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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.16 20:42:00 -
[1]
Edited by: Akita T on 16/12/2006 20:44:41 Fleet Commander (1) : Leviathan (Caldari Titan L5 = +37.5 shield HP) -> stay in SS + 1 scout in any squad, in any ship with a covops cloak Wing Commanders (up to 5) : Vultures + Siege Warfare Mindlink implant + running Siege Warfare Link - Shield Harmonizing (+25.875% shield resists) -> stay in SS
Squad Commanders (up to 5x5) : OPTIONAL (can run as members fitting if they want) : Sleipnirs + Skirmish Warfare Mindlink implant + running Skirmish Warfare Link - Evasive Maneuvers (-25.875% signature radius) -> either join the fight or stay in SS
Squad members (up to 9*5*5-1=224) : Drakes, 7x Heavy launchers, FoF missiles loaded, 1 BCU, 3 PDU/RCU as needed for grid fitting purposes, 1 EM and 1 Thermal hardner, 4 large shield extenders
Drake pilots, if they have BC L4 and T2 extenders (and they should have), get in the vicinity of 25k shields each, with approximate resists 72/76/64/77 In other words, they can take an alpha of 89k/105k/70k/111k before they go down, and that's a LOT of alpha-damage if you ask me. As for firepower, even with FoF heavies and without relying on kinetic damage boost, they can still push out some respectable DPS.
Titan "gates" everybody in, all wing/squad commanders start running their mods, Drakes activate hardners. Scout scrambles searching for enemy fleet, once he finds it gets the word out. ALL Drakes warp in THE MIDDLE of the enemy fleet, F1, F2, F3,..., F7. Whoever has and wants to, feel free to deploy mobile warp disruptors inside the enemy fleet to prevent escape.
Before any enemies can get a target lock and start shooting, a couple of enemy battleships go pop already... before the FIRST drake is down, enemy fleet lost already a handfull of ships... if no jamming starts going on your drakes, you might want to switch to "regular" missiles (from FoFs) to start focusing fire properly for even more mayhem and destruction. _____
Sooo... plausible scenario/setup, what do you say ? Hmpf, and they say missileboats have no place in fleet combat _ My skills | Mod/Rig stacknerfing explained |
PeoplePerson
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Posted - 2006.12.16 20:44:00 -
[2]
Nice day dream post I guess
Also, FOF heavies
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Elvarien
Caldari The Night's Watch THE INTERSTELLAR FOUNDRY
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Posted - 2006.12.16 20:51:00 -
[3]
I thought fof did not shoot unless fired apon .. so yah its nice but that way you wont get to the logistics boats wich are usualy a good idea totake out first hand. >---- A Haiku with <3 Logged into Jita. System is empty, I cry. Tis a dream come true. Some day.
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FFGR
Maza Nostra Euphoria Unleashed
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Posted - 2006.12.16 20:53:00 -
[4]
Most optimistic post ever
You forget some small things :
FoF missiles respond to aggresion (they have to shoot you for them to work), so if they focus fire one of you at a time, you only have 1 ship firing at a time
No fleet commander will sit and wait for a MWD (Mobile Warp Disruption) to anchor or if he sees anything comming close to the fleet, he will warp (IDs)
Good ideas, but they don't always work _______
Hope is the first step on the road to disappointment |
PeoplePerson
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Posted - 2006.12.16 20:56:00 -
[5]
Originally by: Elvarien I thought fof did not shoot unless fired apon .. so yah its nice but that way you wont get to the logistics boats wich are usualy a good idea totake out first hand.
Look no offense to the OP but he's obviously never been in a fleet battle, or used mobile warp disruptors, or FOF missiles, or capital ships or has any inkling of how fleet mechanics work.
But hey, one can dream of titans right?
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Ithildin
Gallente The Corporation Cruel Intentions
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Posted - 2006.12.16 20:58:00 -
[6]
You forgot to factor in leaking.
If you take enough damage and you're heavily shield buffered you might be looking at 50% shield and no armour left afterwards. - EVE is sick. |
DiuxDium
The Graduates
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Posted - 2006.12.16 20:58:00 -
[7]
If your enemy is an 11 year old russian girl in a coma, this might just work. Well, even then, your average DPS would be about 0 from the drakes, and 600 per Sleip.
Timeout! Party time. |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.16 21:06:00 -
[8]
I have quite a bit of experience with FoFs firsthand, and I love to hate them, but all in all, when used in the proper place at the proper time they can be quite deadly.
FoFs have the bad habit of basically (almost randomly) targetting just about ANYTHING that doesn't have a positive standing to the pilot using them and is in lock range, regardless of who you lock or don't lock. This gives you the nice opportunity to also fit a small/med remote shield transporter and ONLY target friendlies nearby, in remote boost range... so basically, just about any ship in this fleet IS a small logistics ship, with insta-lock on the closest enemy ship.
