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Likth
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Posted - 2006.12.13 15:33:00 -
[1]
So, is manufacturing worth the skill time and the cost?
I'd assume that the total cost of blueprints and materials would often come near the price of the item you can simply buy.
Is manufacturing still very useful? Please could someone explain.
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Sonlatur
Minmatar Matari Raiders
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Posted - 2006.12.13 16:01:00 -
[2]
Originally by: Likth So, is manufacturing worth the skill time and the cost?
I'd assume that the total cost of blueprints and materials would often come near the price of the item you can simply buy.
With production efficiency 4 it shouldnt be hard to find goods to manufacture that will give you a profit of 10%. Ships are in this range i think. Some modules with less turn over can give you much higher return on investment though. But you have to find such a niche. 10% is maybe a bit low as an expectation...
The BPO cost is high of course, but you can get back the money from profits in reasonable time and, more importanty, the money isnt lost in the first place - you can just sell the BPO later for the same price (or higher if researched).
If its worth it you have to decide yourself. Manufacturing doesnt take long and gives a modest income. Adjusting prices to competition can be a chore, and this determines how fast you sell your goods and thus plays an important part in how much profit you will ultimately create.
-- "Greetings fellow pod pilot. I am Sonlatur of the Sebiestor tribe and you have become a target in my war against the Evil Amarr Empire. Ransom negotiations are possible." |

Vasiliyan
PAX Interstellar Services Anarchy Empire
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Posted - 2006.12.13 16:03:00 -
[3]
Depends where you are, what skills you have, and whether you have ready access to a large volume of minerals. It's profitable if you can either make high volume sales for a small margin in a market hub, or lower volume high margin sales in 0.0.
Dark Shikari claims to have made 4 billion ISK in the rush to buy new ships ...
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William McCracken
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Posted - 2006.12.13 16:04:00 -
[4]
Well I'm only about a week into the game, but I've found being able to build stuff to be very handy.
For an initial run your startup costs may equal or exceed the revenue generated, but the more runs you do the more profit you'll make.
That being said, you'll probably make money faster by doing missions, if at an increased risk. Also, if everyone makes their own charges, then who will by mine? On second though maybe you should avoid manufacturing entirely. 
William Mc*****en Captain of the Bonny Lass Owner of The *****ed Hull, The Rusted Tub, Aislynn Star, and one unnamed Atron
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Master BM
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Posted - 2006.12.13 16:14:00 -
[5]
there is no point unless you have the isk to do it big style.
you will find most items are around build cost or a couple of k more for proffit, but then you will get some big time seller come along and undercut your price, he can afford to loose a little where as you cant.
the only way to make the isk is to sell lots of stuff for very little proffit and sit back and hope some one dont undercut to just get the sales.
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Morlar
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Posted - 2006.12.13 16:42:00 -
[6]
Manufacturing isn't always about making money...depending upon where you "live" in game, it can also be about being self sufficient.
I build my own hybrid charges and never need to worry about tracking down where they may be for sale or how much I need to pay for them. The loot from one or two kills reprocessed easily makes a nice big pile.
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Likth
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Posted - 2006.12.13 16:46:00 -
[7]
I'd thought of being self-sufficient with ammo and things, but isn't it more effort to go and mine for the materials than to jump a few systems for ammo?
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randy andy
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Posted - 2006.12.13 16:51:00 -
[8]
Originally by: Likth I'd thought of being self-sufficient with ammo and things, but isn't it more effort to go and mine for the materials than to jump a few systems for ammo?
Yes and if you recycle the bad loot for mins you wont need to mine that much either but only if there is a factory in our system
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Flitz Farseeker
Gallente Eve guardians
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Posted - 2006.12.13 16:59:00 -
[9]
I melt down a lot of mission loot, which I then use to make ammo and drones. It could be that it would be just as cost effective to sell the minerals and buy ammo and drones.
However, I have recently noticed that if I make a few extra drones and put them up for sale, they go like hot-cakes. Hmm, maybe I should put my prices up.
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Lik'th
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Posted - 2006.12.13 17:00:00 -
[10]
Thanks you've all been very helpful
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Morlar
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Posted - 2006.12.13 17:32:00 -
[11]
Originally by: Flitz Farseeker I melt down a lot of mission loot, which I then use to make ammo and drones. It could be that it would be just as cost effective to sell the minerals and buy ammo and drones.
However, I have recently noticed that if I make a few extra drones and put them up for sale, they go like hot-cakes. Hmm, maybe I should put my prices up.
Bingo!
I sell some of my extra as well, especially if I'm in a system that lacks the ammo I'm making. It then flies off the shelf.
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Zin Rathbone
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Posted - 2006.12.13 22:53:00 -
[12]
Some other things to consider:
If manufacturing for profit, the best money is in ships and tech 2. Modules are hit or miss because you are competing with mission runners who sell their loot and can always undercut your price, because they pay zero for it.
In 0.0 manufacturing is a huge bonus, as you are able to make consumable supplies, rather than have to try to bring them in from Empire space.
Many corps with a manufacturing division will offer ships at discount to members. Being able to build ships makes you more attractive to corporations and will certainly win you friends.
In pvp corps this is even more important. Losses are inevitable. Keeping the cost of ships and mods down for corp mates is a very usefull service.
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Cipher7
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Posted - 2006.12.13 23:59:00 -
[13]
Think about this.
There are thousands of star systems, each with their own local inhabitants.
They don't want to hump all the way to Jita to buy something, they'll buy from you if you provide it.
Whether or not you will be successful in manufacturing doesn't depend on your skills as a manufacturer.
It depends on your skills as a TRADER.
If you can take a little bit of cash, and buy/sell your way to more cash, then you can do manufacturing, because that's pretty much how a manufacturer makes money.
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