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Thread Statistics | Show CCP posts - 1 post(s) |

Setha Hivik
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Posted - 2006.12.13 13:52:00 -
[1]
ok, scenario : corpmate logs off his carrier after a small ratting session at the corp pos in 0.0. no npc stations for many jumps. some stealth ship of an enemy corp manages to scan the empty ship, scramble and destroy it with help of a gang. now, the player leaves the game in a pretty safe environment, the game warps him to an unsafe one, where he is destroyed. loss goes into billions. i think some thought should be given to the log-off timer vs new scanning system.
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Tachy
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Posted - 2006.12.13 13:54:00 -
[2]
When he waits 2 minutes after the last encounter with a rat he'll be safe. The ship will go into logout warp and disappear right there.
At least that's how I understand it. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Nero Scuro
Caldari Murder of Crows E N I G M A
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Posted - 2006.12.13 13:55:00 -
[3]
Uhm, NO!
Unlucky for him, but it's there to deter people from consistently logging whenever anybody enters local and effectively becoming invincible. ___
The world isn't going to end; we're not that lucky... |
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wystler
Forum Moderator Interstellar Services Department

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Posted - 2006.12.13 13:57:00 -
[4]
Ships logged off in space are not safe.
You can search the forum for many YEARS history of so called "safe spot busters".
If you want a ship to be safe, dock it, or leave it in a POS shield.
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Khyle
Gallente
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Posted - 2006.12.13 13:58:00 -
[5]
Edited by: Khyle on 13/12/2006 14:01:54
Yep, but the underlying mechanic is still flawed.
The emergency warp on logout was introduced when there were no safe places in space and scan probes where non existent.
The best thing imho would be to be able to log out without warping away, if you log out willingly(using quit game) you should stay where you are.
If the client crashes or you get disconnected, you are warped away.
Thus you are not forced to leave force fields and such on quit.
Edit in response to wystler:
But wont it warp out of the shield once you log , didnt test it.
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Baleorg
Gallente Guys of Sarcasm
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Posted - 2006.12.13 14:00:00 -
[6]
Edited by: Baleorg on 13/12/2006 14:00:00 k, aside from the logging part.
i had the impression that logged ships inside some pos thingys stay there and do NOT warp off?
---
BTW: A GOOD Cache-Cleaner |

Setha Hivik
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Posted - 2006.12.13 14:01:00 -
[7]
Edited by: Setha Hivik on 13/12/2006 14:04:29 Edited by: Setha Hivik on 13/12/2006 14:03:53 i do understand that there are lots of exploits countered with the present system. the game should not make the player safer from an attack when he logs, atleast in an exploitable way. the point here is, the game made him unsafe after he logged. ok, if he would have left the ship at the pos, his pod would ve warped. lets say it has half a billion of implants. wouldnt it been possible to probe the pod the same way and destroy it?
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Taz Devlin
Minmatar Murini Ice Syndicate
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Posted - 2006.12.13 14:04:00 -
[8]
Or you could just wait 15 minutes(20 to play it safe) and then log out. Then your ship will warp out and disapear.
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Kappas.
Galaxy Punks Freelancer Alliance
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Posted - 2006.12.13 14:06:00 -
[9]
You can't have CTRL+Q create a different warp/not warp scenerio, since people who log to save themselves will simply unplug their network cable.
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Baleorg
Gallente Guys of Sarcasm
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Posted - 2006.12.13 14:06:00 -
[10]
oh dear, so much hassle. but on the other hand so much idiots,too
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BTW: A GOOD Cache-Cleaner |

Hertford
Ars Caelestis Ascendant Frontier
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Posted - 2006.12.13 14:10:00 -
[11]
Originally by: wystler If you want a ship to be safe, dock it, or leave it in a POS shield.
Somebody mentioned something right on that topic on the Burn Eden TS chat today during the DT, in that wouldn't it be nice that if you logged out whilst in a friendly POS, you don't do the usual logoff warp.
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Tachy
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Posted - 2006.12.13 14:11:00 -
[12]
Originally by: Taz Devlin Or you could just wait 15 minutes(20 to play it safe) and then log out. Then your ship will warp out and disapear.
The 15 minutes + saftey timer only starts when you're in a PvP situation. The PvE timer is much shorter - or used to be. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Baleorg
Gallente Guys of Sarcasm
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Posted - 2006.12.13 14:14:00 -
[13]
about 30sec i heard ---
BTW: A GOOD Cache-Cleaner |

