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Thread Statistics | Show CCP posts - 3 post(s) |

Jet Collins
Dynamic Endeavors
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Posted - 2006.12.21 20:15:00 -
[1]
When and if Rigs prices ever drop below 5-10mil people will stop salvaging. Prices will rise people will salvage again. HOwever down the raod when things I have a balanced out I would guess that standard rigs with range from 10-25 mil. They just won't be worth the effort if people are not getting a decent price for the materails.
As the Mod said mission runners will not sell/make the effort if its not worth at least 50k.
This will leave salvaging to the people really dedicated to it.
Right now many many people are salvaging some for the profit soem just to make their own rigs. They are still a new and complex item it will be some time still before they have found there place in the market.
Right now prices are high and falling. At some point they will hit rock bottom and people will stop. Eventually materails will run out prices will riase an some will start again.
For those of you who where around when POS moon mining was interoduced it will be kinda like that. No Supply make millions to much supply lose isk get out some stay....
Dynamic Endeavors is now Recuiting.!!
Contact me in game for deatails about the corp. Mostly a PvE corp, with Jump clones avaiale in Empire and 0.0. |

Jet Collins
Dynamic Endeavors
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Posted - 2006.12.21 20:19:00 -
[2]
Originally by: Exelsior Edited by: Exelsior on 21/12/2006 19:33:03
Originally by: Block Ukx Jacque, But how would you value adding an extra slot to a ship?
Hmm, I actually remember expecting being able to add slots to a ship when rigs were to come. Shame it didn't happen, would have been fun getting rid of the geddon's mid slot problem for example :P
Edit: It would actually allow proper customization of a ship, as atm most of the things that rigs can do, modules can already do. Same thing for turret hardpoints and missile launcherpoints, adding those would be cool too. Of course those sorts of rigs would need to have serious drawbacks and large calibration requirements to balance them, but i think it's doable.
They are affectily giving you extra Mid/low slots. At least I know they are for minmatar. IE many minmatar set ups require a Increased POwer grig mod now there is a rig that does the to fee up the mid slot. Also many ships have used cap rechargers or Cap batteres, now there is a rig that does that so now you can fit more EW.
Dynamic Endeavors is now Recuiting.!!
Contact me in game for deatails about the corp. Mostly a PvE corp, with Jump clones avaiale in Empire and 0.0. |

Jet Collins
Dynamic Endeavors
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Posted - 2006.12.21 20:31:00 -
[3]
Originally by: Exelsior
Originally by: Jet Collins
Originally by: Exelsior Edited by: Exelsior on 21/12/2006 19:33:03
They are affectily giving you extra Mid/low slots. At least I know they are for minmatar. IE many minmatar set ups require a Increased POwer grig mod now there is a rig that does the to fee up the mid slot. Also many ships have used cap rechargers or Cap batteres, now there is a rig that does that so now you can fit more EW.
Aye, good point. Didn't think of it that way. Still though, it would be cool to be able to have extra slots or hardpoints, not just a rough equivalent 
No I supose not but just think how much damage a ship can do that has 7-8 turret slots 7-8 low and than put in 3 rigs that boost Damage and Rof /me thing of Meg or Amarr BS's or maybe Hurrican. Minmatar BS's have to few low slots or turrent slots :(
I wouldn't mind a rig that world convert turret to launcher slot or vise versa 
Dynamic Endeavors is now Recuiting.!!
Contact me in game for deatails about the corp. Mostly a PvE corp, with Jump clones avaiale in Empire and 0.0.
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