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General Xerxes
GREY COUNCIL Breidablik
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Posted - 2006.12.15 22:13:00 -
[1]
I've been writing and thinking about stories based in EVE and a pretty major confusion has come up. If one faction is attacking a system held by another is there anything stopping the defending system turning off it's stargates to give it time to arm itself/turn them back on for a surprise attack/avoid the invaders altogether?
If they can turn off the gates, what can the invaders do about it? Do "real" EVE ships have jump drives that can work without a cyno ship or do they just point their ship at the system and hit warp. If the do just warp there, why don't fleets do that all the time to get past defenses, or do they? -----
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Tykari
Gallente Imperium Technologies Firmus Ixion
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Posted - 2006.12.15 23:37:00 -
[2]
I'm not sure if one can turn off a stargate. They were designed to keep the wormhole open at all times once connected. As for real jumpdrives, they do not exist yet.
As for using warp drive. The stargates bridge enourmous distances. It is one thing using a warp drive to bridge the distance in a solarsystem but to use them to cover the large voids betweens solarsystems is another. Using the warp drive takes alot of energy.
The stargates themselves were build using warp drive and normal space travel, but those journey's took years. ------ In my memories is still see the waves. The light and the energy pulsing, forming shapes so complex and beautiful. It is a tale none will ever believe. The tale of the day when time stopped a |

General Xerxes
GREY COUNCIL Breidablik
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Posted - 2006.12.15 23:59:00 -
[3]
Originally by: Tykari I'm not sure if one can turn off a stargate. They were designed to keep the wormhole open at all times once connected. As for real jumpdrives, they do not exist yet.
So you'd ahve to destroy them or shut them down permanently? Like the Jove did I guess. -----
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2006.12.16 05:56:00 -
[4]
AFAIK the stargates are allways on, now in game missions deviate from this roll so lets just stick with our day to day gates. now the other issue is if these gates are crewed, and pretty much the gate itself is indestructable you cant really force the ATC(or would it be STC: Space Traffic Control) to shut it down. i mean they dont care if their gate is camped so they will keep accepting inbound requests.
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Nomakai Delateriel
Amarr
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Posted - 2006.12.16 09:48:00 -
[5]
Originally by: General Xerxes Do "real" EVE ships have jump drives that can work without a cyno ship or do they just point their ship at the system and hit warp. If the do just warp there, why don't fleets do that all the time to get past defenses, or do they?
The EVE chronicle Old Man Star says that modern Gate building ships use inter-stellar warp drive (which supposedly is a fairly new invention). Still, if they travel at the same speed as the regular warp drive you can imagine the time it will take considering that each star is at least 4-10 lightyears away from each other and 1 light year is 63240 AU. Months, if not years. Too long in a world where wars can be decided in hours or even minutes.
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General Xerxes
GREY COUNCIL Breidablik
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Posted - 2006.12.17 00:17:00 -
[6]
Originally by: Viktor Fyretracker AFAIK the stargates are allways on, now in game missions deviate from this roll so lets just stick with our day to day gates. now the other issue is if these gates are crewed, and pretty much the gate itself is indestructable you cant really force the ATC(or would it be STC: Space Traffic Control) to shut it down. i mean they dont care if their gate is camped so they will keep accepting inbound requests.
But if the Amarr Empire owns the gate, the Amarr Empire can make the crew turn it off. Plus gates aren't invincible in the backstory. -----
Drone Fanatic
Sig Coming soon...maybe... |

General Xerxes
GREY COUNCIL Breidablik
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Posted - 2006.12.17 00:18:00 -
[7]
Originally by: Nomakai Delateriel The EVE chronicle Old Man Star says that modern Gate building ships use inter-stellar warp drive (which supposedly is a fairly new invention). Still, if they travel at the same speed as the regular warp drive you can imagine the time it will take considering that each star is at least 4-10 lightyears away from each other and 1 light year is 63240 AU. Months, if not years. Too long in a world where wars can be decided in hours or even minutes.
True, but if gates could be shut off wars would be much slower 'cos everyone would have to get to a system like that. -----
Drone Fanatic
Sig Coming soon...maybe... |

