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Ash McDevitt
Deep Core Mining Inc. Caldari State
4
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Posted - 2015.08.29 11:43:20 -
[1] - Quote
Good day everyone.
I am new to the forums and semi-new to EVE Online. I have played EVE off and on since 2010 and this is the first time the game has really stuck with me. My gaming background is pretty varied but my only other MMO experiences is World of Warcraft. Now, I know a lot of people are rolling their eyes, but when I played WOW I only ever played on PVP servers. For those of you who are uninitiated, PVP servers in WOW are set up similarly to the Security zones in EVE.
In WOW you have 2 factions- Alliance and Horde. If you are an Alliance member and in Alliance space you are immune to being attacked by enemy faction players. However, while you are immune to enemy players initiating a fight with you in your own territory, you are welcome to initiate with them- if you hit them they are free to hit you back.
There is also an in-between region, called Contested (this contested status never changes- it is a permanent attribute to the region) in which any player can attack any other player at any time.
The parallel that I am trying to draw here is that I think Faction Warfare should be a permanent under structure to all of EVE with the exception of, unlike WOW, you are not permanently tied to 1 faction or another. ALL Corps, be they NPC or Player owned are required to state a faction allegiance. This means that while you can expect to be somewhat safe in your own faction owned regions, you are not 100% safe. I would also like to suggest making it such that FW related combat can only take place in 0.7 space or below, effectively retaining some small "haven" for new players. This region would still keep it's normal CONCORD presence, but in addition to it there would be a Faction NPC Militia that would respond to war targets attacking players in 0.8. This NPC militia would act and respond exactly like CONCORD with the exception of it only responding to FW related attacks and only in 1.0 through 0.8. CONCORD would still respond to "blue on blue" player combat in 1.0 through 0.5 space just like they do now- this again extends a measure of security for people flying in their own regions. As an additional note, players in Player Corps would still get CONCORDed for shooting players of any Corp (NPC or otherwise) that is aligned with their same faction in 1.0 through 0.5 space as it would be considered friendly fire and thus a police matter.
At the end of the day I understand that many players actively seek safer space to play in and I do not want to outright deny them that. I would, however, like to extend legal PVP to more regions and in one form or another to more security regions. The objective here is to extend PVP while providing a limiting factor so that hisec does not simply disappear or we run more passive players off.
Thank you! |

Azda Ja
Green Skull LLC
4328
|
Posted - 2015.08.29 12:20:53 -
[2] - Quote
No. Why should I pledge allegiance to one of the 4 factions? Especially when one of the major themes of EVE is that we as capsuleers are becoming/ have become a force to be reckoned with in our own right. Why should SOV holding alliances carving out territory of their own in the middle of 0.0 have to say: "Oh, we're a Caldari colony" when in practice they are not beholden to any of the NPC empires while there. When we enter HS we obey (or don't) the local laws, but we have no obligations to the NPCs unless we chose. This idea would shove this down people's throats whether they want it or not.
Apart from that, if I'm understanding the idea you've described, it already functions that way. People in FW already have to deal with faction police and other militia members when in the enemy empire's space. The only difference I can see here is that you want to stick everyone into FW, even those who have 0 interest in what the 4 empires are doing. I'm not even a roleplayer, but my 'background rp' in no way involves Azda here being affiliated with any faction. She is loyal only to herself, and her corp. Screw the empires and everyone else.
Because sometimes you die. And sometimes we are why. GSLLC is Recruiting.
Grrr I tell you. Grrr.
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Ash McDevitt
Deep Core Mining Inc. Caldari State
4
|
Posted - 2015.08.29 12:35:31 -
[3] - Quote
I understand you wanting to minimize forcing players in to doing anything. However, please do understand that this is not an attempt to get anyone to... role play?
I am just trying to think of a way to come up with a system that would bring more PVP higher up the security ladder.
Or hell, I guess we could just say that CONCORD will quit responding to PVP in 0.6 and below? Ultimately I would almost prefer that HiSec exist only as a few starter systems for players to learn, and after that it's all open to PVP. The difference between my experience in WOW and this would be that you at least knew that a good portion of players in your area would NOT attack you, you were on the same "side" even if you did not give 2 copper for who they were or what they were doing.
So I suppose my real objective is to greatly expand PVP options while also making it so that a pilot is not exposed to a drastically expanded threat base. |

