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Beldrulf Arbosa
Depraved Collective
1
|
Posted - 2015.10.03 21:55:01 -
[1] - Quote
This post is just my opinion on drone mechanics in Eve Online. Feel free to respond to it with your own thoughts.
Problem:
Here's the way I see it, the other weapon systems in eve online can be disrupted in some way or another, almost like shortcuts.
Daredevil's blaster dps is too strong for your little comet to handle? Neut his ass and negate the dps. Shortcut!
Corax's rockets are managing to hit your kiting ship? Tracking disrupt him and reduce his range. Shortcut!
You're trying to kill a vexor, but you cant tank his drones for any significant amount of time, and he has too many spare drones for you to kill all of them? Too bad. Regardless of whether you ECM, neut, TD, or damp that vexor, his drones are still going to be on you.
Proposal:
I think that to reduce the OPness of drones, without killing their usefulness outright, ONE of two things should happen.
1: Drones be made susceptible to various forms of ewar. Anyone who has tried neuting a drone will know that no good comes of it. I think that the ability to neut, jam, TD etc. drones would be helpful in allowing fleets to decrease incoming drone damage at least partially.
2: Add modules aimed at reducing the effectiveness of drones/drone boats. For example, a high slot module that acts as an AOE short range tracking disruptor that only works on drones to reduce their effectiveness? Or maybe a module similar to the standard tracking disruptor for targeted ewar that reduces a ship's bandwidth or drone control range?
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Omnathious Deninard
Novis Initiis
3181
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Posted - 2015.10.03 21:58:17 -
[2] - Quote
You can shoot drones, just saying.
If you don't follow the rules, neither will I.
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Beldrulf Arbosa
Depraved Collective
1
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Posted - 2015.10.03 22:04:05 -
[3] - Quote
You can shoot a blaster ship, but you can also use ewar against it. I guess my main complaint is that with drones in their current state, DPS is the only way to take care of them, and Eve has proven to be a game where there are multiple solutions to any problem. I just don't think drone boats shouldn't have to worry about electronic warfare like the rest of the ships in eve. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1840
|
Posted - 2015.10.03 22:26:04 -
[4] - Quote
smartbombs are pretty sweet for taking care of most drones. that said it is unfortunate as CCP seems to have had a war on utility high slots, and most of the time you want a neut there. doesn't work so well vs sentries, and not so sure how well it works vs gurista ships.
also td's don't work on rockets, but there is something like that coming soonGäó
I think TDs do work on drones, but with the number of drones seems impractical in most cases.
@ChainsawPlankto
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Beldrulf Arbosa
Depraved Collective
1
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Posted - 2015.10.03 22:51:13 -
[5] - Quote
the optimal range disruption scrips don't work on rockets? |

Bagrat Skalski
Poseidaon
9938
|
Posted - 2015.10.03 22:56:40 -
[6] - Quote
Quote:AOE short range tracking disruptor Why not AOE short range hull disruptor (smartbomb)?
Custom ship skins, character creator style "repaint". Bring it!
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Bootneck
Republic Military School Minmatar Republic
9
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Posted - 2015.10.03 22:59:38 -
[7] - Quote
I think the simplest solution would be to bring drones into line with other weapon platforms and use the existing modules like drone control units, damage amplifiers, range, tracking etc the way gunnery pilots and missile boats need those modules.
For example rather than having a full rack of blasters plus drones, you should need to guve up top slots for your drone control units, and mid and lowers for enhancements like range/tracking/dakage modifiers. Then just give gallante ships drone bonuses in line withe the missile gunnery racial bonuses.
Drones need to be considered as a weapon platform choice like blasters/rails/lasers/missiles and require the same slot utilisation to achieve the equiv bonus modifiers.
Nerfing drone bays prob not the solution on droneboats, since they can be destroyed and other weapon platforms can reload ammo, although they could maybe introduce a 'calibration timer delay' equiv to other platforms reload timers to make things fairer and stop drone spamming advantages.
I've always thought it out of whack that you didn't have to surrender weapon slots for drones, and i agree given that its gallantes major weapon it seems odd to think the other races wouldn't have developed substantial countermeasures.
There's no school like the old school and I've been expelled.
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Memphis Baas
655
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Posted - 2015.10.03 23:33:56 -
[8] - Quote
In my opinion, the fact that you can directly shoot the weapon system (drones) balances out the fact that they're not tied into their ship's EWAR or energy drain susceptibility. There are other weapons that don't depend on energy or ewar (missiles, FOF missiles, projectile weapons), and you can't shoot someone's guns or missile launchers out of their ship. In effect, you have to go through the tank of the entire ship to kill the weapon system, and drones have much weaker tanks than player ships.
Basically, it's not the drones' fault that you can't tank or shoot them down fast enough.
They orbit close, BTW, so smartbombs just murder drones. They're the "countermeasures" you think are missing.
Gallente ships already fit low and mid slot drone upgrades (to bring their damage up to par), and high slot drone range enhancers.
They're not limited by the number of high slots, and we pay for that with the fact that they can easily be destroyed (look up the various drone shield, armor, and hull hitpoints - they're laughable). They ARE limited by the ship bandwidth, and by skills (tell me what other weapon system you need to train a skill to 5 in order to use all the slots that the ship offers? None; you can fit all 8 slots on a destroyer with guns even if your gunnery skills are at 1).
I think they're fine. |

