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Triniton
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Posted - 2003.11.24 10:34:00 -
[1]
Did u know that defender missle¦s are an agression and U CANT dock if u use them to defend your self? it¦s true.
Did u know that while warping missle¦s bounce your ship all over the place and knock u out a alignmet so u cant warp and U CAN NOT use defender missle¦s to prevent that cos u are "IN WARP"? it¦s true.
that kinda sucks if u ask me.. didnt know where to post this but i had to! :]
ZOMBIE PRUNES! |

darth solo
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Posted - 2003.11.24 11:39:00 -
[2]
Didnt know defeneders done that.
but maybe look at it this way, the poor cruise missile fired at you doesnt have a choice, and by you blowing it it, have made an agressive act, its a wee shame for thoses missiles.
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Triniton
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Posted - 2003.11.24 11:56:00 -
[3]
But it¦s still kinda geyh.. make it so they are not an agression and make it so that u CAN fire them while "in warp" but only at certain speed, say if your ship goes over 2x your regular speed then u cant use them hence u cant use them while actually warping, defender¦s need to be beefed up cos missle¦s are very good atm.. also make it so that u can use smartbomb¦s while "in warp" to blow up these missle¦s :]
ZOMBIE PRUNES! |

Lucre
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Posted - 2003.11.24 11:57:00 -
[4]
I've not experienced it but I've heard people say that firing missiles only counts as aggression when the missiles hit. So yes, if you use defenders to take them out then you'd be judged to be the one 'starting it'.
Crazy, isn't it?
And the going into warp situation is ludicrous. You should either be in warp and safe or not in warp and still able to use modules etc. Not have the worst of both worlds.
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darth solo
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Posted - 2003.11.24 12:11:00 -
[5]
Quote: I've not experienced it but I've heard people say that firing missiles only counts as aggression when the missiles hit. So yes, if you use defenders to take them out then you'd be judged to be the one 'starting it'.
Crazy, isn't it?
.
Soon as u fire its an agressive act, not when they hit.
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TMX
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Posted - 2003.11.24 12:37:00 -
[6]
 ------------------------------------------- Live fast die young, clone and take revenge! |

Triniton
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Posted - 2003.11.24 13:20:00 -
[7]
URRRRR i mean it! >:D
the way missle¦s throw your battle-ship around like a something#$#"$ (u know what i mean) is FUBAR :]
ZOMBIE PRUNES! |

Deloup Drakar
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Posted - 2003.11.24 13:42:00 -
[8]
They already beefed up the strength of defenders once, I doubt they'll do it again soon.
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Omniwar
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Posted - 2003.11.24 13:54:00 -
[9]
Edited by: Omniwar on 24/11/2003 13:54:12
Quote: Did u know that defender missle¦s are an agression and U CANT dock if u use them to defend your self? it¦s true.
I did know this, but I think F.O.F and Defender missiles should be active while aligning to warp.
Quote: Did u know that while warping missle¦s bounce your ship all over the place and knock u out a alignmet so u cant warp and U CAN NOT use defender missle¦s to prevent that cos u are "IN WARP"? it¦s true.
that kinda sucks if u ask me.. didnt know where to post this but i had to! :]
I have lost 2 ships because of I could not align for warp when i was hit with endless amount of missiles/torps, resulting in that I was stuck in warp until my ship exploded.
But I also have killed alot of ships because I did the same to them.
This needs to be changed, either the missiles/torps dont toss you around like a doll or defender missiles work until you actually warp out. Spawn of the Devil
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Omniwar
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Posted - 2003.11.24 13:55:00 -
[10]
Quote: They already beefed up the strength of defenders once, I doubt they'll do it again soon.
Its not about beefing them up, they dont work at all when you actually need them to. Spawn of the Devil
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Demon Johnson
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Posted - 2003.11.27 15:36:00 -
[11]
I think thats not a bug...its a feature  Really...thats one way of preventing someone to warp to savety...besides its sounds realistic.

