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Peckles
The Great Harmon Institute Of Technology Habitual Chaos
0
|
Posted - 2015.10.07 14:03:13 -
[1] - Quote
Can we have unlimited remaps? I don't see the overall harm in this, once a year definitely doesn't seem like enough.
If you take a look at training a fresh pilot you can go through the remaps quite quickly. Newbies really wont fully understand the attribute system. And if you make a mistake after so many attempts you are screwed.
For those vets that are buying toons off of the bazaar usually they dont have any remaps which sucks because new toon new priority.
I think it's a win win all around. |
HandelsPharmi
Pharmi on CharBazaar
1730
|
Posted - 2015.10.07 14:25:14 -
[2] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=406137&find=unread |
Leto Aramaus
Spiritus Draconis Spaceship Bebop
267
|
Posted - 2015.10.07 14:56:26 -
[3] - Quote
I seriously can't believe anyone gives a crap about attributes.
+5s will save you like 10 days off a 100 day training plan. It's dumb. Just train what you want and stop caring about attributes. They'll probably get removed soon anyway.
The UI update we deserve
|
Serendipity Lost
Repo Industries
1446
|
Posted - 2015.10.07 15:28:14 -
[4] - Quote
Leto Aramaus wrote:I seriously can't believe anyone gives a crap about attributes.
+5s will save you like 10 days off a 100 day training plan. It's dumb. Just train what you want and stop caring about attributes. They'll probably get removed soon anyway.
I demand SP reimbursment for all those 'off max' skills i was forced to train before remaps existed. I also demand SP reimbursment for all the training I had to postpone because we didn't always have unlimited remaps.
You know what, screw all this - I demand unlimited SP so that I can use them whenever and however I want.
No... Wait.... just get rid of all skills.... and.... and.... make everything in eve cost 1 isk. Total euqality for everyone!
FREEEEEDOOOOOMMMMMMMM |
Peckles
The Great Harmon Institute Of Technology Habitual Chaos
0
|
Posted - 2015.10.07 16:28:14 -
[5] - Quote
Leto Aramaus wrote:I seriously can't believe anyone gives a crap about attributes.
+5s will save you like 10 days off a 100 day training plan. It's dumb. Just train what you want and stop caring about attributes. They'll probably get removed soon anyway.
I really hate attributes, but I think the likelyhood of them getting removed before 2017 is near 0. I would imagine that giving people unlimited remaps would be 1000x less work, and does provide a Quality of life change. |
Zavand Crendraven
Rolling Static Gone Critical
26
|
Posted - 2015.10.07 17:29:53 -
[6] - Quote
Peckles wrote:Leto Aramaus wrote:I seriously can't believe anyone gives a crap about attributes.
+5s will save you like 10 days off a 100 day training plan. It's dumb. Just train what you want and stop caring about attributes. They'll probably get removed soon anyway. I really hate attributes, but I think the likelyhood of them getting removed before 2017 is near 0. I would imagine that giving people unlimited remaps would be 1000x less work, and does provide a Quality of life change. Unlimited remaps are a ******** idea since it will punish people that doesnt know about remaps mostly newbies. It is also ******** cuz anyone that knows about remaps and isnt a ****** will change it to whatever is needed for the skill they are training right at that very moment. That kind of mechanic is on the same level as some ****** cellphone game where you need to go in and click a button every now and then and is basically just a huge annoyance. |
Valacus
Shattered Silver
1
|
Posted - 2015.10.07 17:42:16 -
[7] - Quote
Zavand Crendraven wrote:Peckles wrote:Leto Aramaus wrote:I seriously can't believe anyone gives a crap about attributes.