Hasikan Miallok
Republic University Minmatar Republic
1550
|
Posted - 2015.10.03 23:38:46 -
[9] - Quote
"Balancing" by making everything work exactly the same except for different pretty colored lights is an easy option for devs and particularly bad overall for a game as everything becomes a wishywashy mish mash of sameness with no meaningful choices.
Drones have downsides. They can be destroyed which unlike neuting a cap dependant ship removes the offensive capability of the drone ship totally. They can be webbed, this is particularly nasty on geckos. Sentry Drones are stationary meaning you either need to stay near them or risk losing them. Being forced to warp off means leaving the drones behind (leaving two geckos behind is a 300 mill "gift" to your attackers).
If drones are OP balance by making the penalties more severe not making them into a sort of very slow missile turret. |

Memphis Baas
656
|
Posted - 2015.10.03 23:45:29 -
[10] - Quote
I don't know if they are OP. At least in EFT, drone boats don't achieve massively more damage than gun boats (when equivalent tech level drones/guns are used), the drone skills are organized like the Gunnery skills, so that achieving T2 takes a long time, and otherwise people lose them all the time. Even the NPCs shoot drones now; CCP has published the details so we know how to minimize that risk, but send a drone boat into a mission with waves or random surprise elites, and the drones are screwed. |

Bootneck
Republic Military School Minmatar Republic
9
|
Posted - 2015.10.04 00:06:15 -
[11] - Quote
Memphis Baas wrote:I don't know if they are OP. At least in EFT, drone boats don't achieve massively more damage than gun boats (when equivalent tech level drones/guns are used), the drone skills are organized like the Gunnery skills, so that achieving T2 takes a long time, and otherwise people lose them all the time. Even the NPCs shoot drones now; CCP has published the details so we know how to minimize that risk, but send a drone boat into a mission with waves or random surprise elites, and the drones are screwed.
EDIT: I'd go for drones having to use high slots, if:
- drones become untargettable (just like missiles and guns) - if you want to disable the drones, you have to ewar my ship (just like with missiles and guns)
So that means that a lot of ships that are limited to 5 drones (bandwidth) suddenly gain the full use of their 7-8 high slots, which is nice. And, instead of just shooting my drones to disable them, now you have to bring a buddy with an EWAR ship with strong enough jammers to beat my ship's sensor strength. Which is, again, very nice for me. And finally, those stupid NPCs don't shoot my drones anymore, and I can afk-mission again.
So yeah, go for it.
I've never understood why the gallante couldn't use more than 5 drones when other ships can fit more than 5 turrets.
Buff drones ! Lol
There's no school like the old school and I've been expelled.
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Mephiztopheleze
Republic University Minmatar Republic
194
|
Posted - 2015.10.04 00:10:35 -
[12] - Quote
Beldrulf Arbosa wrote: 1: Drones be made susceptible to various forms of ewar. Anyone who has tried neuting a drone will know that no good comes of it. I think that the ability to neut, jam, TD etc. drones would be helpful in allowing fleets to decrease incoming drone damage at least partially.
They are and you can. I routinely jam Geckos.
Although ECM and Tracking Disruption are far more useful against Drones than Damps.
Memphis Baas wrote:And, instead of just shooting my drones to disable them, now you have to bring a buddy with an EWAR ship with strong enough jammers to beat my ship's sensor strength. Which is, again, very nice for me. And finally, those stupid NPCs don't shoot my drones anymore, and I can afk-mission again.
You don't jam the Drone Boat, you jam the Drones. Most of them have pretty pithy sensor strength and are equally vulnerable to all racial ECM modules.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
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Rowells
ANZAC ALLIANCE Fidelas Constans
2760
|
Posted - 2015.10.04 00:25:07 -
[13] - Quote
Also good to note, there's a good chunk of the drone types that are easily avoided over simple disruption, the difference being that the same efforts on a turret boat may not have the same impact. Not always, but plenty of situations you can. |

