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Lynkon Lawg
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Posted - 2006.12.26 02:47:00 -
[1]
Is it possible?
Is it an easy venture?
Or is it an exercise in futility?
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Maxamus Rex
Caldari Nevada Space Salvage
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Posted - 2006.12.26 03:10:00 -
[2]
I have done lvl 4's in a drake but my Raven is faster.
Millions for defence not one penny in trubute |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.26 09:07:00 -
[3]
Edited by: Akita T on 26/12/2006 09:16:23 My Drake passive tanks better as my corpmates' Ravens active tank. I mean, really, when I'm squad commander, I regen over 160 shield/second peak value WITH enough capacitor to perma-run 3 hardners (and I don't have great skills, at the moment still under 8 mil SP total , out of which a lot in non-combat skills, just look at the list in sig)... to compare, an XL T2 booster with a T2 boost amp regens about the same amount (163/sec), and Raven still has a bigger sig as I do, but a lot less total shield as my Drake.
With that said, damage output is about half of a Raven for big targets, but a lot better against small targets... and of course, depends a lot on target's "weak resists"... because of your ship kinetic bonus, you're usually better off sticking with kinetic even if the target is weaker to thermal or whatnot... and the max range of heavy missiles is not that great (can't "snipe" like a cruise Raven can).
All in all, you might not be able to finish a L4 in record times, but you can be almost certain equipping the right hardners and not funking up the aggro will get your through basically any L4 mission... the only ones you need to be careful about IMO are Enemies Abound ("be mindful of your drones" in 1/5, and ABSOLUTELY BRING RAVEN BACKUP in 5/5) and maybe The Blockade (pick targets carefully). _ My skills | Mod/Rig stacknerfing explained |

Feng Schui
Minmatar Republic Military School
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Posted - 2006.12.26 09:54:00 -
[4]
i've been able to run L4's in a drake almost consistantly. the only problems, like the above poster mentioned, is it is not as fast as a raven.
i run an active tank setup; which seems to work best for me.
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Fortune B
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Posted - 2006.12.26 10:18:00 -
[5]
You mind telling your setup. I have managed 1 lvl4 mission but that was just cos i kept out of range like 55-65km away all the time and picking of the smaller targets first. But i imagine that i cant stay out of range on most other missions when the ennemy has missiles. The one i did was an amarr one and was easy becaus i was able to stay out of range for them.
Wuld not mind doing some lvl 4 missions and has about the same skills as you.
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Feng Schui
Minmatar Republic Military School
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Posted - 2006.12.26 10:25:00 -
[6]
Edited by: Feng Schui on 26/12/2006 10:27:55
well... most people say that my setup sucks, yada yada...
7x arbalest heavy launchers
1x large shield booster II 2x Invul II's 1x large extender II 2x Passive resist amp II (rat dependant)
1x Damage Control II 1x BCU II 2x [best named... brain fart] PDS
scourge missles of course, with 1x med Hammerhead, 3x Hobgoblins; T1
edit: if you swap the Large booster with a medium booster; you can fit a medium 'Knave' NOS on it, which is kinda cool, especially when you get the battleships that like to be up close and personal 
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Fortune B
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Posted - 2006.12.26 10:40:00 -
[7]
Well no offence but i was thinking of Akita T s setup
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.26 10:45:00 -
[8]
I run 7xHeavies + 1xSalvager (not finish in under 2h solo, so you have to salvage "on the spot" in highs. 3x mission-specific named T1 hardners (don't have T2 yet), 3x LSE II in mids (needed AWU2 for that) 1xBCU II, 3x SPR I 3x Purger I rigs (two built myself out of salvage, one bought because I got too mored waiting to salvage enough) And the 3% gnome implants... had them plugged in since my "under 1 mil SP" times flying a passive tanked Caracal.
As I was saying, with my current skills, it's 152 shield/sec peak recharge solo, and 161 shield/sec with me as squad commander and anybody in my squad undocked in system. If you take a look at my skills, you'll see they're hardly maxed out yet, so there's plenty of room for improvement. There's also T2 purger rigs to be "aquired", hopefully we'll also be getting improvements to named SPRs (like the ones from CPRs), or even SPR IIs on the market. Assuming all of those modules and rigs can be aquired, and assuming maxed-out relevant skills (also 5% implants instead of the 3% ones, and the Siege Warfare mindlink implant), when in the fleet, that's over 300 shield/sec peak recharge (again, with 3 hardners) _ My skills | Mod/Rig stacknerfing explained |