+5s will save you like 10 days off a 100 day training plan. It's dumb. Just train what you want and stop caring about attributes. They'll probably get removed soon anyway. I really hate attributes, but I think the likelyhood of them getting removed before 2017 is near 0. I would imagine that giving people unlimited remaps would be 1000x less work, and does provide a Quality of life change. Unlimited remaps are a ******** idea since it will punish people that doesnt know about remaps mostly newbies. It is also ******** cuz anyone that knows about remaps and isnt a ****** will change it to whatever is needed for the skill they are training right at that very moment. That kind of mechanic is on the same level as some ****** cellphone game where you need to go in and click a button every now and then and is basically just a huge annoyance.
It's the other way around. 1 year remaps punishes new players, because they have no idea what to skill into first. They haven't had time to do the research. They haven't had time to get informed. They don't know which skills are more crucial than others. Once a year remaps screw the newest players the hardest, because once they realize their either remapped for the wrong primary attributes or chose the wrong skills first and have to alter their plan, they've already used their remap and are doomed to take 5 extras days on everything for an entire year. That's just ludicrous. It can completely ruin the experience for newer players. As if the task of learning EVE isn't daunting enough, now the SP system has to bone you too. |
Zavand Crendraven
Rolling Static Gone Critical
26
|
Posted - 2015.10.07 18:01:20 -
[8] - Quote
Valacus wrote:Zavand Crendraven wrote:Peckles wrote:Leto Aramaus wrote:I seriously can't believe anyone gives a crap about attributes.
+5s will save you like 10 days off a 100 day training plan. It's dumb. Just train what you want and stop caring about attributes. They'll probably get removed soon anyway. I really hate attributes, but I think the likelyhood of them getting removed before 2017 is near 0. I would imagine that giving people unlimited remaps would be 1000x less work, and does provide a Quality of life change. Unlimited remaps are a ******** idea since it will punish people that doesnt know about remaps mostly newbies. It is also ******** cuz anyone that knows about remaps and isnt a ****** will change it to whatever is needed for the skill they are training right at that very moment. That kind of mechanic is on the same level as some ****** cellphone game where you need to go in and click a button every now and then and is basically just a huge annoyance. It's the other way around. 1 year remaps punishes new players, because they have no idea what to skill into first. They haven't had time to do the research. They haven't had time to get informed. They don't know which skills are more crucial than others. Once a year remaps screw the newest players the hardest, because once they realize their either remapped for the wrong primary attributes or chose the wrong skills first and have to alter their plan, they've already used their remap and are doomed to take 5 extras days on everything for an entire year. That's just ludicrous. It can completely ruin the experience for newer players. As if the task of learning EVE isn't daunting enough, now the SP system has to bone you too. What i mean to say is that unlimited remaps are stupid becuz of stated reasons and the same will be achieved with just a flat SP rate instead which removes all the tediousness constant remapping would bring. |
Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
504
|
Posted - 2015.10.07 19:16:14 -
[9] - Quote
Peckles wrote: I don't see the overall harm in this
Then you clearly shouldn't make a post about this. It would harm the overall game incredibly much.
|
Valacus
Shattered Silver
1
|
Posted - 2015.10.08 01:17:19 -
[10] - Quote
Celthric Kanerian wrote:Peckles wrote: I don't see the overall harm in this Then you clearly shouldn't make a post about this. It would harm the overall game incredibly much.
*Offers no argument at all* "Clearly you shouldn't make a post about xxxxxxx."
Yes, very convincing argument. |
|
Tyberius Franklin
Federal Navy Academy Gallente Federation
1622
|
Posted - 2015.10.08 01:49:59 -
[11] - Quote
Leto Aramaus wrote:I seriously can't believe anyone gives a crap about attributes.
+5s will save you like 10 days off a 100 day training plan. It's dumb. Just train what you want and stop caring about attributes. They'll probably get removed soon anyway. Compared to a 100 day off map train without implants: +5s save ~23days On map saves ~32days On map w/ +5s saves ~43days
I don't think it's in any way hard to see why people care about attributes and implants. |
Tiddle Jr
Brutor Tribe Minmatar Republic
562
|
Posted - 2015.10.08 01:57:09 -
[12] - Quote
Peckles wrote:Can we have unlimited remaps? I don't see the overall harm in this, once a year definitely doesn't seem like enough.