Sandeep
Caldari Raptus Regaliter
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Posted - 2006.12.13 14:15:00 -
[14]
1. Warp to inside POS shield using bookmark 2. Before you come out of warp, log off
Your ship should stay in there until whatever timer expires.
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Baleorg
Gallente Guys of Sarcasm
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Posted - 2006.12.13 14:17:00 -
[15]
sandeep.. so the "right" way to logg off "inside safe pos" is to log before you arrive i see
althoguth i read on patchnotes/known issues somewhere that "currently you cant warpin to pos forcefield" well you can, but somethign wasnt right.. forcefield password or so.. wondering. does that means your method atm does not work and/or is another "fix" for those losers out there exploiting all and everything and hurting the normal playerbase? :-P ---
BTW: A GOOD Cache-Cleaner |

DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2006.12.13 14:25:00 -
[16]
If he is in a POS shield, he needs to wait until his PvP (red) PvE (yellow) timer is up...
If he can't wait & must log, he needs to eject from his ship inside the field, then log off...
He risks losing his pod if the automatic safespot on log out is busted, but that's his choice...
I really don't think we need to introduce a mechanic that negates the auto warp to safespot upon logoff when youÆre inside a POS shield... All you have to do is wait for the timer to expire...
Newest toy for my 63 acre sandbox Building the homestead |

subvert
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Posted - 2006.12.13 14:31:00 -
[17]
Originally by: wystler Ships logged off in space are not safe.
You can search the forum for many YEARS history of so called "safe spot busters".
If you want a ship to be safe, dock it, or leave it in a POS shield.
does this mean I can scan for ships that logged off in space everywhere and take them all? a lot of people log off in space
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DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2006.12.13 14:39:00 -
[18]
Originally by: subvert
Originally by: wystler Ships logged off in space are not safe.
You can search the forum for many YEARS history of so called "safe spot busters".
If you want a ship to be safe, dock it, or leave it in a POS shield.
does this mean I can scan for ships that logged off in space everywhere and take them all? a lot of people log off in space
No, only ships with no pilots...
If a player does not eject from a ship b4 logoff, his ship will disappear from the game after any timers are up...
But I think you already knew that, just trying to bust wystler's chops...
Newest toy for my 63 acre sandbox Building the homestead |

