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Auron Shadowbane
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Posted - 2006.12.20 19:55:00 -
[1]
As stated above: remove jetcan mining. It doesnt seam like it was intended in the beginning (like insta-bms) but has become common over time. There are some simple steps to remove all those laging cans from the belts:
a) make jetisoned cans only stay for 5min. Now with wrecks there is no problems for missions and loot as wrecks are an other entity. Mission cans should be too.
alternatively you can make jetissoned ore so it is destroyed or automatically forms a new asteroid when jetissoned.
b) increase the cargo holds of mining ships by a big amounth (like 20 times for barges would mean roughly 1 hour of mining) and make them ore-only.
if that causes problems you could also give them a -95% bonus to ore volume (maybe -19% per skill level).
alternatively there could be ore-containers which can hold 10 000m¦ but only take 0/1 m¦ space. the number of cans you can carry would then be related to your skillevel.
main idea is: make mining ships hold HUGHE amounths of ore, so you can take an hour of mining, fill your hold and bring it back.
c) when you are at it you could also give us our capital miner / reprocessor ship. PVPers and Missioners all got the new bc and bs but the wee miners didnt get anything.
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CocoaJin
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Posted - 2006.12.20 20:38:00 -
[2]
The big pronlem isnt jet cans, its the anchored cans. People litter belts wih them and forget about them.
I do like the idea of giving barges larger holds. It provides barges with the same ability without the extra cans causing lag.
even if they sort of compete with haulers(though I can accept the cargohold bonus for ore only) the slow speed and very slow warp spool time makes them unlikly to be used for hauler missions. Plus barges cost so much, loosing one while transporting from system to system would suck, making long hauls too risky.
I have also suggested a self-sustained minning barge that allows for minning and reprocessing on the spot, of course it should have its limits. Reduced efficiency, over station refinning, perhaps limited in the amounts it can process at a time. It should be relativly large, slow, slow to warp. limited in slots, limited in shielding, a bit better in armor and high in structure.
It shall be named the...the MOBILE RESOURCE ACQUISTION and PROCESSING PLATFORM, or MRAPP for short. Make it so CCP!
This vessel would be all but useless outside of stationless low-sec and 0.0 systems because any system with a station would do the job of refinning better
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Taris Gedar
Caldari
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Posted - 2006.12.20 20:46:00 -
[3]
Yes, i guess the problem arent the jet cans but the anchored ones ..maybe you let them unanchor automatically after 1-2 weeks or so. It is impossible to anchor a new secure container next to you, to avoid that your ore gets stolen while you move it from the barge to a hauler...
I like the idea of a mobile reporcessing platform, but it shouldnt be at 0.1 ore refinfing efficiency, because then it isnt worth the work..
At least some yield rigs would be an idea ;)
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Reggie Stoneloader
eXceed Inc. Ascendant Frontier
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Posted - 2006.12.20 21:17:00 -
[4]
You've got to jetcan mine. Big cargo bays for barges would make afk barge mining possible and eliminate ore theft as a profession. There wouldn't be any ore at all left in high-sec, and it would be an isk farmer's wet dream to afk mine in an ice field with their Mackinaws outside of smartbomb range of each other.
Mining should be a team effort. -------------- Civis Ascendant Sum |

CocoaJin
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Posted - 2006.12.20 21:56:00 -
[5]
Originally by: Taris Gedar Yes, i guess the problem arent the jet cans but the anchored ones ..maybe you let them unanchor automatically after 1-2 weeks or so. It is impossible to anchor a new secure container next to you, to avoid that your ore gets stolen while you move it from the barge to a hauler...
I like the idea of a mobile reporcessing platform, but it shouldnt be at 0.1 ore refinfing efficiency, because then it isnt worth the work..
At least some yield rigs would be an idea ;)
no, not that low, like 75-85%
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CocoaJin
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Posted - 2006.12.20 22:01:00 -
[6]
Originally by: Reggie Stoneloader You've got to jetcan mine. Big cargo bays for barges would make afk barge mining possible and eliminate ore theft as a profession. There wouldn't be any ore at all left in high-sec, and it would be an isk farmer's wet dream to afk mine in an ice field with their Mackinaws outside of smartbomb range of each other.
Mining should be a team effort.
Jet cans can remain still. non-barges will need them still. barges may decide to fill their holds and then fill a can still for pick up. Barges and other miners may stil discard ore they dont want. Miners will still fin dthem selves away from their cnas for various reasons.