Feng Schui
Minmatar Republic Military School
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Posted - 2006.12.26 10:49:00 -
[9]
i've tried that setup (minus the rigs + implants); it works about the same as mine tbh :\
only thing about mine, is i can boost damage :P
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.26 10:56:00 -
[10]
With "all-round" resists (EM/TH/KI hardners), and my current skills, in fleet, the LOWEST resist DPS tanked (EM) is 380. You can always swap out a SPR for a PDU and run 1 specific hardner and two invuls, for much better average DPS tanked (lowest would be thermal then).
This setup is obviously not good for PvP, as it's very NOS-sensitive. Still, you could switch all hardners for T2 resistance aplifiers, level up the compensation skills, losing out a bit of DPS tanked... but gaining complete NOS immunity. _ My skills | Mod/Rig stacknerfing explained |

Fortune B
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Posted - 2006.12.26 10:58:00 -
[11]
Well i lack the rigs atm but will get em as soon as possible and i dont have more than +1 or +2 inplants but i do have a little better missileskills than you.
IMO the rigs do allot to the passive shildtank but what do you think can i make it any way?
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.26 11:04:00 -
[12]
Edited by: Akita T on 26/12/2006 11:07:56 Three Purger I rigs means 95% better passive shieldtank (so almost double) compared to no rigs. So yeah, I would say that's a huge improvement... well worth 90 mil for 3 rigs (that's how much it costs to build one with perfect builder skills and "buy order" prices for components).
You need a few levels of Advanced Weapons Upgrades, or else you need to use PDUs instead of SPRs to fit it all, decreasing your tank further. The "gnome" implants are hardwirings, not "learning" implants. You know, slots 6-10, not 1-5. I have 8 implants plugged total: the five +3 attribute ones, and three "gnome" ones (3% shield recharge, 3% shield max, 3% powergrid need for extenders). With AWU2, I am stretching my grid to the limit (also have Engineering 5), 1061 used out of 1062 available. _ My skills | Mod/Rig stacknerfing explained |

Fortune B
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Posted - 2006.12.26 11:10:00 -
[13]
Well the bad thing is that thy do cost the double atm if you cant build em i know i can but i dont whant to train trade skills just for being able to buy these things so i will w8 and maby when prices gose down then maby.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.26 11:15:00 -
[14]
Edited by: Akita T on 26/12/2006 11:22:37
The Purger is one of the medium-to-cheap rigs to build, component-count-wise. You only need L1 Trade to place a buy order anyway... and L2 to place all three orders you need :D Or you know, you can just roam around and buy them directly... or salvage some wrecks yourself.
I had enough components for "half a rig" out of older L3 mission salvage, then built two from the salvage obtained in just two L4 missions (one Angel and one Guri Extra)... I only needed to buy 6 more tripped power circuits (unresearched BPO and onlt PE4 skill, so instead of 100, I needed 115 circuits).
And I bought the final one for 58 mil out of the station I was based at the moment (got bored with salvaging, even if there's almost 20 mil to be made out of insta-sell prices in Jita of salvage components alone in those missions, on top of around 25 mil worth of bounties, and loads of regular loot), and there were cheaper Purgers a few jumps away. _ My skills | Mod/Rig stacknerfing explained |

