| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

General Coochie
|
Posted - 2006.12.13 13:37:00 -
[1]
Edited by: General Coochie on 13/12/2006 13:46:38 Solo PvP setup.
Highs 2 Medium Noseferatu I 2 Heavy Assault Lauchers I
* 1 nos can be replaced with a 200mm railgun if you got good cap skills.
Meds 2 Remote Sensor Dampner II Stasis Webifier Warp Disruptor Micro Warp Drive
Lows 400mm Reinforced Crystalline Carbonide Plates I Capacitor Power Relay I Reactor Controll Unit I
* Depending on your skills you can witch out the lows for whatever you need, more cap, more tank, more pwr. You should have enough cap regeneration to run all mids except MWD for some time without relying on the NOS.
Drones 3 Medium 2 Light
Skills Signal Suppression III Gallente Cruiser IV Missile Bombardment III Missile Projection III Basic support skills like Engineering V etc really helps but isnt necessary.
Can take on anything from Assault Frigs to Battle Cruisers (1v1).
Edit: Posted almost same thing in another thread but I wanted to give the celestis a new thread for revelations and then link it in the revelations setup thread. Still not very experienced in gangs, so gang setups would be a nice addition to this thread and also additional 1v1 - small gang setups off course.
|

A Scriv
Gallente Guardians Of Poseidon
|
Posted - 2006.12.13 14:28:00 -
[2]
try 2 rails 2 launchers for highs
3 dampners 20km scram mwd
400mm plate possibly exp hardner cap relays/whatever
i had some fun with this against an astarte command ship, was doing well sat at 13km from the aggressed shame i ran out of cap as his last drone popped me but was an interesting fight as he couldnt lock me
|

Great Artista
Veto.
|
Posted - 2006.12.13 14:30:00 -
[3]
3x Named 250mm rails 1x Recon Probe Launcha
3x named Damps 1x AB 1x 20km Scram
2x Co-processors 1x CPR
+drones
Probe and keel them lvl 4 mission ravens kek!  ___________________________________ And I make lots of money, I make more money than you I drive around in my limo, that's what I was born to do And I might like you better if we ****** together.
|

General Coochie
|
Posted - 2006.12.13 14:37:00 -
[4]
Originally by: A Scriv shame i ran out of cap as his last drone popped me but was an interesting fight as he couldnt lock me
Thats why I use assault launchers and nos, launchers dont use cap, and NOS keeps ure mods running and breaks targets tank.
Very intresting with the probe launcher. Can you keep cap upp with that? I thought of fitting something similar on a lachesis when I can fly one.
|

A Scriv
Gallente Guardians Of Poseidon
|
Posted - 2006.12.13 14:40:00 -
[5]
mm ok then nos instead of rails  im training up for arazu atm cant decide whether to bother with probes tho think it would be better used as combat slot with my skills atm. still gunna be uber thjing when i get it as it has better resists than celes
|

Pinoy
Ascendant Frontier
|
Posted - 2006.12.13 14:45:00 -
[6]
I'm afraid celestis doesn't have firepower to kill a BS solo... It can jam it allright... but not kill it.
Ravens especially.. as you're putting out 150-200 dps max. After resists it's gonna be 80 dps on shields, easy tankable on that ship. (2 medium nos will take long time to deain a raven... and if it also got a nos, their cap will be intact...)
But any cruiser / BC, and even poorly fitted hac will go down...
Also, you either fit 3 x Sensor Dampeners, or don't bother fitting damps at all. Whole point of damps is to make their max lock range smaller than your optimal. 3 damps make max lock range on most ships at 5-7km. 2 dapms, and it's 15-17km... If a ship's got a sensor booster (common), you're dead when using 2 sensor damps.
|

