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JonnyRandom
9
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Posted - 2011.12.10 01:59:00 -
[1] - Quote
I'm pretty new to PvP in this game, and have just recently joined RvB and lost 4 ships in one night. I'm looking at some frigate fits and there's one punisher fit that I really like the look of, but haven't had a chance yet to actually try out. The fit is this:
[Punisher, PVP - Autocannon] Damage Control II Small Armor Repairer II Adaptive Nano Plating II 400mm Reinforced Rolled Tungsten Plates I
Fleeting Propulsion Inhibitor I J5b Phased Prototype Warp Scrambler I
150mm Light AutoCannon II, Barrage S 150mm Light AutoCannon II, Barrage S 150mm Light AutoCannon II, Barrage S 5W Infectious Power System Malfunction
Small Trimark Armor Pump I Small Trimark Armor Pump I Small Trimark Armor Pump I
I pulled it from a Punisher PvP guide of about 2 years that I found through google, minus the rigs.
How would an experienced pilot fly this fit with no prop mods? The web will surely help keep your targets at range, and the neut will eventually turn off the target's ab, but to even apply the neut would require the target to be at or closer than 6km.
So what kind of tactic should I use to catch targets at close range?
Any help would be appreciated. |
XxDEATH SN1PAxX
ELUSIVE JOKERS Pirate Nation.
0
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Posted - 2011.12.10 02:30:00 -
[2] - Quote
If your flying a frigate it might be a good idea to speed tank it so that the player who is shooting you will have a hard time dealing any significant damage, i don't personally have much experience with frigates but what i can offer is that you speed tank it by putting a micrwarpdrive on it or at least an afterburner. If you want to train for faster ships try looking at interceptors for example a crow.
Thanks and good luck with your pvp! |
Klown Walk
0nslaught.
10
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Posted - 2011.12.10 03:23:00 -
[3] - Quote
I remember using that fit when I first started playing and it doesn-¦t work, a frigate needs speed. You will be so slow that anything with an ab will get away and if they have a web you can-¦t do anything. |
Tau Cabalander
Retirement Retreat Working Stiffs
186
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Posted - 2011.12.10 03:26:00 -
[4] - Quote
[Punisher, AC] Adaptive Nano Plating II Capacitor Power Relay II Damage Control II 200mm Reinforced Rolled Tungsten Plates I
1MN Afterburner II Warp Scrambler II
200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II Small Energy Neutralizer II
Small Anti-Explosive Pump I Small Anti-Explosive Pump I Small Anti-Kinetic Pump I
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Gerrick Palivorn
Caldari Provisions Caldari State
35
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Posted - 2011.12.10 06:32:00 -
[5] - Quote
Tau Cabalander wrote:[Punisher, AC] Adaptive Nano Plating II Capacitor Power Relay II Damage Control II 200mm Reinforced Rolled Tungsten Plates I
1MN Afterburner II Warp Scrambler II
200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II Small Energy Neutralizer II
Small Anti-Explosive Pump I Small Anti-Explosive Pump I Small Anti-Kinetic Pump I
I love the AC Punisher, I fly frigates alot and i never fly one without a prop mod...ever!
The ability to dictate the situation and range of the fight is one of the most powerful elements of fighting in a frigate. The simple fact of the matter is that you need to understand what the other person is capable of and decide whether to fight or run. There is nothing dishonorable about disengaging or not fighting, the truth is that I'd rather wait for a gf rather than spring a trap and die.
Also where your fighting is a big part of how and who you engage.
Highsec- Interesting fights, lots of fail fits with some wierd choices for pvp ships. i.e. I once got instanuked by a Paladin for flipping a loot can...he wouldn't undock for 2 hours after that.
Lowsec- A lot of bigger ships here, they are required to tank the gate/station guns. Battleships are engageable if you know how to mitigate drone aggro and steer clear of heavy nuets. Tier 1-2 BC's are difficult but not impossible to kill, you need to be very experienced to attempt this.
Nullsec- Surprisingly more forgiving to a frigate pilot due to the lack of gate guns. People have a tendancy to fight in groups out in null, and for good reason, the solo pilot is rare.
My personal favorite frigate for pvp is the Hookbill, followed by the Rifter. |
Janus Varg
Blue Republic RvB - BLUE Republic
0
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Posted - 2011.12.10 06:32:00 -
[6] - Quote
Honestly in RvB you could probably fit two webs and manage to successfully engage a few people (like me) who just don't even care to warp out. Though there would be some who sat outside your range and used you for easy kills, too.
