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ollobrains
Privateers Privateer Alliance
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Posted - 2006.12.25 16:08:00 -
[1]
Ok we all like to suicide macro miners from time to time. But the sec loss is quite high so what id like to propose is when attacking a player in a player run corp the status hit remains as is but we should weaken the ability of war targets and NPC characters in general to be safe alt haulers etc and miners
So id like to propose when attacking macro miners and NPC characters in general the sec status loss ( u loose youre shiop anyway) but it should be 1/10th of that against a player in a player run corp or even 25 of said loss so instead of -0.1 for ship kill and -0.5 for pod kill
When attacking a player in NPC corp the folowing applies (-0.025 or -0.001) for ship kill and (-0.1 or -0.2) for pod kill
Discuss
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NAP
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Posted - 2006.12.25 16:12:00 -
[2]
What we really need is a forum where we can discuss features and ideas...oh wait...
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sableye
principle of motion R i s e
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Posted - 2006.12.25 16:13:00 -
[3]
so that people can grief noobs?
people will just smartbomb a load of noobs if they knew they'd get hardly any loss Join The Fight With Promo Today |

ollobrains
Privateers Privateer Alliance
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Posted - 2006.12.25 16:45:00 -
[4]
this is a great idea the devs arent interested in farmers but we could get more kills for our sec status buck on NPC corpers that way.
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Big Al
The Aftermath
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Posted - 2006.12.25 17:14:00 -
[5]
Makes it too easy to grief.
Here is what I propose:
Characters that are online 23/7 who are in NPC corps are put into special NPC corps. 0 sec loss for killing, podding them, CONCORD still responds to the scene though.
I don't mind grinding sec after killing macrominers, the real ***** is when you accidently pod them with smartbombs and go 2.0 to -5.
Save a miner, kill a farmer today |

Stakhanov
Gallente Newbies On Xstacy
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Posted - 2006.12.25 17:33:00 -
[6]
Originally by: Big Al I don't mind grinding sec after killing macrominers, the real ***** is when you accidently pod them with smartbombs and go 2.0 to -5.
Awww , take it easy... it's just a surprise career change 
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Strak Yogorn
Amarr
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Posted - 2006.12.25 17:48:00 -
[7]
Originally by: Big Al Makes it too easy to grief.
Here is what I propose:
Characters that are online 23/7 who are in NPC corps are put into special NPC corps. 0 sec loss for killing, podding them, CONCORD still responds to the scene though.
I don't mind grinding sec after killing macrominers, the real ***** is when you accidently pod them with smartbombs and go 2.0 to -5.
actually they should just live up to their own EULA and ban the ****** for account sharing .... we all know it aint gonna happen :\
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Verus Potestas
Caldari Perkone
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Posted - 2006.12.25 17:50:00 -
[8]
If you know what you're doing, you can get back all the sec you lose blasting a whole heap of barges in high sec, by NPCing for 3 hours in high sec...
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Verus Potestas
Caldari Perkone
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Posted - 2006.12.25 17:52:00 -
[9]
Originally by: Strak Yogorn actually they should just live up to their own EULA and ban the ****** for account sharing .... we all know it aint gonna happen :\
If CCP banned accounts for Account sharing, most of Eve outside Empire would fall apart in days.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

ScreamingLord Sutch
Hand in Mouth
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Posted - 2006.12.25 18:33:00 -
[10]
Originally by: Verus Potestas If you know what you're doing, you can get back all the sec you lose blasting a whole heap of barges in high sec, by NPCing for 3 hours in high sec...
Lies. Thats a maximum of 15 x 0.2% sec status increases.
It will take about 112 sec increases to get from -5 to -2. Thats give or take 18 hours.
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Big Al
The Aftermath
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Posted - 2006.12.25 20:12:00 -
[11]
Originally by: Verus Potestas If you know what you're doing, you can get back all the sec you lose blasting a whole heap of barges in high sec, by NPCing for 3 hours in high sec...
It took me about a week of missioning to get back to 0 from outlaw. Admittedly I wasn't playing all the time.
If CCP isn't going to enforce the EULA I'd happily use the 6 day wonder superalts... amarr version. Train frigate 4, cruiser to 4, electronics, and electronics upgrades and you have a smartbombing, hulltanking geddon.
Sadly, I follow the EULA and I am fresh out of alt slots.
Save a miner, kill a farmer today |