Or you know, you could swap out one of the hardners for a kinetic one, and have some of the Drakes equipped with a cyno... then the titan CAN and SHOULD activate its doomsday weapon as soon as he has a cyno lock, and all Drakes would survive the blast with over half shields full when the Leviathan activates it !
The trick for this would be to "blob" as many drakes together as possible in the middle of the enemy fleet, or alternatively have several small blobs on the edges of the enemy fleet. Seing how you CAN'T pick your targets with FoFs, you have to bring as much firepower as possible in the same spot (closest to only a few enemy ships), so you don't just waste the FoF barrage by spreading it out too much across all enemy vessels, but instead force it to focus on only a few enemy ships in the immediate proximity.
The simple fact you DO NOT need to target lock at all and just can activate your weapons as you exit the warp, combined with all the other factors, I believe would mean a devastating attack on any enemy fleet, no matter how prepared. And the sheer amount of hitpoints on the Drake fleet (combined with the possibility to easily take a single DD hit and still have shields remaining) is just mindboggling. _ My skills | Mod/Rig stacknerfing explained |
DiuxDium
The Graduates
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Posted - 2006.12.16 21:07:00 -
[9]
You launch FoF's - I launch 5x Drones
Timeout! Party time. |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.16 21:12:00 -
[10]
Edited by: Akita T on 16/12/2006 21:15:23
Originally by: FFGR FoF missiles respond to aggresion (they have to shoot you for them to work)
Are you ABSOLUTELY sure this is the case ? I mean, I have seen FoFs targetting buildings in missions (large collidable structures), and I'm quite sure they were not firing on me
Err... ok, you kind of got me thinking there, as you might be right, and I'll have to double-check. I have to admit, I never used them in a PvP fight to START the agression... I only used them afterwards, when jammed.
Are you sure they don't automatically target ships around you that you see as "hostile" (red background minus sign, that kind of thing) on your overview too, without having to have *them* shoot at you first ?
Originally by: DiuxDium You launch FoF's - I launch 5x Drones
Heh, true But then again, on "mock fights" on SiSi I noticed how even light drones can take quite a bit of beating from a small blobbed gang of FoFing Drakes (and heavy drones go down easiest), especially if all drone ships launch on the same drake and not each one targets another. _ My skills | Mod/Rig stacknerfing explained |
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Ithildin
Gallente The Corporation Cruel Intentions
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Posted - 2006.12.16 21:15:00 -
[11]
FoF missiles ONLY target stuff that is flagged as agressed towards you. How that flag is handed out doesn't matter, but CONCORD will not react if you shoot on such a target.
They also always target the CLOSEST target. - EVE is sick. |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.16 21:18:00 -
[12]
Originally by: Ithildin FoF missiles ONLY target stuff that is flagged as agressed towards you.
So, hmm, agressing a gang/fleet member doesn't flag you as "agressed" for all gang/fleet members automatically ? Nasty
Oh well, was a nice dream anyway... then just make them carry regular/T2 heavies from the start, what the heck... and you can come in from basically any angle then _ My skills | Mod/Rig stacknerfing explained |
Zhon
Federation of Freedom Fighters Executive Outcomes
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Posted - 2006.12.16 21:55:00 -
[13]
Better Idea:
Use the same Cynofield that would have gated everone in. Drop it between 0-200km from the enemy fleet.
Titan pilot clicks and Activates the Superweapon killing everthing within the grid.
Simplicity at its best.
Gate haulers in and pick up loot.
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Ezra
Gallente Calista Industries
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Posted - 2006.12.17 03:53:00 -
[14]
Originally by: Zhon Better Idea:
Use the same Cynofield that would have gated everone in. Drop it between 0-200km from the enemy fleet.
Titan pilot clicks and Activates the Superweapon killing everthing within the grid.
Simplicity at its best.
Gate haulers in and pick up loot.
Need something to do with all those other people in the fleet.
Like put them all into T1 frigs with warp scramblers. Nice cheap sacrificial kamikaze ships that keep the enemy fleet from warping. They only need to last the 15 seconds (is that correct? or is it 30 or 60?) it takes for a DD to fire after a cyno is dropped on target.
Yes, your own fleet will experience nearly the same losses as the enemy (if not more) in terms of sheer numbers, but in terms of ship value and morale, you will lose far less than the enemy. ------------ Ezra Cornell pe0n, Calista Industries |
Budz Fergie
Caldari Caldari Deep Space Ventures Caldari Deep Space Industral
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Posted - 2006.12.17 07:00:00 -
[15]
Originally by: DiuxDium You launch FoF's - I launch 5x Drones
Bye-bye drones! If you need a demostration as a corpmate to test with you. Btw, with my skills t2 mediums die with 3 missiles, t2 heavies average 5-7.
And yes, I fly a drake with much higher resists than those the op stated. And about fof's, as soon as some1 locks you, you can fire away.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.12.17 19:33:00 -
[16]
I see your Drakes and raise you a fleet of Rokhs sitting at 80-90km ripping you apart with antimatter.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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