Other than odd things like that, though, I don't think I'd bother with a frigate without either an ab or mwd. You might trick a few people, but mostly the people who couldn't beat you would just walk away as your brick-like armour ship stared menacingly at them from a distance, and the people you couldn't beat would engage you at will. |
Bieber Holocaust Girl
School of Applied Knowledge Caldari State
0
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Posted - 2011.12.10 07:08:00 -
[7] - Quote
zero prop punisher was a great ship a couple of years ago but 9/11 changed everything
these days youll want to dual prop...ab + mwd
just bump the target to keep them from warping out in lieu of a scram |
Takeshi Yamato
ALA Biomedical
29
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Posted - 2011.12.10 08:37:00 -
[8] - Quote
You need an AB and scram or you can't dictate range which you need to as pulse setup. I prefer pulse and active rep fits at least, even if they're a ***** to fit with low skills. AWU is your friend. |
Mixu Paatelainen
Ore Mongers
1
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Posted - 2011.12.10 09:57:00 -
[9] - Quote
Quote: [Rifter, Baby Jag] Damage Control II Micro Auxiliary Power Core I Overdrive Injector System II
Medium F-S9 Regolith Shield Induction Medium F-S9 Regolith Shield Induction J5b Phased Prototype Warp Scrambler I
125mm Gatling AutoCannon II, EMP S 125mm Gatling AutoCannon II, EMP S 125mm Gatling AutoCannon II, EMP S E5 Prototype Energy Vampire
Small Anti-EM Screen Reinforcer I Small Core Defence Field Extender I Small Core Defence Field Extender I
No prop mod but relies on the surprise factor when your shields don't go down :) |
DarkAegix
Acetech Systems
520
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Posted - 2011.12.10 10:04:00 -
[10] - Quote
You could get away with no prop mod for RVB. I mean, you don't generally get cruiser vs frigate fights, in my limited experience (I'm rejoining when my wallet is nicer, I didn't quit out of rage ) In frig vs frig fights, you don't really 'speed tank', especially in brawling fits. Angular velocity between two ships is equal. If you go faster, they miss more AND you miss more. |
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Smiling Menace
Star Nebulae Holdings Inc.
55
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Posted - 2011.12.10 12:34:00 -
[11] - Quote
Flying frigs without a prop mod is always something I've avoided purely as already mentioned, anything you can kill will avoid you and anything that can kill you, can do so with impunity as you will never catch them.
The most often flown frigate in PvP is a rifter and it will just sit at range and slowly whittle away your tank. If it can't then he'll just leave (most likely for more ammo )as you won't be able to stop him.
To be fair though, even with an AB fitted the Punisher isn't exactly a fast ship to begin with but it does have a nice tank to make up for that. |
Xolve
Epidemic.
106
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Posted - 2011.12.12 20:20:00 -
[12] - Quote
All 1v1 fights are all based on one single principle..
You should never lose a ship to someone slower then you. Lady Spank for C&P Moderator.
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Lady Spank
GET OUT NASTY FACE
444
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Posted - 2011.12.12 21:12:00 -
[13] - Quote
Don't forget to ensure your spelling is of a suitable level before undocking. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |
Dorian Tormak
P0ON
2
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Posted - 2011.12.12 21:29:00 -
[14] - Quote
Xolve wrote:All 1v1 fights are all based on one single principle..
You should never lose a ship to someone slower then you.
Which is why the buffer/neutralizer Punisher is the best Punisher over the popular SAR version.
Buffer/Neut Punisher Damage Control II 400mm Reinforced Rolled Tungsten Plates I Adaptive Nano Plating II Micro Auxiliary Power Core I
Afterburner Warp Scrambler
200mm AutoCannon II x3, Barrage Small Neutralizer
Small Projectile Burst Aerator I Small Projectile Ambit Extension I x2
The range is key. Lots of Rifters will kite you and having Barrage loaded at the beginning of every fight will prevent you from being taken by surprise and destroyed from the edge of scram range.
The Rifter can also, since you're using Barrage, orbit up close and exploit your extremely crappy tracking, which is where the neut comes in; overheat it, zap 'em cap dry, and drift out to around 6km, where you should be able to win the fight or escape.
I used to use this fit a while back and I remember dispatching quite a few Rifters/Incursi in that time and I don't think it would have been possible without the Afterburner. ...."and I've been fighting back ever since...." |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
161
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Posted - 2011.12.12 23:05:00 -
[15] - Quote
You people do strange things with your punishers. |
Lharanai
Empyrean Guard
41
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Posted - 2011.12.14 19:59:00 -
[16] - Quote
@Vimsy
darn I am in love with your avatar, this is one of the best facial expressions I have seen so far, I am serious Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |
SaorAlba
Ants
0
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Posted - 2011.12.14 20:48:00 -
[17] - Quote
My advice would be to learn how to log on to the test server. You can fit and test set ups at no cost. It is just like driving. You need to do it yourself. So fiddle around and test out what works. Never forget there is no winning setup in Eve for any ship. You will only find good set ups. For any setup on any ship there is a counter fit.
