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LeJen
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Posted - 2006.12.18 12:27:00 -
[1]
Hi,
I've just gained enough skills to use the Rupture class minmatar cruiser. I thought that would be a major upgrade from my destroyer and I would be better off offsively using it. I was disappointed however when I took it out for a test flight against lvl 2 agent NPCs. The Rupture has 34 gun HPs and 3 missle Hps. I've fitted them evenly as 3 guns and 3 missles. I have armed havoc and thunderbolt missle in my launcher. (A malukth)
When I fought the lvl 2 ships, I believed that with 3 missile laucnhers armed with the strongest missles in my region that I would be able to defeat at least one of them with relative ease. I was wrong. All three of my missle did very little damage while their missles, collectively, was able to force me to withdraw. I even switched to the thunderbolts to take their shields down quickly, but again very little damge was done, they even repaired their shields fast enough before I fired my next round.
What am I doing wrong? I feel like my destroyer would've done a better job? Aren't my missle suppose to be stronger not weaker? After all, they said the base dmg is in the hundreds? I thought that as soon as I got my cruiser I'd be able to complete lvl 2 missions, it's very disheartening to know I'm still a weakling and confined to lvl 1 time wasters. Can someone advise me what I need to do to become stronger with my cruiser so I can complete lvl 2 missions?
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Zakthar Kadaj
Kernowtek
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Posted - 2006.12.18 12:41:00 -
[2]
Your main problem here, appears to be your skill with missiles and turrets. You'll need to up your skills in these areas in order to fire faster and deal a greater amount of damage. Also, look up the enemies resistances, you may have been using missiles etc. that the npc had high resistances against. Also, if u do need a hand, drop me a line ingame, could help you out. ----------------------------------------------
STUBBORN...WHAT OF IT!?! |

Micia
Minmatar Thrace Inc Ushra'Khan
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Posted - 2006.12.18 12:41:00 -
[3]
Quote: The Rupture has 34 gun HPs and 3 missle Hps
Err... might I buy your Blueprint? 
It should have 8 HardPoints total. 
Quote: I believed that with 3 missile laucnhers armed with the strongest missles in my region that I would be able to defeat at least one of them with relative ease. I was wrong. All three of my missle did very little damage
You might want to research the enemies you are going against. Just because certain missles are for sale in a region, does not mean they are the right missles for the job.
(( My Bio has a few hints )) _______
Have you heard The Call ? |

