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Stamm
Amarr Three Holdings Rule of Three
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Posted - 2006.12.21 12:18:00 -
[1]
Tried searching - pretty pointless on these forums.
As far as I've heard stacking penalties apply to rigs if the equivalent module gets stacking penalties.
So since a damage/ROF rig gives you about half what a heatsink does... why bother in PvE when there's capacitor rigs? Am I missing something?
PvP is a different story of course, and I can see some use there.
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Goumindong
Amarr Merch Industrial
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Posted - 2006.12.21 12:20:00 -
[2]
Originally by: Stamm Tried searching - pretty pointless on these forums.
As far as I've heard stacking penalties apply to rigs if the equivalent module gets stacking penalties.
So since a damage/ROF rig gives you about half what a heatsink does... why bother in PvE when there's capacitor rigs? Am I missing something?
PvP is a different story of course, and I can see some use there.
There isnt, DMG/ROF rights are basically useless. They can be a tad bit better with tech II for increasing alpha, but that is about it. ---------------------------------------- Thou Shalt "Pew Pew" |

Nice View
Gallente
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Posted - 2006.12.21 12:21:00 -
[3]
I think the Idea is that since damage mods take low slot it gimps tank on some ships so use of rig allows damage mod and not hurt tank
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2006.12.21 12:23:00 -
[4]
Edited by: Sokratesz on 21/12/2006 12:22:55
Originally by: Nice View I think the Idea is that since damage mods take low slot it gimps tank on some ships so use of rig allows damage mod and not hurt tank
Indeed they are meant to increase tank that way - but you can more easily do that by just fitting capacitor rigs...Not untill their bonuses become like 20% it will be worth the trade.
Basilisk Fitting Link |

Nice View
Gallente
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Posted - 2006.12.21 12:26:00 -
[5]
Originally by: Sokratesz Edited by: Sokratesz on 21/12/2006 12:22:55
Originally by: Nice View I think the Idea is that since damage mods take low slot it gimps tank on some ships so use of rig allows damage mod and not hurt tank
Indeed they are meant to increase tank that way - but you can more easily do that by just fitting capacitor rigs...Not untill their bonuses become like 20% it will be worth the trade.
Not to mention the cost for such a low bonus
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Slevin Kalebra
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Posted - 2006.12.21 12:45:00 -
[6]
yeah the RoF / damage bonuses on the weapons rigs look way out of line with other rigs. The fact you need to fit 2 of them to equal a single (T1) low slot mod is weak, and to add module-stacking penalties to it as well makes them even more of a non-starter. When you only have 2 or 3 rig slots to play with (depending on the ship), the RoF or damage rigs aren't even going to make the shortlist for consideration.
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Stamm
Amarr Three Holdings Rule of Three
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Posted - 2006.12.21 12:54:00 -
[7]
The list of useless rigs is expanding rapidly.
For Amarr it seems the only rigs to fit are the cap ones, not to mention any of the energy weapons ones come with a powergrid penalty, and almost all Amarr fits are short on it.
Almost every Amarr fit uses cap mods. And any that don't use resistance mods. There's also a lot of rig that give -cap use to something or other. Why on earth fit them when you can fit a rig that gives you +15% cap to everything.
So cap rigs, and maybe sometimes resistance rigs, for haulers the cargo rigs. And for everything else? I can only see a use for the rigs that do stuff there's no module replacement for - scan time, hacking etc.
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Katabrok First
Caldari Asguard Security Service Rule of Three
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Posted - 2006.12.21 13:12:00 -
[8]
In my opinion, rigs should not stack with modules, they should work like ship's bonus. You have a ship with 5% damage bonus, and has a skill of 4, you have a flat 20% damage bonus applied to your turret's damage. The same should be true with rigs. They could stack between themselves, but not with the modules, as in if you got 2 damage rigs, it wouldn't get you double bonus, as per stacking formulas. But the presence of the rigs should not stack nerf the first mag stab(or another damage module), in the same way a ship bonus do not stack nerf the first damage module.
Katabrok, the space barbarian.
I want the The Correct DreadÖ!!!! |

DeadDuck
Omega Enterprises Dusk and Dawn
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Posted - 2006.12.21 13:13:00 -
[9]
The rigs that increase the PG really help amarr ships. You can build awesome tanks with the heaviest weapons around... in a word "beasts" 
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Slevin Kalebra
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Posted - 2006.12.21 13:56:00 -
[10]
Originally by: DeadDuck The rigs that increase the PG really help amarr ships. You can build awesome tanks with the heaviest weapons around... in a word "beasts" 
That's kinda the point of this thread (and others). No-one is disputing that rigs (in general) are a Good Thing. The problem is the variability in the quality/effectiveness of some rigs.
There's simply very little point in fitting the RoF and damage rigs (especially with low-slot damage mods fitted) and a PG rig to (partially) compensate for the increased grid demand of those rigs, when just by fitting the PG rig and possibly cap charger and/or battery rigs you can fit weapons which offer more flexibility in fitting, for example larger weapons to provide the extra damage (and range) whilst not suffering any drawbacks.
I'm sure CCP's answer to this will be to nerf the grid and cap rigs rather than boosting the weapon rigs, but to reiterate, it's the relative quality of certain rigs that seems to make them non-starters.
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