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fateXimpossible
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Posted - 2006.12.20 17:34:00 -
[1]
Yeah, so we have new battleships/battlecruisers, but there is only ONE destroyer in each group, and that dosn't leave alot of options, so uh...yeah, kinda self explanitory topic.
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Sir Drake
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Posted - 2006.12.20 23:44:00 -
[2]
Ok so you want tier2 destroyers, but what about the tier1 destroyers do you want to make better/change? Destroyers are for killing small targets like frigates/drones and the tier1¦s are pretty good for it as they are now. I dont see much room for improvement while keeping them on the tech1 level.
------------------------------------------------------- Sig was removed due to derogatory comments towards a group of people. -Karl Chroimcer
I like that.
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Oliver Singh
Gallente
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Posted - 2006.12.21 00:33:00 -
[3]
Originally by: Sir Drake I dont see much room for improvement while keeping them on the tech1 level.
Don't know about improvements, but a slightly different role would make sense. Gallente could do with a destroyer with a 25m3 drone bay, one drone is just silly, while five light scouts would make a nice anti-frigate platform all by themselves. Caldari destroyer has just one launcher hardpoint, that's rather odd for Caldari ships, isn't it? I'm sure people more familiar with Minmatar and Amarr ships could suggest what their destroyers are missing. ----- I'm fine with being an !. That picture doesn't have my best hat in it anyway. |

Sir Drake
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Posted - 2006.12.21 01:15:00 -
[4]
Ok, the destroyers are not really playing to the racial specialisations. Gallents dest with a laughable dronebay and caldari with only one launcher hardpoint? BUT the best way to counter small targets ARE small turrets. For their role they are pretty well designed as they are atm.
To bring in tier2 destroyers there would be the need to create another role. Maybe counter-missile (i would love that) or something else but the anti-frig/drone slot is well filled. ------------------------------------------------------- Sig was removed due to derogatory comments towards a group of people. -Karl Chroimcer
I like that.
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Lienzo
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Posted - 2006.12.21 01:58:00 -
[5]
Edited by: Lienzo on 21/12/2006 02:04:56 Hmm. I suppose a 5-6 turret amarr destroyer with no RoF penalty and a nos or two might not be so bad. The extra 25% resists will be a wash though. The other groups have viable cookie-cutter options.
They could replace the range bonuses with something else to compensate. The range bonuses are nice, but we might as well improve the existing platform for that. Maybe +1 midslot on all of them instead so they'll be close range destroyers.
If anything, I would bump the long-range support destroyers up a tier, and make the new smaller ones have smaller sigs and higher speed. Seems they'd be stepping on the toes of the AFs though.
Maybe all those destroyers could get a range bonus to warp scrambling.
---- "I have not been podded and run out of isk. I am merely camping my hangar." |

CocoaJin
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Posted - 2006.12.21 02:22:00 -
[6]
I was thinking the same thing last night, why is there only one tech II destroyer. Outside of the warp disrupt bubble the vessel sucks. Why not another tech II destroyer not bubble oriented, but combat oriented with better resists and specs.
Why not a tech I and/or II destroyer with a scan bonus/improved sensor suite. Make them highly effective hunter/killers of sorts, especially in groups.
Another tech I and/or II for research & exploration...especially the exploration!
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eeeweeezeee
Lunar Dawn Storm Armada
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Posted - 2006.12.21 05:24:00 -
[7]
I think a teir 2 destroyer that specializes in smart bombs would be interesting. provided, it would not exactly be easy to use as it might damage its friends and.... actualy now that I think about it, this diea stinks. the caldari one would kill all its own missiles if it has any, and the galente one its drones, not to mention it would get concordoken every time an F key is pressed in empire. well, I want destroyers and interdictors to do something new, considering CCP broke my flycatcher by shortening the duration of bubbles and giving the interdiction sphere launcher a reactivation delay which on its own is detrimental and combined with shorter bubble life means im forced to use up my bubbles very quickly, which is why im sitting in a pos sheild looking at the forums instead of taking part in a fleet battle with the rest of the crew.
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fateXimpossible
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Posted - 2006.12.21 11:36:00 -
[8]
no no NO. Not bothered about tech 2 vessels, just simply want MORE tech 1s, and increased usefulness at that. There is only ONE type of destroyer available for each race, and each one has a very limited usefulness. Like the battleships
here's a good example, cause I'm an amarrian:
Battlecruisers:
Before, all there we had was the Prophecy, and excellent ship. But now, there is the Harbringer as well, ANOTHER excellent ship.
