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PeoplePerson
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Posted - 2006.12.16 22:19:00 -
[121]
I love how a thread on scanning probes quickly degrades to one about the morals of non consensual PvP.
If you can't get it into your thick tiny grey noggings WHY people in low sec space should be under threat of attack, you need to step away from the keyboard. Seriously.
Drop the whole "Go fight people who want to fight back" bullcrap, thats called consent and EVE PVP was never about that.
Damn, if stupid was a jar of cookies some people in this thread sure could use a glass of milk. 
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Radioactive Babe
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Posted - 2006.12.16 22:21:00 -
[122]
Originally by: Sobach
Originally by: Radioactive Babe On topic now, I must test for myself how good/bad/indiffernt all the scan probes are at finding people OUTSIDE deadspaces because I dont trust the OP to be giving a true and factual picture of the probes capabilities.
As far as I know, probing for stuff outside deadspace is still the same, one of my corpmate got his SS probed out in about a minute the yesterday in his Domi
And as far as I am aware, if the mission runner has drones out, they can be scanned as easy as before ...
Alas, poor risk vs reward, I knew you well |

Radioactive Babe
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Posted - 2006.12.16 22:32:00 -
[123]
Originally by: PeoplePerson I love how a thread on scanning probes quickly degrades to one about the morals of non consensual PvP.
If you can't get it into your thick tiny grey noggings WHY people in low sec space should be under threat of attack, you need to step away from the keyboard. Seriously.
But it was not about low sec scanning ... it was about high sec griefing ... which was the reason for the nerf
But you are right about Quote: Drop the whole "Go fight people who want to fight back" bullcrap, thats called consent and EVE PVP was never about that.
little known fact but EVE was originally called, "kill the nubs doing missions" but they changed that because for some reason it was giving a bad impression to the mmorpg playing prospective customers.
Alas, poor risk vs reward, I knew you well |

Jim McGregor
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Posted - 2006.12.16 22:39:00 -
[124]
Edited by: Jim McGregor on 16/12/2006 22:40:11
Originally by: Fenderson so lets look at this in real terms.
For those of you that want to be able to scan mission runners, how long should it take to scan them down? 30 seconds? 5 minutes? 10 minutes?
If you are able to scan them right away, then you would be able to attack them just as they were entering their mission and they will almost definitely be under attack by alot of NPCs and very likely already warp scrambled as well. I think we can all agree that would be unfair and not very fun for anyone.
But if it takes too long, its not worth it. You wont ever catch your targets because they will be far from the gates when you get there, and it will take so long that nobody wants to do it.
So what is reasonable, in the opinions of those of you who want to scan mission runners?
If the mission runner has lots of npc's on him or not doesnt really matter, does it? Someone who scans for mission runners will most likely travel in a group of people, so as soon as they find the mission runner, he will die... no matter if he has 10 npc's on him or none at all.
There is always a limit to how much effort people want to put in to find someone. If it takes more than 20 minutes, it starts to get pretty boring, specially if its a wise mission runner who use nothing of real value on the ship.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Bellum Eternus
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.12.16 22:57:00 -
[125]
Originally by: Radioactive Babe On topic now, I must test for myself how good/bad/indiffernt all the scan probes are at finding people OUTSIDE deadspaces because I dont trust the OP to be giving a true and factual picture of the probes capabilities.[/quote
F*ck you too for calling me a liar.
And I can find anyone 100% of the time if they're outside deadspace and within probe range. It's cake.
If at first you don't succeed, get a bigger hammer.
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Roy Batty68
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Posted - 2006.12.16 23:19:00 -
[126]
Originally by: Radioactive Babe
And as far as I am aware, if the mission runner has drones out, they can be scanned as easy as before ...
There seems to be different types of deadspaces. Or at least, the initial place you warp to for a mission, even if it looks like a dead space, isn't. Not until you use the first warp gate/beacon.
However, all the drones that show up on scans are deffinately not in deadspaces. 99% of the time they are abandoned drones. So saying mission runners are still easily scanned out via their drones isn't 100% correct. In fact it's more like 1% correct...

Originally by: Big Al
Well, if there was a law against stupidity, the server would certainly lag less.
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Cipher7
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Posted - 2006.12.16 23:24:00 -
[127]
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Bellum Eternus
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.12.17 08:04:00 -
[128]
I just did some tests trying to scan out drones in deadspace. They're no more easily scanned than a regular ship- that is, they're unprobable. The chance to probe *anything* in deadspace at this point is approaching zero.
If at first you don't succeed, get a bigger hammer. |

Brechan Skene
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Posted - 2006.12.17 10:07:00 -
[129]
With patches like these their a consequences.
With the latest probe nerf, you have indeed made the PVE community safe from the greifers in high security. Which is on inspection, a good thing.Greifer's are trash and should not represent true PvP style.
However for each decision their are problems that can occur. Like the ability for greifers to target you, the PvE players, after the first installment of Kali.
With the latest patch you have made pockets in low sec which cannot be detected. Can we say safe spot for war fleets or greifers?
Also in low sec you have made mission running their so much easier. Nice risk reward factor. All reward and no risk. This game is PvP based, so if you are after 'no risk' please go and play WoW.
With the elimination of the ability too scan mission sites for potential components for rig. You have reduced significantly the number of wrecks that are salvaged per day. This will have an effect on the salvageing market and the subsequently the rigs that they are made out of them.(Not all mission runners salvage their wrecks).
This decision puts the idea of the dedicated salvager to being a non-entity. Unless they are done as a side-kick to corp members mission running.I thought salvageing would be a viable PROFESSION. See that word. A 'profession'. But with the latest nerf, this profession is pointless now.
With enough time on their hands the greifers and low sec alliance will definitely find a way too harness this new 'cloaking' ability that you have handed them on a platter.
By the way thanks for the cheap fleet cloak
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