Leto Aramaus
Spiritus Draconis Spaceship Bebop
247
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Posted - 2015.09.22 19:51:47 -
[1] - Quote
Bitter Uncle Leto's idea for sov:
Remove Entosis Links.
Remove Indices and IHUBs. Replace perks of living in null and owning sov with something better and more realistic.
i.e. "upgrade" a useless structure floating in space and that will make pirates have more bases full of ships that just spawn out of nowhere for us to kill over and over again = dumb
Introduce Citadels (player built stations, just new and better).
Any alliance may make a "claim" to a system that they have a Citadel in. Simple as that, build a Citadel, click "Claim system as [MyAlliance]'s sovereign territory.
If Alliance A has a citadel in system XYZ, Concord and the in-game map recognize that system as Alliance A's.
Two different alliances can both have a Citadel in the same system, and both can make a claim to the system. In this case, the in-game map shows the system's sov as "Contested", which it is. (shows all alliances that are making a claim).
Done. Want the system to be yours? Destroy any opposing citadels. (Remember, just because you have a Citadel in system, it doesn't automatically claim it for your alliance. Alliance A can let Alliance B (coalition member) build a Citadel in their system, as long as Alliance B doesn't make a "claim", there's no problem.
Quote:But Leto, that's ********! Anyone could just come and drop a citadel in your system any time and claim it as their own!
Of course they could, just like real life... sooooo....
Make Citadels very expensive (resources, not ISK).
Make Citadels take days, weeks, or even months to build. (Just like a real structure).
Make the construction of new structures require active particiaption from players in a new class of ships... **Construction ships!** (oooo, aaahhh)
So building an XL Citadel would be a 1.5 month (or more, less, whatever) process where indy players actually fly around it, adding the components on as they're needed, in giant new ships that look cool and are somehow fun (for indy players, won't be hard, they shoot rocks).
Citadels get millions of HP and have some kind of balanced, good reinforcement mechanics that make it possible to destroy them, but difficult.
Moving towards realism seems more fun and interesting to me than magic wands and asset protection.
The UI update we deserve
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