General Coochie
|
Posted - 2006.12.13 15:06:00 -
[7]
Originally by: Pinoy I'm afraid celestis doesn't have firepower to kill a BS solo... It can jam it allright... but not kill it.
The whole idea with jumping in on someone in a mission is to use the mission NPCs for damage.
Originally by: Pinoy
Also, you either fit 3 x Sensor Dampeners, or don't bother fitting damps at all. Whole point of damps is to make their max lock range smaller than your optimal. 3 damps make max lock range on most ships at 5-7km. 2 dapms, and it's 15-17km... If a ship's got a sensor booster (common), you're dead when using 2 sensor damps.
Either your calculations are incorrect or you are refering to Tech I Sensor Dampners. With tech II sensor dampners and avarage skills you will get any Frig - BC under 10km. Unless they have a sensor booster, wich in my experience is very uncommon, infact counting all the ships I attacked noone has had a sensor booster fitted. Also if you look in the forums wich solo BC setups include a sensor booster? This is not only based on theoretical calculations, this setup has been used in practice to great success.
|

Johann Jeneau
|
Posted - 2006.12.13 16:38:00 -
[8]
for solo (15km - 20km range):
2 250mm coil railguns with antimatter 2 heavy launchers (would work great with heavy assaults II)
1 AB II 1 sensor booster 2 sensor dampeners (3 instead of the booster if fighting something bigger) 1 fleet warp blablabla
3 lows changing between type-d nanos and local hull overdrive injector depending on the need of speed
drones you like more...maybe some webifier if needed to lower the speed of the opponent
don't know about rigs (maybe some rigs to lower MWD capacitor needings and fit 1 to this ship...that would be ubber)
implants to deliver more speed
|

Audemed
Evisceration. Storm Armada
|
Posted - 2006.12.13 17:31:00 -
[9]
2x 250/200mm rails (fitting dependent) 2x heavy missile launchers
MWD 20k scram 3x sensor damp
SAR II CPR Biggest plate you can fit, or a DCU
Tackled a sleip with this once, held him in place for about 2 minutes until my friends arrived. Unfortuantely for me, he regained his lock at about 1 minute 50 seconds. Fortunately for me, we had an ECM cara. 27% struct ftw.
|

Greeman
|
Posted - 2006.12.13 17:58:00 -
[10]
Edited by: Greeman on 13/12/2006 17:58:21 3 * light Neutron Blaster II 1 * Small NOS 1 * 10mn MWD 1 * Webber 1 * Scrambler 2 * Sensor Dampner II 1 * 1600mm Plate 1 * SAR II 1 * EANM I/II
Using 3 Valkyrie II and 2 Warrior II , and Void S should get close to 160DPS , good for taking on cruisers - it is close range but by the time your target gets a lock you should be well into his armour and you have plenty of your own with the large plate .
|

6Bagheera9
Shadows of the Dead Xelas Alliance
|
Posted - 2006.12.13 19:57:00 -
[11]
Originally by: Pinoy I'm afraid celestis doesn't have firepower to kill a BS solo... It can jam it allright... but not kill it.
I believe a guy in LV solo killed a tempest in a Celestis. I could definetly see it happening with tech II drones and a couple of guns.
|

Kagura Nikon
Minmatar The Black Dawn Gang
|
Posted - 2006.12.14 12:11:00 -
[12]
yea.. but 2 celestis can pretty much take on any non-cap-ship in game and come on top. The only other cruiser that i think might overcome him is the rupture taht being faster can close to 1km lock and AC him to oblivion... If brute force doesn't solve your problem.. then you are not using enough!! |

General Coochie
|
Posted - 2006.12.14 13:46:00 -
[13]
Originally by: Kagura Nikon yea.. but 2 celestis can pretty much take on any non-cap-ship in game and come on top. The only other cruiser that i think might overcome him is the rupture taht being faster can close to 1km lock and AC him to oblivion...
How will the rupture get to 1km with a webber on him, when he cant use web himself 
|

Kagura Nikon
Minmatar The Black Dawn Gang
|
Posted - 2006.12.14 14:37:00 -
[14]
Originally by: General Coochie
Originally by: Kagura Nikon yea.. but 2 celestis can pretty much take on any non-cap-ship in game and come on top. The only other cruiser that i think might overcome him is the rupture taht being faster can close to 1km lock and AC him to oblivion...
How will the rupture get to 1km with a webber on him, when he cant use web himself 
Dont underestimate the momentum of a minmatar ship MWDing into you... you web him at 10km.. he will stop almost upon you.. If brute force doesn't solve your problem.. then you are not using enough!! |

