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SSandra
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Posted - 2006.12.24 00:06:00 -
[1]
I was thinking the laser damage one for sure and ........I don't know? Maybe the cap regenerator one?
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Ogdru Jahad
Amarr Astral Wolves
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Posted - 2006.12.24 00:32:00 -
[2]
What for?
You should have max cap skills anyways.
+25% cap +25% Cap Recharge.
fit for extra damage. -
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Angus McLean
Gallente Divinity Trials
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Posted - 2006.12.24 00:40:00 -
[3]
Originally by: Ogdru Jahad What for?
You should have max cap skills anyways.
+25% cap +25% Cap Recharge.
fit for extra damage.
Unfortunately with Kali thats not really the case. Fights last longer but your cap doesnt. Even with max skills your cap can hardly handle fights with the zealots guns unless you have a med nos. Id say its damage is fine, cap is what you need.
With that said, 2 cap rigs would keep you solo forever.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.12.24 00:54:00 -
[4]
The damage rigs don't have much of an effect if you have alreay heat sinks fitted since the share the stacking penalities with them.
For example - with 2 HS the damage rig gives only a 5.7% boost (and a 2nd damage rig only a ~ 3% boost). Bascally just if they were a 3rd (and 4th) HS.
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SSandra
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Posted - 2006.12.24 02:35:00 -
[5]
Ok..that's good to know about the stacking penalty. I didn't know about that. Thank you for your replies. Looks like cap stuff for sure.
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Nhoj Sllew
Amarr Interstellar eXodus R0ADKILL
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Posted - 2006.12.24 04:23:00 -
[6]
if you fit a damage one you can use the freed up slot for more tank or cap recharge
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Efour
Amarr Matari Shipworks
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Posted - 2006.12.24 04:59:00 -
[7]
id personaly fit any lazer amarr ship with cap rigs and that should help out loads on the sustained drain of using them ROF boosted guns.
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Angus McLean
Gallente Divinity Trials
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Posted - 2006.12.24 06:36:00 -
[8]
Originally by: Nhoj Sllew if you fit a damage one you can use the freed up slot for more tank or cap recharge
true but you also lose valuable powergrig. And with the Zealots current dps, it just isnt worth it. I would rather have fairly good damage and be able to keep my guns running, than ridiculous damage and no fitting space.
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Audemed
Evisceration. Storm Armada
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Posted - 2006.12.24 06:44:00 -
[9]
Well, the zealot has grid to burn, so you could put on a damage rig and still have plenty of grid, especially if you're staying at a distance and dont need to mount the nos. ------ Currently stationed in Iraq, 280 days left to go! |

Mastin Dragonfly
Amarr
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Posted - 2006.12.24 08:20:00 -
[10]
Originally by: Nhoj Sllew if you fit a damage one you can use the freed up slot for more tank or cap recharge
Not efficient, a heatsink adds a damage multiplier and a rof bonus where the rig only adds damage, better to put that tank/cap in the rigslot cause those rigs don't give less than their module counterpart.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.12.24 10:24:00 -
[11]
Jepp, you basically need 2 rigs, a ROF one and a damage one, to give you the same effect as would have adding another HS2 (1 low slot). Actually A slightly lower one, since the HS gives you 10.5% more ROF and the rig 10%.
If you use 2 15% cap recharge rigs you get a 27.75% reduction of your recharge time, more than you get with the best named CPR.
So it's really a no-brainer, as long as you use at least 1 CPR in your setup it is *always* better to exchange the CPR with 2 cap recharge rigs and adding another damage mod instead than using 2 +dps rigs.
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