If you take a look at training a fresh pilot you can go through the remaps quite quickly. Newbies really wont fully understand the attribute system. And if you make a mistake after so many attempts you are screwed.
For those vets that are buying toons off of the bazaar usually they dont have any remaps which sucks because new toon new priority.
I think it's a win win all around.
Remaps are gift, not the obligatory requirement. Your daily free candy got left in your childhood. |
Khan Wrenth
Ore Oppression Prevention and Salvation
241
|
Posted - 2015.10.08 02:07:06 -
[13] - Quote
I was a new player. Remapped to remove charisma, put attributes in all other catagories, trained for years without a care in the world. I didn't need to be taught that, I didn't need EVEMON to understand that the list of skills I was training didn't require charisma, I didn't need self-serving forum warriors to fight for my cause. I looked at the system, understood it, worked with it. Took me years to trust EVEMON enough to utilize it, then I optimized my plan even better. Never regretted a moment of "off-peak" training.
I'm against any more bonus remaps or any change to the system. Attributes are a good thing precisely because if you optimize to shoot stuff, you're not going to skill into command nearly as quickly. It's part of the system. Removing attributes is a terrible idea and removes meaningful depth and consequence from character creation and skilling. If managing attributes is too much of a chore for you, even to do a most basic thing like remove charisma and just roll with it, then go play Candy Crush or something.
Let's discuss overhauling the way we get intel in EvE.
|
Valacus
Shattered Silver
1
|
Posted - 2015.10.08 16:02:56 -
[14] - Quote
Tiddle Jr wrote:Peckles wrote:Can we have unlimited remaps? I don't see the overall harm in this, once a year definitely doesn't seem like enough.
If you take a look at training a fresh pilot you can go through the remaps quite quickly. Newbies really wont fully understand the attribute system. And if you make a mistake after so many attempts you are screwed.
For those vets that are buying toons off of the bazaar usually they dont have any remaps which sucks because new toon new priority.
I think it's a win win all around. Remaps are gift, not the obligatory requirement. Your daily free candy got left in your childhood.
Again, no argument, only rhetoric and school yard insults. Ability to make case against suggestion, 0%. |
Haatakan Reppola
Science and Trade Institute Caldari State
96
|
Posted - 2015.10.08 16:07:43 -
[15] - Quote
Valacus wrote:Tiddle Jr wrote:Peckles wrote:Can we have unlimited remaps? I don't see the overall harm in this, once a year definitely doesn't seem like enough.
If you take a look at training a fresh pilot you can go through the remaps quite quickly. Newbies really wont fully understand the attribute system. And if you make a mistake after so many attempts you are screwed.
For those vets that are buying toons off of the bazaar usually they dont have any remaps which sucks because new toon new priority.
I think it's a win win all around. Remaps are gift, not the obligatory requirement. Your daily free candy got left in your childhood. Again, no argument, only rhetoric and school yard insults. Ability to make case against suggestion, 0%.
I would call "not the obligatory requirement" an argument that we dont need more remaps, they are simply not needed |
Haatakan Reppola
Science and Trade Institute Caldari State
96
|
Posted - 2015.10.08 16:21:47 -
[16] - Quote
Tyberius Franklin wrote:Leto Aramaus wrote:I seriously can't believe anyone gives a crap about attributes.
+5s will save you like 10 days off a 100 day training plan. It's dumb. Just train what you want and stop caring about attributes. They'll probably get removed soon anyway. Compared to a 100 day off map train without implants: +5s save ~23days On map saves ~32days On map w/ +5s saves ~43days I don't think it's in any way hard to see why people care about attributes and implants.