Mephiztopheleze
Republic University Minmatar Republic
194
|
Posted - 2015.10.04 00:32:51 -
[14] - Quote
Also: If you're in something small and fast, drones are ridiculously easy to speed-tank.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
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Memphis Baas
662
|
Posted - 2015.10.04 03:53:03 -
[15] - Quote
Bootneck wrote:I've never understood why the gallante couldn't use more than 5 drones when other ships can fit more than 5 turrets.
Used to be able to. Drone Interfacing skill allowed 5, Adv. Drone Interfacing skill allowed another 5. No bandwidth to worry about, so if your drone bay could carry 10 drones you could use them. A lot of drone bays back then could carry 7 or 8 drones (like battleship gun racks).
CCP complained that a fleet with so many drones caused horrible load on the servers, so they changed the drones to do approx. double damage, and limited them to 5 by changing the skills. Then they introduced the drone bandwidth limit so they could limit some of the frigates to 1, 2, or 3 drones, as these ships already had guns as their main weapons.
So, currently 5 drones do approx. the same damage as 10 drones from the long ago; they kept the balance and reduced lag by reducing drone numbers. |

Val'Dore
PlanetCorp InterStellar
1076
|
Posted - 2015.10.04 04:37:14 -
[16] - Quote
Drones follow the same ewar rules as other npc entities.
Star Jump Drive A new way to traverse the galaxy.
I invented Tiericide
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Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
417
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Posted - 2015.10.04 09:58:22 -
[17] - Quote
Beldrulf Arbosa wrote:You can shoot a blaster ship, but you can also use ewar against it. I guess my main complaint is that with drones in their current state, DPS is the only way to take care of them, and Eve has proven to be a game where there are multiple solutions to any problem. I just don't think drone boats shouldn't have to worry about electronic warfare like the rest of the ships in eve.
This is not an argument.
A blaster ship has more HP than a drone. Ergo, a DPS race may prove difficult and this justifies a need for solutions to exist aside from DPS. That makes it part of the balance equation.
A drone has a pitiful amount of HP and dies quickly. Just about any form of damaging weaponry can be used to kill a drone, provided you don't take this to extremes and try to snipe a drone with a capital turret or something. Therefore, there is no need for multiple methods of dealing with it. You always have the "choice" to focus on drones instead of focusing on the ship itself, and some fits are better for it.
Alternative methods of getting around a problem exist when there is a balance reason to justify it. When there is not, you simply end up making a thing bad.
If your true, unspoken concern is that drones appear too effective and are the current meta then allow me to ease your concerns -- they are not too good. They are simply braindead and require minimal player skill to use successfully. Most gamers tend to veer towards the unskilled side of the spectrum, thus making the option of piloting droneboats a popular one. |

