
NaK'Lin
Calamitous-Intent Feign Disorder
57
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Posted - 2015.09.26 04:29:46 -
[1] - Quote
Mag's wrote:The only issue I see with this approach, is the giving of skills one may not want. Could you look to making focused skill set choices. I.E. PvP focused, Trader focused, mining focused etc.
This from a perspective of someone who has industry and mining at one, with no intention on ever using them. But no choice as to their inclusion.
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NaK'Lin
Calamitous-Intent Feign Disorder
58
|
Posted - 2015.10.01 08:15:15 -
[2] - Quote
NaK'Lin wrote:Mag's wrote:The only issue I see with this approach, is the giving of skills one may not want. Could you look to making focused skill set choices. I.E. PvP focused, Trader focused, mining focused etc.
This from a perspective of someone who has industry and mining at one, with no intention on ever using them. But no choice as to their inclusion.
Not only would I give starting characters the choice of some "presets" for SP distribution, but I would allow them to then redistribute and fine-tune manually, for those who want it. The same way any other RPG / MMO does it.
Furthermore, from someone who is heavily involved in the broader gaming community, the biggest hurdle I have to get people onto EvE is progression speed. I find it hilarious that after 10+ years of playing you can't have a maxed character yet. That's idiotic, to say the least. I believe that after 12-18 months you character should be able to fly about any one race to near perfection (I mean V skills, yes), including core skills and support skills. Make it another 6-12 months (I would lean towards 6-9) for crosstraining into an entirely new race to perfection. Again, this would include things such as racial carrier V, dreads, etc. Your further progression of "endgame" would be game centric only, and ISK.
I barely know any game in which you aren't able to be "maxed" within at least 1 year, make it two, if it's a korean grindfest. The focus then is entirely on endgame activities. In Eve, this would be flying ships and doing your things. I would hate to be a new player in Eve, and CCP is literally BAD at getting new players into the game and is really catering to bittervets, wannabe vets to not lose more of existing active accounts.
For all those "old toons", your toons don't get worse, so no need to whine. they'll be just as good. Progression hurdles will still be ISK (skill book prices, ship prices, ship losses due to badly fitting **** they don't know how to fly yet, etc.) and maybe something you could implement on top of it, but I wouldn't see the need. |