Going from off map to a balanced remap will save 15-16 days, +5 saves 23 days and going from balanced to peak saves 16 days. Remove Charisma (as many do) and you can save almost 3 days extra for 2 attribute main skills (Int/Per would be the most used) |
Valacus
Shattered Silver
1
|
Posted - 2015.10.08 16:25:50 -
[17] - Quote
Haatakan Reppola wrote:Valacus wrote:Tiddle Jr wrote:Peckles wrote:Can we have unlimited remaps? I don't see the overall harm in this, once a year definitely doesn't seem like enough.
If you take a look at training a fresh pilot you can go through the remaps quite quickly. Newbies really wont fully understand the attribute system. And if you make a mistake after so many attempts you are screwed.
For those vets that are buying toons off of the bazaar usually they dont have any remaps which sucks because new toon new priority.
I think it's a win win all around. Remaps are gift, not the obligatory requirement. Your daily free candy got left in your childhood. Again, no argument, only rhetoric and school yard insults. Ability to make case against suggestion, 0%. I would call "not the obligatory requirement" an argument that we dont need more remaps, they are simply not needed
In that respect, no change at all is "needed" in EVE Online. Changes in any game are always quality of life. While I don't necessarily think we need unlimited remaps, 1 a year is definitely way too few, especially if we want to keep attracting newer players to come join us so that our game can grow and live on. Just dismissing these claims as, "No, this game isn't for babies" is a really stupid sentiment. That's how games die. We were all EVE babies and one point, and if the game was this developed when I first joined, I would have enjoyed myself a lot more and not taken a huge break from it. I also wager more people would have stayed that didn't. In the grand scheme of things, a few more neural remaps a year doesn't make us babies or even make the game appealing it babies, it just eases some of the pressure, especially for new people who have to race through skills to keep up with us vets. Well, we want and need those new people, and it wouldn't break the game or wreck our fun as vets to allow them a little QoL, so you have still failed to convince me that they are not "needed", and failed to provide an argument to make your case. |
Serendipity Lost
Repo Industries
1454
|
Posted - 2015.10.08 17:42:23 -
[18] - Quote
Please close to the skill sticky thread. Consider short term forum bans for the next 3 folks to start new skill scheme threads.
|
Haatakan Reppola
Science and Trade Institute Caldari State
97
|
Posted - 2015.10.08 19:13:45 -
[19] - Quote
Valacus wrote: In that respect, no change at all is "needed" in EVE Online. Changes in any game are always quality of life. While I don't necessarily think we need unlimited remaps, 1 a year is definitely way too few, especially if we want to keep attracting newer players to come join us so that our game can grow and live on. Just dismissing these claims as, "No, this game isn't for babies" is a really stupid sentiment. That's how games die. We were all EVE babies and one point, and if the game was this developed when I first joined, I would have enjoyed myself a lot more and not taken a huge break from it. I also wager more people would have stayed that didn't. In the grand scheme of things, a few more neural remaps a year doesn't make us babies or even make the game appealing it babies, it just eases some of the pressure, especially for new people who have to race through skills to keep up with us vets. Well, we want and need those new people, and it wouldn't break the game or wreck our fun as vets to allow them a little QoL, so you have still failed to convince me that they are not "needed", and failed to provide an argument to make your case.
When argumenting for a change, its the people that want something to change that need to make a good argument. Making a statement several people disagree with is not a good argument for changes. This thread have so far failed to give a good reason for more remaps, remaps is something no new character should care about (and no vet should tell newbies to remap). The gains for remapping for max SP is around 16% shorter training time for the skills your mapped for, but countered by up to 16% longer training times for rest of the skills.
New players need skills all over the place, so they should never remap anything else than remove charisma (if even that) and save their remaps for when they know what they are doing.
I could support an option to reset attributes anytime the first few months or year, more remaps just help the older players more than newbies (that dont know how to take advantage of remaps anyway) |
Frostys Virpio
KarmaFleet Goonswarm Federation
2321
|
Posted - 2015.10.08 21:13:20 -
[20] - Quote
If you want to give infinite remap, you might as well just put all the skills on the same attributes, force those attribute to be maxed on all character and be done with it... |
|
Xe'Cara'eos
A Big Enough Lever
343
|
Posted - 2015.10.09 07:53:42 -
[21] - Quote
what about giving new 'toons an additional 2 remaps after a certain amount of time subscribed.... say 3 months, and giving traded 'toons an additional remap each time they're traded (up to a MAXIMUM of 1 extra map per year) ?
