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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Jeremiah Saken
The Fall of Leviathan
339
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Posted - 2015.09.06 20:23:14 -
[1] - Quote
I found my first site after new patch. Landed at sentries room, did all cans, took rift in solar room, site despawned. Anybody?
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
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Caterpil
Sonic Intoxication Flappy Chickens With Teeth
55
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Posted - 2015.09.07 05:59:39 -
[2] - Quote
It's also happening with the Serpentis DED 1 and the Standard Sleeper Cache.
The site despawns while taking an acceleration gate within the site. |
Jeremiah Saken
The Fall of Leviathan
340
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Posted - 2015.09.07 06:46:48 -
[3] - Quote
Same problem with BRs DED 4 but it was fixed. After taking warp gate to second pocket sites was despawning. Buggy patch.
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
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Sansh Leko
The Scope Gallente Federation
50
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Posted - 2015.09.07 11:14:10 -
[4] - Quote
Jeremiah Saken wrote:I found my first site after new patch. Landed at sentries room, did all cans, took rift into solar room, site despawned. Anybody?
Confirming, I did the other way.
Landed at Solar room, finished it and the Mines. Burned with MWD to the rift for Sentry room.
Rift warped me in empty space with no usuall message Sentry on Duty.
Standard also, low power calibrated rift DC my client every time.
And warping off to closest celestial immediately despawns the site where before the patch this was not the case, site was
still there if you warp back quickly on the entrance.
Limited one is fine as it is, no issues so far.
EVE Forever
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Jeremiah Saken
The Fall of Leviathan
341
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Posted - 2015.09.07 21:33:59 -
[5] - Quote
Warping to hidden room in standard cache also bugged. Site despawning.
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
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Sam Spock
The Arnold Connection
63
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Posted - 2015.09.08 17:57:56 -
[6] - Quote
It appears that any site will despawn if you get the trigger for removing it from the signature list and then leave the room you are in.
Saw this in the Guristas Vigil. I used to go to the second room. Bookmark and then use the acceleration gate to get the escalation between spawns. I would then go back to the site to finish the second room. Does not work any more. Site will be gone.
Looks like the bug is the removal of the despawn delay.
They apparently fixed the Blood 4/10 by changing the trigger from the Gatekeeper to the Sanctum. Last time I did one the site stayed on the sig list until I was finished it.
Giving you Inconsistent grammar, speilling and Punct-uation since 1974!
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Omnathious Deninard
Novis Initiis
3083
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Posted - 2015.09.08 18:47:28 -
[7] - Quote
The problem is, the first container you hack in a sleeper site triggers the despawn timer, and only the limited site has one room.
If you don't follow the rules, neither will I.
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Jeremiah Saken
The Fall of Leviathan
341
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Posted - 2015.09.08 21:02:55 -
[8] - Quote
Galatea was released 25th of august. Those are not minor bugs CCP.
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
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Shiloh Templeton
Center for Advanced Studies Gallente Federation
392
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Posted - 2015.09.09 13:02:02 -
[9] - Quote
I ran a superior cache and the site despawned when I took the rift out of the sentry room.
I ran the sentry room slowly -- is there a possibility that there is a time limit on the site now? I.E. has anyone tried jumping to another room right away? Or has anyone tried using two ships to run the site?
If it's really a new bug then I guess we need to file bug reports to get CCP's attention. |
Jeremiah Saken
The Fall of Leviathan
343
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Posted - 2015.09.09 13:07:35 -
[10] - Quote
Shiloh Templeton wrote:If it's really a new bug then I guess we need to file bug reports to get CCP's attention. Hard to say what to write in bug report. Both standard and superior caches are bugged, some DEDs and unrated sites also. It seems that sites with more than one room may be bugged. CCP fixed BRs DED4, time for the rest.
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
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Sansh Leko
The Scope Gallente Federation
52
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Posted - 2015.09.09 15:40:25 -
[11] - Quote
Sites are fixed, atleast Standard one.
No bugs, no despawns when using the rifts in the complex itself.
No DC when using short calibrated rift.
Only issue I have with the rifts is, they show on overview that you are 0km from them but you are actually 5-10km away
and rift wont activate unless you get in 2500km range.
Searching for Superior for fix confirmation.
EVE Forever
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Jeremiah Saken
The Fall of Leviathan
343
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Posted - 2015.09.09 17:14:34 -
[12] - Quote
I did Superior, it's fixed.
Sansh Leko wrote: Only issue I have with the rifts is, they show on overview that you are 0km from them but you are actually 5-10km away
and rift wont activate unless you get in 2500km range.
Rift spawning with 0km for me, so insta warp, very good idea.
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
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Shiloh Templeton
Center for Advanced Studies Gallente Federation
395
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Posted - 2015.09.10 14:10:44 -
[13] - Quote
Standard Cache still has a problem after downloading the patch this morning.