Fraile Cloudsinger
|
Posted - 2006.12.14 14:47:00 -
[15]
Originally by: Kagura Nikon
Originally by: General Coochie
Originally by: Kagura Nikon yea.. but 2 celestis can pretty much take on any non-cap-ship in game and come on top. The only other cruiser that i think might overcome him is the rupture taht being faster can close to 1km lock and AC him to oblivion...
How will the rupture get to 1km with a webber on him, when he cant use web himself 
Dont underestimate the momentum of a minmatar ship MWDing into you... you web him at 10km.. he will stop almost upon you..
The problem is..well, he'd use some 60 seconds to lock you.
|

Kagura Nikon
Minmatar The Black Dawn Gang
|
Posted - 2006.12.14 14:56:00 -
[16]
Originally by: Fraile Cloudsinger
Originally by: Kagura Nikon
Originally by: General Coochie
Originally by: Kagura Nikon yea.. but 2 celestis can pretty much take on any non-cap-ship in game and come on top. The only other cruiser that i think might overcome him is the rupture taht being faster can close to 1km lock and AC him to oblivion...
How will the rupture get to 1km with a webber on him, when he cant use web himself 
Dont underestimate the momentum of a minmatar ship MWDing into you... you web him at 10km.. he will stop almost upon you..
The problem is..well, he'd use some 60 seconds to lock you.
not that this is a HUGE problem... or do you really think a celestis like that can kill a rupture in 60 seconds And its not 60 secodns.. its FAR less than that. A BS would take that long to lock a MATAR cruiser (matars have higher resolution) would lock faster than that. I tested a 3 dampeners Maulus (only level 2 gallente cruiser here) and it took like 19 secodns for my friend rupture to lock me. If brute force doesn't solve your problem.. then you are not using enough!! |

General Coochie
|
Posted - 2006.12.14 15:00:00 -
[17]
What Fraile said. A Celestis attacked like that still has lots of time getting to 10km.
But you are correct, in a way. One of the weaknesses with this setup is if someone gets inside locking range before you dampen him gets lock on you and webs you. As you have no tank and crap DPS you are BBQed pretty fast.
|

General Coochie
|
Posted - 2006.12.14 15:03:00 -
[18]
Edited by: General Coochie on 14/12/2006 15:06:42
Originally by: Kagura Nikon
not that this is a HUGE problem... or do you really think a celestis like that can kill a rupture in 60 seconds And its not 60 secodns.. its FAR less than that. A BS would take that long to lock a MATAR cruiser (matars have higher resolution) would lock faster than that. I tested a 3 dampeners Maulus (only level 2 gallente cruiser here) and it took like 19 secodns for my friend rupture to lock me.
You underestimate dampners. T2 dampners with skills and you have atleast 30sec locking-range on a celestis in a cruiser. If the celestis pilot cant get 10km away from a rupture in 30sec with web and MWD that pilot have to blame his own incompetence for getting BBQed.
edit: And you dont seem to understand that the rupture has crap locking-range and the celestis pilot needs to only move 6600m away from the rupture to make him unable to lock. With MWD and web this only takes 3-4 sec.
Infact minmatar are the easiest targets for this setup for two reasons, they havent got huge drone bays and they have poor locking ranges.
|

Kyra Osala
Nakama Gemini Federation
|
Posted - 2006.12.15 13:48:00 -
[19]
Quite expensive, low-sp setup:
High: 3x Dual 150mm Railgun 1x Medium Nosferatu
Mid: 1x Warp Disruptor 1x Stasis Webifier 1x 10mn Afterburner 2x Phased Muon
Low: 1x Magnetic Field Stabilizer 1x 800mm Reinforced Plate 1x Small Armour Repairer / EANM / Damage Control
Rigs: 2x Inverted Signal Field Projector
Drones: 3x Valkyrie 2x Acolyte
For a cheaper version, fit these:
2x Remote Sensor Dampener II
1x Inverted Signal Field Projector 1x Capacitor Control Circuit 1x Trimark Armour Pump (Another Capacitor Control Circuit if you can't run the setup 24/7 without the afterburner and possible repairer.)
Rigs + Celestis = Easy mode
|