James Duar
Merch Industrial
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Posted - 2006.12.23 11:12:00 -
[8]
I don't think the gates can actually be turned off, at least, not in the modern EVE world. The backstories do allude that two stargates are necessary for interstellar travel, but they also talk about ships able to jump from a system without a gate to a system with a gate, or from a system with a gate to a system without a gate and of course the ships which can go direct between systems without any type of gate at either end. This would seem to imply that in the modern 'verse, the gates are essentially necessary for you to be able to easily leave your starsystems, rather then allowing you to stop people traveling to them.
This is consistent with what we see in the missions, where secret stargates are found in an inactive state, probably utilizing unusual resonances like the 1:1 harmonic, and so unusable by people trying to jump directly into a system (who the back stories mention tend to use the 1:5 harmonic when non-gate drives are being used). So the benefit of having a secret stargate you keep offline is that not any idiot can wander along and use it, and people are unlikely to jump in by it, but if things go south and you get camped in your own system then you can sneak off to your secret stargate, turn it on, and jump off to anywhere else.
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Ratuu
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Posted - 2006.12.23 19:43:00 -
[9]
Edited by: Ratuu on 23/12/2006 19:50:33
Originally by: Nomakai Delateriel The EVE chronicle Old Man Star says that modern Gate building ships use inter-stellar warp drive (which supposedly is a fairly new invention). Still, if they travel at the same speed as the regular warp drive you can imagine the time it will take considering that each star is at least 4-10 lightyears away from each other and 1 light year is 63240 AU. Months, if not years. Too long in a world where wars can be decided in hours or even minutes.
EDIT: something went wrong and original post didn't appear... but the way I look at that is: 1 light year = 63240 AU and a covert ops can travel at 6au/s so 63240/6 = Number of seconds taken to travel 1 light year = 10540 Seconds per light year 10540 / 60 = 175 minutes to travel 1 light year 175 = 2.91 hours to travel 1 light year.
I'm sure my math is wrong, as it flies in the face of accepted wisdom on how long it would take to travel between systems. (let me know where please) But if that were the case, it wouldn't actually be out of the realms of the game mechanics to warp between stars (cap permitting etc) without using jump gates. Perhaps if the proviso that bms couldn't be made from a certain distance from a star, it would bring a whole new dimension to the game. I read with interest the pair that used the old system probes to get towards and enter jove space and it apparantly took 3 days or so with sorting out their direction on the scans.
As I said, sure the math is wrong but if it isn't....
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2006.12.23 20:22:00 -
[10]
Sleeper ships are the best bet for gateless long distance travel where even a Cyno field isnt available. but this also leads one to wonder once Gate A and Gate B are built what insures they connect to eachother or even align to eachother.
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Ly'sol
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Posted - 2006.12.24 23:39:00 -
[11]
Gates can be redirected.
This has happened in the past, three years ago when the empires where at a relative calm. The highway gates were opened to take the stress off of the traditional routes.
As the political implications continued to detrirate. The gate system was suddenly reorganized to seperate the homeworlds from each other. And as this continues, you will see the empires becoming more and more compartmental. Maybe to the point if you want to cross the empires without going through a warzone, you would need to redirect through the frontier territories.
Click here for Lysol's Linky Library-last updated 30NOV06 |

Arron S
Gallente Rampage Eternal Ka-Tet
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Posted - 2006.12.25 07:07:00 -
[12]
Originally by: Viktor Fyretracker Sleeper ships are the best bet for gateless long distance travel where even a Cyno field isnt available. but this also leads one to wonder once Gate A and Gate B are built what insures they connect to eachother or even align to eachother.
Cryno fields are used for the ships jump drive to lock on to the position... Dont see why you can input cooridants to jump your cap ship??
Gah! |

James Duar
Merch Industrial
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Posted - 2007.01.06 07:43:00 -
[13]
Originally by: Arron S
Originally by: Viktor Fyretracker Sleeper ships are the best bet for gateless long distance travel where even a Cyno field isnt available. but this also leads one to wonder once Gate A and Gate B are built what insures they connect to eachother or even align to eachother.
Cryno fields are used for the ships jump drive to lock on to the position... Dont see why you can input cooridants to jump your cap ship??
It is stated in the backstory that their are prototype ships which can jump system to system without jump drives and more common ships which can use an existing stargate to jump to a new system though none of this I'm guessing is production line technology.
I would think that cynosural fields are used to make jump drives safe and reliable compared to prototype ships which are prototypes for a reason.
If I had to guess how gate construction would be routinely done (during the age of 0.0 expansion for example) I would say that they probably used a variant of acceleration gates to supercharge the gate construction ship to put it into warp.
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