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Anell
Minmatar
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Posted - 2006.12.26 06:43:00 -
[1]
Hello
I know there is a cloaking device in the game but I really have no idea how the mechanics work. I mean intuitively a cloaked ship should be able to travel anywhere without getting attacked. However that does not seem to be the case. Are cloaked ships unable to move or some such? Or have I just got it wrong?
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Humpalot
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Posted - 2006.12.26 06:55:00 -
[2]
Depends on the ship and cloaking device. In theory any ship can be made to cloak if you can manage to fit a cloaking device on it. Downside is ships in a cloaked state move very slow and cannot warp like that and take awhile to lock another ship upon coming out of a cloak.
Covert Ops ships are the exception. They can use the Covert Ops Cloaking Device which allows them to warp while cloaked and with skills move considerably faster while cloaked.
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Alerion
Send In The Clones
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Posted - 2006.12.26 10:45:00 -
[3]
Also remember that you have to de-cloak to be able to dock, jump through a stargate or activate any module. And if you, or something (like a ship or a container) gets within 2500 meters from you you will automatically de-cloak.
There is also a delay after you have decloaked until you can activate any modules and another delay until you can cloak again.
While the cloak is active it does not use any cap so you can keep it running indefinitely.
Best is to buy a cloak and fly around somewhere safe and experiment with it.
Happy cloaking!
/Al |

Nash Leigth
Children of Azathoth Brotherhood Of Steel
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Posted - 2006.12.27 01:00:00 -
[4]
There are three different cloaking devices available to you. You can warp around only when using one of these and it fits on only on two ship types, covert ops and recon, due to crazy CPU requirements. The other two cloaking devices you cannot use in warp. They also give you a velocity penalty such that you fly really slowly when using one of those two and you cannot use an afterburner of microwarpdrive when cloaked by them. But these two devices you can try and fit onto ships other than recon and covert ops.
If anything gets within about 2km of your cloaked ship, you decloak. There is a period of time of I think about 30 seconds before you can cloak back up again. You cannot cloak if someone has a target lock on you. Which means that if you have decloaked accidentally and someone targeted you in those 30 seconds, you are staying for the fight.
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Jonak
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Posted - 2006.12.27 09:49:00 -
[5]
Good info to know. Thanks.
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Sonya Rayner
Amarr Unicorn Enterprise
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Posted - 2006.12.27 18:06:00 -
[6]
Edited by: Sonya Rayner on 27/12/2006 18:08:26 There is two numbers, associated with cloaks, and they are affected by skills - sensor recalibration time, this is the time it takes for your sensors to recalibrate after decloaking, you cannot target anything while your sensors are recalibrating, but you can be targeted. Also you can activate any module right after decloaking. The other one is cloak reactivation delay, this number means how long you can't get cloak back. The better the cloak, the lower are these both numbers, also, sensor recalibration delay is affected by cloaking skill, it gives 10% reduction on this time.
edit: also, while you can't activate any module while cloaked, you still can activate modules before cloaking, and then cloak, the modules will be active until their normal cycle end, though they will not reactivate. Yhis means, that, for example, you may get afterburner or mwd bonus while cloaked - these modules has 10 seconds acivation time, so they're working for 10 seconds after activation, regardless you're cloaked or not.
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