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Gjallarhorn
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Posted - 2003.11.27 16:12:00 -
[12]
Quote: Really...thats one way of preventing someone to warp to savety...
fine ... but then we finally need the 'cancel warp button' ... jsut sitting there ans watching your ship being blown up w/o any chance to react is just frustrating.
Quote: besides its sounds realistic.
Well, even a small missile making a BS twist does not really sound that realistic to me. Nor does even a Torpedo which still only has about 1/100000etc. the mass of a BS and only like 10 times the speed. |

Joshua Calvert
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Posted - 2003.11.27 22:24:00 -
[13]
That's why Raven pilots tend not to bother with warp-jammers 
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

ProphetGuru
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Posted - 2003.11.28 06:36:00 -
[14]
Not to mention taking sec hits for blowing up inbound torps. That is so very very lame. Evolution..... Just when you thought you were winning.
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Michel Licari
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Posted - 2003.11.28 19:12:00 -
[15]
Yeah I just experienced this for the first time today. Luckily, I managed to see the darn message saying that I initiated an agression act. I was shocked! 
'To fight when others fold, pursue while others retreat. conquer while others quit and make right when all else is wrong' |

Mitram
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Posted - 2003.11.29 03:53:00 -
[16]
Edited by: Mitram on 29/11/2003 04:01:43 Edited by: Mitram on 29/11/2003 04:01:12
Quote: I think thats not a bug...its a feature  Really...thats one way of preventing someone to warp to savety...besides its sounds realistic.

What we need is to interrupt the warp sequence if the ship is still not warping ....
That would also solve the stuck at an asteroid situation or at a station ...
Really, where is the point of not being able to about the aligning sequence ?
They should make the warping into two phases. Phase 1: Aligning .... interruptabe .... no use of modules that can not be used while warping Phase 2: warping
Next they should really adjust the drawback on explosions based on the explosion energy and the ship mass !!!! Maybe the Devs need some training in physics ... 
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Triniton
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Posted - 2003.11.29 13:28:00 -
[17]
Would be cool to have "aling to" feature, your ship aling¦s but u dont warp, so you are ready to warp if your not scramble¦d.
ZOMBIE PRUNES! |

j0sephine
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Posted - 2003.11.29 14:18:00 -
[18]
"What we need is to interrupt the warp sequence if the ship is still not warping ...."
It's been implemented in the beta build for some time now, i think. The "stop my ship" command interrupts the warp sequence as long as the 'real' warp didn't start.
Not sure why it didn't make it yet to the TQ client...
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SwitchBl4d3
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Posted - 2003.11.29 15:19:00 -
[19]
omfg whine whine wi-hine , thats like taking recoil out of FPS shooters so u dont have to have skillz to aim.
"Teh lord of Nonni"
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Triniton
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Posted - 2003.11.29 15:40:00 -
[20]
Switchblade: i suggest u use the time till next patch to self-destuct your pod as many times as u can kthx.
ZOMBIE PRUNES! |

SwitchBl4d3
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Posted - 2003.11.29 17:15:00 -
[21]
wow u told me "Teh lord of Nonni"
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Ordo Abchao
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Posted - 2003.11.30 06:36:00 -
[22]
Did you know that defender missles are useless against fof? I didn't unti'll a bunch of us tried to kill a scorp in frigates and we ended up not being able to launch the defenders when he was shooting fof missles. Order out of Chaos |

SwitchBl4d3
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Posted - 2003.11.30 11:24:00 -
[23]
maybe you was dampened, im sure Def work on FoF "Teh lord of Nonni"
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Athan
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Posted - 2003.11.30 19:25:00 -
[24]
Quote: "What we need is to interrupt the warp sequence if the ship is still not warping ...."
It's been implemented in the beta build for some time now, i think. The "stop my ship" command interrupts the warp sequence as long as the 'real' warp didn't start.
Not sure why it didn't make it yet to the TQ client...
I believe there's some worry about making a new exploit when you start a warp you have no hope of ACTUALLY going into any time soon, breaking locks on you (or at least not allowing new ones), and then cancel it and continue the fight.
Basically it's going to take a whole slew of OTHER changes first to make sure things stay balanced.
Cancel Warp needs Can Still Target When Target Starting Warp needs No Warpin or Jumpin Lag needs Minimum Jumpgate/Station Warpin Range (in spite of Bookmarks).
I'm sure the list goes on.
-Ath --
http://big.wayland.dk/Lottery.asp - The BIG Lottery |

j0sephine
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Posted - 2003.11.30 19:27:00 -
[25]
Edited by: j0sephine on 30/11/2003 19:27:52
"I believe there's some worry about making a new exploit when you start a warp you have no hope of ACTUALLY going into any time soon, breaking locks on you (or at least not allowing new ones), and then cancel it and continue the fight."
I think that particular problem was resolved by allowing the locks to remain active until the ship enters the 'real' warp phase... would have to check though, and Chaos is down at the moment :/
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