I hacked the calibration unit and set it up to have the rift jump to the tractor beam. I purposely failed the defense unit to cause the extra room rift to spawn.
When I tried to take the tractor beam rift it refused to jump. I warped out in half structure from cloud damage.
I was able to warp back into the site and finish the tractor beam area.
However the special rift caused the site to despawn. |
Sansh Leko
The Scope Gallente Federation
55
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Posted - 2015.09.10 16:00:08 -
[14] - Quote
Like posted above, rift for Hidden room in Standard despawned the site for me few minutes ago.
Also when you use radial menu on calibrated rift, in my case I used approach ship didnt move at all.
I had to manually double click to get closer and activate it since it wont warp you unless you are within 2500km.
EVE Forever
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Shiloh Templeton
Center for Advanced Studies Gallente Federation
398
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Posted - 2015.09.11 13:55:49 -
[15] - Quote
Did a Superior site today. I was able to take rift from Solar Room to Sentry Room okay.
Site despawned when I jumped to archive room.
I had a scout in the solar room at the time and saw the everything explode animation. Unfortunately, I had him cloaked at the time.
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Gumpy Bitterhawk
Tax Evaders.
8
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Posted - 2015.09.14 15:03:21 -
[16] - Quote
Ive had the same problem with superior/standard sleeper cache despawning on me after i take a gate/rift in the first room. Its beyond annoying... |
Pandora Bokks
Caldari Provisions Caldari State
13
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Posted - 2015.09.15 06:30:09 -
[17] - Quote
Same here with a superior cache . Did you petition it? I think I will next time it happens to make sure devs are aware of it. |
Jeremiah Saken
The Fall of Leviathan
352
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Posted - 2015.09.15 08:25:34 -
[18] - Quote
Pandora Bokks wrote:Same here with a superior cache . Did you petition it? I think I will next time it happens to make sure devs are aware of it. I did. I think its more than sleepers sites problem. Same was with BR DED 4.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Sansh Leko
The Scope Gallente Federation
57
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Posted - 2015.09.18 16:08:11 -
[19] - Quote
Found one Superior today and the same rift for Sentry on Duty room despawned the site.
Hoping for a fix notes in Vanguard release.
EVE Forever
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Calima Arzi
Alien Ruffneck Force Ignes Immortalis
2
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Posted - 2015.09.23 17:41:45 -
[20] - Quote
Superior is not fixed. I ran one yesterday and another today. Both times I landed in the Solar room, looted cans, despawned the site, and then took the rift to the sentry room ... the site vanished both times at the point of my taking the rift.
The first time I thought the site's timer had just happened to expire, but twice in two days? It's still broken.
-- C |
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Jeremiah Saken
The Fall of Leviathan
362
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Posted - 2015.09.23 19:11:45 -
[21] - Quote
Calima Arzi wrote:Superior is not fixed. I ran one yesterday and another today. Both times I landed in the Solar room, looted cans, despawned the site, and then took the rift to the sentry room ... the site vanished both times at the point of my taking the rift. Strange, "solar path" worked for me last time. I forget to check archive room back then.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Calima Arzi
Alien Ruffneck Force Ignes Immortalis
3
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Posted - 2015.09.24 18:27:48 -
[22] - Quote
'Various sites will no longer despawn early when you are using the acceleration gates inside the site after it has been completed" - http://community.eveonline.com/news/patch-notes/patch-notes-for-vanguard - hopefully it's fixed soon. |
Shiloh Templeton
Center for Advanced Studies Gallente Federation
411
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Posted - 2015.09.25 15:15:35 -
[23] - Quote
Temp solution: put a scout inside the site and make sure it's NOT cloaked.
I ran a superior site today with a scout in the solar room. I was able to warp to all rooms and in and out of the site with my main. The site even stayed after I warped out of the archive room.
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Sansh Leko
The Scope Gallente Federation
58
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Posted - 2015.09.29 14:12:42 -
[24] - Quote
After the Vanguard release today, no issues in Standard Cache.
Thank you CCP.
EVE Forever
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Jeremiah Saken
The Fall of Leviathan
369
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Posted - 2015.09.29 19:07:57 -
[25] - Quote
Confirmed. Did standard, everything is fine.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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CCP Paradox
1405
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Posted - 2015.09.30 15:21:29 -
[26] - Quote
Thanks for reporting that things seem to be working again. Thanks to the previous bug reports filed too on this.
CCP Paradox | EVE QA | Team Space Glitter
Always bet on the Drifters.
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Jeremiah Saken
The Fall of Leviathan
372
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Posted - 2015.09.30 20:41:41 -
[27] - Quote
I did solar path on Superior one, all warp gates worked properly (did't try mine room but it's same room).
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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