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Gusar Mora
Caldari Sun-inc
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Posted - 2006.12.24 11:01:00 -
[1]
hi there, just started using eagle as a anti frigate sniper ship. Talked to lot of ppl and they all sugest useing SPIKE M amo for best range ( gives 80% to optimal bonus) but that same amo gives high penalty of 0.25x tracking(75% tracking penalty). now i dont get it whats the point of high range if your tracking is 25% of original. My set up has 2 tracking computers, but they are kinda made pointless with this tracking penalty.
so am I using the wrong amo, or have the pre-patch eagle sniper pilots used this amo, regardless of the tracking penalty??/
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Waxau
Liberty Rogues
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Posted - 2006.12.24 11:04:00 -
[2]
K- Spike ammo is nearly always essential. You get such a massive range boost its worth it.
Now heres a setup for you:
4 250mm II railguns w/ spike M 2 sensor booster II, 3 tracking computer II 3 mag stabs, 1 tracking unit.
This setup will give you a range of 200km easy, and with the tracking mods, you save on your tracking a bit.
Whilst its stupid that the long range ammo has less accuracy, it however balances the game, and in that caseits good ^^
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Max Hardcase
Art of War Anarchy Empire
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Posted - 2006.12.24 11:11:00 -
[3]
Use em to pop support @ long range ? The whole point of the long range medium rails is that the sig res of the guns is low enough to hit MWDing frigs. Try that with Large guns , even if you can track.
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Waxau
Liberty Rogues
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Posted - 2006.12.24 11:14:00 -
[4]
Yup - in short Gusar, it takes alot of SP to spec out in an eagle, and the weapons. And for all intents and purposes, you might as well just use a megathron/rokh - However what the eagle is good at, is popping small things WHEN their transversal is low, or their sig is high (MWD's). Nothing pops pods faster ^^
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Ratuu
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Posted - 2006.12.24 11:33:00 -
[5]
Originally by: Gusar Mora ..now i dont get it whats the point of high range if your tracking is 25% of original.
Theory goes that at long ranges, tracking doesn't matter so much as they simply can't get as high a transveral speed going as they would close up. If the target is a live one and closes in on you switch out to antimatter or bug out.
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Ryysa
North Face Force
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Posted - 2006.12.24 12:19:00 -
[6]
Edited by: Ryysa on 24/12/2006 12:19:19 sell the thing :P
Nah, actually eagle is really nice to snipe down enemy support in fleet ops, thus preventing your bigger ships being tackled.
Spike is deffo the way to go though.
All about target jamming |

j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2006.12.24 14:53:00 -
[7]
"now i dont get it whats the point of high range if your tracking is 25% of original."
Tracking is affected by transversal velocity, which is result of ship travelling at angle to your own course. The catch is, tracking is measured in radians, i.e. parts of circle surrounding your ship.
This means with the same amount of tracking the gun is able to keep up with much faster targets at farther distances (you can check the tracking guide for detailed explanations with nice moving pictures) ... basically, the extra range and tracking penalty balance each other out, while you still get the benefit of extra distance between you and the enemy making you relatively more safe.
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zwerg
Caldari mUfFiN fAcToRy Interstellar Starbase Syndicate
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Posted - 2006.12.24 15:05:00 -
[8]
 Originally by: Waxau Yup - in short Gusar, it takes alot of SP to spec out in an eagle, and the weapons. And for all intents and purposes, you might as well just use a megathron/rokh - However what the eagle is good at, is popping small things WHEN their transversal is low, or their sig is high (MWD's). Nothing pops pods faster ^^[/quote]
shall we bet? my Arty Muninn?
U could of course try Beagle
Save the whales!!! Harpoon some Amarrians!!!! It's great being minmatard isnt it?!
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Waxau
Liberty Rogues
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Posted - 2006.12.24 15:54:00 -
[9]
Edited by: Waxau on 24/12/2006 15:54:40
Originally by: zwerg
 Originally by: Waxau Yup - in short Gusar, it takes alot of SP to spec out in an eagle, and the weapons. And for all intents and purposes, you might as well just use a megathron/rokh - However what the eagle is good at, is popping small things WHEN their transversal is low, or their sig is high (MWD's). Nothing pops pods faster ^^[/quote]
shall we bet? my Arty Muninn?
U could of course try Beagle
Under one second to lock a pod, and one volley to kill it at 200km....me thinks not ^^
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Doppler Shift
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Posted - 2006.12.25 05:07:00 -
[10]
It has already been explained, but I will try to make it even clearer.
Tracking a target doing 500m/sec at 100km distance is exactly the same as tracking a target doing 1000m/sec at 200km.
So, at 200km, tracking is usually meaningless (if you can't track him at 200, imagine trying to track him at 20... scary). Also take into consideration the fact that anything at 200km is either moving towards you (low transversal, tracking irrelevant, about to pop anyway), not a danger (running away), or unmoving (sniping battleship... you are about to pop, bail out)
It just forces you to change ammo for up close
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Marcus Alkhaar
Celestial Apocalypse Insurgency
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Posted - 2006.12.25 11:19:00 -
[11]
I find eagles most usefull in fleet ops.
swap some Lead M into those guns and sit 100km off the Group with BS and take out the enemy Tacklers 
Originally by: darth solo I dont blame XS, tbh if i was in there shoes i wouldnt fight us either, its like bringing a caldari mountain sheep to fight a gallante war wolf(u like how i kept that in character
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