Fortune B
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Posted - 2006.12.26 11:21:00 -
[15]
Yeh maby i will try to run a few easy lvl 4s with a salvager or so and try getting it =).
=)
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Lumberjackhammer
Caldari Dodge this inc Vanu Space Command
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Posted - 2006.12.26 11:26:00 -
[16]
7 tech 2 heavy missile launcher 2 shield relays 2 BCU tech 2 2 large shield extender tech 2 3 mission specific hardners 1 shield recharger tech 2
70/s recharge, resists are great (60-85) and the dps with BC 5 is 315, I will later on fit 3 shield recharger rigs on it, it can run all lvl 4`s, but you might have to warp out once in a while
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Fortune B
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Posted - 2006.12.26 12:31:00 -
[17]
Originally by: Akita T I run 7xHeavies + 1xSalvager (not finish in under 2h solo, so you have to salvage "on the spot" in highs. 3x mission-specific named T1 hardners (don't have T2 yet), 3x LSE II in mids (needed AWU2 for that) 1xBCU II, 3x SPR I 3x Purger I rigs (two built myself out of salvage, one bought because I got too mored waiting to salvage enough) And the 3% gnome implants... had them plugged in since my "under 1 mil SP" times flying a passive tanked Caracal.
As I was saying, with my current skills, it's 152 shield/sec peak recharge solo, and 161 shield/sec with me as squad commander and anybody in my squad undocked in system. If you take a look at my skills, you'll see they're hardly maxed out yet, so there's plenty of room for improvement. There's also T2 purger rigs to be "aquired", hopefully we'll also be getting improvements to named SPRs (like the ones from CPRs), or even SPR IIs on the market. Assuming all of those modules and rigs can be aquired, and assuming maxed-out relevant skills (also 5% implants instead of the 3% ones, and the Siege Warfare mindlink implant), when in the fleet, that's over 300 shield/sec peak recharge (again, with 3 hardners)
How can you fit 3LSE II? And waht is AWU2?
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Fortune B
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Posted - 2006.12.26 12:46:00 -
[18]
I know what awu2 is now and i know how to fit it thx any way =)
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Glodde
Caldari TARDZ
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Posted - 2006.12.26 14:56:00 -
[19]
I run L4's in a Drake currently, some are harder than others. I have had the easiest times with the missions that have a lot of smaller ships. The ones with 3 or 4 BS just take...forever. It is quite do-able and the torps only hit me for 63 or so. Granted the heavy missiles don't pack quite as big of a punch as the cruises' do, but it is still effective.
I run... 7x Arbalest heavies 1x empty slot for tractor if I feel froggy 3 LSE II's 1x Invul II 2x Rat specific mostly, sometimes trade out another Invul II 1x RCU so i can fit it all 2x BCU II 1x PDU will throw a PDU II in when I finish the training
Oh...I get effin PWN'D in my Raven when I do these missions, I imagine its my lack of serious skills.
Whiskey Tango Foxtrot, Over... |

Borasao
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Posted - 2006.12.26 15:40:00 -
[20]
Edited by: Borasao on 26/12/2006 15:40:28 Using a cookie-cutter Drake setup, I tanked each group of L4 Gurista Extravaganza trivially... My shields never dropped below 75%.
Hi: 7x Heavy Missiles (and one empty slot) Mid: 3x LSE2, 2x rat primary hardener tech2, 1x rat secondary hardener tech2 Low: 3x SPR, 1x PDU2
Actually, the L4 GE was done with 1x kinetic tech2 hardener, 1x thermal tech2, and 1x invuln tech1. With the above setup, it tanks even better. I was just doing the L4 GE with a corpmate to help him finish it (I was taking out the small stuff while he killed the big stuff). I normally run L4s in a Raven. If I were to actually run L4s in a Drake, I'd probably do something like:
Hi: 7x Heavies, 1x empty Mid: 3x LSE2, 2x rat primary, 1x rat secondary Low: 2x SPR, 1x BCU, 1x PDU
It'd still be slow damage but it'd still tank well.
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