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Auron Shadowbane
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Posted - 2006.12.21 15:18:00 -
[7]
Originally by: CocoaJin
Originally by: Taris Gedar Yes, i guess the problem arent the jet cans but the anchored ones ..maybe you let them unanchor automatically after 1-2 weeks or so. It is impossible to anchor a new secure container next to you, to avoid that your ore gets stolen while you move it from the barge to a hauler...
I like the idea of a mobile reporcessing platform, but it shouldnt be at 0.1 ore refinfing efficiency, because then it isnt worth the work..
At least some yield rigs would be an idea ;)
no, not that low, like 75-85%
a base amounth above 75% would make it imbalanced to posr efining.
maybe with some skills which take long, but not witohut skill efford.
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Mira deVorsha
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Posted - 2006.12.21 15:28:00 -
[8]
Just allow an unanchor option by hacking the jetcan. If you suceed you can nick the can, if you fail concord come after you.
Make it you need a special item to start the hack (that only fits onto a large ship).
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Oarta
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Posted - 2006.12.21 15:32:00 -
[9]
What problem are you trying to correct by removing Jet can mining?
As stated above, you would increase the ease of afk Mining and eliminate the ability for ORE Thieves to make a living. Lag is not caused by Jet Cans.
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Mephesto Nizal
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Posted - 2006.12.21 15:34:00 -
[10]
Give ships the ability for cargo to be taken out of their holds, if the secondairy party has the password/clearance the first party.
Or making it able with a docking module installed, enables you to connect with anothers cargo bay and transfer items out of it.
This could make mining easier, and re-arming of ships needing supplies, be it ammo or cap boosters.
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Laboratus
Gallente BGG
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Posted - 2006.12.22 09:01:00 -
[11]
Just shoot the jet cans, if they bug you. If you continue to do it, ppl in your area will stop jet can mining. As they can get no ISK from it. They will start secure can mining, so you can enjoy 10 anchored secured cans per mining spot (usually 4-10 in a belt) per person. So hello overview spam! Hello system lag! Hello node crash! ___ P.S. Post with your main. Mind control and tin hats |

Fren Mallow
Gallente Bluestar Enterprises
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Posted - 2006.12.22 11:04:00 -
[12]
Originally by: Auron Shadowbane As stated above: remove jetcan mining. It doesnt seam like it was intended in the beginning (like insta-bms) but has become common over time. There are some simple steps to remove all those laging cans from the belts:
a) make jetisoned cans only stay for 5min. Now with wrecks there is no problems for missions and loot as wrecks are an other entity. Mission cans should be too.
alternatively you can make jetissoned ore so it is destroyed or automatically forms a new asteroid when jetissoned.
b) increase the cargo holds of mining ships by a big amounth (like 20 times for barges would mean roughly 1 hour of mining) and make them ore-only.
if that causes problems you could also give them a -95% bonus to ore volume (maybe -19% per skill level).
alternatively there could be ore-containers which can hold 10 000m¦ but only take 0/1 m¦ space. the number of cans you can carry would then be related to your skillevel.
main idea is: make mining ships hold HUGHE amounths of ore, so you can take an hour of mining, fill your hold and bring it back.
c) when you are at it you could also give us our capital miner / reprocessor ship. PVPers and Missioners all got the new bc and bs but the wee miners didnt get anything.
Erm.. you have no clue about the figures..
A Covetor makes roughly 1.000m¦/min .. so, if ya remove those jetcans, you force people to warp back to station with their slow barges.. When I mine, I stay at least 2-3 hours in space and have my Mates/Alt's Hauling the stuff.. I don't want to fly to the station every 25 min, because of a full cargohold.
And if ya have a problem with secure cans.. go, declare ware on those corps and blow em up. Will take time, but at least you're doing somthing against the lagg ;)
Cheers .
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RedLion
Caldari evenova
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Posted - 2006.12.22 15:41:00 -
[13]
WTF?
What is the point of removing jet can mining?
I rather see secure cans get blewn up if they are not used for 1 month or whatever...
Oh and please CCP, stop retards for making stupid threads like this :P
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Karon Wodens
LFC
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Posted - 2006.12.22 16:14:00 -
[14]
Originally by: CocoaJin The big pronlem isnt jet cans, its the anchored cans. People litter belts wih them and forget about them.
Easy... tax cans with an increasing rate per day. You want that can there? You gotta pay.
Caldari Prime: Think of that moment, remember what they did...
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Fedacorr
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Posted - 2006.12.22 16:57:00 -
[15]
Even easier.
You want to anchor a can? You get to anchor one for each skill level in anchoring. Max 5.
Problem solved. You want to use them, you bring them and set them as needed, not leave them around forever, forgotten. Or use them as signs around jumpgates, an even worse place for can-lag to occur.