ArmyOfMe
Hull Breach. Outnumbered.
451
|
Posted - 2015.10.04 10:08:24 -
[18] - Quote
Beldrulf Arbosa wrote:This post is just my opinion on drone mechanics in Eve Online. Feel free to respond to it with your own thoughts.
Problem:
Here's the way I see it, the other weapon systems in eve online can be disrupted in some way or another, almost like shortcuts.
Daredevil's blaster dps is too strong for your little comet to handle? Neut his ass and negate the dps. Shortcut!
Corax's rockets are managing to hit your kiting ship? Tracking disrupt him and reduce his range. Shortcut!
You're trying to kill a vexor, but you cant tank his drones for any significant amount of time, and he has too many spare drones for you to kill all of them? Too bad. Regardless of whether you ECM, neut, TD, or damp that vexor, his drones are still going to be on you.
Proposal:
I think that to reduce the OPness of drones, without killing their usefulness outright, ONE of two things should happen.
1: Drones be made susceptible to various forms of ewar. Anyone who has tried neuting a drone will know that no good comes of it. I think that the ability to neut, jam, TD etc. drones would be helpful in allowing fleets to decrease incoming drone damage at least partially.
2: Add modules aimed at reducing the effectiveness of drones/drone boats. For example, a high slot module that acts as an AOE short range tracking disruptor that only works on drones to reduce their effectiveness? Or maybe a module similar to the standard tracking disruptor for targeted ewar that reduces a ship's bandwidth or drone control range?
Smartbombs, trackingdisruptors, ecm and webs all work against drones, so i really dont see what the issue here is.
QUOTE CCP Dolan and the EVE Online development team:-áThe battle was relatively even for some time with CFC and Russian forces holding moderate lead at first and only have a slight lead in Titan kills. Then came a turning point in the battle. Manfred Sideous, the initial Fleet Commander for PL/N3, handed over command to the CEO of Northern Coalition., Vince Draken
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Mr Duffo
Operation Meatshield Plexodus
153
|
Posted - 2015.10.04 10:17:21 -
[19] - Quote
Beldrulf Arbosa wrote:You can shoot a blaster ship, but you can also use ewar against it. I guess my main complaint is that with drones in their current state, DPS is the only way to take care of them, and Eve has proven to be a game where there are multiple solutions to any problem. I just don't think drone boats shouldn't have to worry about electronic warfare like the rest of the ships in eve.
You can jam drones. Once evil french men jammed my drones in my worm and I was hopeless against couple t1 frigates with only rockets as dps. |

Thorn en Distel
Federal Navy Academy Gallente Federation
89
|
Posted - 2015.10.04 13:55:54 -
[20] - Quote
ArmyOfMe wrote:Beldrulf Arbosa wrote:This post is just my opinion on drone mechanics in Eve Online. Feel free to respond to it with your own thoughts.
Problem:
Here's the way I see it, the other weapon systems in eve online can be disrupted in some way or another, almost like shortcuts.
Daredevil's blaster dps is too strong for your little comet to handle? Neut his ass and negate the dps. Shortcut!
Corax's rockets are managing to hit your kiting ship? Tracking disrupt him and reduce his range. Shortcut!
You're trying to kill a vexor, but you cant tank his drones for any significant amount of time, and he has too many spare drones for you to kill all of them? Too bad. Regardless of whether you ECM, neut, TD, or damp that vexor, his drones are still going to be on you.
Proposal:
I think that to reduce the OPness of drones, without killing their usefulness outright, ONE of two things should happen.
1: Drones be made susceptible to various forms of ewar. Anyone who has tried neuting a drone will know that no good comes of it. I think that the ability to neut, jam, TD etc. drones would be helpful in allowing fleets to decrease incoming drone damage at least partially.
2: Add modules aimed at reducing the effectiveness of drones/drone boats. For example, a high slot module that acts as an AOE short range tracking disruptor that only works on drones to reduce their effectiveness? Or maybe a module similar to the standard tracking disruptor for targeted ewar that reduces a ship's bandwidth or drone control range?
Smartbombs, trackingdisruptors, ecm and webs all work against drones, so i really dont see what the issue here is.
Issue sounds like bringing a knife to a sword fight. Problem stemming either from: 1) insisting only knives are fair play, and that bringing a shield / armor / your own swords is cheating and/or OP 2) not knowing that things like a sword / shield / armor even exist
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Hal Morsh
Pandemic Horde Inc. Pandemic Horde
419
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Posted - 2015.10.04 22:06:03 -
[21] - Quote
When you are a "not primary" thrasher in a caracal fleet, and suddenly you have randoms shooting at you after half their drones died. You get the picture.
Just shooting them reduces incoming damage.
Dun'Gal > Hal is simply an imperfect ai, though if drunkeness ever gets programmed into ai's I foresee both a hilarious and tragic end to humanity.
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Switch Savage
The Tuskers The Tuskers Co.
195
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Posted - 2015.10.05 15:21:47 -
[22] - Quote
Mr Duffo wrote:Beldrulf Arbosa wrote:You can shoot a blaster ship, but you can also use ewar against it. I guess my main complaint is that with drones in their current state, DPS is the only way to take care of them, and Eve has proven to be a game where there are multiple solutions to any problem. I just don't think drone boats shouldn't have to worry about electronic warfare like the rest of the ships in eve. You can jam drones. Once evil french men jammed my drones in my worm and I was hopeless against couple t1 frigates with only rockets as dps.
Nearly died to a Catalyst once in a dual rep Vexor because his Falcon jammed me and all my drones. Thankfully i lasted long enough to get enough drones back on target to kill him. |