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
|
Frostys Virpio
KarmaFleet Goonswarm Federation
2326
|
Posted - 2015.10.09 12:34:23 -
[22] - Quote
Xe'Cara'eos wrote:what about giving new 'toons an additional 2 remaps after a certain amount of time subscribed.... say 3 months, and giving traded 'toons an additional remap each time they're traded (up to a MAXIMUM of 1 extra map per year) ?
You just put a PLEX price on remaps. You do realise that right? |
HandelsPharmi
Pharmi on CharBazaar
1731
|
Posted - 2015.10.09 13:09:21 -
[23] - Quote
Frostys Virpio wrote:Xe'Cara'eos wrote:what about giving new 'toons an additional 2 remaps after a certain amount of time subscribed.... say 3 months, and giving traded 'toons an additional remap each time they're traded (up to a MAXIMUM of 1 extra map per year) ? You just put a PLEX price on remaps. You do realise that right?
It is more or less for free, if you can get an extra remap per year.
Power of two costs 3 PLEX, subscribes a new account for 6 months. A transfer costs 2 PLEX, so you would get 1 month for free and 1 bonus remap :)
I like hate the idea. |
Daichi Yamato
Xero Security and Technologies
2801
|
Posted - 2015.10.09 15:20:00 -
[24] - Quote
Valacus wrote:
*Offers no argument at all* "Clearly you shouldn't make a post about xxxxxxx."
Yes, very convincing argument.
Valacus wrote:
Again, no argument, only rhetoric and school yard insults. Ability to make case against suggestion, 0%.
Valacus wrote:
In that respect, no change at all is "needed" in EVE Online. Changes in any game are always quality of life. While I don't necessarily think we need unlimited remaps, 1 a year is definitely way too few, especially if we want to keep attracting newer players to come join us so that our game can grow and live on. Just dismissing these claims as, "No, this game isn't for babies" is a really stupid sentiment. That's how games die. We were all EVE babies and one point, and if the game was this developed when I first joined, I would have enjoyed myself a lot more and not taken a huge break from it. I also wager more people would have stayed that didn't. In the grand scheme of things, a few more neural remaps a year doesn't make us babies or even make the game appealing it babies, it just eases some of the pressure, especially for new people who have to race through skills to keep up with us vets. Well, we want and need those new people, and it wouldn't break the game or wreck our fun as vets to allow them a little QoL, so you have still failed to convince me that they are not "needed", and failed to provide an argument to make your case.
The irony of your posts makes for a funny read valacus.
@OP The point of attributes was to give a theme to your character. If they were going to be an industrialist you would bump up memory and intelligence at the expense of the other three attributes. If they were going to be a combat pilot you could bump up perception and will power at the expense of the other three attributes. It used to be that the race you chose for your character also affected your attributes, but that was removed a long time ago because unlike a remap, you were stuck with it forever.
Giving a theme to your character was also meant to be a meaningful and long term choice, so rather than let you remap all the time, remaps were restricted to once a year. Noobs were given an extra remap so if they chose a career they soon discovered they didnt like they could switch again.
It has its drawback however. Players use it to min/max and the players who can min/max the easiest is older players with longer train times. Add to that how noobs (no doubt with the help of the idiots in NPC corp chat) often rush into things without thinking about it and re-map as soon as possible to train each individual skill (ugh) and you can see why the attribute/remap is being discussed.
But back to your proposal:
If remaps were made more frequent then what would be the point in attributes at all? Why not just let everyone train every skill at max SP/hour?
If its just noobs that you think are suffering from remaps, then why not remove remaps as an option for chars under a year old?