Levin Milraco
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Posted - 2006.12.25 20:23:00 -
[12]
Edited by: Levin Milraco on 25/12/2006 20:28:39
work sec status back up like the rest of us. (yeah is a pain.. but we did something naughty...)
or use alts. =P
and no, not all npc corpers are macro whatever...I couldnt count the times my main got kicked out of the pc corp for inactiveness (before I got addicted to eve again, I am only really around during holidays! rest is like once a week for afew hours!)
funny thing is.... from my time playing with miners... (in a naughty way....) I rarely find macros... most have people that will talk to you if you mess them up enough...
but yeah the whole thing proposed in this thread will make griefing ppl much much easier with less down time =P
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Verus Potestas
Caldari Perkone
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Posted - 2006.12.25 20:41:00 -
[13]
Originally by: ScreamingLord Sutch
Originally by: Verus Potestas If you know what you're doing, you can get back all the sec you lose blasting a whole heap of barges in high sec, by NPCing for 3 hours in high sec...
Lies. Thats a maximum of 15 x 0.2% sec status increases.
It will take about 112 sec increases to get from -5 to -2. Thats give or take 18 hours.
First, I'm sure your maths are wrong. -5 to -2 takes nowhere near that long, and I'd appreciate it if you'd talk me through it.
As for 0.2 being highest, that is definitely not right:
I was only going about that half-assed anyway. If I'd wanted to, I could have timed those out so it was one 0.235 every 15 minutes, and my sec jumped hugely while doing it messily.
This was in 0.5 space.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Die Please
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Posted - 2006.12.25 20:50:00 -
[14]
Proper fix:
No mining barges in noob schools. 50% reduction to mining laser yeild in NPC corps after 1 month. Once leaving an NPC corp you need to stay out for 2 months to reset mining yeild for NPC corp.
No freighters in noob schools or NPC corps.
No level 3 or 4 missions for noob schools. No level 4 missions for NPC corps. No jump clones for NPC corps regardless of standings.
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Levin Milraco
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Posted - 2006.12.25 20:55:00 -
[15]
Edited by: Levin Milraco on 25/12/2006 21:01:31
to above poster: give me a trail acount for free while you are at it.
besides, npc corps are already limited enough as it is. no pos. being KOS by everyone in low and 0.0 along with other stuff..(there was a list of stuff you cant do and places you get shafted for being in npc corp somewhere on the forum...)
leave the casual players alone...
sure, you want to hit macros/farmers, but think of a solution that doesnt chop off an arm for a splinter in a finger!
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ScreamingLord Sutch
Hand in Mouth
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Posted - 2006.12.25 21:14:00 -
[16]
Originally by: Verus Potestas
Originally by: ScreamingLord Sutch
Originally by: Verus Potestas If you know what you're doing, you can get back all the sec you lose blasting a whole heap of barges in high sec, by NPCing for 3 hours in high sec...
Lies. Thats a maximum of 15 x 0.2% sec status increases.
It will take about 112 sec increases to get from -5 to -2. Thats give or take 18 hours.
First, I'm sure your maths are wrong. -5 to -2 takes nowhere near that long, and I'd appreciate it if you'd talk me through it.
As for 0.2 being highest, that is definitely not right:
I was only going about that half-assed anyway. If I'd wanted to, I could have timed those out so it was one 0.235 every 15 minutes, and my sec jumped hugely while doing it messily.
This was in 0.5 space.
The maths is the difference between your current sec status and the max achievable sec status multiplied by the rat increase.
eg. You are -10, max sec status is +5 and rat gives 0.2%
You will get 15*.2% gain for that time period. (i.e. 0.03) This way of working it means the better your sec status, the slower it improves.
I'm glad to see theres rats out there that give consistently better increases than 0.2%. I'm getting 0.16-0.23% consistently shooting serps / angels. I'd love to know what you are shooting?
Anyway, to get to my 18 hours I plugged that formula into a spreadsheet that had more or less these columns
Starting sec status // increase from rat // new sec status // Total elapsed time
I used 12min per increase and 0.2% as my assumptions. Changing the increase to 0.23% will obviously improve things, it would still be far in excess of 3 hours though.
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Verus Potestas
Caldari Perkone
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Posted - 2006.12.25 21:22:00 -
[17]
I know the system, though I think it's actually the difference between your sec and +10 (although you can't go above +5 except in specific circumstances), but I can't confirm that. I was more interested in your numbers, rather than how it was done.
As for where you can chain 0.23s, thats where knowing what you are doing comes into it 
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Big Al
The Aftermath
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Posted - 2006.12.25 21:58:00 -
[18]
Edited by: Big Al on 25/12/2006 22:01:14 Considering you can't chain decline missions now and half the missions that are currently offered don't give sec hits my week figure is pretty accurate unless you go out of your way to farm something like GE or AE for sec hits for hours and hours.
Once I got my sec back up to -4.5 I moved back to my normal .5 sec missioning system and just ran everything my agent gave me. If I'm going to be bothered with farming my sec up I might as well get some free CNRs to go with it.
It's not that I mind doing it, it's just I wish there was an easy to way prevent getting the pods after you get the huge lag spike when all the CONCORD spawns.
Save a miner, kill a farmer today |

Verus Potestas
Caldari Perkone
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Posted - 2006.12.25 22:03:00 -
[19]
Originally by: Big Al It's not that I mind doing it, it's just I wish there was an easy to way prevent getting the pods after you get the huge lag spike when all the CONCORD spawns.
Not using autorepeat?
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Big Al
The Aftermath
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Posted - 2006.12.25 22:06:00 -
[20]
Originally by: Verus Potestas
Originally by: Big Al It's not that I mind doing it, it's just I wish there was an easy to way prevent getting the pods after you get the huge lag spike when all the CONCORD spawns.
Not using autorepeat?
Then you risk lagging and not getting the 2nd burst off, I've been doing that when I suicide with this char and I missed the 2nd burst once already.
Save a miner, kill a farmer today |

ScreamingLord Sutch
Hand in Mouth
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Posted - 2006.12.25 23:09:00 -
[21]
Originally by: Verus Potestas I know the system, though I think it's actually the difference between your sec and +10 (although you can't go above +5 except in specific circumstances), but I can't confirm that. I was more interested in your numbers, rather than how it was done.
As for where you can chain 0.23s, thats where knowing what you are doing comes into it 
Share a little, its Christmas!
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