Johnny Riko
KarmaFleet Goonswarm Federation
62
|
Posted - 2015.10.05 16:43:31 -
[23] - Quote
It's like people don't even think about their posts before hitting submit.
You can't physically target, web and kill another ships turret/launcher hard point. Drones are balanced. Missiles are actually the only weapon system that you cannot do much about because they don't have tracking, instead they have missile explosion radius/velocity to compensate.
I'm guessing OP is someone who expects to be immune to damage from cruisers in his super fast daredevil and gets upset when a flight of Warrior II's still project their DPS onto him. If someone sends a flight of light drones onto you, then just pull range and lure them out to pick them off.
Yes it might take a while to nullify a drone boat completely, but once you have he has to dock to get his DPS back, he can't just use a cap booster, or kill the EWAR, to regain his full DPS.
I wanna join up. I think I got what it takes to be a Citizen.
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Vaju Enki
Secular Wisdom
1475
|
Posted - 2015.10.05 18:15:24 -
[24] - Quote
Every weapon system has is advantages and disadvantages. After the CCP changes (drone assist nerf, tracking enhancers nerfs), drones are mostly balanced.
The Tears Must Flow
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
501
|
Posted - 2015.10.06 11:24:50 -
[25] - Quote
Just kill the drones with your drones before your own drones are destroyed? And if you don't have drones, then just fire at them. |

Black Panpher
Middle-aged pony tail
4719
|
Posted - 2015.10.06 14:48:44 -
[26] - Quote
No drones are not OP, Jamming is OP. /thread |

