Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Demonstheses
SPECTRE Ops
|
Posted - 2006.12.11 20:09:00 -
[1]
First off, I would like to make sure everyone understands that I am not complaining or crying about this stuff I just want to make some statements.
As it is now, the HAC, namely, vagabonds, cerberus, both gallente HACs, and the zealot are all priced extremely high. Most of the HACs (as I understand it) cost about 25-40mil to make. So with current prices most HACs cost around 160-250mil to buy. The seller makes a profit of at least 150mil per HAC - and for what? production! This means that, with nearly no work at all to the maker, besides sorting materials and then puting them into manufacturing the ship, he is making at least 150mil for nothing.
Why is it like this? Simply put, supply and demand. When you have a high supply and low demand you end up with low prices. If you have a low supply (or production rate) as it is with HACs, but you have a high demand it results in high prices. The bigger the gap is between supply and demand the higher the prices. Right now, in Eve, there is a huge demand for HACs compared to the production rates.
Why is this unfair? It is unfair for a few reasons. Well first off - life isn't fair and some would argue Eve should be the same. The problem is that nearly every other mode of getting money takes either much more labor to do and involves real life skills or, it takes way to much time to get the same ISK you would be making from a nominal HAC BPO. Even other people in the BPO business have trouble making nearly the same ISK as HAC makers.
How do we fix it? Tough question. I'm not sure if I know the answer. People have suggested making production rates of HACs faster or seeding more BPOs. Those are both possible fixes to the problem but the bigger question is - Should we fix it? I don't know about that either. Should we fix it? Ask yourself that. Is it fair that these people make massive amounts of cash and we don't? Should it be fair? All I know is that we need a change. The system as it is makes the game less fun. I don't want have to grind NPC's all the time just to pay for my next Vagabond. Who does? I just think that if BPO makers are going to make money this easily they should at least have to work a bit harder for it.
Please don't flame absentmindedly. If you have something to say at least make it constructive.
<3
Demons
|

Dread Phantom
Caldari Project-Chaos
|
Posted - 2006.12.11 21:14:00 -
[2]
Gal hac prices are plumeting
|

Martosh Toma
Gallente Fraction Investment
|
Posted - 2006.12.11 22:30:00 -
[3]
hence invention was added, may need some tweaks, but in essence there is a way to increase supply now, as long as there is sufficient demand
|

Jessica Lorelei
Minmatar Decimus Corp Namtz'aar k'in
|
Posted - 2006.12.11 23:07:00 -
[4]
hacs are like ferraris, we would all love one, but theyre not easy to get hold of.
we really do NEED these things to strive for in eve, otherwise we are left with very little joy in such a harsh gaming environment.
|

SunGod RA
Bosun Shipyards
|
Posted - 2006.12.12 01:33:00 -
[5]
Originally by: Jessica Lorelei hacs are like ferraris, we would all love one, but theyre not easy to get hold of.
yep, exactly. everyone in eve wants a T2 BPO.
if everyone were to get one/several T2 BPOs, one of two things would happen:
1) supply would become huge, and profit margins would dwindle. it'd become essentially the same as the T1 market, with low profit margins.
2) demand for T2 building components/moon minerals would soar, which would drastically raise their price, which in turn would lower the profit margins of T2 production. people would now complain that all the hot moon mineral spots are taken by the powerful alliances, and it's so unfair, etc etc.
in both cases, the T2 BPOs would stop being the high-demand commodity that their are now.
as near as i can tell, the whole point of the T2 BPO thing is to create a *limited supply* market. this creates (in my humble opinion) unique and incredibly interesting/awesome market dynamics. as such (and again this is my opinion), the T2 market doesn't need any fixing at all. you can still make LOTS of profit from the T2 market, without owning a single T2 BPO.
breaking the current state of things would make T2 items disposable and value-less, everyone would equip them without thought, and we would all end up at exactly the same spot as if we were all using vanilla T1 items. with the current high prices, there's at least some incentive to be clever and use your isk/items/ships wisely given the potential loss of a T2-kitted ship blowing up. __________________
|

Ferrosa
Gallente Lyonesse Inc.
|
Posted - 2006.12.12 13:54:00 -
[6]
Edited by: Ferrosa on 12/12/2006 13:54:57
Originally by: Jessica Lorelei hacs are like ferraris, we would all love one, but theyre not easy to get hold of.
we really do NEED these things to strive for in eve, otherwise we are left with very little joy in such a harsh gaming environment.
Let me follow through on that comparison, shall we:
- In real life, Ferrari's are expensive because:
1) they actually are EXPENSIVE TO MAKE - not only production-wise, but also research-wise. 2) the added value of the Ferrari tag, look and feel on the car - which is totally worth it
- In EvE, HACs are expensive because:
1) high demand, low supply - as the OP explained 2) sellers are in a monopolized market and can ask almost any price for their product - I don't blaim them, I would do the same, but those are the facts 3) people actually buy them AT HIGH PRICES - if you want a HAC but don't wanna pay that much, DONT PAY SO MUCH then 
Just my 0.02 ISK
Official broker at the EvE Galactic Stock Exchange |