Beef Hardslab
AlphaHivE
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Posted - 2006.12.13 14:53:00 -
[19]
Let people dock at a POS. Problem solved.
To those saying to wait until the timer is up: I don't know where your POSes are, but I haven't seen an actual timer in months. Are we supposed to mentally keep track of any timer we may have?
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Tachy
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Posted - 2006.12.13 15:09:00 -
[20]
It would be so cool to see an uptodate documentation for EVE Online.
Following actual changes and rumours and bugs and reanimated features is neither fun nor good for the petition queue. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Altaree
Gallente Red Frog Investments Daikoku Trade Syndicate
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Posted - 2006.12.13 15:10:00 -
[21]
Um Wystler, the OP did state that the ship was left in a POS but then the game warped it out.
Originally by: wystler Ships logged off in space are not safe.
You can search the forum for many YEARS history of so called "safe spot busters".
If you want a ship to be safe, dock it, or leave it in a POS shield.
Fix The Web Servers
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Xenofur
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.12.13 15:11:00 -
[22]
eject from ship or put it into the maintenance bay, then logout. problem solved.
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Flinx Evenstar
Minmatar Momentum.
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Posted - 2006.12.13 15:14:00 -
[23]
Originally by: Setha Hivik ok, scenario : corpmate logs off his carrier after a small ratting session at the corp pos in 0.0. no npc stations for many jumps. some stealth ship of an enemy corp manages to scan the empty ship, scramble and destroy it with help of a gang. now, the player leaves the game in a pretty safe environment, the game warps him to an unsafe one, where he is destroyed. loss goes into billions. i think some thought should be given to the log-off timer vs new scanning system.
Well...ratting in a carrier...
Karma may have stepped into play here. Next time tell him to use a BS, its MUCH cheaper when it pops...
Sorry for his loss, but you get no sympathy from me for that blatant misuse of a capital ship 
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Krulla
Minmatar Queens of the Stone Age Anarchy Empire
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Posted - 2006.12.13 15:17:00 -
[24]
Originally by: Beef Hardslab Let people dock at a POS. Problem solved.
To those saying to wait until the timer is up: I don't know where your POSes are, but I haven't seen an actual timer in months. Are we supposed to mentally keep track of any timer we may have?
Uuuh. Top left corner of your screen. Bright Red/Yellow "Agression countdown".
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Zarabelle
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Posted - 2006.12.13 15:26:00 -
[25]
you dont get agression timers in 0 space. I presume thats what he means.
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Zebler
Four Horsemen
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Posted - 2006.12.13 15:29:00 -
[26]
Edited by: Zebler on 13/12/2006 15:31:11 OK, done a little testing to confirm what I thought I knew.
1) In 0.0 there is no visible aggression timer in the top left of your screen, but its still there working away invisible to you. PVP aggro timer is 15 mins, ratting timer is 2 mins. 2) When you log there is a disconnection delay before the game realises you have gone. This timer does not appear consistent and appears to vary from 5 to 30 secs 3) PVP timers apply even if you have been assisting a corp mate in some way. Remote reps, drone reps, whatever. 4) Logging at a POS, causes the ship to emergency warp about 1AU to a new "safespot". He will sit in that stop for 60 secs if no aggro timers apply.
A hostile covert ops can run a scan in around 30 secs. At the END of the scan, the scan tells the covert ops where people positions are (depending on probes, scan strength, skills etc). If a probe is already about to finish just as the carrier comes out of warp at the safespot after logging, effectively the covert ops gets your position instantly.
He then has to warp to you, and then get friends to warp to him. A ship with a reasonable amount of hp should survive if you have logged with no aggro timer.
You would have to be v unlucky for the covert ops pilot to have a probe out that finishes its scan just as you have come to your final warp out safespot. Even then, with the covert ops warping in, and then friends warping in there is very little time to shoot you.
As you have logged out before you get shot, no further aggro timers start.
So, IMO, your friend must have done something to have a longer aggro timer for his carrier to get nailed. I've done some testing and even with ratting the max time I hung around in space was 2:25 after logging.
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subvert
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Posted - 2006.12.13 20:03:00 -
[27]
Originally by: DarkMatter No, only ships with no pilots...
If a player does not eject from a ship b4 logoff, his ship will disappear from the game after any timers are up...
But I think you already knew that, just trying to bust wystler's chops...

Really though what I didn't know was that unmanned ships warp around on their own after log off. That is very wierd!
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Beef Hardslab
AlphaHivE
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Posted - 2006.12.13 20:25:00 -
[28]
Originally by: Zarabelle you dont get agression timers in 0 space. I presume thats what he means.
That's exactly what I meant. You know, out in 0.0, where I would imagine the majority of POSes are.
Originally by: subvert Really though what I didn't know was that unmanned ships warp around on their own after log off. That is very wierd!
I've never seen an unmanned ship warp anywhere.
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Imhotep Khem
Total Mayhem. Maelstrom Alliance
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Posted - 2006.12.13 21:18:00 -
[29]
I can see argument made both ways on this one. The best answer is to add a timer for 00 people. I do this every day and now that I know it, I will not logg off in the POS anymore.
I can be ratting and some enemies come into system. Perhaps I am about to take a shower, so I just hit the POS and log. I can't do this anymore.
Thanks for the heads up. CCP needs to fix that timer display. Also, I did not get any pvp timer since I been in 00 either. We don't get timers out here?
What happened to the old idea of faster loog offs for systems where you have soverignity and slower for systems where someone else has it? ____ If your not dyin' your not tryin'. |

Setha Hivik
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Posted - 2006.12.15 15:51:00 -
[30]
this is honestly not the first time it has happened. we had an iteron 3 bring pos fuel some days earlier. the guy had a disconnection, after he arrived at a pos, while flying towards the corporate hangar. when he logged back in, he was in his pod, his mailbox flashing with a fresh killmail :( frankly, dont know what i am missing here. he could hardly have had a agression timer with his industrial.
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