
PecX Ocedei
Perkone Caldari State
1
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Posted - 2015.09.29 19:55:28 -
[1] - Quote
#4 - 2015-09-29 19:53:26 UTC | I personally love the Raven. However I would definatly suggest the Raven Navy Issue, as it is leagues above the Raven. My bling fit one would solo 10/10 without breaking a sweat. Anyway I threw together a Raven fit that is decent.
High 'Arbalest' Cruise Launcher I (Loaded with proper damage type Caldari Navy Missile) 'Arbalest' Cruise Launcher I (Loaded with proper damage type Caldari Navy Missile) 'Arbalest' Cruise Launcher I (Loaded with proper damage type Caldari Navy Missile) 'Arbalest' Cruise Launcher I (Loaded with proper damage type Caldari Navy Missile) 'Arbalest' Cruise Launcher I (Loaded with proper damage type Caldari Navy Missile) 'Arbalest' Cruise Launcher I (Loaded with proper damage type Caldari Navy Missile) Utility Slot (Salvager, tractor, etc etc)
Mids Adaptive Invulnerability Field II Adaptive Invulnerability Field II EM Ward Field II (or specific to what you are fighting) Gist C-Type X-Large Shield Booster Large Capacitor Battery II Cap Recharger II 100 MN Afterburner II
Lows Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Damage Control II
Rigs Large Capacitor Control Circuit II Large Capacitor Control Circuit II Large Capacitor Control Circuit I
How to fly it Keep your active tank on unless you are running the AB (It last around 7 minute with it running). You are Cap stable with the Shield booster running, so keep it running. You have an awesome range with the cruise missiles so there is no need to close distance to anything unless you are looting. The Cap battery should give you some help against nuets so that is helpful against Blood raiders. The Gist Shield booster is on the blingy side I know, but it is there for cap stability. Have a flight of light drones in the bay for smaller ships. The bay can fit three flights of lights or one flight of lights, and one flight of mediums. Use that as you see fit. The DPS output is a bit low, which is another reason I like the navy issue version. The reason I have Tech I Launchers is because the Tech II Missile are garbage when it comes to applying damage to anything less than capital size. Navy missiles are way better. As always you can bling the fit out more or less, and it will still work.
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