Khavi Vetali
Gallente Team Americas Anarchy Empire
|
Posted - 2006.12.15 14:37:00 -
[20]
1x med ion II 2x med electron II 1x rocket launcher II
1x named 10mn mwd 1x named disruptor 1x named web 2x sensor damp II
1x sar II 1x 800 plate 1x mag stab II
3x med ecm drones 2x hobgoblin II
killer vs cruiser and smaller. as ship sensor str gets higher yer ace card becomes less effective.
|

Zeknichov
Amarr Black Avatar Firmus Ixion
|
Posted - 2006.12.15 16:30:00 -
[21]
Edited by: Zeknichov on 15/12/2006 16:40:15 Edited by: Zeknichov on 15/12/2006 16:38:40 Edited by: Zeknichov on 15/12/2006 16:35:45
Originally by: General Coochie Edited by: General Coochie on 13/12/2006 13:46:38 Solo PvP setup.
Highs 2 Medium Noseferatu I 2 Heavy Assault Lauchers I
* 1 nos can be replaced with a 200mm railgun if you got good cap skills.
Meds 2 Remote Sensor Dampner II Stasis Webifier Warp Disruptor Micro Warp Drive
Lows 400mm Reinforced Crystalline Carbonide Plates I Capacitor Power Relay I Reactor Controll Unit I
* Depending on your skills you can witch out the lows for whatever you need, more cap, more tank, more pwr. You should have enough cap regeneration to run all mids except MWD for some time without relying on the NOS.
Drones 3 Medium 2 Light
Skills Signal Suppression III Gallente Cruiser IV Missile Bombardment III Missile Projection III Basic support skills like Engineering V etc really helps but isnt necessary.
Can take on anything from Assault Frigs to Battle Cruisers (1v1).
Edit: Posted almost same thing in another thread but I wanted to give the celestis a new thread for revelations and then link it in the revelations setup thread. Still not very experienced in gangs, so gang setups would be a nice addition to this thread and also additional 1v1 - small gang setups off course.
I like your setup but why not just remove the 400mm plate and RCU replace them with a DCU and a SAR II. You end up more HP and can put some of that extra cap to use. Or if you don't want to the SAR you could fit an EAN.
Edit - nvm guns won't fit I was looking at my railgun setup on quickfit. Good setup I like it.
|

General Coochie
|
Posted - 2006.12.15 21:13:00 -
[22]
Appreciate your feedback.
I dont have enough cap to run the SARII.. yet. With some better cap skills I might fit one. The small amounth of tank there is on this setup usually is enough to just kill all the targets drones, I dont know if a SARII could make upp for it in time.
With better cap skills I will probably go for more damage though as its the only thing I feel I lack atm, dampners tank enough for me. When good enough I might put the nos away completely, atleast 1 of them. Cause vs assault frigs 2 nos aint helping you after ahwile and loosing your mods gets you killed.
|

G0rF
Gallente The Causality
|
Posted - 2007.01.08 13:38:00 -
[23]
Edited by: G0rF on 08/01/2007 13:40:00 Edited by: G0rF on 08/01/2007 13:36:43 I Run:
High: Dual 150mm 'Scout' Railgun Dual 150mm 'Scout' Railgun 'Malkuth' Heavy Missile Launcher 'Malkuth' Heavy Missile Launcher
Medium: 10MN AB (Named but can't remember which) Initiated Warp Scrambler Phased Muon Sensor Damper Phased Muon Sensor Damper Phased Muon Sensor Damper
Low: Medium Armour Repairer II Emergency Damage Control 400mm Reinforced Steel Plates II
Bay full of Hammerhead II's and Hobgoblin II's
Very, very effective one on one, just orbit at 15KM with everything switched on.
Useless against more than one opponent (with me at the helm anyway)
Editted for dismal spellimg.
The Causality international MMO gamers' community |

Illuminaty
ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2007.01.10 14:52:00 -
[24]
Why fit a plate over a damage control?
A 400mm plate adds 750 to 1050 armor and slows you down.
A damage control I adds 1288 hull and beefs up your sheild and armor resists for an even larger buffer. Plus it does not slow you down.
You can even swap your RCU for a PDS for increased cap and shield regen since DC are CPU based.
Gallente ships are complete damage control *****s.
|