Thats what I want when I say more Destroyers. Perhaps one more geared towards defense, as my knowledge of the Coercer is my entire knowledge of destroyers: 8 hardpoints, 1 mid slot, 4 lows. Useless as far as defense is concerned.
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Garonis
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Posted - 2006.12.21 16:46:00 -
[9]
Im all for new ships. I find it hard to beleive that there are only a few classes of ship for each size catagory. As for a new Destroyer class, thats an interesting proposition, as most destroyers do their intended role admirably enough as it is. However, if I were to postulate on a tier 2 class, I would drop the number of highslots, and grant the craft more PG and CPU, allowing for light cruiser weapons to be fitted. There ARE heavy destroyer classes in RL, why not in EvE? For Example; a Caldari Tier 2 destroyer would have lets say 4 high slots, with a 1 turret, 3 bay option. and enough pg to mount lets say 2 150mm rails and 2 assault launchers, or 3 heavy launchers, or 2 dual 150mm rail turrets and some standard launchers or rocket bays. Carry that idea across to the other races, like an expanded drone bay and nice drone bonuses for Gallente. A "Flying gun" platform for Minmatar.
These ships would fill an escort ship niche, and perhaps make an economical pvp choice for beginners. I would balance the extra pirepower out by keeping the shield/armor/hull points in line with a light class. Maybe these would form a basis for a tech 2 bridge class between Assault Frigates and Heavy Assault Cruisers.
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Erim Solfara
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Posted - 2006.12.21 17:04:00 -
[10]
I would certainly like to see a tier 2 destroyer, even if it has the same number of turrets as the tier 1 equivalent and more fitting/rig slots/lows&mids.
The 'heavy destroyer' class as mentioned above is already in existance. Destroyers defend cruisers from frigates, a 'heavy destroyer' would defend battleships from cruisers? Surely that's a battlecruiser is it not?
A cruiser-gun capable destroyer would just be a crippled cruiser, there's not a huge amount of use for it, it'd do less damage than a cruiser, probably be slower, and easier to kill, without the tracking benefits of small guns. ---------------------------------------- Proposed new ship class |
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Sun Sliver
Minmatar Shinra Lotka Volterra
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Posted - 2006.12.21 17:19:00 -
[11]
if mines are to be ingame then tier2 destroyers could be minelayers and minesweepers. thats about the only other role i could see them doing they dont already
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Sir Drake
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Posted - 2006.12.21 18:00:00 -
[12]
Originally by: Sun Sliver if mines are to be ingame then tier2 destroyers could be minelayers and minesweepers. thats about the only other role i could see them doing they dont already
Yeah, that would be a nice role for them. I had so much fun with the mines when they were ingame i really hope they come back some day (with a little more bang pls).
Another nice role that came into my mind for destroyers would be as anti-cov ops ships. Give them a special sensor to fit that allows to detect and target cloaked ships. That would really usefull! ------------------------------------------------------- Sig was removed due to derogatory comments towards a group of people. -Karl Chroimcer
I like that.
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Ajaku
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Posted - 2006.12.21 18:11:00 -
[13]
Edited by: Ajaku on 21/12/2006 18:15:49 Edited by: Ajaku on 21/12/2006 18:14:31 Edited by: Ajaku on 21/12/2006 18:12:16 Some ideas:
Gallente: 25M3 drone bay with a static 50% to drone tracking and speed, 10% to drone hitpoints and damage per level.
Caldari: More missle hardpoints, static 50% to missle explosion size, 10% to speed and damage per level.
Amarr: NOS/nuet boat, 50% bonus to nos/nuet range, 10% bonus to nos/nuet amount and 10% decrease in activation time per level.
Minmatar: Speed destroyer (Autocannons), 50% static to falloff, 10% bonus to ship speed and 10% increase in tracking.
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Valhallas
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Posted - 2006.12.21 19:07:00 -
[14]
Destroyers became useful as soon as Revelations came out a few weeks ago, as salvage/loot recovery vessels, try this set up for cleaning up after a mission.
High - 3 x tractor beam 4 x salvager1
Med Cap recharger(to keep all the salvagers going) Afterburner
Low Expanded cargo holds(the catalyst also has a big hold to start with so that helps)
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2006.12.21 20:20:00 -
[15]
i say remove the ROF penilty on the existing ones as well.