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Karon Wodens
LFC
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Posted - 2006.12.22 17:12:00 -
[16]
This would also work... but I'd want them taxed too.
Caldari Prime: Think of that moment, remember what they did...
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Alberc
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Posted - 2006.12.22 19:17:00 -
[17]
I think there should be three stipulations:
1. Anchor skill dictates amount of secured can's you can anchor.
2. Any anchored can is billed like rent.
3. If rent isn't paid in time... poof. Done. Gone. Hasta.
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CocoaJin
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Posted - 2006.12.22 21:40:00 -
[18]
I think the poster realizes jet cans arent the problem, its the anchored cans that are the issue.
Anchored cans should detriorate over time, limit the number of cans per person, and limit the number of cans per belt. If a can goes un-used for a period of time any attempt by someone else to anchor in the belt would put a 2-3 day timer with eve-mail warning on that can making it semi-unanchored. Its unanchored for the owner, not others. After the time expires its fully unanchored for anyone to take and a day after that it pops if not claimed by anyone. If the owner claims it during the initial semi-anchor period, they have to take it or atempt to re-anchor if there is space.
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Freyer
mega mining corporation Astral Wolves
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Posted - 2006.12.23 04:22:00 -
[19]
I like the idea of not being forced to use a jet can to mine while in my barges. Though as has been stated they donÆt cause to much server lag they can get in the way when trying to warp out. Speaking from personal experience I have got stuck on a jet can while trying to warp from an enemy before probably my own dumb luck but still it sucked. Having a new cargo hold, like corp hanger arrays on mother ships, which can only have ore in it, and a lot of it, would really make mining a tad bit more enjoyable. This could possibly remove the need for capital size mining ships by increasing the efficiency of current mining by not accidentally forgetting to move ore from your cargo hold to the jet can.
Capital sized mining ship is still on my wish list though.
Tell me IÆm pretty |

Atrial Quartz
Gallente
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Posted - 2006.12.23 04:58:00 -
[20]
Jetcan mining seems to be fine now it is. cans arent permanent and dissapear when empty. the pain in the ass are the secure cans floating around belts in high populated areas. Seriously i never even see the people that use these things. even friendly mining ops revolve around a simple jet can a few miners and a hauler can make a decent little racket and in the end theres no left overs. Ive seen places in eve where the secure cans out number the asteroids.
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Alaisa Rift
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Posted - 2006.12.23 10:25:00 -
[21]
Did you ever see 100 jettison cans in an asteroid belt ? ... no, good, then its not the jet cans that cause lag.
Did you ever see 100 Anchored secure cans in an asteriod belt ? ... yes, well thats where you should be looking, leave the jet can alone.
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Maya Rkell
Forsaken Empire The Forsaken Empire
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Posted - 2006.12.23 13:05:00 -
[22]
Who stole your ore, Auron?
And yes, blow up all anchored cans over a year old allready, sheesh. Measures to make them worthless for their designed operations are not a good idea.
//Maya |

CrestoftheStars
Deviance Inc SMASH Alliance
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Posted - 2006.12.23 23:10:00 -
[23]
Originally by: Auron Shadowbane As stated above: remove jetcan mining. It doesnt seam like it was intended in the beginning (like insta-bms) but has become common over time. There are some simple steps to remove all those laging cans from the belts:
a) make jetisoned cans only stay for 5min. Now with wrecks there is no problems for missions and loot as wrecks are an other entity. Mission cans should be too.
alternatively you can make jetissoned ore so it is destroyed or automatically forms a new asteroid when jetissoned.
b) increase the cargo holds of mining ships by a big amounth (like 20 times for barges would mean roughly 1 hour of mining) and make them ore-only.
if that causes problems you could also give them a -95% bonus to ore volume (maybe -19% per skill level).
alternatively there could be ore-containers which can hold 10 000m¦ but only take 0/1 m¦ space. the number of cans you can carry would then be related to your skillevel.
main idea is: make mining ships hold HUGHE amounths of ore, so you can take an hour of mining, fill your hold and bring it back.
c) when you are at it you could also give us our capital miner / reprocessor ship. PVPers and Missioners all got the new bc and bs but the wee miners didnt get anything.
emm lol well i am sure that i would just set mining on, put drones out, go take a shawer, eat my food come back(empty it, fly back, and go again) :P bad bad idear!
that 1-3 cans that a miner haver their besides him do NOT chase lag. a mission run in the system would chase more lag then that.so drop the subject... (and blow up all secure cans after 2 days in space :
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