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The VC's
The Scope Gallente Federation
171
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Posted - 2015.09.06 20:57:08 -
[1] - Quote
This is always going to be the case until there are many other true sandbox games on the market. Players of other games will have trouble notionally understanding Eve as there is no precedent. It's unique.
Coming to Eve, everything you ever thought you knew about gaming isn't of much use.
Like a previous poster said, it's more of a hobby.
ed. It also has an older crowd, with jobs and stuff. Three hours U.K. minimum wage and you have your sub payed for and a billion isk to blow. Don't get me started on those unemployed nullbear shut-ins who brag about all the isk they make to plex when they've put 30-50 hours in to do it. You can work a real job for 1.5 hrs and get the same.
Get a job. You might have more time to get a girlfriend too. |

The VC's
The Scope Gallente Federation
173
|
Posted - 2015.09.07 09:38:46 -
[2] - Quote
Pryce Caesar wrote:Some of us either do not have or do not want that kind of luxury involved in the game. I find it would be more satisfying to earn the ISK in-game in order to be able to buy PLEX and extend your game time. As for us "nullbear shut-ins", you probably should take about 20-40 hours off of your projections, since I've heard that the high-experienced Null-Sec players with the proper skills can rake in 100 million ISK/hour off of anomalies alone (or hit the jackpot, like I once did.  ) Essentially, one just has to set some time aside throughout the week, and they can rake in the amount of ISK necessary to buy PLEX easy (if only it wasn't so expensive.  )
I've heard those high-end null sec players too.
In my experience those tales of 100 mill an hour are more accurately "I made 100 mil an hour once, but usually it's more like 30 mill". To stand any chance of a high tick you need an expensive and luxurious ratting carrier setup or similar which you probably wouldn't want anyway.
The idea of your endgame being grinding isk to pay for your account so you can keep grinding isk to pay for your account.... has just always seemed a bit daft to me. Setting time aside IRL is a significantly better isk/hr ratio.
I'm a PVP'r. I like flying ships and getting them exploded after a GF, not shooting red crosses. My usual business plan has me subbing with cash normally with an occasional plex purchase which I then use to seed a market somewhere. This then makes my bought plex last a whole lot longer. I always plan on taking my profits and reseeding the market but I never do. It just gets spunked away on more explosions. I'm more interested in a good isk/hassle ratio. My market setup makes me either 1.4 mill isk/hour every hour weather I'm logged or not, or in terms of actual time at keyboard around 500 mill an hour. That's a great tick.
But hey, I fly frigs and dessys. I'm sure one of the reasons those guys spend time ratting in carriers is because they can sit in the carrier they invested so much time and isk into. |

The VC's
The Scope Gallente Federation
173
|
Posted - 2015.09.07 13:31:33 -
[3] - Quote
I've never really played any so my question truly comes from a place of sincere naivety.
How can the experience of a free to play game be any good without spending money for the add-ons? |

The VC's
The Scope Gallente Federation
173
|
Posted - 2015.09.07 15:40:36 -
[4] - Quote
Black Panpher wrote:The VC's wrote:I've never really played any so my question truly comes from a place of sincere naivety.
How can the experience of a free to play game be any good without spending money for the add-ons? Take league of legends for example everything can be obtained through gaining points in game, the only things that cost real money are skins and champions if you don't wish to buy them with earned in game points. I know players with thousands of hours who have all the champs and not dropped a penny on the game because the game itself is supported by the many other people who enjoy spending money on skins.
Thanks for a good answer.
I've messed about on Planetside for a bit but that's about it. It was fun. You do start with a char that has some reasonable effectiveness and the scaling up distance doesn't seem that much compared to eve from what I saw. Plus the objectives were pretty straightforward and proscribed so starting with a decent amount of agency didn't seem that dangerous. Unlike eve though.
Giving new players enough power for satisfying agency seems like a good idea until you realise that giving experienced players with new alts that power is a very bad idea indeed. And doing that in a universe where the players develop new goals faster than the devs can keep up thing would get out of hand pretty quick.
Idk, Eve isn't really the ships or the mechanics. That's all just substrate for the real game which is pitting your plans and schemes against another real live human soul. Not button mashing or min/maxing ingame items. I don't really know how that concept could be expressed to a new player coming in cold and it's not the stuff that usually translates well in any marketing. The this is eve vid is the best go yet but it's quite a big idea for a console generation. |

The VC's
The Scope Gallente Federation
173
|
Posted - 2015.09.07 16:02:09 -
[5] - Quote
Verstal wrote:May Arethusa wrote:Quote:jump on to Eve and try to remember where all the buttons are What kind of elite, top 5 percentile gamer forgets where F1 is on their keyboard? I guess standards are much lower in other games. The interface for Eve online is very deep for new players, and you have in station, in space versions. Compare Eve's interface to LoL, Dota2, GO, or CoD, these games are not MMO's but are popular now compare the layout of most MMO to Eve, most are ripped off from Wow and changed for that particular game, the differences are easy to spot if you are familiar with Wow, transition is smooth for most people. Eve is very unique. Pretend you know nothing of the game start opening windows. But this is another good point, removing the windows and neocom buttons for new player so they have 2 or 3 instead of 10 choices which are revealed in a staged manor as events or tasks appeared would be less intimidating to new players and allow them to learn each window as its needed based on the new event system. Channel People and places Wallet Ship fitting Could be good starter choices or design a system to base the choices on the type of rookie mission picked. Reveal buttons as they are required.
That probably could be made to work, although it may also hinder learning too and require more of a lengthy induction process. That in itself may end up making eve seem impenetrable again.
I suppose it's a lot like booting up Photoshop or Autocad for the first time (which I do teach to students on occasion). I usually start the classes by saying that it seems overwhelming, all those functions. There is an urge to poke at them all, which usually ends up with you making a hash of things or burning out. The way the need to approach it is to set a goal, decide what it is they want to change or alter and then just find and focus in on the functions that will do that. It takes effort to block out all the other icons and potentialities.
I would say a case could be made for CCP employing professional group leaders (outreach) to get newbro in fleets and doing stuff. Regular rookie system fleet form ups and the like. It may seem daft for other games but in eve it could be a hand up. |

The VC's
The Scope Gallente Federation
173
|
Posted - 2015.09.07 17:31:10 -
[6] - Quote
To be fair, CCP would make more money on skins if most of the skins weren't so crap. |
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