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Neky Lyk
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Posted - 2006.12.22 11:11:00 -
[16]
Originally by: Viktor Fyretracker i say remove the ROF penilty on the existing ones as well.
i say you're right. they ARE supposed to be vulnerable as they are now. but they ARE supposed to wreek havoc(large dps) upon small ships which they don't. ccp fix this, plz. this way they are just floating cans and a money sink for those less informed.
=EvE= =EvE= =EvE= =EvE= =EvE= =EvE= =EvE= i am a carebear. i barely care. |

Mephesto Nizal
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Posted - 2006.12.22 12:10:00 -
[17]
If the gallente tier 2 destroyer gets to be as sexy as the catalyst, yum yum
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Glarion Garnier
Solar Wind
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Posted - 2006.12.22 12:27:00 -
[18]
yeah make tier 2 destoryers. -bit sturdier -more special duty ships
Gallente -drones -couple of guns + bonus drone speed + webbing drone effectiveness
Caldari -missiles bonus to ew cap use + strenght perhaps
Minmatar -projectiles +bonus to web range + speed
Amarr -lasers +bonus to tracking disruptors range + effect or nos/ neut range + effect
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CocoaJin
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Posted - 2006.12.22 22:19:00 -
[19]
why do tech II DDs have less armor, shields AND resists than tech II frigates?
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Atrial Quartz
Gallente
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Posted - 2006.12.23 04:31:00 -
[20]
Having a different design of destroyer might be nice. Or even an honest to god tier 2 destroyer (not a frikin intridictor!) would be an improvement. As an anti frigate platform there pretty usefull as is but that dosent meen that a "large frigate" style ship couldent be made for other roles.
What about a counter to cloaking ships or even a point defence ship. (made for targeting missles and drones) Not to mention that without exception all the new ships have been symetrical and just plain good looking. And personaly i am tired of looking at the catalyst. (the left wing of a much larger and cooler ship)
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subvert
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Posted - 2006.12.23 04:55:00 -
[21]
I dont see much room for a second destroyer. the first ones arent used very much for combat as it is.
I wouldnt say no though. a second destroyer Id try out for salvaging which is what I use the current destroyers for 
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Maya Rkell
Forsaken Empire The Forsaken Empire
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Posted - 2006.12.23 13:10:00 -
[22]
Originally by: Viktor Fyretracker i say remove the ROF penilty on the existing ones as well.
So they're allready better than any frigate, T1 or T2, and you want to boost them FURTHER? Er...
They're NOT that vulnrable anymore. Period.
As for a second destroyer, that's easy: "Torpedo" (actually heavy rocket) destroyer. Able to spit a nice rain of heavy rockets at larger targets...
//Maya |

Atrial Quartz
Gallente
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Posted - 2006.12.23 17:12:00 -
[23]
Quote: So they're allready better than any frigate, T1 or T2, and you want to boost them FURTHER? Er...
Not shure which t2 frigates your useing but i dont have a problem taking on destroyers in an AF or even a SB.
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Garett McAndrew
Madhatters Inc.
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Posted - 2006.12.23 19:55:00 -
[24]
I think I would love to see faction destroyers, somewhere in between tier 1 and tech-2 maybe? They are kinda missing, since we have faction vessels for frigates, cruisers and battleships.
Yes battlecruisers don't have a faction vessel either but they just got wonderful tier 2 ships and the command ships.
As for tier-2-destroyers: I would love them as well but I'm afraid there is not much demand there, because people tend to classify them as useless.  So we would need indeed attractive roles. But I won't dare to make any suggestions, I would be torn apart if I do a single error. I experienced that once, I won't do that a second time.
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Valandril
Caldari Resurrection R i s e
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Posted - 2006.12.23 21:08:00 -
[25]
Originally by: Garett McAndrew As for tier-2-destroyers: I would love them as well but I'm afraid there is not much demand there, because people tend to classify them as useless. 
Dictors are faaaar from useless, if we are doing patrol we always got at least 1 dictor - insta bubble ftw ! My english bad, F1, F2, F3, F4...
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CrestoftheStars
Deviance Inc SMASH Alliance
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Posted - 2006.12.23 22:58:00 -
[26]
Edited by: CrestoftheStars on 23/12/2006 22:59:09
Originally by: Sir Drake Ok, the destroyers are not really playing to the racial specialisations. Gallents dest with a laughable dronebay and caldari with only one launcher hardpoint? BUT the best way to counter small targets ARE small turrets. For their role they are pretty well designed as they are atm.