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
|
Peckles
The Dingus Coalition Gatekeepers Universe
0
|
Posted - 2015.10.09 16:52:20 -
[25] - Quote
Daichi Yamato wrote:Valacus wrote:
*Offers no argument at all* "Clearly you shouldn't make a post about xxxxxxx."
Yes, very convincing argument.
Valacus wrote:
Again, no argument, only rhetoric and school yard insults. Ability to make case against suggestion, 0%.
Valacus wrote:
In that respect, no change at all is "needed" in EVE Online. Changes in any game are always quality of life. While I don't necessarily think we need unlimited remaps, 1 a year is definitely way too few, especially if we want to keep attracting newer players to come join us so that our game can grow and live on. Just dismissing these claims as, "No, this game isn't for babies" is a really stupid sentiment. That's how games die. We were all EVE babies and one point, and if the game was this developed when I first joined, I would have enjoyed myself a lot more and not taken a huge break from it. I also wager more people would have stayed that didn't. In the grand scheme of things, a few more neural remaps a year doesn't make us babies or even make the game appealing it babies, it just eases some of the pressure, especially for new people who have to race through skills to keep up with us vets. Well, we want and need those new people, and it wouldn't break the game or wreck our fun as vets to allow them a little QoL, so you have still failed to convince me that they are not "needed", and failed to provide an argument to make your case.
The irony of your posts makes for a funny read valacus. @OP The point of attributes was to give a theme to your character. If they were going to be an industrialist you would bump up memory and intelligence at the expense of the other three attributes. If they were going to be a combat pilot you could bump up perception and will power at the expense of the other three attributes. It used to be that the race you chose for your character also affected your attributes, but that was removed a long time ago because unlike a remap, you were stuck with it forever. Giving a theme to your character was also meant to be a meaningful and long term choice, so rather than let you remap all the time, remaps were restricted to once a year. Noobs were given an extra remap so if they chose a career they soon discovered they didnt like they could switch again. It has its drawback however. Players use it to min/max and the players who can min/max the easiest is older players with longer train times. Add to that how noobs (no doubt with the help of the idiots in NPC corp chat) often rush into things without thinking about it and re-map as soon as possible to train each individual skill (ugh) and you can see why the attribute/remap is being discussed. But back to your proposal: If remaps were made more frequent then what would be the point in attributes at all? Why not just let everyone train every skill at max SP/hour? If its just noobs that you think are suffering from remaps, then why not remove remaps as an option for chars under a year old?
Eve is suppose to be a sandbox. I would greatly prefer a flat sp/hr and removal attirubtes is not a cut and dry thing. Unlimited reaps is a stepping stone in the right direction towards that goal while immediately giving players of eve quality of life
If we wanted to remove remaps sure. I think we should get an attituBute boost as compensation... I merely suggested reaps because i think it is technically less effort |
elitatwo
Eve Minions The-Company
879
|
Posted - 2015.10.09 17:18:58 -
[26] - Quote
I am mongst the first Achura, the new sexy from fall 2006 and I say no. It should have some meaning what you train and when. We don't need more links alts and super pilots with racial battleship level one and engineering 2
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
|
Amateratsu
The Pegasus Project
81
|
Posted - 2015.10.09 18:17:57 -
[27] - Quote
Eventually Attributes / Remaps / Learning Implants are going to be removed from the game just like the learning skills were removed.
CCP do not like the attribute system and want it gone. its just a question of working out the best way to do it, and how long it will take to code and implement.
So all these arguments for and against remapping are irrelevent.
The attribute system and remapping is nothing more than a meta game that offers no actual benefits to actual gameplay. All it does is delay progression by forcing players (especially new players) to train the skills they need at sub optimal speeds.
Reducing the time between remaps would have no impact on actuall gameplay what so ever, but will allow players to gain the skills they need to actually play the game a little faster, which means they are less likely to get bored or frustrated waiting for the skills they need to complete.