LeJen
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Posted - 2006.12.18 12:56:00 -
[4]
Edited by: LeJen on 18/12/2006 12:57:46 Thanks for the replies.I have wondered if they have high resistences, but unlike players, there are no tabs under "show info" that tell me there strengths and weaknesses. I wonder if there is a scanner for that? Will check when i get in.
Hm, i think now would be a good time to develop an anti-missle defense. Zaktar could you, or anyone else, tell me what is a good sure fire way to defend against incoming missles? I just tried out defender missiles, and all it would say when I activated it was "There are no suitable targets within range" even thought I had a ship targeted and it was shooting missiles at me. How do I use defender missles?
(Note: @Micia: That was a typo and you know it. :P You can have my ship for 16mil isk if ya want though.)
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Vasiliyan
PAX Interstellar Services Anarchy Empire
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Posted - 2006.12.18 13:06:00 -
[5]
You need to use the optimal type of missile which the NPCs are most vulnerable to. Their vulnerability is the same for shields and armour; usually in the Minmatar region you're fighting Angels who are vulnerable to explosive damage.
You should have the Heavy Missiles skill trained to 3 or above, and take a look at the rest of the missile skills as well.
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LeJen
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Posted - 2006.12.18 13:13:00 -
[6]
But how do I find out what heir vulnerable to, my NPC opponenets? Not just angels. I tried a ship scanner, but all it told me was what was in it's cargo hold or simply what it had currently equiped.
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Qall Rungbar
Minmatar Skunk Works Corp.
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Posted - 2006.12.18 13:29:00 -
[7]
Use npc.elfarto.com (in game too) to look up your rats, and see what damage types they're vulnerable to. Use only that type of missile/projectile ammo.
Also, with level 2 missions, you'll be shooting a lot of frigates, and heavy missiles don't do as much damage against them. Small fast targets avoid a lot of the damage. So fit Assault Launchers, with small missiles.
Likewise for your turrets, make sure you fit the smaller, and faster Medium turrets, i.e the Dual 180mm Autocannon. This will allow you to track the small rats better. A Stasis Webbifier might also help here.
Also, make sure you've got a good tank on the Rupture - armour tank, maybe 800mm Plate, a Medium Armour Repairer, and two armour hardeners specific to the damage your rats are dealing, and a Damage Control Unit (general resist boost).
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Lando
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Posted - 2006.12.18 13:36:00 -
[8]
If you are shooting at frigs with heavy missiles you are only going to do a fraction of the full damage of the heavy missile, due to sig radious. There's a missile skill that will help this, can't think of name off hand. Try a target painter, this will help alot too. As for turrets, again medium turrets have a hard time hitting frigs with low skills, tracking computer/enhancer will help here.
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LeJen
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Posted - 2006.12.18 13:49:00 -
[9]
Ooooo, this is some good advice guyss, and that was a very useful website Qall. It will take some time to get suitably tanked and ready for battle. But I heard that assault laucnhers shoot dumbfired missiles. (e.g. no guidance system)
At any rate, my biggest problem is with the missle dmg I'm taken. Many lvl missions now have me fight against more opponents who use them, and when your up against 5 or 6 simultaneously, and the missions waypoint or acceleration gate stupidly puts you in the middle of the fray, taken missle dmg quickly crushes my shields and armor, usually within the first ten seconds, forcing me to retreat.
While I'm in the process of getting tanked, is there any way to relieve some of the missle dmg I'm taking? I've tried an ECM jammer, but most either target a single ship at a time, or affect all but with a much weaker strength that it's almost pointless to use.
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Ghan Tylous
Caldari Infinite Dreams Inc
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Posted - 2006.12.18 13:55:00 -
[10]
Originally by: Lando If you are shooting at frigs with heavy missiles you are only going to do a fraction of the full damage of the heavy missile, due to sig radious. There's a missile skill that will help this, can't think of name off hand. Try a target painter, this will help alot too. As for turrets, again medium turrets have a hard time hitting frigs with low skills, tracking computer/enhancer will help here.
Guided Missile Precision (lvl 5 skill) and Warhead Upgrades (lvl 4 skill).
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Qall Rungbar
Minmatar Skunk Works Corp.
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Posted - 2006.12.18 13:58:00 -
[11]
Originally by: LeJen Ooooo, this is some good advice guyss, and that was a very useful website Qall. It will take some time to get suitably tanked and ready for battle. But I heard that assault laucnhers shoot dumbfired missiles. (e.g. no guidance system)
Not true - light missiles are guided onto the assigned target, just like heavies. As stated, lights will do more damage to small targets than heavies.
Originally by: LeJen At any rate, my biggest problem is with the missle dmg I'm taken. Many lvl missions now have me fight against more opponents who use them, and when your up against 5 or 6 simultaneously, and the missions waypoint or acceleration gate stupidly puts you in the middle of the fray, taken missle dmg quickly crushes my shields and armor, usually within the first ten seconds, forcing me to retreat.
In my experience with L2's, you get several groups of rats around you, and you can aggress them seperately, rather than taking them all on at once. Make sure you select your targets carefully, and approach and attack one group at a time.
Originally by: LeJen While I'm in the process of getting tanked, is there any way to relieve some of the missle dmg I'm taking? I've tried an ECM jammer, but most either target a single ship at a time, or affect all but with a much weaker strength that it's almost pointless to use.
I don't think ECM works too well against rats, if at all, although I might be wrong. Either way, the two best ways of avoiding damage from missiles are speed (not really an option in a Ruppie!) and a good tank. Just get a good armour tank, with good resists (there are skills that increase you armour resists too).
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Lex Mejishen
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Posted - 2006.12.18 14:38:00 -
[12]
as said before....light missles! I like Flameburst for all around good damage dealer...I have no trouble with level 2's using my Tristan, two launchers and a drone...also slow your target down with a webifier
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Sandeep
Caldari Raptus Regaliter
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Posted - 2006.12.18 15:35:00 -
[13]
Originally by: Ghan Tylous Guided Missile Precision (lvl 5 skill) and Warhead Upgrades (lvl 4 skill).
You don't need to train any of these to any level to complete in-station level 2 missions. The important thing is picking the right damage type.
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Ghan Tylous
Caldari Infinite Dreams Inc
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Posted - 2006.12.18 19:13:00 -
[14]
Originally by: Sandeep
Originally by: Ghan Tylous Guided Missile Precision (lvl 5 skill) and Warhead Upgrades (lvl 4 skill).
You don't need to train any of these to any level to complete in-station level 2 missions. The important thing is picking the right damage type.
I just helped him out, since he couldn't remember which missile skills would increase missile damage/performance. But those 2 skills really help in taking out those nasty rats, if you are the missile type player.
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o0Ethan0o
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Posted - 2006.12.18 23:45:00 -
[15]
As well as guns n' missiles, dont forget Drones, they can tear right through those pesky frigs.
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Sonlatur
Minmatar Matari Raiders
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Posted - 2006.12.19 00:24:00 -
[16]
Edited by: Sonlatur on 19/12/2006 00:24:56 There is no practical way to avoid missile damage in your situation (cant get the Ruppie to enough speed; defender missiles dont really work; eWar will only take out one guy, but you're against many).
You have to tank them.
As for level 2 missions, i guess an autocannon setup would still be viable (will want to switch to long range later). 4 ACs and a webber will slaughter the npc frigates. Add drones, assault missile launchers and a decent tank to the picture and you should be doing fine.
Web is key.
-- "Greetings fellow pod pilot. I am Sonlatur of the Sebiestor tribe and you have become a target in my war against the Evil Amarr Empire. Ransom negotiations are possible." |

LeJen
Minmatar
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Posted - 2006.12.19 04:33:00 -
[17]
All this information has been very helpfulhas been very helpful. I'm still in the process of getting tanked, (training skills for it now) but thanks for everything guys. If you have any other pieces of advice not mentioned already, or any resources you could direct me to I would be greatful.
Again, thanks. :)
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