Otso Bakarti
Filial Pariahs
325
|
Posted - 2015.10.06 15:58:38 -
[27] - Quote
Management tends to fine tune with a sledge hammer and forge tongs. 
Back from the 90-day suspension for speaking truth to power.
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Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
208
|
Posted - 2015.10.06 16:31:52 -
[28] - Quote
Kuronaga wrote:Beldrulf Arbosa wrote:You can shoot a blaster ship, but you can also use ewar against it. I guess my main complaint is that with drones in their current state, DPS is the only way to take care of them, and Eve has proven to be a game where there are multiple solutions to any problem. I just don't think drone boats shouldn't have to worry about electronic warfare like the rest of the ships in eve. This is not an argument. A blaster ship has more HP than a drone. Ergo, a DPS race may prove difficult and this justifies a need for solutions to exist aside from DPS. That makes it part of the balance equation. A drone has a pitiful amount of HP and dies quickly. Just about any form of damaging weaponry can be used to kill a drone, provided you don't take this to extremes and try to snipe a drone with a capital turret or something. Therefore, there is no need for multiple methods of dealing with it. You always have the "choice" to focus on drones instead of focusing on the ship itself, and some fits are better for it. Alternative methods of getting around a problem exist when there is a balance reason to justify it. When there is not, you simply end up making a thing bad. If your true, unspoken concern is that drones appear too effective and are the current meta then allow me to ease your concerns -- they are not too good. They are simply braindead and require minimal player skill to use successfully. Most gamers tend to veer towards the unskilled side of the spectrum, thus making the option of piloting droneboats a popular one. Given that most EVE players tend to be rather aged, you shouldn't be expecting too many of them to be transversal wizardry gods or anything of the sort. These kind of crutches need to exist for the playerbase to remain happy. Be at peace.
tl;dr you can shoot drones but in most realistic scenario's it's a stupid thing to do.
A light Drone on an Algos has about 1k EHP and a tiny sig radius... which might not sound like a lot but when you have up to 12 of them to chew through it becomes significant, add in the fact there are sometimes abandoned drones lying round in plexes and gates where pvp happens and he can connect to those aswell. By the time you've chewed through all that drone ehp with the sig of a pod you still have to kill algos itself with another 10k ehp. now you could try chewing through all of that EHP, but you'd be better to just focus down the hull itself in most situations involving drone boats.
It makes sense to focus down the drones when you're fighting a non drone ship that uses a small drone bay to supplement dps it's nearly always worth killing their drones first, or if the drone boat is kiting away from you and you can't hit his hull with your main dps like if you're in a merlin and a tristan is kiting you just pop his drones, but if you're the one kiting it's better to just outrun the drones and focus on the hull.
Support a fairer loyalty point market for faction war:
The sinews of war; infinite money.
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Lynette Lamperouge
Hasegawa Ltd.
3
|
Posted - 2015.10.06 17:31:21 -
[29] - Quote
Ahem, you can:
Shot drones
Web drones
Jam drones
Tracking disrupt them
Smartbomb them
What was your point again OP?
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Johnny Riko
KarmaFleet Goonswarm Federation
63
|
Posted - 2015.10.06 17:43:38 -
[30] - Quote
Fourteen Maken wrote:Kuronaga wrote:Beldrulf Arbosa wrote:You can shoot a blaster ship, but you can also use ewar against it. I guess my main complaint is that with drones in their current state, DPS is the only way to take care of them, and Eve has proven to be a game where there are multiple solutions to any problem. I just don't think drone boats shouldn't have to worry about electronic warfare like the rest of the ships in eve. This is not an argument. A blaster ship has more HP than a drone. Ergo, a DPS race may prove difficult and this justifies a need for solutions to exist aside from DPS. That makes it part of the balance equation. A drone has a pitiful amount of HP and dies quickly. Just about any form of damaging weaponry can be used to kill a drone, provided you don't take this to extremes and try to snipe a drone with a capital turret or something. Therefore, there is no need for multiple methods of dealing with it. You always have the "choice" to focus on drones instead of focusing on the ship itself, and some fits are better for it. Alternative methods of getting around a problem exist when there is a balance reason to justify it. When there is not, you simply end up making a thing bad. If your true, unspoken concern is that drones appear too effective and are the current meta then allow me to ease your concerns -- they are not too good. They are simply braindead and require minimal player skill to use successfully. Most gamers tend to veer towards the unskilled side of the spectrum, thus making the option of piloting droneboats a popular one. Given that most EVE players tend to be rather aged, you shouldn't be expecting too many of them to be transversal wizardry gods or anything of the sort. These kind of crutches need to exist for the playerbase to remain happy. Be at peace. tl;dr you can shoot drones but in most realistic scenario's it's a stupid thing to do. A light Drone on an Algos has about 1k EHP and a tiny sig radius... which might not sound like a lot but when you have up to 12 of them to chew through it becomes significant, add in the fact there are sometimes abandoned drones lying round in plexes and gates where pvp happens and he can connect to those aswell. By the time you've chewed through all that drone ehp with the sig of a pod you still have to kill algos itself with another 10k ehp. now you could try chewing through all of that EHP, but you'd be better to just focus down the hull itself in most situations involving drone boats. It makes sense to focus down the drones when you're fighting a non drone ship that uses a small drone bay to supplement dps it's nearly always worth killing their drones first, or if the drone boat is kiting away from you and you can't hit his hull with your main dps like if you're in a merlin and a tristan is kiting you just pop his drones, but if you're the one kiting it's better to just outrun the drones and focus on the hull.
How is shooting down drones a stupid thing to do in most situations? Easiest way to disable a Tristan in a 1v1 frigate fight is to use speed and manoeuvring to get his drones far away from him and not applying any dps to you and then pick them off while he doesn't have a chance to call them all back in. Yes he has 8 of them, and it will take a while, but during this time you're receiving almost no damage, and he is losing potentially all of his dps.
I often fly my vexor with 4 light neutron blasters to blow apart the enemy drones whilst mine chew through his tank. It's a more than viable strategy, particularly if you have one or more webs to use on the drones.
I wanna join up. I think I got what it takes to be a Citizen.
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