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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2006.12.22 02:56:00 -
[1]
Edited by: Dark Shikari on 22/12/2006 02:56:48
Clearly there are some people here who have awesome skills with TriExporter and rendering programs, so I figured this was the place to go.
Is there anyone here who could get me a very large render of an Opux Luxury Yacht... maybe 11000x8500, roughly? Of course the aspect ratio would have to fit the ship, but roughly 1000 DPI, magazine quality, PNG format, and from a good angle. With a transparent background, of course, so it could fit on any background of choice.
If it would take an obscenely large amount of CPU time to do this, just post me the model file in 3DSMax format or the like.
/is helping someone made an E-ON ad 
-[23] Member-
Listen to EVE-Trance Radio! (DSTrance channel ingame) |

elFarto
New Order Industries
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Posted - 2006.12.22 10:52:00 -
[2]
You have a slight issue if you just use the model from TriExporter as it won't look as good as the proper yacht, and I don't think it'll be easy to modify my Showroom app to render an image that large.
I'll try doing it in lightwave, and I'll see how close I can get it looking.
Regards elFarto
NPC database Mal: This is your captain speaking. We're having some technical difficulties, so we may experience some turbulence, and then explode. |

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2006.12.22 11:04:00 -
[3]
Originally by: elFarto You have a slight issue if you just use the model from TriExporter as it won't look as good as the proper yacht, and I don't think it'll be easy to modify my Showroom app to render an image that large.
I'll try doing it in lightwave, and I'll see how close I can get it looking.
Regards elFarto
There's no way to turn the model into a 3DS Max file? Then how are people doing all those pretty 3D sigs?
/is new to this, so don't mind 
-[23] Member-
Listen to EVE-Trance Radio! (DSTrance channel ingame) |

elFarto
New Order Industries
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Posted - 2006.12.22 11:11:00 -
[4]
You can convert the model, but the shader information is held in the .blue file which TriExporter doesn't deal with. Therefore you will lose some/most of the visual quality.
Here's a quick test render in Lightwave.
Regards elFarto
NPC database Mal: This is your captain speaking. We're having some technical difficulties, so we may experience some turbulence, and then explode. |

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2006.12.22 13:38:00 -
[5]
Originally by: elFarto Edited by: elFarto on 22/12/2006 11:16:04 You can convert the model, but the shader information is held in the .blue file which TriExporter doesn't deal with. Therefore you will lose some/most of the visual quality.
Here's a quick test render in Lightwave. Here's a screenshot from my Showroom app (which uses the .blue files)
Regards elFarto
That Lightwave render actually looks a lot better 
Pretty impressive. Only thing that could really be improved is the lighting.
-[23] Member-
Listen to EVE-Trance Radio! (DSTrance channel ingame) |

elFarto
New Order Industries
|
Posted - 2006.12.22 14:26:00 -
[6]
Aight, here is a higher res shot that looks a bit better, It's 1280x1024, and has 35(!) times anti-aliasing, took less than a minute to render, so your higher res one shouldn't take too long.
Now, what angle/lighting you want?
I've just noticed there's a slight bug with the colour around the gold bit, looks like it's affected some other polys.
Regards elFarto
NPC database Mal: This is your captain speaking. We're having some technical difficulties, so we may experience some turbulence, and then explode. |

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2006.12.22 15:51:00 -
[7]
I'm not at home, so don't have an image editor at the moment handy, so I assume the background is transparent (as it shows white in Firefox). I also assume the antialising blurs the image with the transparency so the edges are partially transparent?
I will ask the photoshopper making the ad (my CEO ) what kind of lighting he wants.
-[23] Member-
Listen to EVE-Trance Radio! (DSTrance channel ingame) |

elFarto
New Order Industries
|
Posted - 2006.12.22 15:59:00 -
[8]
Originally by: Dark Shikari I'm not at home, so don't have an image editor at the moment handy, so I assume the background is transparent (as it shows white in Firefox). I also assume the antialising blurs the image with the transparency so the edges are partially transparent?
I will ask the photoshopper making the ad (my CEO ) what kind of lighting he wants.
Yep, the background is transparent and the edges are partially transparent.
Regards elFarto
NPC database Mal: This is your captain speaking. We're having some technical difficulties, so we may experience some turbulence, and then explode. |

j0sephine
Caldari Reikoku Band of Brothers
|
Posted - 2006.12.22 23:31:00 -
[9]
Edited by: j0sephine on 22/12/2006 23:33:07
"Is there anyone here who could get me a very large render of an Opux Luxury Yacht... maybe 11000x8500, roughly?"
Waste of time, tbh. Most if not all ship textures are currently 1k large or less (Opus uses 512 x 512 px texture if i recall right) ... so rendering anything larger than 2k and/or with camera reasonably close to the ship starts to show all drawbacks of low resolution texture applied to the ship. That is, you will not get really any more detail out of it that you would rendering the same ship at fraction of the size and maybe scaling it up to necessary dimensions.
Some improvement can be done with some extra texturing details and such added in the 3d renderer, but it's still attempt to mask the original images so people don't notice low resolution... than anything else :/
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2006.12.22 23:43:00 -
[10]
Originally by: j0sephine Edited by: j0sephine on 22/12/2006 23:33:07
"Is there anyone here who could get me a very large render of an Opux Luxury Yacht... maybe 11000x8500, roughly?"
Waste of time, tbh. Most if not all ship textures are currently 1k large or less (Opus uses 512 x 512 px texture if i recall right) ... so rendering anything larger than 2k and/or with camera reasonably close to the ship starts to show all drawbacks of low resolution texture applied to the ship. That is, you will not get really any more detail out of it that you would rendering the same ship at fraction of the size and maybe scaling it up to necessary dimensions.
Some improvement can be done with some extra texturing details and such added in the 3d renderer, but it's still attempt to mask the original images so people don't notice low resolution... than anything else :/
Well it still makes it look better because the textures are stretched in the direction of the polygon and filtered, rather than the whole image being stretched uniformly. And the borders of the ship are straight and antialiased.
-[23] Member-
Listen to EVE-Trance Radio! (DSTrance channel ingame) |

j0sephine
Caldari Reikoku Band of Brothers
|
Posted - 2006.12.22 23:55:00 -
[11]
"Well it still makes it look better because the textures are stretched in the direction of the polygon and filtered, rather than the whole image being stretched uniformly. And the borders of the ship are straight and antialiased."
That's the very thing am talking about; if you have little amount of texture pixels to work with, you will very quickly reach the point where increase of render resolution doesn't increase quality of texture any better than resampling of the whole picture would. And there is very few things that scream "fake render" louder than extremely sharp and antialiased edges coupled with horribly blurred body of the ship. It works quite better if the whole thing has some sort of uniform detail amount.
Your mileage may vary, of course ^^
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2006.12.23 03:27:00 -
[12]
Originally by: j0sephine "Well it still makes it look better because the textures are stretched in the direction of the polygon and filtered, rather than the whole image being stretched uniformly. And the borders of the ship are straight and antialiased."
That's the very thing am talking about; if you have little amount of texture pixels to work with, you will very quickly reach the point where increase of render resolution doesn't increase quality of texture any better than resampling of the whole picture would. And there is very few things that scream "fake render" louder than extremely sharp and antialiased edges coupled with horribly blurred body of the ship. It works quite better if the whole thing has some sort of uniform detail amount.
Your mileage may vary, of course ^^
The EVE posters sold in the shop have similarly high resolution but they don't look bad at all tbh 
-[23] Member-
Listen to EVE-Trance Radio! (DSTrance channel ingame) |

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2006.12.24 14:54:00 -
[13]
Sorry for the delay, CEO doing the photoshop job is away at with relatives for Christmas it seems, so he'll be back in a few days.
-[23] Member-
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