HF. |
ValentinaDLM
Unofficial Master Kuvakei Fan Club
412
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Posted - 2011.12.15 00:21:00 -
[18] - Quote
As an RvB veteran on this and many other accounts I will say that I would be frustrated at any ship in my fleet that wasn't meant to hug a station that didn't have a prop mod.
It isn't so much about the PVP even though there are hundreds of reasons why it is relevant to have an AB/MWD in actual combat. It is much more about fleet coordination, see lots of times you will be jumping gates, and burning back to them, so that you can attempt to split the enemy fleet by letting them aggro you and jumping, or just gaining the ability to jump at a moments notice. If you are going 300ms and you happen to be 15km from the gate, and the enemy fleet is there you will probably die before you can even get in range of the gate to jump back through, and most FCs will not engage when they shouldn't on the account of one lone frigate.
that being said, if you really want to use one with no prop mods, then your best bet is to join FW and wait right at the exit of a minor plex acceleration gate, and scram/web whatever comes in and hope to god they aren't AB fit since even with your web, they will just be faster than you. |
Miregar Shakor
Brutor Tribe Minmatar Republic
3
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Posted - 2011.12.15 13:28:00 -
[19] - Quote
Lharanai wrote:@Vimsy
darn I am in love with your avatar, this is one of the best facial expressions I have seen so far, I am serious Seriously? |
Myrdraeus Keaunt
Physical Chaos
18
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Posted - 2011.12.15 17:28:00 -
[20] - Quote
JonnyRandom wrote:I'm pretty new to PvP in this game, and have just recently joined RvB and lost 4 ships in one night.
WHAT!!!! What's wrong with you??? Get back out there and lose 10 more! Only time I ever lost 4 ships in RvB is when I was too busy touching myself to fleet up! RvB isn't about keeping your ships.
Quote: I'm looking at some frigate fits and there's one punisher fit that I really like the look of, but haven't had a chance yet to actually try out. The fit is this:
[Punisher, PVP - Autocannon] Damage Control II Small Armor Repairer II Adaptive Nano Plating II 400mm Reinforced Rolled Tungsten Plates I
Fleeting Propulsion Inhibitor I J5b Phased Prototype Warp Scrambler I
150mm Light AutoCannon II, Barrage S 150mm Light AutoCannon II, Barrage S 150mm Light AutoCannon II, Barrage S 5W Infectious Power System Malfunction
Small Trimark Armor Pump I Small Trimark Armor Pump I Small Trimark Armor Pump I
I pulled it from a Punisher PvP guide of about 2 years that I found through google, minus the rigs.
The goal of this fit seems to be to try to get all the standard ewar without the slots. If you were out solo....maybe but I doubt I'd fly it. In a fleet though, there should be other people with points and/or web around.
If you really want to learn...toss out both point and web and put a tracking disrupt, damp, or jam on there. Note what works and what's completely useless (you're not likely to get a lot of successful applications of jam in amar for example). Don't just focus everything on the primary, grab some opportunity targets as well and help spread out the ewar. Beginners tend to over-focus on the primary, leaving the rest of the fleet to go about its business and/or get away. Two points on a ship are more than enough in a large engagement, three if you're paranoid of losing the first two....nobody's wearing a stab. |
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Kel'taith
ElitistOps Pandemic Legion
11
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Posted - 2011.12.15 22:35:00 -
[21] - Quote
Join sniggwaffe, learn. Lol @ these fits. |
IGNATIUS HOOD
Zephyr Corp V.A.S.T.
90
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Posted - 2011.12.16 22:38:00 -
[22] - Quote
SPEED is your armor in a Frigate. Thatisall 'perfer et obdura; dolor hic tibi proderit olim'
Be patient and tough; some day this pain will be useful to you. |
Cearain
Imperial Outlaws
98
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Posted - 2011.12.17 00:02:00 -
[23] - Quote
The main reason ab is better than a web/extra web for 1v1 fights is because when you overheat it you increase your speed. When you overheat a web you only increase its optimal range. Plus the scram can only reach about 10 anyway. So unless you fit a disruptor the web won't help you hold an opponent anyway.
If overheating a web increased the amount you slowed your opponent, then it might be viable to use a web instead of an ab when flying a slower frigate. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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JonnyRandom
12
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Posted - 2011.12.18 19:05:00 -
[24] - Quote
Kel'taith wrote:Join sniggwaffe, learn. Lol @ these fits.
What is sniggwaffe? O.o |
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