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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.12.23 14:18:00 -
[1]
Been looking at the other damnation topic, but both of them has a starter setup of just pulses and launchers or whatnot.
Been thinking of something like this:
Gang-booster, ceptor killer.
Armored Warfare Link - Passive Defense Armored Warfare Link - Damage Control Armored Warfare Link - Rapid Repair Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Medium Diminishing Power System Drain I
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Cap Recharger II Cap Recharger II Eutectic I Capacitor Charge Array (for cpu)
Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Energized Thermic Membrane II Medium Armor Repairer II Medium Armor Repairer II
Problem is, even with the nos the thing runs out of cap in 1.5 mins or so, so this setup is not valid, however it is my starting point. Does anyone have any ideas?
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Jongo Fett
Caldari Deep Core Mining Inc.
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Posted - 2006.12.23 14:19:00 -
[2]
cap booster instead of rechargers
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.12.23 14:42:00 -
[3]
yea that's a good idea. try2:
Armored Warfare Link - Passive Defense Armored Warfare Link - Damage Control Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Armored Warfare Link - Rapid Repair Medium Diminishing Power System Drain I
Medium Electrochemical Capacitor Booster I Y-S8 Hydrocarbon I Afterburners Fleeting Propulsion Inhibitor I Sensor Booster II
Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Energized Thermic Membrane II Medium Armor Repairer II Medium 'Accommodation' Vestment Reconstructer I
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-- Sound in EVE |

Palx
Caldari Art of War Anarchy Empire
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Posted - 2006.12.23 14:52:00 -
[4]
for gangbonuses only I'd say
3 Ganglinks, w/e (remote reps/energy xfer?)
Ab, Med injector, 2 cap rech
2 med reps, 1600mm plate, eanmt2, thermic hardener t2, dcu t2
you could maybe swap out remote reps for like some missile launchers or beams or something
in anycase, I'd swap one of your eanm out for a dcu, as the 3rd eanm is pretty much useless since it stacks with gangmod ;p
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.12.23 15:00:00 -
[5]
yea my idea was that if you have something like 5 warrior II's in your bay, and you got precision missiles in those launchers you should be a little menace for ceptors while holding a very good tank and boosting the gang --
-- Sound in EVE |

God forbid
Amarr POllUtIoN
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Posted - 2006.12.23 15:47:00 -
[6]
4 FMP T2 3 Armored Warfare Links
1 10mn AB T2 1 Medium Electrohemical 1 Fleeting Web 1 Faint Warp Scrambler
2 Medium Armor Repair T2 1 Thermic T2 1 EANM T2 1 Internal Force Field I 1 800mm T2 Plate
5 Hornet T2
And Maybe Anti-Kin, Anti-Thermic Rigs or Something for you cap..
Quote: "Try hard to stop us which you can't, Outnumbered by the ********* camps"
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Seele011
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Posted - 2006.12.23 16:53:00 -
[7]
that fitting is bad. the passive defense, warfere module stacks like a normal resistance module (hardener/membrane) so fitting 3 adaptiv + warfare is like fitting 4 membranes. and thermic is the 5. resistence-module on that ship. it seems like u dont know about modules and stacking that much. that may be the reason why u dont use dmg-controls (the resistance bonus does not stack, u get the full effect of dmg-controls in addition to hardener/platings) and the warfarelink-modules eat a lot of cap.
i would prefer a main-fitting of: 3 warfere-modules
2 cap recharger (euthetic, tech2 or whatever) 1 AB/MWD
1 energized adaptive II 1 thermal hardener II 1 medium armor repairer II 1 dmg control (internal forcefiel array)
now u got 4 highslots vor the weapon u like (ok here u have to take what your skills, grid and cpu allows) 1 medslot for (scrambler, sensor booster or what is needed) 2 lowslot (cap power relay if u've choosen lasers or mwd a plate could be nice or a scnd med repair)
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Aterna
Minmatar M'8'S
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Posted - 2006.12.23 17:05:00 -
[8]
with that setup seele he will cap out in a short amount of time. a cap booster is necessary to run it for more then a minute or so. - - -
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.12.23 18:07:00 -
[9]
Edited by: Amarria Lightwielder on 23/12/2006 18:07:14 yea I didn't know that gang mods stacked with normal ships mods (never flown a command ship before), so you can use a damage control for sure. A cap injector is needed thogh, as previously stated edit: and if you want a real tank you should go with 2xmar imo --
-- Sound in EVE |
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