Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
|
CCP Habakuk
C C P C C P Alliance
1405
|
Posted - 2015.09.29 12:29:15 -
[1] - Quote
Hi,
In the next few days (starting tomorrow) we are testing our Brain in a Box branch on Singularity. On Thursday we will be running a mass test at 17:00 EVE-time.
Why this test?
- Validate our performance measurements - both for CPU and memory performance
- Validate the readiness of Brain in a Box (BIAB) for deciding a release date for TQ
What has changed? Nearly no player-facing features have been changed. On the back end this contains three major refactoring projects: Brain in a Box, a rewrite of Dogma attributes and a rewrite of skills.
Brain in a Box: On Tranquility all your skills are recalculated each time you jump to a different system and then the skills are re-applied to your ship. With this change all your skill-effects are being pre-calculated on a different server node and then this pre-calculated brain is applied when needed. This improves the performance of jumping through gates and many other session changes (docking, undocking, switching ships in space, being killed). Implants and Boosters were also changed fundamentally for this.
Rewrite of Dogma attributes: Dogma attributes are nearly all of the values on your ships, modules and similar. Many of those you can see in the show info window in the "Attributes" tab or in your HUD (like your current shield). This rewrite changes how these attributes are stored and calculated on the server and the client. This change was done to allow the implementation of Brain in a Box. If you want to know more about this, feel free to watch the recording of our fanfest presentation from this year. As part of this we also rewrote most of how fleet bonuses work internally and we also had to re-implement the system of heat and overloading modules.
Skill rewrite: Together with BIAB we also moved all skill training to different server nodes. We also changed how trained skills are stored: On TQ all your skills are just inventory items, which are located within your character (=brain). After these changes they are now stored separately as skills. For this we had to change all related systems like skill training, skill queues, implants, attribute respecs, and similar - everything should behave the same, but the code behind it changed quite a bit. These changes should also fix some old issues with skill training (example: skill queue getting stuck, when the skill completes exactly while jumping between systems)
Known issues:
- Bonuses from control towers are not working correctly
What shall we test? Just for the case that you really want to help with testing, here some areas:
- Skill training
- All various skill effects (on ships, modules, completely different features, ...)
- Implants and boosters
- Ship, ship modules, fitting
- Session changes like jumping, docking, ...
- Fleets
FAQ:
- When will it be deployed to TQ? - Will be decided after the mass test.
- Will this fix all our lag? - No. It will help a bit for everything to do with jumping and similar - but BIAB is not magic, which makes all our lag problems go away. We will very probably also need to make further improvements after the initial release to TQ.
- Will this change feature x? - Very likely no. We have so far only two very minor feature change for fleets (the wing commander receives now fleet bonuses from the fleet commander, and some fleet bonuses are now stacking nerfed) and we are not planning any further changes. Further changes might come in later releases, but mostly from other teams.
- Will this allow changes to offgrid links? - It gives our game designers a bit more options - but it is completely on them to decide on what changes will be made to the game.
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
|
|
Harvey James
The Sengoku Legacy
1198
|
Posted - 2015.09.29 12:44:26 -
[2] - Quote
so a yes or no too being able too remove offgrid links as most people wants??
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's are clearly T2 in all but name, remove drone assist, nerf sentries, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
|
Nicen Jehr
Brave Newbies Inc. Brave Collective
416
|
Posted - 2015.09.29 13:06:53 -
[3] - Quote
Quote:some fleet bonuses are now stacking nerfed i thought past behavior was to use the single highest value bonus? do multiple booster bonuses now stack? and congrats!
Little Things to improve GëíGïüGëí-á| My Little Things posts
|
Cassiel Seraphim
EVE University Ivy League
37
|
Posted - 2015.09.29 13:16:19 -
[4] - Quote
CCP Habakuk wrote:... and some fleet bonuses are now stacking nerfed) Such as? Please elaborate :) |
|
CCP Fozzie
C C P C C P Alliance
13289
|
Posted - 2015.09.29 13:23:55 -
[5] - Quote
To clarify the Fleet Booster comment, the only bonuses affected by this particular issue are those provided by three leadership skills (just the skills, not booster modules). The affected skills are Leadership (with its scan resolution bonus), Skirmish Warfare (with its agility bonus) and Information Warfare (with its targeting range bonus).