To bring in tier2 destroyers there would be the need to create another role. Maybe counter-missile (i would love that) or something else but the anti-frig/drone slot is well filled.
emm what about rockets?! i bed you that i will instant pop a frigged alot faster with 8 launcher points that you will with 8 turret points.. i think this is a REALLY good idear.. as a caldari missile user i haven't even trained destroyers with this charecter simply becouse they are kind of useless for this char, and accually they are kind of useless in most chases as i see it... only the t2 are usefull(interdictors) :) so one more t1 with the racial boost. like gellente could have a drone bay of 60 and be able to have 7 light drones out and some boost to light drones range and dmg. caldari could have 7 launcher points. minmatar 4turret 4 launcher and some evil speed bonus. Amarr some laser dmg bonus and some resistence bonus.
base price 2mill (this would make people actually use destroyers, and they would still be SOO easy to pop in a cruiser with a pvp setup hehe)
the t2 tier 2 should don't really know what they need? don't think they are in need of one more?! maybe let it be like the t1 tier 2 but just with the same disrupbloobel ability as the t2?! could be nice..
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Sir Drake
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Posted - 2006.12.25 03:04:00 -
[27]
Edited by: Sir Drake on 25/12/2006 03:05:20 sry dbl post ------------------------------------------------------- Sig was removed due to derogatory comments towards a group of people. -Karl Chroimcer
I like that.
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Sir Drake
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Posted - 2006.12.25 03:05:00 -
[28]
Originally by: CrestoftheStars Edited by: CrestoftheStars on 23/12/2006 22:59:09
Originally by: Sir Drake something
emm what about rockets?! i bed you that i will instant pop a frigged alot faster with 8 launcher points that you will with 8 turret points.. i think this is a REALLY good idear.. as a caldari missile user i haven't even trained destroyers with this charecter simply becouse they are kind of useless for this char, and accually they are kind of useless in most chases as i see it... only the t2 are usefull(interdictors) :) so one more t1 with the racial boost. like gellente could have a drone bay of 60 and be able to have 7 light drones out and some boost to light drones range and dmg. caldari could have 7 launcher points. minmatar 4turret 4 launcher and some evil speed bonus. Amarr some laser dmg bonus and some resistence bonus.
base price 2mill (this would make people actually use destroyers, and they would still be SOO easy to pop in a cruiser with a pvp setup hehe)
the t2 tier 2 should don't really know what they need? don't think they are in need of one more?! maybe let it be like the t1 tier 2 but just with the same disrupbloobel ability as the t2?! could be nice..
Rockets have one real problem and that is range! For some effectiv frig killing you really need to have better range than ~10km, sure a 7x rocket launcher dest would alpha pop a frig but getting into range would be a real problem. BTW my thrasher does insta-pop any frig/ceptor with 7 t2 howis so no prob there. AND getting out 7 drones on a gal dest would require 2 Drone control units which would be a bit difficult to fit without massiv boni (aka bonuses) and i dont think ccp is willing to give that anyway.
------------------------------------------------------- Sig was removed due to derogatory comments towards a group of people. -Karl Chroimcer
I like that.
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Duranis Satosith
Minmatar
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Posted - 2006.12.25 07:50:00 -
[29]
I think the only destroyers at the moment that arent much good are the Cal and Gal ones and that is only because they dont really fit with the primary weaponary of them races. The Thrasher is great for what its meant for and the HP bonus has made it so they can at least take a hit or two now.
Im always up for seeing more ships though. In terms of another offensive T1 Destroyer I think it would be very hard to make another ship that fits between the frig and cruiser levels. if you give the Cal's a missile boat and the Gals a drone boat I think you run the risk of making them too powerful.
Something that hasn't been suggested would to make a destroyer class "support" vessel. Give them appropriate remote shield/armor rep bonuses and maybe nos/neut/web bonuses or maybe even small bonuses to gang skills. Give them enough grid to fit maybe a couple of small or one medium remote repper/transfer array. Give it less top slots and more mid slots, make them slower so they dont make better tacklers then frigs but give them slightly better defense then the current T1 Destroyers.
These would be a really nice ship to take along in small frig gangs.
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Karon Wodens
LFC
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Posted - 2006.12.25 18:14:00 -
[30]
Look at cruisers... they've got two, three four tiers most of them...
Something similar could be done do destroyers, each just a mite bit better.
Caldari Prime: Think of that moment, remember what they did...
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