Removing the 1 year timer and allowing unlimited remaps or even reducing the delay to say 3 months would be a good compromise while we wait for CCP to remove the attribute system altogether. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2326
|
Posted - 2015.10.09 19:26:44 -
[28] - Quote
elitatwo wrote:I am mongst the first Achura, the new sexy from fall 2006 and I say no. It should have some meaning what you train and when. We don't need more links alts and super pilots with racial battleship level one and engineering 2
I'm pretty sure you can't train for a super with battleship level one.
You being among the first achura mean exactly nothing. |
Valacus
Shattered Silver
1
|
Posted - 2015.10.13 16:39:35 -
[29] - Quote
Daichi Yamato wrote:Valacus wrote:
*Offers no argument at all* "Clearly you shouldn't make a post about xxxxxxx."
Yes, very convincing argument.
Valacus wrote:
Again, no argument, only rhetoric and school yard insults. Ability to make case against suggestion, 0%.
Valacus wrote:
In that respect, no change at all is "needed" in EVE Online. Changes in any game are always quality of life. While I don't necessarily think we need unlimited remaps, 1 a year is definitely way too few, especially if we want to keep attracting newer players to come join us so that our game can grow and live on. Just dismissing these claims as, "No, this game isn't for babies" is a really stupid sentiment. That's how games die. We were all EVE babies and one point, and if the game was this developed when I first joined, I would have enjoyed myself a lot more and not taken a huge break from it. I also wager more people would have stayed that didn't. In the grand scheme of things, a few more neural remaps a year doesn't make us babies or even make the game appealing it babies, it just eases some of the pressure, especially for new people who have to race through skills to keep up with us vets. Well, we want and need those new people, and it wouldn't break the game or wreck our fun as vets to allow them a little QoL, so you have still failed to convince me that they are not "needed", and failed to provide an argument to make your case.
The irony of your posts makes for a funny read valacus. @OP The point of attributes was to give a theme to your character. If they were going to be an industrialist you would bump up memory and intelligence at the expense of the other three attributes. If they were going to be a combat pilot you could bump up perception and will power at the expense of the other three attributes. It used to be that the race you chose for your character also affected your attributes, but that was removed a long time ago because unlike a remap, you were stuck with it forever. Giving a theme to your character was also meant to be a meaningful and long term choice, so rather than let you remap all the time, remaps were restricted to once a year. Noobs were given an extra remap so if they chose a career they soon discovered they didnt like they could switch again. It has its drawback however. Players use it to min/max and the players who can min/max the easiest is older players with longer train times. Add to that how noobs (no doubt with the help of the idiots in NPC corp chat) often rush into things without thinking about it and re-map as soon as possible to train each individual skill (ugh) and you can see why the attribute/remap is being discussed. But back to your proposal: If remaps were made more frequent then what would be the point in attributes at all? Why not just let everyone train every skill at max SP/hour? If its just noobs that you think are suffering from remaps, then why not remove remaps as an option for chars under a year old?
The only irony is on you, given that CCP themselves isn't happy with the current attribute system. It doesn't add a "theme" to your character at all, because no one set of attributes is going to skill up your ship appropriately UNLESS you already have all the fitting skills, warp skills, capacitor skills, and upgrade skills already trained to V. Well, noobs don't have that luxury, so they have to drink the Koolaid one way or the other. I can just dump all my attributes into Per/Wil and train weapons and spaceship command day and night without losing a beat, and I'm already ahead of them. They don't have that luxury. Your view is completely short sighted and just plain fictitious in many ways. |
Cidanel Afuran
Static-Noise Upholders
316
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Posted - 2015.10.13 19:33:08 -
[30] - Quote
Serendipity Lost wrote:I demand SP reimbursment for all those 'off max' skills i was forced to train before remaps existed. I also demand SP reimbursment for all the training I had to postpone because we didn't always have unlimited remaps.
Saving this post to link when someone posts it in 100% sincerity after attributes go away |
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