Mona Lou
Caldari
|
Posted - 2006.12.12 16:30:00 -
[7]
Originally by: Demonstheses This means that, with nearly no work at all to the maker, besides sorting materials and then puting them into manufacturing the ship, he is making at least 150mil for nothing.
Hm, no work? Manufacturing (and T2 especially) is not that easy. To run production 24/7 you need perfect logistic and T2 items are not only minerals. You also need skills. And of course there is huge initial investment in research skills or ISK needed to purchase the BPO. So its hardly no work. Yeah profits of some T2 BPOs are very high, but I wouldnt say its for nothing.
|

Hllaxiu
Shiva Morsus Mihi
|
Posted - 2006.12.12 19:58:00 -
[8]
Originally by: Dread Phantom Gal hac prices are plumeting
Thats because of substitutes... namely the agility boost battlecruisers and command ships.
The drake, and newly damage increased Nighthawk should take some pressure off the Cerberus too... --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Eleis Machuron
|
Posted - 2006.12.13 13:08:00 -
[9]
Originally by: Jessica Lorelei hacs are like ferraris
How true. For example, every day for the last week, a guy in a ferrari came and blew up my Hyundai while I was on my way to work. I still had to get to work, so I've had to buy a new Hyundai every single day.
You're right, heavy assault ships are exactly like ferraris.
|

Motivated Prophet
Zerodot Schools Power Corrupts Industry's
|
Posted - 2006.12.13 16:54:00 -
[10]
Invention serves to create an "plus c" market collar--effectively, if your t2 BPO has profits that exceed some "c", the cost of t1 items, BPC's, time, skilled effort, invention slots, and datacores to produce that product is less than the profit to be made, so inventers will move in. It even scales a bit--at 2c, for instance, even relatively-casual inventers can still make decent profits.
And, as many others have pointed out, a tech2 BPO is not a license to print money. I know of one poor soul with a Micro Shield Extender II BPO....
MP
|
|

Sir Bart
Vendetta Underground Rule of Three
|
Posted - 2006.12.19 11:34:00 -
[11]
I think they need a mechanism for bpo's to balance out with demand. What I would like is any bpo can buy bought from an R&D agent for a certain amount of datacores. Each BPO is given a value and then people can buy them.
Currently the most over priced t2 modules in the game are hacs and cloaking devices so those are the ones everyone would spend RP on first.
Eventually, people would have to look at the markets and see, what BPO is the best investment for my RP? They would all still offer more profit than a t1 bpo but you might actually have to do a little ME research to increase profits.
-Bart
|

Riho
Red Wrath Exquisite Malevolance
|
Posted - 2006.12.20 10:35:00 -
[12]
do you know how long does it take to make just one HAC ???
it takse 1 and a half days to build one hac... not to speak of how long it takes to get the stuff to build one... so supply and demand is correct atm...
|

Dal Thrax
Caldari House Of Troy
|
Posted - 2006.12.20 17:04:00 -
[13]
Originally by: Mona Lou
Originally by: Demonstheses This means that, with nearly no work at all to the maker, besides sorting materials and then puting them into manufacturing the ship, he is making at least 150mil for nothing.
Hm, no work? Manufacturing (and T2 especially) is not that easy. To run production 24/7 you need perfect logistic and T2 items are not only minerals. You also need skills. And of course there is huge initial investment in research skills or ISK needed to purchase the BPO. So its hardly no work. Yeah profits of some T2 BPOs are very high, but I wouldnt say its for nothing.
What bothers me is the lack of a BPC market for T2 mods. You can buy T2 BPC's for ships if you want to do it yourself. No such luck for mods.
|
|

Tirg
Forum Moderator Interstellar Services Department

|
Posted - 2006.12.20 17:34:00 -
[14]
Quote:
What bothers me is the lack of a BPC market for T2 mods. You can buy T2 BPC's for ships if you want to do it yourself. No such luck for mods.
Ships take alot of materials and skills to build. BPCs are a handy way to get around that. Modules take much less. BPCs take longer to make than producing from the BPO does. That's just my guess (why) though:)
forum rules
|
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |