + a 650mm Scout that performs better?
But if the 'looted' (like Modulated Tachyon)are supposed to be worse than the market types... why bother bountyhunt or even research the item if it will only become worse?
I dunno...maybe the bounties? Maybe the isk value of the recycled minerals? Maybe if you didn't just quote the first paragraph without the 2nd paragraph?
Regardless, NPC farming isn't advertised as a core feature of the game. The market and a player driven economy are. So if it takes making NPC loot worth less than player manufactured items to keep the market and player driven economy forefront, I'd sacrifice Modulated Tachyon Beams for Tachyon Beam Laser II being better in a heartbeat.
Easy there tiger Was only asking questions, no flaming intended.
On the otherhand... The loot isnt causing the market to be dysfunctional, they are part of the market, they are just not sold on the 'npc' market. it takes a whole lot of more time to get a 650mm scout from loot, than to make one if you had a bp for it. IMO rare items should be better than the stock items. If the player manufactured items are the best items in the game, then everybody would have the same super items, no variety at all.
clagnuts> im drunk just come back from pirates night in spain , wtf i thought it was some eve guys getting together for a drink , turned out to be a feken real pirates show , doh |

Caelian
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Posted - 2003.11.23 11:19:00 -
[15]
Edited by: Caelian on 23/11/2003 11:25:35
Quote: ... The loot isnt causing the market to be dysfunctional ...
lmao
But whatever, we're gonna see a repeat of tech 1 all over anyways. Wouldn't wanna upset the NPC miners..ermm...farmers out there.
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McWatt
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Posted - 2003.11.23 12:43:00 -
[16]
Edited by: McWatt on 23/11/2003 12:46:03 i d love to see components, but it s a big change and i doubt that they can do it (soon TM).
so till then i guess the stuff should show on as pirate loot, though not in quantities that kill the market.
imo it should work like this:
1. tech 2 items as pirate loot
2. introduction of a few limited BP
3. introduction of unlimited BP (copy limit, no production/research in systems with sec 0.5 or higher )
4. change to higher value pirate drop.
i still think that pirates should drop mostly the good old "metal alloys".
the whole process should be slow, with different items at different stages at the same time.
the pirate drop tables should change gradually, reflecting the current distribution level of BPs.
prob is, they are under pressure to rush out tech 2. perhaps they ll get it right for tech 3.
i will dream on
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