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
|
|
|
CCP Habakuk
C C P C C P Alliance
1406
|
Posted - 2015.09.29 13:23:59 -
[6] - Quote
Cassiel Seraphim wrote:CCP Habakuk wrote:... and some fleet bonuses are now stacking nerfed) Such as? Please elaborate :) Oh, sure - this will be the patch note for it:
- Fleet bonuses from the skills Leadership, Skirmish Warfare, and Information Warfare are now stacking penalized together with other bonuses (from modules and similar).
damnit, beaten by Fozzie :)
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
|
|
Querns
GBS Logistics and Fives Support Goonswarm Federation
1976
|
Posted - 2015.09.29 14:46:59 -
[7] - Quote
Very glad to see such impressive BITB progress. We've been hearing about it for a long time, and my understanding was that the limitations imposed by Dogma were tying the hands of game balance staff quite a bit. I'm hoping that, with the improved technology in place, we'll have a much more open future going forward.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|
Captain StringfellowHawk
Forsaken Reavers Goonswarm Federation
242
|
Posted - 2015.09.29 20:56:32 -
[8] - Quote
Anytime ya wanna Stack them Industrial leadership skills.. you wont hear any complaints :P We tend to run in Fleets as well, especially now that it is strategically needed. |
Bienator II
madmen of the skies
3399
|
Posted - 2015.09.30 06:07:21 -
[9] - Quote
hmm. i am wondering if the rewrites also fix the drugs bug where the client thinks you lost the penalties after docking a few times.
looking forward to BIAB i will try to attend the mass test
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|
Bernin
2
|
Posted - 2015.09.30 12:10:34 -
[10] - Quote
so this means. no more squad leader with skirimish mind link. to insta warp intys. under 2 secs.
can we call this
Poitot Dot Nerf ? |
|
Soldarius
Naliao Inc. Test Alliance Please Ignore
1381
|
Posted - 2015.09.30 13:36:31 -
[11] - Quote
Cool beans. I'll check it out as soon as I get a chance. Might not be tonight.
http://youtu.be/YVkUvmDQ3HY
|
|
CCP Habakuk
C C P C C P Alliance
1413
|
Posted - 2015.09.30 14:31:58 -
[12] - Quote
Bienator II wrote:hmm. i am wondering if the rewrites also fix the drugs bug where the client thinks you lost the penalties after docking a few times.
looking forward to BIAB i will try to attend the mass test
As far as I can tell this bug is indeed fixed with BIAB. Feel free to test yourself on Singularity.
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
|
|
Joanna RB
Twenty Questions RAZOR Alliance
25
|
Posted - 2015.09.30 15:45:27 -
[13] - Quote
Will this help eliminate the need to 'pause' skill training when you clone jump (surely cant be that hard, you don't pause skills when you DIE and that has a similar effect to clone jumping) - or indeed to eliminate skill 'pausing' altogether since 'pausing' training has no benefit whatsoever now that the last advantage of keeping skillpoints low, ie reducing clone costs, has been got rid of? |
|
CCP Habakuk
C C P C C P Alliance
1415
|
Posted - 2015.09.30 15:51:48 -
[14] - Quote
Joanna RB wrote:Will this help eliminate the need to 'pause' skill training when you clone jump (surely cant be that hard, you don't pause skills when you DIE and that has a similar effect to clone jumping) - or indeed to eliminate skill 'pausing' altogether since 'pausing' training has no benefit whatsoever now that the last advantage of keeping skillpoints low, ie reducing clone costs, has been got rid of? It will reduce the need for it - but in the current build you still need to pause the skill queue for clone jumping. I personally hope that we can get rid of this asap - but it is more important to work on shipping BIAB first.
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
|
|
|
CCP Habakuk
C C P C C P Alliance
1415
|
Posted - 2015.09.30 16:11:27 -
[15] - Quote
So, Singularity has been updated - feel free to jump on and break stuff (and don't forget to send bug reports)!
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
|
|
Stamp3de
BOVRIL bOREers Mining CO-OP RAZOR Alliance
0
|
Posted - 2015.09.30 18:59:49 -
[16] - Quote
Will there be a USTZ mass test for this as well? |
|
CCP Habakuk
C C P C C P Alliance
1416
|
Posted - 2015.09.30 19:03:10 -
[17] - Quote
Stamp3de wrote:Will there be a USTZ mass test for this as well? Not planned at the moment - but I'll see what I can do. We'll probably need quite a few mass tests in the next weeks - maybe I can sneak something into another TZ.
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
|
|
Kas the Bloody-Hand
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2015.10.01 08:11:25 -
[18] - Quote
Harvey James wrote:so a yes or no too being able too remove offgrid links as most people want?
Maybe you should start PVPing before you start talking about nerfing pvping ok?
i mean if you had a kill for every forum post you had you would be top ranked. as it is dude..you dont pvp so please take your self absorbed self indulgent QQing and
1) code your own game before you go ruining this one.
2) go play a more appropriate game like...wow? |
PJ Johnes
Virgo Industries
3
|
Posted - 2015.10.01 15:52:54 -
[19] - Quote
Will we still recieve the 2m SP award if joining in a bit late? |
Paranoid Lunatic
Sebiestor Tribe Minmatar Republic
6
|
Posted - 2015.10.01 19:23:18 -
[20] - Quote
Stamp3de wrote:Will there be a USTZ mass test for this as well? Yes this would be nice. You do know some USTZ people want to help out but with it being in the middle of the day we can't help. I asked if I could have off to test a video game, you should have seen the look I received. Why not have a mass test on the weekend I bet it would be massive. |
|
Commander Spurty
Moosearmy Gentlemen's.Parlor
1574
|
Posted - 2015.10.01 21:38:04 -
[21] - Quote
He's right you know, not as if the US TZ is "small" either
There are good ships
And wood ships
And ships that sail the sea
But the best ships are
Spaceships
Built by CCP
|
GUmaq
0
|
Posted - 2015.10.02 04:09:22 -
[22] - Quote
Kas the Bloody-Hand wrote:Harvey James wrote:so a yes or no too being able too remove offgrid links as most people want? Maybe you should start PVPing before you start talking about nerfing pvping ok? i mean if you had a kill for every forum post you had you would be top ranked. as it is dude..you dont pvp so please take your self absorbed self indulgent QQing and 1) code your own game before you go ruining this one. 2) go play a more appropriate game like...wow?
And the first link dependent cry baby has emerged.Guess you better learn to be a bad @ss without them boss. When you quit because they "broke"your pvp can i have your stuff?? |
elitatwo
Eve Minions The-Company
870
|
Posted - 2015.10.06 11:05:32 -
[23] - Quote
CCP Habakuk wrote:Bienator II wrote:hmm. i am wondering if the rewrites also fix the drugs bug where the client thinks you lost the penalties after docking a few times.
looking forward to BIAB i will try to attend the mass test As far as I can tell this bug is indeed fixed with BIAB. Feel free to test yourself on Singularity.
This is awesome! I was investigating the effects on combat boosters with and without the skills neutrotoxin control / recovery.
Should we also jump a few gates and see how they load?
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
|
Stefanov Denev
Nova Initia The Volition Cult
0
|
Posted - 2015.10.15 14:20:17 -
[24] - Quote
school is getting in the way of the mass test, could I please have the 2 million skill points, please? |
zZeBz
Acquisition Endeavor
0
|
Posted - 2015.10.27 11:35:16 -
[25] - Quote
Harvey James wrote:so a yes or no too being able too remove offgrid links as most people want?
What's this about 'most'? clearly you do not understand how things work. Where is your data on 'most'? Did you do a census or is it pure speculation from self mindedness?
As for my personal opinion - Yes, offgrid boosting need to change. No, it should not be completely removed.. As you're implying 'most' of us want. |
Soldarius
Naliao Inc. Test Alliance Please Ignore
1421
|
Posted - 2015.11.07 00:11:30 -
[26] - Quote
Fitting implants are completely broken on Sisi right now. Totally nonfunctional. Related?
http://youtu.be/YVkUvmDQ3HY
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |