| Author |
Thread Statistics | Show CCP posts - 26 post(s) |

Masao Kurata
Perkone Caldari State
280
|
Posted - 2015.10.08 16:14:37 -
[1] - Quote
This will be my initial impressions of the new scanning interface because I literally did not understand how to access it during the first round of testing. (Oh ctrl-click THAT button. You mean people use that button?)
Although it's not the first thing I did, d-scan: Ummmmm.... I'm not sure you understand how we use dscan on the solar system map. We're not looking just to dscan celestials, we have to dscan completely arbitrary space away from celestials. Free dscan control is completely necessary for combat scanners, not just a radial menu option on celestials.
So, the very first thing I did was launch probes in a saved formation then open the map and.... where's my handle for the probes? This hasn't happened every time, but sometimes the handle's just absent. I'd bug report this but I'm having trouble reproducing it, it happened again at random but I can't do it on demand. It does however remind me of a feature request: please let us move probe handles for the next scan while doing the current scan.
Could you swap alt and ctrl? I don't think this is just consistency for users of the old system, alt is normally used for translation while ctrl is more normally used for resizing in other applications, so as well as being an unnecessary change I think it's generally confusing this way round. Also I feel like there's no need to grab such small handles for size steps when you have to hold a modifier (currently alt, hopefully ctrl) to perform the action. Why does it need to be fiddly if it's already unambiguous? For that matter, why does it need to be mouse based at all for size steps? It's not an analogue operation, if we have to use a modifier why not go the whole way and make it a keyboard shortcut for step up and step down? The handle size complaint is also applicable to controlling the spacing of the formation (currently ctrl, hopefully back to alt) to a lesser degree.
I'm not sure what the point of scan result strengths on fixed celestials is meant to be, it's clutter. On a related note, hiding brackets when another bracket comes in front feels very distracting when moving the camera (which incidentally feels sluggish for a reason I can't put my finger on, maybe just a low frame rate.)
This is probably something it's possible to get used to but the narrow scan strength bars under the results initially are processed as being BETWEEN results, making them ambiguous. I'm not sure what's wrong with the old system for this, which is unambiguous and intuitive.
Destroy probes feels poorly placed but there's a confirmation dialog so I'm not sure it's actually an issue.
On the bright side I like the new system for custom formation launching, one click for any formation is a vast improvement. This is something that has irked me for a long time about the current implementation but I didn't complain about because I wasn't sure how it could be done better, and I just lived with sometimes using the wrong formation because I misremembered which I used last. The list on hover is perfect.
The filter system... hmm. I like the concept but it has practicality issues. For casual use the predefined 5 sets with keyboard shorts are nice but when you use the keyboard shortcuts you can't see what you have selected. Since there are only 5 predefined sets, please add a row of icons in the header which you can grey out, there is plenty of room. Selecting a specific user filter requires toggling everything currently selected to off then selecting that filter, very slow, too much clicking, we need a fast way to deselect everything as a minimum. User defined shortcuts for filtering states would be nice. |

Masao Kurata
Perkone Caldari State
282
|
Posted - 2015.10.09 16:00:39 -
[2] - Quote
CCP Goliath wrote:Handle size seems to be a hot button issue for a lot of people but no consensus comes from the discussion - some think it's egregiously large, some think it's too small.
I'm only saying the handles when holding ctrl or alt are too small. Since you need a modifier for those to show up at all there's no reason for them to be small.
Quote: "hiding brackets when another bracket comes in front feels very distracting when moving the camera" - could you show me a picture or video of what you mean? I might just be uncaffeinated at the moment, but I'm having major problems trying to visualise that.
Um. I can't do a video. I made a little imgur album and in the process of making it realised what the little bars above brackets are: hidden brackets. Still, the effect is a lot of blinking icons.
Quote:Using the keyboard shortcuts would be considered an advanced move, at which point we would assume you know what you're doing. I think the last thing the window needs is more information to care about all the time.
Whether you know what you're doing or not you can't tell whether you have, for instance, just toggled anomalies on or off if there are none in system. The active filter is something you have to "care about all the time" whether it's visible or not as it affects the result list at all times, so having it visible would be strictly an improvement. I know that icons are a strain on the art department, maybe there are some that can be reused.
The sun and the faint nebulae annoy me more every time I open the map. You know what really says science fiction? An efficient visualisation with all necessary information and no distractions, something you can see people actually using. |

Masao Kurata
Perkone Caldari State
282
|
Posted - 2015.10.09 20:38:50 -
[3] - Quote
Tipa Riot wrote:As a hunter I'm relying to an extend on the prey's d-scan laziness or distraction by other activities. For example today I have to interrupt a hacking activity in order to move my mouse to the dscan button, with the hotkey I can just continue hacking while "automatically" pushing the d-scan key with my other hand every 2s.
This is true and something I considered too, but moving your mouse to and pressing a button regularly is hardly good gameplay. Balance shouldn't rely on tedium and RSI, maybe more ships should get the d-scan immunity role bonus or probes should be removed from d-scan. |

Masao Kurata
Perkone Caldari State
284
|
Posted - 2015.10.14 14:16:45 -
[4] - Quote
Are you sure that people were actually complaining about selecting the probes accidentally? The only complaint I've ever had or heard along those lines is selecting things which are not the probes accidentlaly. Generally when your probes are out, the majority of your clicks are in the solar system map are either camera movement or probe movement. |

Masao Kurata
Perkone Caldari State
284
|
Posted - 2015.10.15 17:09:33 -
[5] - Quote
He probably does care about those objects, just not enough to let them make him unable to move his probes. |

Masao Kurata
Perkone Caldari State
302
|
Posted - 2015.11.03 18:33:04 -
[6] - Quote
So overlay on space? That's a very reasonable idea, much better than the pointless background in a window.
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Masao Kurata
Perkone Caldari State
303
|
Posted - 2015.11.04 17:47:16 -
[7] - Quote
Cara Forelli wrote: I would love a way to toggle off the dscan cone visual. It's great for new players to conceptualize how dscan works, but for people who scan every day it really doesn't add any extra information. When you synch the dscan with the camera (the only proper way to dscan using the map)
You may want to rethink that being the only way, the dscan cone is in fact incredibly useful for combat scanning and the people who have started using it are scanning down safed ships faster than ever before. |
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