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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Cfern Arsten
 Republic University
 Minmatar Republic
 
 5
 
 
       | Posted - 2015.09.12 16:00:28 -
          [1] - Quote 
 I've been struggling to figure out how to play Crusader Kings 2 and during that process I compare it to my favorite difficult game, EVE Online. Let me summarize Crusader Kings 2 as poorly as I can:
 
 
 
  It is a very detailed strategy game with a terrible user interface
 It includes typical mechanics regarding troops, invading neighbors, taxation
 But it also has advanced features regarding spy networks
 Murder plots
 And more importantly, lineage
 
 You don't play one character in Crusader Kings, you define a lineage of power by having children, defining rules, and passing power down after your characters die.
 
 It crossed my mind that similar mechanics could exist like this in the EVE Universe. I can imagine a separate game where you define/control/influence the lives of NPCs in the universe. You engage in the politics, set up plots to kill opponents (if possible), sabotage competitors, etc. As a result of controlling/influencing the NPCs (I guess they're no longer NPCs at this point), it could influence the EVE Universe regarding which NPCs are available (such as agents), their qualities, and some degree of power fluctuations.
 
 Example of CK2
 https://www.youtube.com/watch?v=tNBmt2zrvDs
 
 It was just an idea but I would love to see something like this. Even on a small level with a few planets.
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        |  Lulu Lunette
 Blue Aurochs
 United Systems of Aridia
 
 78
 
 
       | Posted - 2015.09.12 16:26:47 -
          [2] - Quote 
 
 Cfern Arsten wrote:I've been struggling to figure out how to play Crusader Kings 2 and during that process I compare it to my favorite difficult game, EVE Online. Let me summarize Crusader Kings 2 as poorly as I can: 
  It is a very detailed strategy game with a terrible user interface
 It includes typical mechanics regarding troops, invading neighbors, taxation
 But it also has advanced features regarding spy networks
 Murder plots
 And more importantly, lineage
 You don't play one character in Crusader Kings, you define a lineage of power by having children, defining rules, and passing power down after your characters die.  It crossed my mind that similar mechanics could exist like this in the EVE Universe. I can imagine a separate game where you define/control/influence the lives of NPCs in the universe. You engage in the politics, set up plots to kill opponents (if possible), sabotage competitors, etc. As a result of controlling/influencing the NPCs (I guess they're no longer NPCs at this point), it could influence the EVE Universe regarding which NPCs are available (such as agents), their qualities, and some degree of power fluctuations. Example of CK2https://www.youtube.com/watch?v=tNBmt2zrvDs It was just an idea but I would love to see something like this. Even on a small level with a few planets. 
 Might not be the same idea but I've always wished that Planetary Interaction was like Civilization: Beyond Earth
 
 What if you could see the civilization from orbit and shoot it?
 
 Would be neat!
 
 @lunettelulu7 | 
      
      
        |  Candi LeMew
 Isogen 5
 
 37027
 
 
       | Posted - 2015.09.12 16:31:18 -
          [3] - Quote 
 
 Cfern Arsten wrote:
  It is a very detailed strategy game with a terrible user interface
 It includes typical mechanics regarding troops, invading neighbors, taxation
 But it also has advanced features regarding spy networks
 Murder plots
 And more importantly, lineage
 You don't play one character in Crusader Kings, you define a lineage of power by having children, defining rules, and passing power down after your characters die.  All of these things are already here in EVE in abundance, and a daily part of life for many players.
 
 Stuff that's missing, lineage, children, inheritance you can add with a little RP, and many already do.
 
 
 
 n-â fruít-¦-âwl lík-ö h-âm-ö GÖÑ Remember... in Anoikis Bob Is Always Watching... "I been kicked out of better homes than this" - Rick James | 
      
      
        |  Cfern Arsten
 Republic University
 Minmatar Republic
 
 5
 
 
       | Posted - 2015.09.12 16:32:44 -
          [4] - Quote 
 
 Candi LeMew wrote:Cfern Arsten wrote:
  It is a very detailed strategy game with a terrible user interface
 It includes typical mechanics regarding troops, invading neighbors, taxation
 But it also has advanced features regarding spy networks
 Murder plots
 And more importantly, lineage
 You don't play one character in Crusader Kings, you define a lineage of power by having children, defining rules, and passing power down after your characters die.  All of these things are already here in EVE in abundance, and a daily part of life for many players. Stuff that's missing, lineage, children, inheritance you can add with a little RP, and many already do. 
 These things definitely exist in EVE already IN SPACE. I'm thinking another type of game could exist on some planets or even within stations...
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        |  Salah ad-Din al-Jawahiri
 New Order Logistics
 CODE.
 
 280
 
 
       | Posted - 2015.09.12 16:39:28 -
          [5] - Quote 
 Stellaris by Paradox (the same folks who developed CK2) was announced a month ago, might be as close as it gets to what you want. Stay tuned for updates.
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        |  Kitty Bear
 Harbingers of Chaos Inc
 Gentlemen's.Club
 
 1527
 
 
       | Posted - 2015.09.12 17:09:19 -
          [6] - Quote 
 There's a few aspects of how CK2 plays out in game that have 'almost mirrors' in eve.
 
 Almohad doomstacks == blue donut
 Karling Implosion == many old allainces/coalitions
 
 fair number of others too ..
 
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        |  Salvos Rhoska
 
 1415
 
 
       | Posted - 2015.09.12 18:07:34 -
          [7] - Quote 
 Im all for more player influence on NPC dynamics/mechanics.
 
 There was an obscure 90s Microprose release called Starlord that was very similar to a CKII/EVE crossover, before either one existed. It involved dynasty, trade, system control, the whole caboodle, ableit in a primitive 1 player setting. I still occassionaly dream of this game to this very day.
 
 PvE v PvP | 
      
      
        |  Cfern Arsten
 Republic University
 Minmatar Republic
 
 5
 
 
       | Posted - 2015.09.12 18:16:54 -
          [8] - Quote 
 
 Salvos Rhoska wrote:Im all for more player influence on NPC dynamics/mechanics.
 There was an obscure 90s Microprose release called Starlord that was very similar to a CKII/EVE crossover, before either one existed. It involved dynasty, trade, system control, the whole caboodle, ableit in a primitive 1 player setting. I still occassionaly dream of this game to this very day.
 
 Well, that sounds very close to what I'm imagining. Basically I can see those items you mention with a little city management on stations and/or planets.
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        |  Divine Entervention
 Legion's Knights Of The Round
 Intrepid Crossing
 
 605
 
 
       | Posted - 2015.09.12 19:01:31 -
          [9] - Quote 
 ck2 and eve will never be alike because in ck2 you can jump right in and start having fun minute zero.
 
 in eve it's mandated you not play for 6 months before you can begin trying to enjoy yourself.
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        |  Cfern Arsten
 Republic University
 Minmatar Republic
 
 5
 
 
       | Posted - 2015.09.13 07:23:05 -
          [10] - Quote 
 
 Divine Entervention wrote:ck2 and eve will never be alike because in ck2 you can jump right in and start having fun minute zero.
 in eve it's mandated you not play for 6 months before you can begin trying to enjoy yourself.
 
 I don't think that's an accurate description of CK2. It's rather dense, complicated, and visually messy.
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        |  Kuronaga
 Fatal Absolution
 
 411
 
 
       | Posted - 2015.09.13 07:48:49 -
          [11] - Quote 
 
 Cfern Arsten wrote:I've been struggling to figure out how to play Crusader Kings 2 and during that process I compare it to my favorite difficult game, EVE Online. Let me summarize Crusader Kings 2 as poorly as I can: 
  It is a very detailed strategy game with a terrible user interface
 It includes typical mechanics regarding troops, invading neighbors, taxation
 But it also has advanced features regarding spy networks
 Murder plots
 And more importantly, lineage
 You don't play one character in Crusader Kings, you define a lineage of power by having children, defining rules, and passing power down after your characters die.  It crossed my mind that similar mechanics could exist like this in the EVE Universe. I can imagine a separate game where you define/control/influence the lives of NPCs in the universe. You engage in the politics, set up plots to kill opponents (if possible), sabotage competitors, etc. As a result of controlling/influencing the NPCs (I guess they're no longer NPCs at this point), it could influence the EVE Universe regarding which NPCs are available (such as agents), their qualities, and some degree of power fluctuations. Example of CK2https://www.youtube.com/watch?v=tNBmt2zrvDs It was just an idea but I would love to see something like this. Even on a small level with a few planets. 
 Thats what Dust is supposed to be. Unfortunately, CCP.
 
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        |  Cfern Arsten
 Republic University
 Minmatar Republic
 
 6
 
 
       | Posted - 2015.09.13 07:50:16 -
          [12] - Quote 
 
 Kuronaga wrote:Thats what Dust is supposed to be. Unfortunately, CCP.
 
 
 That is incorrect.
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