Azda Ja
Green Skull LLC
4328
|
Posted - 2015.08.29 12:53:45 -
[4] - Quote
Ash McDevitt wrote: I understand you wanting to minimize forcing players in to doing anything. However, please do understand that this is not an attempt to get anyone to... role play?
I am just trying to think of a way to come up with a system that would bring more PVP higher up the security ladder.
Or hell, I guess we could just say that CONCORD will quit responding to PVP in 0.6 and below? Ultimately I would almost prefer that HiSec exist only as a few starter systems for players to learn, and after that it's all open to PVP. The difference between my experience in WOW and this would be that you at least knew that a good portion of players in your area would NOT attack you, you were on the same "side" even if you did not give 2 copper for who they were or what they were doing.
Oh, I know you weren't looking to force roleplay, but for those that do roleplay, it's a hamfisted solution to a 'problem' not everyone can even agree exists. Even I, someone who only roleplays in my head as it were, would find this odd. A far simpler form of your idea is simply turn some HS systems into Lowsec. Which I could get behind, though I am biased. My main concern with your proposal is it seems a very roundabout way of creating more conflict in HS. I think we can think of far better ways of doing it.
Again, kudos on thinking about how to get more conflict in HS, but this idea doesn't feel right to me. I think the dominant view (from what I've seen anyway) at the moment concerning the best way of getting more, better and meaningful conflict in HS, is to look at how to improve on wardecs as a mechanic.
EDIT: Forgot part of the post.
When it comes to people 'feeling like they're on the same side'. They're not. Not in EVE. Unless they chose to be, and play like they are. Part of the appeal, and niche nature of EVE is the feeling of danger. Feeling like you're surrounded by people who are on your side, goes counter to that.
Because sometimes you die. And sometimes we are why. GSLLC is Recruiting.
Grrr I tell you. Grrr.
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Ash McDevitt
Deep Core Mining Inc. Caldari State
4
|
Posted - 2015.08.29 13:01:56 -
[5] - Quote
Ah. Fair point about the nature of EVE.
Perhaps you are right. |

Zan Shiro
Alternative Enterprises
751
|
Posted - 2015.08.29 13:02:20 -
[6] - Quote
Want empire, want pvp.....RvB says hi.
I'll even let you pick who is the Alliance and who is the horde. They won't. They are actually pretty cool cats based on the ones I know. They even kindly ask if one side is light on numbers unless you have some strong burning desire to be say red...to please join blue to even out the numbers. Put another way, the cool RvB peeps I know want fairest fights possible and don't want it 100 to 1 red on blue.
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Azda Ja
Green Skull LLC
4328
|
Posted - 2015.08.29 13:09:33 -
[7] - Quote
Ash McDevitt wrote: I would prefer 90% of the playable space be open to PVP.
100 percent already is available to PVP. They just come in different forms, some even goes beyond ship on ship violence. You're still quite new by the looks of it, this game has very, very little to do with WoW and similar games. Ideas drawn from other MMOs tend to get shot down here (rightly so) because what works in them by design doesn't fit with how EVE works.
For example you mentioned the two WoW factions, and likened the four empires to them. When they function completely differently. From what I gather, in WoW when you chose your character, you're stuck on on side no matter what you do. Not so in EVE, your background has almost no impact on what you can do. The WoW factions and EVE factions only appear to similar because they are 'factions', they don't actually function at all in the same way. So something that works there, probably won't here. It's like trying to put bicycle tires on an 18 wheeler.
Because sometimes you die. And sometimes we are why. GSLLC is Recruiting.
Grrr I tell you. Grrr.
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Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
1827
|
Posted - 2015.08.29 18:55:38 -
[8] - Quote
Azda Ja wrote:Especially when one of the major themes of EVE is that we as capsuleers are becoming/ have become a force to be reckoned with in our own right. Didn't know capsuleers are one united entity... wait they aren't.
Ash McDevitt wrote:Ah. Fair point about the nature of EVE.
Perhaps you are right.
I would prefer 90% of the playable space be open to PVP. And look like null 
Akrasjel Lanate
Member of Black Thorne Corporation
Black Thorne Alliance
Citizen of Solitude
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
464
|
Posted - 2015.08.29 19:16:13 -
[9] - Quote
There is probably more pvp in highsec than the combined total of the rest of EVE. Youre attempting to solve a problem that doesnt exist.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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