Stakhanov
Gallente The Scope
|
Posted - 2007.01.10 17:48:00 -
[25]
2x 200mm Railguns 2x Heavy Missile Launchers
Micro Warp Drive Warp Disruptor 3x Sensor Dampeners
Overdrive Power Diagnostic System Capacitor Power Relay
Works even with low skills. T2 damps are better if you have higher skills. The tricky part is keeping the right distance - you can only afford a few MWD cycles before it kills your cap and makes your EWar unsustainable. You may often have to turn off the med rails to prevent that , but lead ammo helps.
|

General Coochie
Gallente Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.05.10 21:21:00 -
[26]
How good does the 200mm rails hit when you are orbiting with MWD?
And do you really need 3 dampners when not using a web? I mean 2 dampners brings down lockingrange on most targets under 10km. 3 dampners would have them around 5-7km. And you are MWDing at around 10-18km anyway.
I like your setup though but think Im gonna try it with a cap booster instead of that third dampner. I dont like the idea of a target starting to run away with an MWD and myself running out of cap chasing after.
I popped a sacrilage today with the setup I first posted. I doubt I would have been able to kill his tank without those 2medium nos I used.
|

Sun Paktu
Kiith Paktu
|
Posted - 2007.07.02 13:49:00 -
[27]
Excellent ideas here.
I was running around in a 3 RSD II setup for small gangwork but after reading this thread I'm going to fit a fleeting web just incase a tackler isn't available for the EW duet.
Highs 1*tier 1 cloaking device(the, "Oh **** I'm not gonna make it!!!" button. Use sparringly) I might substitute for a med nos. But not yet I like the extra tactical options 3*Dual 150mm prototype guass guns
Mediums 2*sensor damp IIs 1*Ywhatever MWD 1*24km warp disruptor II 1*fleeting webber
Lows 1*MAR II 2*beta cap power relays.
Rigs When I get the chance I intend to fit 3*CCC I's and replace the 2 CPRs in the lows with some sort of light tank so I have time to shoot down some drones and maybe stay in the fight a little longer.
In corp manuvers I found that if your not paying attention you can easily get your tankless ass blown to itty bits when you don't work on the periphery with an easy out option. But for solo 1on1 work this seems slow but sure.
Training t2 drones right now. A major piece of the solo pvp fitting I think.
Ill edit this post with the killings when it begins.

__________________________________________________________
Its is time to hunt the enemy as they have hunted us.
-Sun Ayyubi Paktu Kiith'Sa, Kiith Paktu Founder
|

Austin Powerwich
|
Posted - 2007.07.16 18:57:00 -
[28]
Here is the setup i used to pirate with on my alt :
2x Heavy Launchers 2x Med NOS
1x 10MN AB 1x 20k Scrambler 3x Multi's
1x Small rep II 2x BCS II
You can swap one multi with a web
I know, i know, the sensor dampening bonus. But in this ship I've taken down almost all the cruiser types.
|

General Coochie
Gallente New Justice Molotov Coalition
|
Posted - 2007.07.19 10:36:00 -
[29]
Sun Paktu, those seems like very nice setups. Just keep in mind that both of them really must be able to sustain cap even without NOS. Dampners, webber must never be offline. And having some spare cap to use for MWD is also pretty important.
Austin Ive taken out battlecruisers and HACs in the above setup. There really isnt a reason using multispecs before dampners on the celestis. Dampners give you practically 100% perma jam if you fly it right.
|

Tzesaeia
|
Posted - 2007.07.24 11:47:00 -
[30]
Hi,
What do you think of loosing the MWD for a AB? Since we can web and the enemy don't it seems valid to save the cap. And with ab tourned on all the time you easily can hold your optimal range for Blasters of course .
In a week I got sensor surpression 4 + 2 Damps so I can come really close I hope.
For the weakness: Fast frig can come up close to quick. I will use ecm drones for that dunno if one med one small or 3 smalls will see. Just take them out when the frig comes close and wait till it looses lock web/scram/damp and get out of locking range should work well. As soon as you got the frig where you want it get out the small t2 drones and grill it.
|
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |